Gem thinks AOPS is Deck Knight! (Gem vs AOPS)

GemOftheDay said:

Cupra [cuivre] (F)
Nature: Adamant(+Atk, - SpA)
Type:Bug - Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Psychic - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Illusion (DW): (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Stats:
HP: 90
Atk: Rank 3(+)
Def: Rank 2
SpA: Rank 2(-)
SpD: Rank 2
Spe: 44
Size Class: 1
Weight Class: 1
Base Rank Total: 13


EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse

Close Combat
megahorn
Hydro pump

Protect
Psychic
Safeguard

Ralts (Esponce) (M)
Nature: Adamant (+ Atk, -1 SpA)
Type: Psychic - psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Telepathy (DW locked): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats
HP: 90
Atk: 2 (+)
Def: 1
SpA: 1 (-)
SpD: 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/9
MC: 0
DC: 0/5

moves:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind

Confuse ray
Will-o-Wisp
Disable
encore
shadow sneak

telekinesis
theif
facade
thunder wave
toxic

Bronzor (Coracier)
Nature: Relaxed (+ Def, -Spe, -10% evasion)

Type: Steel/Psychic
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss
Heatproof: (Innate) This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Heavy Metal (DW locked): (Innate) The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back.

Stats:
HP: 90
Atk: Rank 1
Def: Rank 4 (+)
SpA: Rank 1
SpD: Rank 3
Spe: 20 (-)
size class: 1
weight class: 4 (5 with heavy metal)

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Tackle
Confusion
Hypnosis
Imprison
Confuse Ray
Extrasensory
psywave
iron defense
faint attack
safeguard


no egg moves. these are tutor moves
ancient power
signalbeam
recycle
stealth rock
trick


Earthquake
Payback
Gyro ball
trick room
Flash cannon

Beldum [Poipic] (-)
Brave (+ Atk, -Spe, -10% evasion)
Type: Steel/Psychic
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal: (DW) (Locked) (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Stats:

HP: 90
Atk: Rank 3(+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 26 (-)
Size Class: 1
Weight Class: 4 [3 Light Metal]

EC:0/9
MC:0
DC:0/5

Attacks:
Take Down
headbutt
Iron Head
Iron Defense
Zen Headbutt

AOPS_Knight said:
VS. Gem:



Yanma "Sonic" (F)
Nature: Hasty (+15% Speed, -Defense, +28% Accuracy)

Type: Flying/Bug
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Abilities:
Speed Boost: (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Frisk (DW Locked): (Innate) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 110 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 16
+28% Accuracy

EC: 4/6
MC: 0
DC: 3/5

Attacks:

Tackle
Foresight
Quick Attack
Double Team
Sonicboom
Hypnosis
Detect
Supersonic
Air Slash
Bug Buzz
Wing Attack
U-Turn

Reversal
Whirlwind
Silver Wind

Solarbeam
Toxic
Sunny Day

Total: 18


Munchlax "Gordo" (M)
Nature: Quiet (+Special Attack, -15% Speed, -10% Evasion)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Pickup: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (DW Locked): This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:
HP: 120
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 4 (-)
Size Class: 1
Weight Class: 5
Base Rank Total: 16
-10% Evasion

EC: 4/6
MC: 1
DC: 2/5

Attacks:

Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile
Body Slam
Swallow
Rollout
Last Resort
Natural Gift
Snatch
Fling

Counter
Whirlwind
Double-Edge

Protect
Thunderbolt
Ice Beam

Total: 23


Clamperl "Bombshell" (F)
Nature: Lonely (+Attack, -Defense)

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Rattled (DW Locked): (Innate) These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 32
Size Class: 1
Weight Class: 4
Base Rank Total: 15

EC: 2/6
MC: 1
DC: 1/5

Attacks:

Clamp
Water Gun
Whirlpool
Iron Defense
Shell Smash

Endure
Aqua Ring
Muddy Water

Toxic
Rain Dance
Surf

Total: 11


Colosshale "Triassic" (F)
Nature: Hasty (+15% Speed, +22% Accuracy, -Defense)

Type: Dark/Water
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Rebound: (Can Be Activated) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Flare Boost (DW Locked): (Innate) This Pokemon's body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.

