I want money! (Frosty vs AOPSUser 6v6)

Dusknoir: Taking the essence of Fidgit to get its speed and Ground Typing.

Ludicolo: Taking the essence of Necturna to get its attack and Telepathy (replacing Own Tempo).


Dusknoir: Earthquake*3

Ludicolo: COMBO (Fake Out + Fake Out) at Infernape - cooldown (that same combo) - Hydro Pump (Revenankh)
IF Infernape gets ghost typing THEN Hydro Pump (Infernape)*3
 
Infernape: Taking the essence of Revenankh to become Ghost/Fighting and take its Attack stat.

Revenankh: Taking the essence of Infernape to get its Iron Fist (Replacing Infiltrator) and Torment, Slack Off, Fake Out, and Fire Punch

Infernape: Fake Out (Ludicolo) --- Slack Off --- Protect (self)
Revenankh: Torment (Dusknoir) --- Shadow Punch (Dusknoir) --- Slack Off
 
Someone kill me....

Frosty

272.png


Odolwa


1 HP l 23 EN
Size: 3 l Weight: 4
5/3/4/5/120
Abilites: Swift Swim, Telepathy, Rain Dish
Other: Sombrero! Water Stone. -10% Evasion. 1 KOC


477.png


Bongo Bongo


17 HP l 37 EN
Size: 4 l Weight: 5
5/5/3/5/105
Abilites: Mega Pressure, Levitate
Other: Had another name. Reaper Cloth. Part Ground. -10% Evasion


antrevamp.png

Caffie

94 HP l 86 EN
Size: 3 l Weight: 4
5/3/4/3/121
Abilites: Technician, Compoundeyes, Mountaineer
Other: Neutral nature. Rare Candy. 1 KOC.

NecturnaSprite_FrontNorm.png


Diababa


84 HP l 68 EN
Size: 3 l Weight: 4
6/4/4/6/70
Abilites: Forewarn, Telepathy
Other: Ridiculous BRT. Rare Candy.





AOPSUser


392.png


Vanguard


24 HP l 47 EN
Size: 3 l Weight: 4
5/3/5/2/108
Abilites: Blaze, Iron Fist
Other: Ghost/Fighting monkey. Expert Belt

frontnormal-mrevenankh.png



Tutankhamen


39 HP l 49 EN
Size: 3 l Weight: 3
5/3/2/4/65
Abilites: Iron Fist, Shed Skin, Air Lock
Other: Iron Fist! Now knows Torment, Slack Off, Fire Punch and Fake Out. Life Orb.

Kingdra and Tyranitar (KO'ed), no KOCs


Speed Order: Ludicolo, Infernape, Dusky, Rev

Action 1

Fake out failled and Infernape KO'es Ludicolo for 4 energy

Dusky used Earthquake - 7 energy

Infernape
To crit (9591) - No
(7,5 + 3 + 3) = 13,5 damage

Revenankh
To crit (11) - Yes
(7,5 + 3 + 3 + 3) = 16,5 damage


Rev used Torment - 14 energy

Action 2

Infernape used Slack Off - 12 energy
+20 HP

Rev used Shadow Punch - 7 energy
To crit (2377) - No
(6 + 2 + 3 + 3)*1,5 = 21 damage
-2 HP

Dusky fainted

Frosty

272.png


Odolwa


KO HP l KO EN
Size: 3 l Weight: 4
5/3/4/5/120
Abilites: Swift Swim, Telepathy, Rain Dish
Other: Sombrero! Water Stone. -10% Evasion. 1 KOC


477.png


Bongo Bongo


KO HP l KO EN
Size: 4 l Weight: 5
5/5/3/5/105
Abilites: Mega Pressure, Levitate
Other: Had another name. Reaper Cloth. Part Ground. -10% Evasion


antrevamp.png

Caffie

94 HP l 86 EN
Size: 3 l Weight: 4
5/3/4/3/121
Abilites: Technician, Compoundeyes, Mountaineer
Other: Neutral nature. Rare Candy. 1 KOC.

