Battle Pike [Bronze Rank] - Rediamond



Encore is fun!


RNG: 6/10

Boon!



Awwwww...



Door 3!


[RNG=7] -> Focus Sash / A move of the referee's choice on your Active mon is Disabled for 6 actions. This does NOT fade upon switching.

[RNG=35] -> Enigma Berry / Active mon is afflicted with Torment.

[RNG=24] ->Red Card / Active mon is afflicted with a major status effect of the ref's choosing.



Boons:

x1 Focus Band
x1 Mental Herb
 
RNG: 10/10

Ill!



Not bad at all.

Door 4!

[RNG=47] -> Restore 50 HP and 50 En to active mon / Slowbro (Regenerator @ Expert Belt, Quiet ♂ 100/3/4/5/3/26 -10% Eva)

[RNG=37] -> Micle Berry / Raticate (Hustle @ Micle Berry, Adamant ♂ 90/4/2/1/3/97)

[RNG=31] -> Signature Item / Escavalier (Overcoat @ Link Cable, Adamant ♂ 100/6/4/1/4/20)





Boons:

x1 Focus Band
x1 Mental Herb


Ills:
Cyclhom is Tormented (6 Actions)
 


Taking the low risk, low reward option? Interesting....


RNG: 9/10

Ill!




Lets take him out, Raticate!




Raticate ♀
Nature: Adamant (Atk: +1, SpA: -1)
Type: Normal
Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.


Ability: Hustle - (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Item: Micle Berry

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 97

Height Class: 2
Weight Class: 2
BRT: 16

Attacks:
Tackle
Tail Whip
Swords Dance
Quick Attack
Focus Energy
Bite
Pursuit
Hyper Fang
Sucker Punch
Scary Face
Pursuit
Crunch
Assurance
Super Fang
Double-Edge
Endeavor

Counter
Final Gambit
Flame Wheel
Last Resort
Me First
Reversal

Toxic
Endure
Bide
Protect
Taunt
Dig
Wild Charge
U-Turn




Hum......what to do....


Super Fang -> Double-Edge -> Hyper Fang

If Trick-Room AND Cyclhom is not taunted, use Taunt that action
If Thunder-Wave AND Cyclhom is not taunted, use Taunt that action.
 


110 HP
100 EN
1/4/4/3/92
+10% Accuracy
Torment (6 Actions)




90 HP
100 EN
4/2/1/3/97


Action 1

Cyclhom is charging.....

Raticate used Super Fang - 13 energy
To hit (6738) - Yes
22 Damage

Action 2

Raticate used Double-Edge - 5,8 energy
To crit (1221) - No
(12 + 3) = 15 damage
5 recoil!

Action 3

Cyclhom used Bide - 38,375 energy
64,75 damage

Raticate used Hyper Fang - 5 energy
To hit (8541) - Yes
To crit (7265) - No
(8 + 3) = 11 damage



62 HP
62 EN
1/4/4/3/92
+10% Accuracy
Torment (3 Actions)




20 HP
76 EN
4/2/1/3/97
 

"There's no good way out of this, but we can try."

Dragon Rage~SonicBoom~Dragon Rage
IF Raticate uses Taunt, use Thundershock~Discharge~Thundershock, with the first Thundershock on the Action Raticate uses Taunt
IF Raticate uses Endure, use Tri Attack~Slack Off~Chill, with Tri Attack on the action Raticate uses Endure
 


Yes, you never know until you try.

Hustle On!

Dig -> Dig -> Quadruple Edge (Double Edge combo)





62 HP
62 EN
1/4/4/3/92
+10% Accuracy
Torment (3 Actions)




20 HP
76 EN
4/2/1/3/97



Action 1

Rat used Dig - 10 energy
To crit (4817) - No
(8 + 3)*1,5 = 16,5 damage

Cyclhom's Dragon Rage missed! - 4 energy

Action 2

Rat used Dig - 14 energy
To crit (8417) - No
(8 + 3)*1,5 = 16,5 damage

Cyclhom's Sonicboom missed! - 5 energy

Action 3


Cyclhom used Dragon Rage - 4 energy
-10 HP

Rat used Triple Edge - 29,8 energy
To crit (8517) - No
(27 + 3 + 3) = 33 damage

Cyclhom fainted!
Raticate fainted from recoil!






KO HP
KO EN
1/4/4/3/92
+10% Accuracy
Torment (3 Actions)
3 KOC (1 for the Ill, 2 for knocking out Raticate)



KO HP
KO EN
4/2/1/3/97




Aweeeeeeeeeeesome!


The next doors will be up soon.
 
Door 5!




RNG: 10/10

Ill!



Not bad at all.

Door 4!

[RNG=8] -> Shed Shell / Armaldo (Battle Armor @ Hard Stone, Careful ♂ 100/5/4/2/4/45)



[RNG=40] -> Restore 50 HP to active mon / Flareon (Guts @ Charcoal, Quiet ♀ 100/5/2/4/4/56 -10% Eva)




More battle doors!


