Drizzle "Accidental VoltTurn" Team
Balanced Team
In-Depth Analysis:
Politoed
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Leftovers
Trait: Drizzle
Nature: Bold
EV Spread: 252 HP / 252 Def / 4 Spe
Synergy:
~Scald
~Toxic
~Protect
~Perish Song
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Black Sludge
Trait: Rain Dish
Nature: Bold
EV Spread: 252 HP / 236 Def / 20 Spe
Synergy:
~Scald
~Toxic
~Protect
~Rapid Spin
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Shed Shell
Trait: Iron Barbs
Nature: Careful
EV Spread: 252 HP / 88 Def / 168 SpD
Synergy:
~Stealth Rock
~Leech Seed
~Thunder Wave
~Power Whip
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Leftovers
Trait: Levitate
Nature: Modest
EV Spread: 184 HP / 4 Def / 144 SpA / 176 Spe
Synergy:
~Volt Switch
~Hydro Pump
~Will-O-Wisp
~Pain Split
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Choice Band
Trait: Technician
Nature: Adamant
EV Spread: 248 HP / 252 Atk / 8 SpD
Synergy:
~U-Turn
~Bullet Punch
~Superpower
~Pursuit
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Life Orb
Trait: Regenerator
Nature: Naive
EV Spread: 4 Atk / 252 SpA / 252 Spe
Synergy:
~U-Turn
~Hurricane
~Superpower
~Taunt
Team PreviewI built this Drizzle Team around Tornadus-T and suddenly when I met the Pokemons that would support Tornadus-T, it comes out to be a VoltTurn team in an accident and not on purpose. That's why I named it Drizzle "Accidental VoltTurn" Team.
See Building Around Tornadus-T! for clarifications.
Balanced Team
Building Around Tornadus-T!"This team isn't Offensive nor Stall team so I consider it as a Balanced Team."
Balanced team, a more bulky style than offense, based more around countering offensive threats rather than using your own, using type synergy, and general bulk, and commonly bulky sweepers at the end of the game, this style of team relies on prediction and knowledge of the metagame. Finally, when their team is weakened, the bulky sweeper comes in to finish their team weakened from the residual damage you have racked up during the game.
I built this team around Tornadus-T because of how Impressive it was, a 121 base Spe which outspeed most non-Choice Scarf Pokemon, a 110 base Sp.Atk with its powerful STAB Hurricane hurts and deals a lot of damage to many Pokemon in the metagame, and Therian-Form grants Tornadus the ability "Regenerator" which heals 1/3 of its maximum HP upon switching out which helps to gain longevity despite of its poor defensive stats.
Since Tornadus-T needs Rain Support to abuse its STAB Hurricane, Defensive Politoed was an obvious pick.
Although Tornadus-T has Regenerator Ability, Stealth Rock would still be problematic so Rapid Spin Support is ideal. I pick Tentacruel for its decent defensive stats and longevity under the rain with its "Rain Dish" ability.
Since rain is vulnerable to Water, Grass, and Electric-Type moves a defensive grass/dragon Pokemon is ideal. Ferrothorn with both excellent Defense and Special Defense stats fits this role well. Plus, it has access to Stealth Rock and Spikes that would help Tornadus-T's job to sweep, and thanks to its Steel-typing that grants Dragon-resistance for the team which is necessary for every team.
Since Mamoswine and Steel-types such as Heatran and Jirachi will get in the way of Tornadus-T's sweep, I picked Rotom-W to deal with them with its Rain-boosted STAB Hydro Pump, also Rotom-W has access to Will-O-Wisp to weaken Physical Sweepers while also racks up opposing Drizzle Team.
Since the team lacks Scarf-Pokemon and/or Priority move to help deal with DD Dragons and other Speed Boosters, Scizor is good at this job. It also traps Blissey via Pursuit which will be a hindrance to Tornadus-T's sweep. Plus, Scizor checks a huge list of threats in OU metagame named Terrakion, Tyranitar, Mamoswine, Dragonite and etc. which would be a huge help for the team.