NecturnaSprite_FrontNorm.png


Diababa


84 HP l 68 EN
Size: 3 l Weight: 4
6/4/4/6/70
Abilites: Forewarn, Telepathy
Other: Ridiculous BRT. Rare Candy.





AOPSUser


392.png


Vanguard


30 HP l 31 EN
Size: 3 l Weight: 4
5/3/5/2/108
Abilites: Blaze, Iron Fist
Other: Ghost/Fighting monkey. Expert Belt. 1 KOC

frontnormal-mrevenankh.png



Tutankhamen


20 HP l 28 EN
Size: 3 l Weight: 3
5/3/2/4/65
Abilites: Iron Fist, Shed Skin, Air Lock
Other: Iron Fist! Now knows Torment, Slack Off, Fire Punch and Fake Out. Life Orb. 1 KOC

Kingdra and Tyranitar (KO'ed), no KOCs


NEW ARENA:

Field Type- Water/Ice
Complexity- Intense
Format- All
Restrictions- Hypothermia is contraactable, No seismic activity, No sandstorm or bright sun

Arctic Waters:
The season? Winter. The Location? Middle of the ocean near the North Pole. The ocean is in the middle of a wonderful process; Freezing over. Ice is appearing everywhere, and forming into large plates. The arena is very simple itself. a huge body of water decorated with ice floes of varying sizes (2000 feet by 2000 feet arena). The Catch? Hypothermia! The area is so cold you pokemon could catch Hypothermia.

Weak Hypothermia: The battler loses 10 base speed (e.g a pokemon with originally 80 speed gets weak hypothermia and now has 70 speed)

Moderate Hypothermia: battler loses 20 base speed (e.g pokemon with 80 now has 60 base) and loses 1BP to all non ice attacks, and loses 2HP per action

Extreme Hypothermia: Battler loses 30 base speed (e.g pokemon with 80 speed now has 50 base speed), loses 2BP to all non ice attacks, and loses 4HP per action

Ways you contract Hypothermia:

1) touching the water/getting hit by water moves: The temperature of the water is 33 degrees! Humans would die in this water, but luckily pokemon are sturdier. if you make contact with the water here, such as fall in or get hit with the water, your pokemon's hypothermia stage will go up one!

2) getting hit by ice moves: if a pokemon has weak hypothermia and loses 20 or more HP from ice attacks during a round, they will get Moderate Hypothermia. if a pokemon has Moderate hypothermia and loses 35 or more HP from ice attacks during a round, they will get extreme Hypothermia.


Hypothermia can only go up a stage once per round, it can go up a stage during any action of the round.


Pokemon that are ice type or part ice cannot contract hypothermia. Pokemon with thick fat are also unaffected by Hypothermia.

Fire pokemon can only get hypothermia from water moves or making contact with the water. They cannot contract or go up a stage in Hypothermia by being hit with ice moves.

Also in the arena no sandstorms or sunny days can be generated. the sky is a gloomy dark gray and can spew only hail and rain.



Frosty sends out
AOPS orders
Frosty orders
 
.....

Vanguard: Fire Blast (Diababa) --- Flamethrower (Diababa) --- Fire Blast (Diababa)
IF Diababa is protected when you would attack it, THEN redirect to Dethl.
Tutankhaman: Ice Punch (Diababa) --- Shadow Punch (Diababa) --- Ice Punch (Diababa)IF Diababa is protected when you would attack it, THEN redirect to Dethl.

FOR ALL: KO Sub: IF your target is fainted, THEN redirect to the other Pokemon.
 
Diababa: Shadow Claw (Revenankh) - Shadow Sneak (Infernape) - Shadow Sneak (Infernape)
Dethl: Sludge Bomb (Infernape) - Helping Hand (Diababa) - Reflect
 
Frosty

NecturnaSprite_FrontNorm.png


Diababa


84 HP l 68 EN
Size: 3 l Weight: 4
6/4/4/6/70
Abilites: Forewarn, Telepathy
Other: Ridiculous BRT. Rare Candy.


frontnormal-mfidgit.png


Dethl

100 HP l 100 EN
Size: 2 l Weight: 4
2/4/3/4/105
Abilites: Persistent, Vital Sprit, Prankster
Other: Size 2? I could swear he was huge....Light Clay.

antrevamp.png

Caffie

94 HP l 86 EN
Size: 3 l Weight: 4
5/3/4/3/121
Abilites: Technician, Compoundeyes, Mountaineer
Other: Neutral nature. Rare Candy. 1 KOC.