Stats:
HP: 100
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 98 (+)
Size Class: 4
Weight Class: 9
Base Rank Total: 16

EC: 4/6
MC: 0
DC: 2/5

Attacks:

Leer
Tackle
Bubblebeam
Bite
Rapid Spin
Body Slam
Dig
Bounce
Muddy Water
Magnitude
Pursuit

Fake Out
Water Spout
Sucker Punch

Protect
Rain Dance
Sludge Wave

Total: 17


Yolo, ladies and gentlemen! Lets see how this battle will go!

Two open challenges:

4v4 Training Doubles (bring whatever) (x2)
Items=On
2 Day DQ
Arena=ASB Arena
2 Recs/5 Chills
Abilities=All
Special thanks to AOPS_User for posting the link for that post on IRC. Rock on!

AOPS sends out and equips
Gem does the same and orders
AOPS orders
Yours truly ref.
 
bronzor: trick room -> confuse ray (colosshale) -> signal beam (colosshale)
cupra: megahorn (colosshale) -> close combat (colosshale) -> megahorn (colosshale)

both @ nothing

if fake out is used, then have cupra use protect on the target of fake out.
 
How about...

Clamperl: Muddy Water --- Clamp (Cupra) --- Muddy Water
Colosshale: Bounce (Cupra) --- Protect --- Water Spout
 
Gemoftheday



Coracier

90 HP l 100 EN
Weight: 4 l Size: 1
1/4/1/3/20
Abilites: Levitate, Heatproof
Other: Amazing offenses.



Cuivre

90 HP l 100 EN
Weight: 1 l Size: 1
4/2/1/2/44
Abilites: Shield Dust, Keen Eye
Other: That line keeps changing abilites upon evolving >_<


AOPSUser



Bombshell

90 HP l 100 EN
Weight: 4 l Size: 1
4/2/36/2/32
Abilites: Shell Armor
Other: Just as heavy as Bronzor. And big too! DeepSeaTooth



Triassic
100 HP l 100 EN
Weight: 9 l Size: 4
2/1/3/3/98
Abilites: Rebound, Storm Drain
Other: Not related to it's nick-name. Exp Share. +22% Accuracy

Action 1

Speed Order: Colo -> Cupra -> Clamp -> Bronzor

Colo used Bounce - 12 energy

Cupra's Megahorn missed! - 7 energy

Clamp used Muddy Water - 6 energy

CUPRA
To hit (1992) - Yes
To crit (7162) - No
To lower Accuracy (3005) - No
(7,5 + 3 + 4,5 + 1) = 16 damage (Holy shit)

BRONZOR
To hit (8471) - Yes
To crit (875) - No
To lower Accuracy (6162) - No
(7,5 + 3 + 3 + 1) = 14,5 damage (Holy shit*2)

Colo attacked (Cupra)
To crit (5982) - No
To para (8891) - No
(11)*1,5 = 16,5 damage

Bronzor used Trick-Room - 9 energy

Action 2

Speed Order: Bronzor -> Clamp -> Cupra -> Colo

Colo used Protect - 16,9 energy

Bronzor used Confuse Ray (Colo) - 5 energy

Clamp used Clamp lol (Cupra) - 4 energy
But it got absorbed by Storm Drain!

Cupra used Close-Combat - 8 energy

Action 3

Bronzor used Signal Beam (Colo) - 6 energy
To crit (112) - Yes
To confuse (9981) - No
(8 + 3 - 3)*1,5 = 12 damage

Clamp used Muddy Water - 6 energy

CUPRA
To hit (2415) - Yes
To crit (8869) - No
To lower Accuracy (5512) - No
(7,5 + 3 + 4,5 + 1) = 16 damage (Holy shit*3)

BRONZOR
To hit (6631) - Yes
To crit (581) - Yes
To lower Accuracy (6639) - No
(7,5 + 3 + 3 + 1 + 3) = 17,5 damage (Holy shit*4)

Cupra used Megahorn (Colo) - 7 energy
To hit (7721) - Yes
To crit (5525) - No
(12 + 3 + 4,5)*1,5 = 29,25 damage (:o)