With the three of them, they can perform VoltTurn Technique which would preserve offensive momentum, weakening opposing team with the damages from, U-Turn, Volt Switch and Entry Hazards and find a great opening to sweep. I take it as a bonus because it was totally accidental.
Politoed
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Trait: Drizzle
Nature: Bold
EV Spread: 252 HP / 252 Def / 4 Spe
Synergy:
~Scald
~Toxic
~Protect
~Perish Song
TentacruelA core member of the team, "The Rain Inducer". I ran Defensive Politoed because of how much Tornadus-T relies into Rain, so the addition in bulk is helpful to survive the weather war. Scald is the most reliable Water-STAB move and has 30% chance to burn the enemy, Toxic to cripple opposing weather inducers, Protect to scout moves and it synergies well with Toxic and grants you free recovery from Leftovers, Since the team lack Pseudo-Hazers so the likes of SubCM Jirachi will come it and take advantage of it, so I ran Perish Song rather than Encore to force switches and synergies well with Protect.
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Trait: Rain Dish
Nature: Bold
EV Spread: 252 HP / 236 Def / 20 Spe
Synergy:
~Scald
~Toxic
~Protect
~Rapid Spin
FerrothornThe "Rapid Spinner" Tentacruel defensive ability is superb under the rain thanks to its "Rain Dish" ability. Scald is the most reliable Water-STAB move as it also burn the enemy at 30% chance. Knock Off Over Toxic Spikes or Toxic, the absence of Toxic Spikes benefits the team because Toxic Spikes might just get in the way of Ferrothorn and Rotom-W to cripple statuses, while Politoed has access to Toxic then I decide to run Knock Off. Knock Off is for those who try to switch-in to Tentacruel and tries to kill it, ended-up knocking off their Life Orbs, Choices, Leftovers and etc. While Tornadus-T enjoys shrugged-off Choice-Scarfs as they lose the chance to outspeed it. Protect to scout moves and gain free HP recovery from Rain Dish and Black Slude. Rapid Spin to blew away entry hazards.
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Trait: Iron Barbs
Nature: Careful
EV Spread: 252 HP / 88 Def / 168 SpD
Synergy:
~Stealth Rock
~Leech Seed
~Thunder Wave
~Power Whip
Rotom-WashThe "Defensive Core" Ferrothorn is always seen in almost every Drizzle Team, Ferrothorn resist Water, Grass and Electric-moves which is Drizzle Team's down side, and thanks to its Steel-typing that grants Dragon-resistance for the team which is necessary for every team. Stealth Rock alone is enough because VoltTurn will force many switches and take damages from U-Turn, Volt Switch and Stealth Rock, although the addition of Spikes is great but the team lacks a Spin-blocker. Leech Seed to force switches and another source of recovery other than leftovers, Thunder Wave to cripple those who want to set-up against Ferrothorn and end up being paralyzed and it deals with Scarfed Pokemon which would be a problem to Tornadus-T. STAB Power Whip to hit Water-types especially Gastrodon. I run a Sassy Nature Ferrothorn because it would take more Special hits than Physical hits, the addition in Sp.Def is to prevent a clean 2HKO by Tornadus-T's Hurricane, so I could switch it in and tanks Hurricane and paralyze it before getting fainted, also Thunder Wave would help him to deal with Non-Scarf Magnezone, luring Magnezone in and eat Thunder Wave reducing its speed to 25%, a max speed Magnezone with Timid nature paralyzed will be at 60 speed, Ferrothorn can outspeed it and can lay down Leech Seed before it do Substitute.