272.png


Odolwa


KO HP l KO EN
Size: 3 l Weight: 4
5/3/4/5/120
Abilites: Swift Swim, Telepathy, Rain Dish
Other: Sombrero! Water Stone. -10% Evasion. 1 KOC


477.png


Bongo Bongo


KO HP l KO EN
Size: 4 l Weight: 5
5/5/3/5/105
Abilites: Mega Pressure, Levitate
Other: Had another name. Reaper Cloth. Part Ground. -10% Evasion





AOPSUser


392.png


Vanguard


30 HP l 31 EN
Size: 3 l Weight: 4
5/3/5/2/108
Abilites: Blaze, Iron Fist
Other: Ghost/Fighting monkey. Expert Belt. 1 KOC

frontnormal-mrevenankh.png



Tutankhamen


20 HP l 28 EN
Size: 3 l Weight: 3
5/3/2/4/65
Abilites: Iron Fist, Shed Skin, Air Lock
Other: Iron Fist! Now knows Torment, Slack Off, Fire Punch and Fake Out. Life Orb. 1 KOC

Kingdra and Tyranitar (KO'ed), no KOCs



Action 1

Vanguard used Fire Blast (Diababa) - 8 energy
To hit (8974) - Yes
To crit (9977) - No
To burn (7264) - No
(12 - 1)*1,5 = 16,5 damage

Dethl used Sludge Bomb (Vanguard) - 6 energy
To crit (9184) - No
(9 + 3 + 1,5)*0,67 = 9,045 damage

Diababa used Shadow Claw (Tutankhamen) - 4 energy
(7 + 3 + 1 + 3 + 1)*1,5 = 22,5 damage

Tutankhamen fainted!

Action 2

Dethl used Helping Hand - 8 energy

Diababa used Shadow Sneak - 3 energy
To crit (8417) - No
(8 + 3 + 1 + 3 + 1)*1,5 = 24 damage

Vanguard fainted!

Frosty

NecturnaSprite_FrontNorm.png


Diababa


67 HP l 61 EN
Size: 3 l Weight: 4
6/4/4/6/70
Abilites: Forewarn, Telepathy
Other: Ridiculous BRT. Rare Candy. 3 KOC


frontnormal-mfidgit.png


Dethl

100 HP l 86 EN
Size: 2 l Weight: 4
2/4/3/4/105
Abilites: Persistent, Vital Sprit, Prankster
Other: Size 2? I could swear he was huge....Light Clay.

antrevamp.png

Caffie

94 HP l 86 EN
Size: 3 l Weight: 4
5/3/4/3/121
Abilites: Technician, Compoundeyes, Mountaineer
Other: Neutral nature. Rare Candy. 1 KOC.

272.png


Odolwa


KO HP l KO EN
Size: 3 l Weight: 4
5/3/4/5/120
Abilites: Swift Swim, Telepathy, Rain Dish
Other: Sombrero! Water Stone. -10% Evasion. 1 KOC


477.png


Bongo Bongo


KO HP l KO EN
Size: 4 l Weight: 5
5/5/3/5/105
Abilites: Mega Pressure, Levitate
Other: Had another name. Reaper Cloth. Part Ground. -10% Evasion





AOPSUser


392.png


Vanguard


KO HP l KO EN
Size: 3 l Weight: 4
5/3/5/2/108
Abilites: Blaze, Iron Fist
Other: Ghost/Fighting monkey. Expert Belt. 1 KOC

frontnormal-mrevenankh.png



Tutankhamen


KO HP l KO EN
Size: 3 l Weight: 3
5/3/2/4/65
Abilites: Iron Fist, Shed Skin, Air Lock
Other: Iron Fist! Now knows Torment, Slack Off, Fire Punch and Fake Out. Life Orb. 1 KOC

Kingdra and Tyranitar (KO'ed), no KOCs


Field Type- Ice/Water
Complexity- Moderate
Format- All
Restrictions- No digging, No weather

Glacier Knight’s Icy Arena: The large arena is three hundred feet long and wide, square shaped, and perfect for pokemon of the chilled variety. The first five feet of the north and south sides aren’t covered in ice, but the rest of the arena is. Twenty feet from the east and west sides of the arena and in middle are two large glaciers (One hundred feet long, twenty feet wide, both have increasing slopes of 80 degrees and are fifty feet tall. They have plateaus, peaks, and spikes). Cutting through the east and west side of the arena (Also going under the two glaciers) there is a large stream, fifteen feet wide. In the center it makes a large circle of icy water, and in the center rests a large ice floe making a small arena (it is twenty five feet long and wide). Also in the stream there are small and medium sized ice floes, enabling pokemon to cross the freezing cold water (water is 36 degrees Fahrenheit). Scattered around the arena are small rocks stuck to the icy floor, and they can be used to stop a pokemon from sliding or give a small pokemon a platform to stand on. The ice coating the arena floor is too thick to be dig into, and an earthquake or any other large attack will cause ice floes and glaciers to break. The arena is open to the sky, but it only snows or hails. Summary: ice covers the floor besides five feet strips on the north and south side. No dig but earthquake and other stuff is okay. No weather moves can be used. The weather is 100% snowy, but the end of every round there is a 33% chance it will start to hail. Water is accessible but is extremely cold. Ice types gain +2 speed and ice moves gain +2 to their BP.