Colo used Water Spout - 7 energy

CUPRA
To crit (3303) - No
(8,7 + 3 + 1,5)+ 1,75 = 14,95 damage

BRONZOR
To crit (5477) - No
(8,7 + 3 + 1,5) + 1,75 = 13,45 damage


Gemoftheday



Coracier

45 HP l 80 EN
Weight: 4 l Size: 1
1/4/1/3/20
Abilites: Levitate, Heatproof
Other: Amazing offenses.



Cuivre

27 HP l 78 EN
Weight: 1 l Size: 1
4/2/1/2/44
Abilites: Shield Dust, Keen Eye
Other: That line keeps changing abilites upon evolving >_<


AOPSUser



Bombshell

90 HP l 84 EN
Weight: 4 l Size: 1
4/2/36/2/32
Abilites: Shell Armor
Other: Just as heavy as Bronzor. And big too! DeepSeaTooth



Triassic
59 HP l 64 EN
Weight: 9 l Size: 4
2/1/3/3/98
Abilites: Rebound, Storm Drain
Other: Not related to it's nick-name. Exp Share. +22% Accuracy. + 1 Sp.Attack

Trick Room (3 Rounds)


AOPS's turn.

Note: Dont expect me to ref this quickly at all. I got a lot of things to ref atm and this is Doubles. I will do my best though.
 
There's a 2-day DQ for a reason.

...aaaaaaand I fucked up as usual.

Storm Drain said:
This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
In-game too.

In-game desc. said:
All Water-type attacks (with the exception of Water Pledge), even those from the wielder's ally in multi battles, hit the wielder with 100% accuracy regardless of the intended target, and give a Special Attack boost of one stage instead of doing damage. If the wielder and a Pokemon using Follow Me are out at the same time, and a Pokemon uses a Water-type attack targeted at the Follow Me user's team, Follow Me will take precedence. If Hidden Power is Water-type, it will be redirected and absorbed as well. Soak is also redirected and nullified by Storm Drain. If a Pokemon with Mold Breaker uses a Water-type attack, it will be redirected but not absorbed by Storm Drain. If two Pokemon have Storm Drain in a multi battle, the faster Pokemon will draw the attack. In the event of a speed tie, the Pokemon who has been on the field longest will draw the attack.
 
ffffffffuuuuuu

I will check on IRC if thats the case in ASB as well, but i wont have acess to my computer for the next hour (I am not going to ref with my IPhone lol)

I dont think it works on moves that target 2 or more pokemon though.
 
OK well I'm glad this is sorted out. (NOTE TO SELF: DO NOT FUCK UP WITH STORM DRAIN EVER AGAIN)

Clamperl: Muddy Water*3
Colosshale: Muddy Water*3
 
Coracier: signal beam (Triassic) -> trick (bombshell) -> signal beam + signal beam (Triassic
Cuivre: megahorn combo (Triassic) -> cooldown (megahorn) -> megahorn (Triassic(

If Triassic faints then redirect actions to bombshell
 
Gemoftheday



Coracier

45 HP l 80 EN
Weight: 4 l Size: 1
1/4/1/3/20
Abilites: Levitate, Heatproof
Other: Amazing offenses.



Cuivre

27 HP l 78 EN
Weight: 1 l Size: 1
4/2/1/2/44
Abilites: Shield Dust, Keen Eye
Other: That line keeps changing abilites upon evolving >_<


AOPSUser



Bombshell

90 HP l 84 EN
Weight: 4 l Size: 1
4/2/36/2/32
Abilites: Shell Armor
Other: Just as heavy as Bronzor. And big too! DeepSeaTooth



Triassic
59 HP l 64 EN
Weight: 9 l Size: 4
2/1/3/3/98
Abilites: Rebound, Storm Drain
Other: Not related to it's nick-name. Exp Share. +22% Accuracy. + 1 Sp.Attack

Trick Room (3 Rounds)



Action 1

Speed order: Bronzor, Clamp, Cupra, Colo

Bronzor used Signal Beam (Colo) - 6 energy
To crit (9918) - No
To confuse (8581) - No
(8 - 3)*1,5 = 7,5 damage

Clamp used Muddy Water - 10 energy

Cupra
To hit (9812) - No

Bronzor
To hit (1823) - No
To crit (8581) - No
To lower Accuracy (9953) - No
(7,5 + 3 + 3) + 1,75 = 15,25 damage

Colo used Muddy Water - 6 energy

Cupra
To crit (1128) - No
To lower Accuracy (8975) - No
(7,5 + 3 + 3 + 1,5) + 1,75 = 16 damage

Bronzor
To hit (7716) - Yes
To crit (8857) - No
To lower accuracy (9994) - No
(7,5 + 3 + 3) + 1,75 = 15,25 damage

Cupra used Ultra Horn (Colo) - 34 energy
To hit (1162) - Yes
(27 + 3 + 4,5)*1,5 = 51,75 damage

Colo fainted!