Boons:
x1 Mental Herb
x1 Focus Band
 


Armaldooooooooooooooooo

RNG: 6/10
Boon!



Nooooooooooo


Door 5!


[RNG=34] -> Lum Berry / Active mon afflicted with Toxic, Burn, and Ghost Curse



[RNG=4] -> Choice Specs / Chandelure (Flame Body @ Choice Specs, Modest ? 90/1/3/7/3/80)


Boons:
x1 Shed Shell
x1 Mental Herb
x1 Focus Band
 


DUM DUM DUM.....

RNG: 9/10

Ill!


Door 6



[RNG=41] -> Restore 50 HP to active mon / Salamence (Intimidate @ Expert Belt, Mild ♂ 100/5/2/5/3/100)



[RNG=41] -> Restore 50 HP to active mon / Salamence (Intimidate @ Expert Belt, Mild ♂ 100/5/2/5/3/100)




Holy crap! Same doors!



Boons:


x1 Shed Shell
x1 Mental Herb
x1 Focus Band


Ills:


Heracross is Cursed, Poisoned and Burned.
 


Yet another challenge. Dont disapoint me, Doc.



Seviper ♀

Nature: Quiet (SpA +1, Spe -8, Eva -10%)
Type: Poison
Poison Type - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ability:Shed Skin - (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Item: Smoke Ball

Stats:

HP: 100
Atk: Rank 4
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 56 (-)

Height Class: 3
Weight Class: 4
BRT: 18

Attacks:

Bite
Coil
Crunch
Gastro Acid
Glare
Haze
Lick
Night Slash
Poison Fang
Poison Jab
Poison Tail
Screech
Swagger
Venoshock
Wrap
Wring Out

Assurance
Body Slam
Final Gambit
Iron Tail
Punishment
Scary Face
Spit Up
Stockpile
Swallow
Switcheroo

Aqua Tail
Bind
Dark Pulse
Double-Edge
Endure
Fury Cutter
Giga Drain
Headbutt
Knock Off
Mimic
Mud-Slap
Sleep Talk
Snatch
Snore
Substitute
Sucker Punch
Swift

Attract
Bulldoze
Captivate
Dig
Double Team
Dragon Tail
Earthquake
Facade
Flamethrower
Frustration
Hidden Power [Ice, 7]
Natural Gift
Payback
Protect
Rain Dance
Rest
Retaliate
Return
Rock Smash
Round
Secret Power
Sludge Bomb
Sludge Wave
Strength
Sunny Day
Taunt
Thief
Toxic
X-Scissor

Gorebyss ♀ - Rage
Nature: Quiet (SpA: +1, Spe -15% and -10% evasion)
Type: Water
Water Type - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ability: Hydration - (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Item: DeepSeaScale

Stats:

HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 5
SpD: Rank 3
Spe: 45 (-)

Height Class: 2
Weight Class: 2
BRT: 18

Attacks:

Agility
Amnesia
Aqua Ring
Aqua Tail
Baton Pass
Captivate
Clamp
Confusion
Dive
Hydro Pump
Iron Defense
Psychic
Shell Smash
Water Gun
Water Pulse
Whirlpool

Barrier
Body Slam
Brine
Confuse Ray
Endure
Mud Sport
Muddy Water
Refresh
Supersonic

Bind
Bounce
Double-Edge
Icy Wind
Mimic
Mud-Slap
Signal Beam
Sleep Talk
Snore
Substitute
Swagger
Swift

Attract
Blizzard
Double Team
Facade
Frustration
Giga Impact
Hail
Hidden Power [Grass, 7]
Hyper Beam
Ice Beam
Natural Gift
Protect
Psych Up
Rain Dance
Rest
Return
Round
Safeguard
Scald
Secret Power
Shadow Ball
Surf
Toxic
Waterfall

Dunsparce ♀ - Fun
Nature: Brave (Atk: +1, Spe -6, Evasion -10%))
Type: Normal
Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability: Serene Grace - (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Item: Mental Herb

Stats:

HP: 110
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 39 (-)

Height Class: 3
Weight Class: 2
BRT: 18

Attacks:

AncientPower
Coil
Defense Curl
Dig
Double-Edge
Drill Run
Endeavor
Endure
Flail
Glare
Pursuit
Rage
Rollout
Roost
Screech
Spite
Take Down
Yawn

Agility
Astonish
Bide
Bite
Curse
Headbutt
Hex
Magic Coat
Rock Slide
Secret Power
Sleep Talk
Snore
Trump Card

Aqua Tail
Bind
Body Slam
Counter
Dream Eater
Flamethrower
Fury Attack
Horn Drill
Iron Tail
Last Resort
Mimic
Mud-Slap
Nightmare
Pain Split
Psych Up
Stealth Rock
Substitute
Swagger
Thunderbolt
Thunder Wave
Zen Headbutt

Attract
Blizzard
Bulldoze
Calm Mind
Captivate
Charge Beam
Double Team
Earthquake
Facade
Fire Blast
Frustration
Gyro Ball
Hidden Power [Fighting, 7]
Ice Beam
Incinerate
Natural Gift
Poison Jab
Protect
Rain Dance
Rest
Retaliate
Return
Rock Smash
Rock Tomb
Round
Shadow Ball
Shock Wave
SolarBeam
Strength
Sunny Day
Thief
Thunder
Toxic
Water Pulse
Wild Charge
Zap Cannon





Fun! Smash!
 