AOPS sends out Hermit and Gandalf and equips items
Frosty orders
AOPS orders.
 
Diababa: Power Whip - Horn Leech - Leaf Blade (all at slowking)
IF Slowking is under Protective/Evasive THEN Hidden Power (Cyclohm) and push back
IF Slowking is on the semi-vulnerable state of an evasive damaging attack THEN Hidden Power and push back
KO SUB: IF Slowking fainted THEN hidden power cyclohm
IF Diababa is set to Hidden Power AND is tormented THEN Shadow Ball the first instance and Stone Edge the second.

Dethl: Skill Swap (Cyclohm) (Vital Spirit for Shield Dust, Persistant for Static) - Heal Pulse (Diababa) - Helping Hand (Diababa)
IF Endure THEN Encore the user
IF Cyclohm uses Protective/Evasive A1 then Knock Off Slowking AND Encore (cyclohm) A2 AND DON'T push back



this has sooo much potential for disaster
 
Frosty

NecturnaSprite_FrontNorm.png


Diababa


67 HP l 61 EN
Size: 3 l Weight: 4
6/4/4/6/70
Abilites: Forewarn, Telepathy
Other: Ridiculous BRT. Rare Candy. 3 KOC


frontnormal-mfidgit.png


Dethl

100 HP l 86 EN
Size: 2 l Weight: 4
2/4/3/4/105
Abilites: Persistent, Vital Sprit, Prankster
Other: Size 2? I could swear he was huge....Light Clay.

antrevamp.png

Caffie

94 HP l 86 EN
Size: 3 l Weight: 4
5/3/4/3/121
Abilites: Technician, Compoundeyes, Mountaineer
Other: Neutral nature. Rare Candy. 1 KOC.

272.png


Odolwa


KO HP l KO EN
Size: 3 l Weight: 4
5/3/4/5/120
Abilites: Swift Swim, Telepathy, Rain Dish
Other: Sombrero! Water Stone. -10% Evasion. 1 KOC


477.png


Bongo Bongo


KO HP l KO EN
Size: 4 l Weight: 5
5/5/3/5/105
Abilites: Mega Pressure, Levitate
Other: Had another name. Reaper Cloth. Part Ground. -10% Evasion




AOPSUser


frontnormal-mcyclohm.png


Gandalf

110 HP l 100 EN
Size: 4 l Weight: 4
1/4/5/3/80
Abilites: Shield Dust, Static, Overcoat
Other: 3 Headsssssssssss! Expert Belt


199.png


Hermit

100 HP l 100 EN
Size: 3 l Weight: 4
3/4/4/4/26
Abilites: Oblivious, Own Tempo, Regenerator
Other: Slow. And a king. Leftovers.


Kingdra and Tyranitar (KO'ed), no KOCs


392.png


Vanguard


KO HP l KO EN
Size: 3 l Weight: 4
5/3/5/2/108
Abilites: Blaze, Iron Fist
Other: Ghost/Fighting monkey. Expert Belt. 1 KOC

frontnormal-mrevenankh.png



Tutankhamen


KO HP l KO EN
Size: 3 l Weight: 3
5/3/2/4/65
Abilites: Iron Fist, Shed Skin, Air Lock
Other: Iron Fist! Now knows Torment, Slack Off, Fire Punch and Fake Out. Life Orb. 1 KOC




Action 1

Hermit used Endure - 15 energy

Dethl used Encore - 10 energy

Gandalf used Ice Beam (Dethl) - 7 energy
To crit (4819) - No
To freeze (9418) - No
(10 + 2 + 1,5 + 2)*1,5 = 23,25 damage

Diababa used Power Whip - 7 energy
To hit (9020) - Yes
To crit (977) - No
(12 + 3 + 1,5 + 1 + 1)*1,5 = 27,75 damage

Action 2

Hermit used Endure - 15 energy

Dethl used Encore - 14 energy


Gandalf used Blizzard - 8 energy

DIABABA
To hit (2716) - Yes
To crit (9481) - No
To freeze (4812) - No
(9 + 2 + 2 - 1)*1,5 = 18 damage

DETHL
To hit (6029) - Yes
To crit (4912) - No
To freeze (9292) - No
(9 + 2 + 2 + 1,5)*1,5 =21,75 damage