Action 2

Bronzor used Trick - 6 energy
Clamp isnt overpowered anymore!

Clamp used Mudd Water - 14 energy

Cupra
To hit (1124) - Yes
(7,5 + 3 + 1,5) = 11,5 damage

Cupra fainted!

Bronzor
To hit (4441) - Yes
To crit (6242) - No
To lower Accuracy (7776) - No
(7,5 + 3) + 1,75 = 12,25 damage

Action 3

Clamp used Muddy Water - 18 energy

To hit (1192) - Yes
To crit (7732) - No
To lower Accuracy (3871) - No
(10 + 3) + 1,75 = 14,75 damage

Bronzor fainted!



Gemoftheday



Coracier

KO HP l KO EN
Weight: 4 l Size: 1
1/4/1/3/20
Abilites: Levitate, Heatproof
Other: Amazing offenses. DeepSeaTooth



Cuivre

KO HP l KO EN
Weight: 1 l Size: 1
4/2/1/2/44
Abilites: Shield Dust, Keen Eye
Other: That line keeps changing abilites upon evolving >_<. 1 KOC


AOPSUser



Bombshell

90 HP l 42 EN
Weight: 4 l Size: 1
4/2/3/2/32
Abilites: Shell Armor
Other: Just as heavy as Bronzor. And big too! 2 KOC



Triassic
KO HP l KO EN
Weight: 9 l Size: 4
2/1/3/3/98
Abilites: Rebound, Storm Drain
Other: Not related to it's nick-name. Exp Share. +22% Accuracy. + 1 Sp.Attack

Trick Room (2 Rounds)

Gem sends out her last pokemon (No need to post, but feel free to do so anyway :P).
AOPSUser sends out his next pokemon.
Gem orders.
AOPS orders.
 
Esponce: Will o wisp (shellder) -> facade (shellder) -> facade (shellder)
Poipic: iron head (shellde)r*3

If protect is used on shellder a1 then have esponce use facade that action and push back
 
Gemoftheday


Poipic
90 HP l 100 EN
Weight: 4 l Size: 1
3/3/2/3/26
Abilites: Clear Body
Other: Annoying to catch. -10% Evasion


Esponce
90 HP l 100 EN
Weight: 1 l Size: 1
2/1/1/2/40
Abilites: Synchronize, Trace
Other: Future Gallade.



Coracier

KO HP l KO EN
Weight: 4 l Size: 1
1/4/1/3/20
Abilites: Levitate, Heatproof
Other: Amazing offenses. DeepSeaTooth



Cuivre

KO HP l KO EN
Weight: 1 l Size: 1
4/2/1/2/44
Abilites: Shield Dust, Keen Eye
Other: That line keeps changing abilites upon evolving >_<. 1 KOC



AOPSUser



Bombshell

90 HP l 42 EN
Weight: 4 l Size: 1
4/2/3/2/32
Abilites: Shell Armor
Other: Clearly a Shellder. 2 KOC



Gordo


120 HP l 100 EN
Weight: 5 l Size: 1
3/2/3/3/4
Abilites: Pick Up, Thick Fat
Other: Fat as hell. -10% Evasion



Triassic
KO HP l KO EN
Weight: 9 l Size: 4
2/1/3/3/98
Abilites: Rebound, Storm Drain
Other: Not related to it's nick-name. Exp Share. +22% Accuracy. + 1 Sp.Attack


Trick Room (1 Round)

Action 1

Speed order: Ralts, Clamp, Beldum, Munch
Except for this round, due to trick room lol

Munch used Rollout (Ralts) - 5 energy
To crit (6008) - No
(4 + 3) = 7 damage

Beldum used Iron Head (Clamp) - 5 energy
To flinch (1202) - Yes
(8 + 3 + 1,5)*0,67 = 8,375 damage

Clamp flinched!

At least that interrupts the consecutive move penalty.

Ralts used Will-O-Wisp (Clamp) - 7 energy
To hit (763) - Yes
Clamp was burned!