"I'm the Doc? You're the one curing my optimism problem.

Heracross...

...

...

Yeah, just do something."

Heracross @Shed Shell
Brick Break~Close Combat~Brick Break
IF Counter, use Vacuum Wave and push actions back
IF Bide, Low Kick~Low Kick~Counter
 


.....

Ok, that was actually funny. Regardless, you will burn.


Thunder-Wave -> Zen Headbutt -> Flamethrower



If Heracross uses Close-Combat sucesfully, use Zen Headbutt A3.


100 HP
100 EN
6/3/1/3/85
Cursed
Burned
Poisoned




110 HP
100 EN
4/3/3/3/39


Action 1

Corpus used Brick-Break - 5 energy
To crit (2963) - No
(8 + 2 + 3 + 1 + 3)*1,5 = 25,5 damage

Fun used Thunder-Wave - 7 energy

-5 HP to Hera
-2 HP to Hera
-3 HP to Hera

Action 2

Fun used Zen Headbutt - 6 energy
To hit (1762) - Yes
To crit (8417) - No
To flinch (8482) - No
(8 + 1,5) = 14,25 damage


Corpus used Close Combat - 7 energy
To move (9852) - Yes
To crit (3467) - No
(12 + 2 + 3 + 1 + 3)*1,5 = 31,5 damage

-1 to both defenses!

-5 HP to Corpus
-2 HP to Corpus
-3 HP to Corpus
Action 3

Fun used Zen Headbutt - 10 energy
To hit (115) - Yes
To crit (9995) - No
To flinch (3242) - Yes
(8 + 1,5) + 2 = 16,25 damage


Hera flinched!

-5 HP to Corpus
-2 HP to Corpus
-3 HP to Corpus



25 HP
88 EN
6/3/1/3/85
Cursed
Burned
Poisoned
Paralysed (20%)
-1 Defense
-1 Sp.Defense



53 HP
77 EN
4/3/3/3/39





Continue it, Fun.


Headbutt -> Flamethrower -> Headbutt
 

"Well, time to put the petal to the metal, even if we feel the burn (and poison, and curse, and headbutt, and second, more attack-like burn)!"

Close Combat~Reversal+Feint~Ded
 

25 HP
88 EN
6/3/1/3/85
Cursed
Burned
Poisoned
Paralysed (20%)
-1 Defense
-1 Sp.Defense



53 HP
77 EN
4/3/3/3/39




Action 1

Fun used Headbutt - 4 energy
To crit (9724) - No
To flinch (5788) - Yes
(7 + 3 + 1,5) +2 = 13,5 damage


Corpus flinched!

-10 HP

Action 2

Corpus tries to use Bug Impact....
To move (5833) - Yes
To crit (7917) - No
(22 + 3 + 1 + 3 + 2)*1,5 = 46,5 damage

Fun used Flamethrower - 7 energy

Corpus fainted!


KO HP
KO EN
6/3/1/3/85
Cursed
Burned
Poisoned
Paralysed (20%)
-1 Defense
-1 Sp.Defense




6 HP
66 EN
4/3/3/3/39





Go.
 

"Gardevoir, I require your assistance. But, finishing this thing may be a bit harder than you might think..."

Confusion~Magical Leaf~Confusion
If Dunsprance uses Endure, use Encore~Confusion~Toxic, the first time Endure is used.
IF Dunsprance uses a Protective move use Calm Mind and push actions back
If Dunsprance uses an Evasive Move, use Magical Leaf and push actions back
 


Forgetting something?

Endure -> Endeavor -> Flail







100 HP
100 EN
1/4/5/4/80
Focus Band




6 HP
66 EN
4/3/3/3/39


Action 1

Fun used Endure - 15 energy

Celeste used Encore - 10 energy

Fun consumed it's Mental Herb!

Action 2

Celeste used Confusion - 2 energy
To crit (3981) - No
To confuse (8746) - No

Fun endured the hit!

Fun used Endeavor - 37,256 energy
56,57 damage

Action 3

Celeste used Toxic - 7 enery

Fun used Flail - 12 energy
To crit (4459) - No
(20 + 3 - 2) = 21 damage

Fun fainted!




22 HP
81 EN
1/4/5/4/80
Focus Band
2 KOC





KO HP
KO EN
4/3/3/3/39




Hehehe....Deja Vu. Rage, show him the way out.


Brine*3


If sucesfull Protective/Evasive action, use Shell Smash that action the first time and Chill the second
If Endure, use Whirlpool that action
If Double-Team clones are up when you would use Brine, use Surf that action
 

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