Diababa used Horn Leech - 11 energy
To crit (1944) - No
(8 + 3 + 1,5 + 1 + 1)*1,5 = 20,25 damage
+10,125 HP

Action 3


Hermit used Endure - 15 energy

Dethl used Encore - 18 energy



Gandalf used Ice Beam (Dethl) - 7 energy
To crit (4218) - No
To freeze (5874) - No
(10 + 2 + 1,5 + 2)*1,5 = 23,25 damage


Diababa used Leaf Blade - 6 energy
To crit (2610) - No
(9 + 3 + 1,5 + 1 + 1)*1,5 = 21,75 damage


Frosty

NecturnaSprite_FrontNorm.png


Diababa


59 HP l 61 EN
Size: 3 l Weight: 4
6/4/4/6/70
Abilites: Forewarn, Telepathy
Other: Ridiculous BRT. Rare Candy. 3 KOC


frontnormal-mfidgit.png


Dethl

32 HP l 44 EN
Size: 2 l Weight: 4
2/4/3/4/105
Abilites: Persistent, Vital Sprit, Prankster
Other: Size 2? I could swear he was huge....Light Clay.

antrevamp.png

Caffie

94 HP l 86 EN
Size: 3 l Weight: 4
5/3/4/3/121
Abilites: Technician, Compoundeyes, Mountaineer
Other: Neutral nature. Rare Candy. 1 KOC.

272.png


Odolwa


KO HP l KO EN
Size: 3 l Weight: 4
5/3/4/5/120
Abilites: Swift Swim, Telepathy, Rain Dish
Other: Sombrero! Water Stone. -10% Evasion. 1 KOC


477.png


Bongo Bongo


KO HP l KO EN
Size: 4 l Weight: 5
5/5/3/5/105
Abilites: Mega Pressure, Levitate
Other: Had another name. Reaper Cloth. Part Ground. -10% Evasion




AOPSUser


frontnormal-mcyclohm.png


Gandalf

110 HP l 78 EN
Size: 4 l Weight: 4
1/4/5/3/80
Abilites: Shield Dust, Static, Overcoat
Other: 3 Headsssssssssss! Expert Belt


199.png


Hermit

30 HP l 55 EN
Size: 3 l Weight: 4
3/4/4/4/26
Abilites: Oblivious, Own Tempo, Regenerator
Other: Slow. And a king. Leftovers.


Kingdra and Tyranitar (KO'ed), no KOCs


392.png


Vanguard


KO HP l KO EN
Size: 3 l Weight: 4
5/3/5/2/108
Abilites: Blaze, Iron Fist
Other: Ghost/Fighting monkey. Expert Belt. 1 KOC

frontnormal-mrevenankh.png



Tutankhamen


KO HP l KO EN
Size: 3 l Weight: 3
5/3/2/4/65
Abilites: Iron Fist, Shed Skin, Air Lock
Other: Iron Fist! Now knows Torment, Slack Off, Fire Punch and Fake Out. Life Orb. 1 KOC



New Arena:

Arena: Rainbow Road (SNES)
Field Type: Big/Heavy Pokémon
Complexity: Intense
Format: All

Restrictions: No External Grass, No External Water Source, No External Rocks, No Digging, Artificial Field, Weather is impossible to summon, even with a Weather Rock.

Description:
SNES_MK7.png

The arena is the original Rainbow Road circuit from the Mario Kart Series, initially appearing in the original instalment for the SNES. The battle takes place atop moving karts, & as a result, the battle is always moving around the track. As a result, all entry hazards summoned end up being left behind quickly as the battles races on. Furthermore, because of the moving nature, battlers will find themselves moving toward the Star Thwomps that reside on the circuit, & if you do not take evasive action, you will be either flattened by their fall onto the tiled floor, or running into them, which even then sees you take damage! Finally, there are no guardrails around the arena to keep you on the circuit, so if you get hit hard enough, you might fall down & find yourself having to catch up after being put back on the arena! Finally, remember that this is high up in virtually space territory, so no weather can happen at all, & because the circuit is made up of tiles coloured in a rainbow-fashion, there is no external anything source around, & you cannot dig through the tiles either! Who will come out on top in this high-speed battle? Let us see!