Action 2

Munch used Rollout (Ralts) - 6 energy
To crit (3412) - No
(7 + 3) = 10 damage


Beldum used Iron Head (Clamp) - 9 energy
To flinch (3902) - No
(8 + 3 + 1,5)*0,67 = 8,375 damage

Clamp used Muddy Water - 6 energy

Beldum
To hit (1392) - No
To crit (9581) - No
(7,5 + 3) = 10,5 damage

Ralts
To hit (9728) - No

Ralts used Facade (Clamp) - 5 energy
(7) = 7 damage

-2 HP to Clamp

Action 3

Munch used Rollout (Ralts) - 7 energy
To crit (3424) - No
(10 + 3) = 13 damage


Beldum used Iron Head (Clamp) - 13 energy
To flinch (6409) - No
(8 + 3 + 1,5)*0,67 = 8,375 damage

Clamp used Muddy Water - 10 energy

Beldum
To hit (6192) - Yes
To crit (9112) - No
(7,5 + 3) = 10,5 damage

Ralts
To hit (3771) - Yes
To crit (948) - No
To lower Accuracy (9694) - No
(7,5 + 3 + 1,5) = 11,5 damage

Ralts used Facade (Clamp) - 9 energy
(7) = 7 damage

-2 HP to Clamp





Gemoftheday


Poipic
69 HP l 73 EN
Weight: 4 l Size: 1
3/3/2/3/26
Abilites: Clear Body
Other: Annoying to catch. -10% Evasion


Esponce
48 HP l 79 EN
Weight: 1 l Size: 1
2/1/1/2/40
Abilites: Synchronize, Trace
Other: Future Gallade.



Coracier

KO HP l KO EN
Weight: 4 l Size: 1
1/4/1/3/20
Abilites: Levitate, Heatproof
Other: Amazing offenses. DeepSeaTooth



Cuivre

KO HP l KO EN
Weight: 1 l Size: 1
4/2/1/2/44
Abilites: Shield Dust, Keen Eye
Other: That line keeps changing abilites upon evolving >_<. 1 KOC



AOPSUser



Bombshell

45 HP l 26 EN
Weight: 4 l Size: 1
4/2/3/2/32
Abilites: Shell Armor
Other: Clearly a Shellder. 2 KOC. Burned.



Gordo


120 HP l 82 EN
Weight: 5 l Size: 1
3/2/3/3/4
Abilites: Pick Up, Thick Fat
Other: Fat as hell. -10% Evasion



Triassic
KO HP l KO EN
Weight: 9 l Size: 4
2/1/3/3/98
Abilites: Rebound, Storm Drain
Other: Not related to it's nick-name. Exp Share. +22% Accuracy. + 1 Sp.Attack



AOPS's turn.
 
Munchlax: Rollout (Ralts)*3
Clamperl: Chill --- Muddy Water --- Muddy Water

FOR ALL: IF your target is fainted, THEN target the other one.
 
Ralts: disable (rollout munch lax) -> fAcade (clamperl) -> facade (clamperl)
Beldum: iron head (clamperl) *3

If your target faints, then target the other one.
 
Gemoftheday


Poipic
69 HP l 73 EN
Weight: 4 l Size: 1
3/3/2/3/26
Abilites: Clear Body
Other: Annoying to catch. -10% Evasion


Esponce
48 HP l 79 EN
Weight: 1 l Size: 1
2/1/1/2/40
Abilites: Synchronize, Trace
Other: Future Gallade.



Coracier

KO HP l KO EN
Weight: 4 l Size: 1
1/4/1/3/20
Abilites: Levitate, Heatproof
Other: Amazing offenses. DeepSeaTooth



Cuivre

KO HP l KO EN
Weight: 1 l Size: 1
4/2/1/2/44
Abilites: Shield Dust, Keen Eye
Other: That line keeps changing abilites upon evolving >_<. 1 KOC



AOPSUser



Bombshell

45 HP l 26 EN
Weight: 4 l Size: 1
4/2/3/2/32
Abilites: Shell Armor
Other: Clearly a Shellder. 2 KOC. Burned.



Gordo


120 HP l 82 EN
Weight: 5 l Size: 1
3/2/3/3/4
Abilites: Pick Up, Thick Fat
Other: Fat as hell. -10% Evasion



Triassic
KO HP l KO EN
Weight: 9 l Size: 4
2/1/3/3/98
Abilites: Rebound, Storm Drain
Other: Not related to it's nick-name. Exp Share. +22% Accuracy. + 1 Sp.Attack




ITT: Gem forgets Zen Headbutt exists.