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Trait: Levitate
Nature: Modest
EV Spread: 184 HP / 4 Def / 144 SpA / 176 Spe
Synergy:
~Volt Switch
~Hydro Pump
~Will-O-Wisp
~Pain Split
ScizorRotom-W serve offensively as well as defensively into the team, only a singular weakness and a Ground-type immunity to its Levitate. Rotom-W main purpose is to dispatch Mamoswine and Steel-type Pokemon that would get in the way of Tornadus-T's sweep. Volt Switch to preserve offensive momentum, while Rain-Boosted STAB Hydro Pump synergies well with Volt Switch as it takes down Ground-type Pokemon and/or Volt Absorber who tries to block its Volt Switch. Will-O-Wisp to weaken Physical Sweepers, Pain Split is the most reliable Recovery move other than Rest.
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Trait: Technician
Nature: Adamant
EV Spread: 248 HP / 252 Atk / 8 SpD
Synergy:
~U-Turn
~Bullet Punch
~Superpower
~Pursuit
Tornadus-TThe "Revenge Killer" While benefits fomr the rain reducing its x4 weakness to fire by 50%, Scizor also synergies well with Rotom-W defensively and offensively with their famous VoltTurn Tech. Scizor also checks huge list of threats in OU metagame such as Terrakion, Tyranitar, DD Dragons, Mamoswine and etc that made him #1 Peaked in Wifi OU battles, is a great addition in the team as they can't mess-up with Scizor. STAB U-Turn to hit hard and preserve offensive momentum, Bullet Punch is an obvious one, Superpwer is the most reliable Fighting-type move to hit Heatran at switch-in, Blissey, Chansey and other Pokemon who's weak to Fighting-type moves. Pursuit to trap Latios, Latias, Celebi especially Blissey which can stop Tornadus-T.
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Trait: Regenerator
Nature: Naive
EV Spread: 4 Atk / 252 SpA / 252 Spe
Synergy:
~U-Turn
~Hurricane
~Superpower
~Taunt
ThreatsThe "Sweeper" the team was built around Tornadus-T because of how much it impresses me, a 121 base Spe which outspeed most non-Choice Scarf Pokemon, a 110 base Sp.Atk with its powerful STAB Hurricane hurts and deals a lot of damage to many Pokemon in the metagame, and Therian-Form grants Tornadus the ability "Regenerator" which heals 1/3 of its maximum HP upon switching out which helps to gain longevity despite of its poor defensive stats. U-Turn is to preserve offensive momentum as well as triggering its Regenerator ability, Superpower is to hit Blissey and Heatran hard, and OHKOs Tyranitar and win the weather war, Taunt to stop Deoxys-D, Ferrothorn, Forrestress, Blissey and other Set-up sweepers. Hurricane itself says it all.
As you can see the team resits all types of attack and synergies well with each other, so with proper switch-in and prediction it'll be hard for them to break the wall. Although the team has solid defensive approach there are still threats in the team which can break through walls named below.
Coming Soon!
First of all, thank you for reading this thread, I hope there's no error in spelling or grammar because English is not my native language so if there's one feel free to point it out. And of course I'm open for suggestions, criticism and questions you might want to ask. Hope you like it, Thanks!
Here's a another look at my team.
Politoed @ Leftovers
Trait: Drizzle
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature (+Def, -Atk)
- Scald
- Toxic
- Protect
- Perish Song
Tentacruel @ Black Sludge
Trait: Rain Dish
EVs: 252 HP / 236 Def / 20 Spe
Bold Nature (+Def, -Atk)
- Scald
- Knock Off
- Protect
- Rapid Spin
Ferrothorn @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Careful Nature (+SpD, -SpA)
- Stealth Rock
- Leech Seed
- Thunder Wave
- Power Whip
Rotom-W @ Leftovers
Trait: Levitate
EVs: 184 HP / 4 Def / 144 SpA / 176 Spe
Modest Nature (+SpA, -Atk)
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Scizor @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature (+Atk, -SpA)
- U-Turn
- Bullet Punch
- Superpower
- Pursuit
Tornadus-T @ Life Orb
Trait: Regenerator
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature (+Spe, -Atk)
- U-Turn
- Hurricane
- Superpower
- Taunt
Also see my Sandstorm Team RMT here.