Mechanics:

  • The Constantly moving nature of the battle means that all entry hazards will dissipate at the end of each round.
  • When a Pokémon either deals damage with a weight-based move, or scores a Critical Hit (Excluding Storm Throw, Frost Breath, Stick, & Focus Energy), to a Pokémon with a Weight Class value at least 3 lower than their own, the opponent will fall down the arena & will take a flat 10 damage. The stricken Pokémon will then be unable to complete their next action as they return to the arena, but will take no damage from any attack the next action as they catch up (The Avoid the Star Thwomps command overrides the lost action from falling).
    • Flying-Types, Levitators, & Pokémon under the influence of either Magnet Rise or the Levitate Command, as well as Pokémon holding a non-consumed Air Balloon, cannot be thrown off the arena in this manner.
  • At the end of each round (Not including the start of the battle), the referee will RNG an action, & publicly reveal the result. Next round, at the end of that action, Star Thwomps will fall onto the arena & flatten all Pokémon, dealing damage equal to ((8-Pokémon's SC)×5). Those Pokémon hit will flinch their next action.
    • This, however, can be avoided with the command: Avoid the Star Thwomps. This command has +6 Priority, costs 2 Energy, & cannot be prevented by Taunt or Torment. This command cannot be encored, either.
    • Suspending Fly will also allow the user to avoid the Star Thwomps as well.
Summary: Race around the original Rainbow Road from Super Mario Kart, & avoid the Star Thwomps! Also, remember to try & not fall, or use Entry Hazards!

Star Thwomps will fall A2, so make sure to order for that!
 
Cyclohm: Ice Beam (Dethl) --- Avoid Star Thwomps --- Ice Beam (Dethl)
IF your target is under the effects of a Protective/Evasive move, THEN redirect to the other opponent.
IF your target is under the effects of Endure, AND it has 1 HP, THEN redirect to the other opponent.
IF your target is fainted, THEN redirect to the other opponent

Slowking: Scald (Dethl) --- Avoid Star Thwomps --- Scald (Dethl)
IF your target is under the effects of a Protective/Evasive move, THEN use Ice Beam (Diababa).
IF your target is under the effects of Endure, AND it has 1 HP, THEN use Ice Beam (Diababa).
IF your target is fainted, THEN use Ice Beam (Diababa).
 
Diababa: Leaf Blade (Slowking) - avoid star thwomps - Pain Split (Cyclohm)
Dethl: Sludge Bomb (Slowking) - avoid star thwomps - Disable (Cyclohm's Ice Beam)
 
Frosty

NecturnaSprite_FrontNorm.png


Diababa


59 HP l 61 EN
Size: 3 l Weight: 4
6/4/4/6/70
Abilites: Forewarn, Telepathy
Other: Ridiculous BRT. Rare Candy. 3 KOC


frontnormal-mfidgit.png


Dethl

32 HP l 44 EN
Size: 2 l Weight: 4
2/4/3/4/105
Abilites: Persistent, Vital Sprit, Prankster
Other: Size 2? I could swear he was huge....Light Clay.

antrevamp.png

Caffie

94 HP l 86 EN
Size: 3 l Weight: 4
5/3/4/3/121
Abilites: Technician, Compoundeyes, Mountaineer
Other: Neutral nature. Rare Candy. 1 KOC.

272.png


Odolwa


KO HP l KO EN
Size: 3 l Weight: 4
5/3/4/5/120
Abilites: Swift Swim, Telepathy, Rain Dish
Other: Sombrero! Water Stone. -10% Evasion. 1 KOC


477.png


Bongo Bongo


KO HP l KO EN
Size: 4 l Weight: 5
5/5/3/5/105
Abilites: Mega Pressure, Levitate
Other: Had another name. Reaper Cloth. Part Ground. -10% Evasion




AOPSUser


frontnormal-mcyclohm.png


Gandalf

110 HP l 78 EN
Size: 4 l Weight: 4
1/4/5/3/80
Abilites: Shield Dust, Static, Overcoat
Other: 3 Headsssssssssss! Expert Belt


199.png


Hermit

30 HP l 55 EN
Size: 3 l Weight: 4
3/4/4/4/26
Abilites: Oblivious, Own Tempo, Regenerator
Other: Slow. And a king. Leftovers.


Kingdra and Tyranitar (KO'ed), no KOCs


392.png


Vanguard


KO HP l KO EN
Size: 3 l Weight: 4
5/3/5/2/108
Abilites: Blaze, Iron Fist
Other: Ghost/Fighting monkey. Expert Belt. 1 KOC

frontnormal-mrevenankh.png



Tutankhamen


KO HP l KO EN
Size: 3 l Weight: 3
5/3/2/4/65
Abilites: Iron Fist, Shed Skin, Air Lock
Other: Iron Fist! Now knows Torment, Slack Off, Fire Punch and Fake Out. Life Orb. 1 KOC




This battle is coming to it's end!