But then Clamperl faints to Burn!

Speed order: Ralts, Clamp, Beldum, Munch

Action 1

Ralts used Disable (Munch) - 7 energy
Rollout has been Disabled!

Clamp chilled +12 energy

Beldum used Iron Head (Clamp) - 17 energy
(8 + 3 + 1,5)*0,67 = 8,375 damage

Munch cant use Rollout!

Action 2

Ralts used Facade (Clamp) - 5 energy
(7) = 7 damage


Clamp used Muddy Water - 6 energy

Beldum
To hit (661) - Yes
To crit (9112) - No
(7,5 + 3) = 10,5 damage

Ralts
To hit (8458) - Yes
To crit (3312) - No
To lower Accuracy (9694) - No
(7,5 + 3 + 1,5) = 11,5 damage

Beldum used Iron Head (Clamp) - 21 energy
(8 + 3 + 1,5)*0,67 = 8,375 damage

Munch's Rollout is Disabled!

Action 3

Ralts used Facade (Clamp) - 9 energy
(7) = 7 damage


Clamp used Muddy Water - 6 energy

Beldum
To hit (5121) - Yes
To crit (6131) - No
(7,5 + 3) = 10,5 damage

Ralts
To hit (6132) - Yes
To crit (221) - Yes
To lower Accuracy (9885) - No
(7,5 + 3 + 1,5 + 3) = 14,5 damage

Beldum used Iron Head (Clamp) - 25 energy
(8 + 3 + 1,5)*0,67 = 8,375 damage

Munch used Struggle (Ralts) - 5 energy
To crit (5143) - No
(5 + 3) = 8 damage
3,2 Recoil!



Gemoftheday


Poipic
48 HP l 10 EN
Weight: 4 l Size: 1
3/3/2/3/26
Abilites: Clear Body
Other: Annoying to catch. -10% Evasion. 1 KOC


Esponce
14 HP l 37 EN
Weight: 1 l Size: 1
2/1/1/2/40
Abilites: Synchronize, Trace
Other: Future Gallade.



Coracier

KO HP l KO EN
Weight: 4 l Size: 1
1/4/1/3/20
Abilites: Levitate, Heatproof
Other: Amazing offenses. DeepSeaTooth



Cuivre

KO HP l KO EN
Weight: 1 l Size: 1
4/2/1/2/44
Abilites: Shield Dust, Keen Eye
Other: That line keeps changing abilites upon evolving >_<. 1 KOC



AOPSUser



Bombshell

KO HP l KO EN
Weight: 4 l Size: 1
4/2/3/2/32
Abilites: Shell Armor
Other: Clearly a Shellder. 2 KOC. Burned.



Gordo


117 HP l 77 EN
Weight: 5 l Size: 1
3/2/3/3/4
Abilites: Pick Up, Thick Fat
Other: Fat as hell. -10% Evasion. Rollout Disabled (3 Actions)



Triassic
KO HP l KO EN
Weight: 9 l Size: 4
2/1/3/3/98
Abilites: Rebound, Storm Drain
Other: Not related to it's nick-name. Exp Share. +22% Accuracy. + 1 Sp.Attack


AOPS sends out his final pokemon (No need to post).
Gem orders.
AOPS orders.
 
"Heal Pulse who?"

Yanma: Bug Buzz (Ralts)*3
Munchlax: Thunderbolt (Ralts)*3

FOR ALL: IF Ralts is fainted, THEN redirect to Beldum.
 
Gemoftheday


Poipic
48 HP l 10 EN
Weight: 4 l Size: 1
3/3/2/3/26
Abilites: Clear Body
Other: Annoying to catch. -10% Evasion. 1 KOC


Esponce
14 HP l 37 EN
Weight: 1 l Size: 1
2/1/1/2/40
Abilites: Synchronize, Trace
Other: Future Gallade.