Action 1

Dethl used Sludge Bomb (Hermit) - 6 energy
(9 + 3 - 1,5) = 10,5 damage

Cyclhom used Ice Beam (Dethl) - 11 energy
To crit (2872) - No
To freeze (6727) - No
(10 + 2 + 1,5)*1,5 = 20,25 damage

Diababa used Leaf Blade (Hermit) - 6 energy


Hermit fainted!

Action 2

Dodge!

Action 3

Dethl used Disable (Cyclhom) - 7 energy

Cyclhom cant use Ice Beam!

Diabab used Pain Split - 23 energy
+25 HP to Diababa
-25 HP to Cylcohm

Frosty

NecturnaSprite_FrontNorm.png


Diababa


84 HP l 30 EN
Size: 3 l Weight: 4
6/4/4/6/70
Abilites: Forewarn, Telepathy
Other: Ridiculous BRT. Rare Candy. 3 KOC


frontnormal-mfidgit.png


Dethl

12 HP l 29 EN
Size: 2 l Weight: 4
2/4/3/4/105
Abilites: Persistent, Vital Sprit, Prankster
Other: Size 2? I could swear he was huge....Light Clay.

antrevamp.png

Caffie

94 HP l 86 EN
Size: 3 l Weight: 4
5/3/4/3/121
Abilites: Technician, Compoundeyes, Mountaineer
Other: Neutral nature. Rare Candy. 1 KOC.

272.png


Odolwa


KO HP l KO EN
Size: 3 l Weight: 4
5/3/4/5/120
Abilites: Swift Swim, Telepathy, Rain Dish
Other: Sombrero! Water Stone. -10% Evasion. 1 KOC


477.png


Bongo Bongo


KO HP l KO EN
Size: 4 l Weight: 5
5/5/3/5/105
Abilites: Mega Pressure, Levitate
Other: Had another name. Reaper Cloth. Part Ground. -10% Evasion




AOPSUser


frontnormal-mcyclohm.png


Gandalf

85 HP l 67 EN
Size: 4 l Weight: 4
1/4/5/3/80
Abilites: Shield Dust, Static, Overcoat
Other: 3 Headsssssssssss! Expert Belt


199.png


Hermit

KO HP l KO EN
Size: 3 l Weight: 4
3/4/4/4/26
Abilites: Oblivious, Own Tempo, Regenerator
Other: Slow. And a king. Leftovers.


Kingdra and Tyranitar (KO'ed), no KOCs


392.png


Vanguard


KO HP l KO EN
Size: 3 l Weight: 4
5/3/5/2/108
Abilites: Blaze, Iron Fist
Other: Ghost/Fighting monkey. Expert Belt. 1 KOC

frontnormal-mrevenankh.png



Tutankhamen


KO HP l KO EN
Size: 3 l Weight: 3
5/3/2/4/65
Abilites: Iron Fist, Shed Skin, Air Lock
Other: Iron Fist! Now knows Torment, Slack Off, Fire Punch and Fake Out. Life Orb. 1 KOC



New Arena = ASB Arena because fuck yes



Frosty?
 
Dethl: Skill Swap (Persistent for Shield Dust and Vital Spirit for Static) - Earth Power - Earth Power
IF Sucessful Protective/Evasive THEN Chill - Encore - Chill
IF Double Team clones are up when Dethl Attacks THEN Earthquake push back
IF Magnet Rise is up THEN replace earthquake with Clear Smog

Diababa: Hidden Power - Shadow Claw - Hidden Power
IF Sucessful Protective/Evasive THEN Chill and push back
 
This thing gets Surf? ffs.


Not quite as bad as Trick-Room though.


Frosty

NecturnaSprite_FrontNorm.png


Diababa


84 HP l 30 EN
Size: 3 l Weight: 4
6/4/4/6/70
Abilites: Forewarn, Telepathy
Other: Ridiculous BRT. Rare Candy. 3 KOC


frontnormal-mfidgit.png


Dethl

12 HP l 29 EN
Size: 2 l Weight: 4
2/4/3/4/105
Abilites: Persistent, Vital Sprit, Prankster
Other: Size 2? I could swear he was huge....Light Clay.

antrevamp.png

Caffie

94 HP l 86 EN
Size: 3 l Weight: 4
5/3/4/3/121
Abilites: Technician, Compoundeyes, Mountaineer
Other: Neutral nature. Rare Candy. 1 KOC.