Coracier

KO HP l KO EN
Weight: 4 l Size: 1
1/4/1/3/20
Abilites: Levitate, Heatproof
Other: Amazing offenses. DeepSeaTooth



Cuivre

KO HP l KO EN
Weight: 1 l Size: 1
4/2/1/2/44
Abilites: Shield Dust, Keen Eye
Other: That line keeps changing abilites upon evolving >_<. 1 KOC



AOPSUser



Sonic


100 HP l 100 EN
Weight: 3 l Size: 2
3/1/3/2/110
Abilites: Speed Boost, Compoundeyes
Other: The fastest thing alive!....After The Flash, the real Sonic, Roadrunner and a lot of things...why is this description so big?


Gordo


117 HP l 77 EN
Weight: 5 l Size: 1
3/2/3/3/4
Abilites: Pick Up, Thick Fat
Other: Fat as hell. -10% Evasion. Rollout Disabled (3 Actions)



Triassic
KO HP l KO EN
Weight: 9 l Size: 4
2/1/3/3/98
Abilites: Rebound, Storm Drain
Other: Not related to it's nick-name. Exp Share. +22% Accuracy. + 1 Sp.Attack


Bombshell

KO HP l KO EN
Weight: 4 l Size: 1
4/2/3/2/32
Abilites: Shell Armor
Other: Clearly a Shellder. 2 KOC. Burned.


Action 1

Yanma used Bug Buzz (Ralts) - 6 energy
(9 + 3 + 1,5)*1,5 = Ralts fainted!

Beldum used Zen Headbutt (Munch) - 5 energy
To crit (192) - Yes
To flinch (4871) - No
(8 + 3 + 1,5 + 3) = 15,5 damage

Munch used Thunderbolt - 7 energy
To crit (8471) - No
To para (8812) - No
(10) = 10 damage

Action 2

Yanma used Bug Buzz (Beldum) - 10 energy
To crit (7461) - No
(9 + 3) = 12 damage


Beldum used Zen Headbutt (Munch) - 9 energy
To crit (1952) - No
To flinch (7743) - No
(8 + 3 + 1,5) = 12,5 damage

Beldum fainted!


Gemoftheday


Poipic
KO HP l KO EN
Weight: 4 l Size: 1
3/3/2/3/26
Abilites: Clear Body
Other: Annoying to catch. -10% Evasion. 1 KOC


Esponce
KO HP l KO EN
Weight: 1 l Size: 1
2/1/1/2/40
Abilites: Synchronize, Trace
Other: Future Gallade.



Coracier

KO HP l KO EN
Weight: 4 l Size: 1
1/4/1/3/20
Abilites: Levitate, Heatproof
Other: Amazing offenses. DeepSeaTooth



Cuivre

KO HP l KO EN
Weight: 1 l Size: 1
4/2/1/2/44
Abilites: Shield Dust, Keen Eye
Other: That line keeps changing abilites upon evolving >_<. 1 KOC



AOPSUser



Sonic


Something HP l Gnihtemos EN
Weight: 3 l Size: 2
3/1/3/2/110
Abilites: Speed Boost, Compoundeyes
Other: The fastest thing alive!....After The Flash, the real Sonic, Roadrunner and a lot of things...why is this description so big? 2 KOC. Lucky Egg


Gordo


Gnihtemos HP l Something EN
Weight: 5 l Size: 1
3/2/3/3/4
Abilites: Pick Up, Thick Fat
Other: Fat as hell. -10% Evasion. Exp. Share



Triassic
KO HP l KO EN
Weight: 9 l Size: 4
2/1/3/3/98
Abilites: Rebound, Storm Drain
Other: Not related to it's nick-name. Exp Share. +22% Accuracy. + 1 Sp.Attack


Bombshell

KO HP l KO EN
Weight: 4 l Size: 1
4/2/3/2/32
Abilites: Shell Armor
Other: Clearly a Shellder. 2 KOC. Burned.



gg, lady and gentleman.


AOPS: 3 CC
Clamperl: 2 MC, 1 EC, 1 DC and 2 KOC
Yanma: 2 MC, 1 EC, 1 DC, 2 KOC and 1 extra EC/DC
Colo: 3 MC, 1 EC and 1 DC
Munch: 3 MC, 1 EC and 1 DC


Gem: 3 CC
Beldum: 2 MC, 1 EC, 1 DC and 1 KOC
Cupra: 2 MC, 1 EC, 1 DC and 1 KOC
Bronzor: 2 MC, 1 EC and 1 DC
Ralts: 2 MC, 1 EC and 1 DC

Matezoide: 12 UC
 

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