272.png


Odolwa


KO HP l KO EN
Size: 3 l Weight: 4
5/3/4/5/120
Abilites: Swift Swim, Telepathy, Rain Dish
Other: Sombrero! Water Stone. -10% Evasion. 1 KOC


477.png


Bongo Bongo


KO HP l KO EN
Size: 4 l Weight: 5
5/5/3/5/105
Abilites: Mega Pressure, Levitate
Other: Had another name. Reaper Cloth. Part Ground. -10% Evasion




AOPSUser


frontnormal-mcyclohm.png


Gandalf

85 HP l 67 EN
Size: 4 l Weight: 4
1/4/5/3/80
Abilites: Shield Dust, Static, Overcoat
Other: 3 Headsssssssssss! Expert Belt



Kingdra and Tyranitar (KO'ed), no KOCs

199.png


Hermit

KO HP l KO EN
Size: 3 l Weight: 4
3/4/4/4/26
Abilites: Oblivious, Own Tempo, Regenerator
Other: Slow. And a king. Leftovers.


392.png


Vanguard


KO HP l KO EN
Size: 3 l Weight: 4
5/3/5/2/108
Abilites: Blaze, Iron Fist
Other: Ghost/Fighting monkey. Expert Belt. 1 KOC

frontnormal-mrevenankh.png



Tutankhamen


KO HP l KO EN
Size: 3 l Weight: 3
5/3/2/4/65
Abilites: Iron Fist, Shed Skin, Air Lock
Other: Iron Fist! Now knows Torment, Slack Off, Fire Punch and Fake Out. Life Orb. 1 KOC



Action 1

Dethl used Skill Swap.

Gandalf got Persistent and Vital Spirit!

Gandalf used Surf - 7 energy


DETHL
To crit (7218) - No
(7,5 + 2 + 1,5)*1,5 = Enough

DIABABA
To crit (1992) - No
(7,5 - 1)*0,67 = 4,355 damage

Diababa used Hidden Power (Gandalf) - 5 energy
To crit (1635) - No
(7 + 1,5)*1,5 = 12,75 damage

Action 2

Gandalf used Flamethrower - 7 energy
To crit (8030) - No
To burn (5585) - No
(10 + 2 - 1)*1,5 = 16,5 damage

Diababa used Shadow Claw - 4 energy
To crit (4945) - No
(7 + 3 + 1 + 1,5 + 1) = 13,5 damage

Action 3


Gandalf used Ice Beam - 7 energy
To crit (8527) - No
To freeze (2292) - No
(10 + 2 - 1)*1,5 = 16,5 damage

Diababa used Hidden Power (Gandalf) - 5 energy
To crit (9587) - No
(7 + 1,5)*1,5 = 12,75 damage


Frosty

NecturnaSprite_FrontNorm.png


Diababa


47 HP l 16 EN
Size: 3 l Weight: 4
6/4/4/6/70
Abilites: Forewarn, Telepathy
Other: Ridiculous BRT. Rare Candy. 3 KOC


frontnormal-mfidgit.png


Dethl

KO HP l KO EN
Size: 2 l Weight: 4
2/4/3/4/105
Abilites: Persistent, Vital Sprit, Prankster
Other: Size 2? I could swear he was huge....Light Clay.

antrevamp.png

Caffie

94 HP l 86 EN
Size: 3 l Weight: 4
5/3/4/3/121
Abilites: Technician, Compoundeyes, Mountaineer
Other: Neutral nature. Rare Candy. 1 KOC.

272.png


Odolwa


KO HP l KO EN
Size: 3 l Weight: 4
5/3/4/5/120
Abilites: Swift Swim, Telepathy, Rain Dish
Other: Sombrero! Water Stone. -10% Evasion. 1 KOC


477.png


Bongo Bongo


KO HP l KO EN
Size: 4 l Weight: 5
5/5/3/5/105
Abilites: Mega Pressure, Levitate
Other: Had another name. Reaper Cloth. Part Ground. -10% Evasion




AOPSUser


frontnormal-mcyclohm.png


Gandalf

46 HP l 46 EN
Size: 4 l Weight: 4
1/4/5/3/80
Abilites: Persisitent, Vital Spirit, Overcoat
Other: 3 Headsssssssssss! Expert Belt



Kingdra and Tyranitar (KO'ed), no KOCs

199.png


Hermit

KO HP l KO EN
Size: 3 l Weight: 4
3/4/4/4/26
Abilites: Oblivious, Own Tempo, Regenerator
Other: Slow. And a king. Leftovers.


392.png


Vanguard


KO HP l KO EN
Size: 3 l Weight: 4
5/3/5/2/108
Abilites: Blaze, Iron Fist
Other: Ghost/Fighting monkey. Expert Belt. 1 KOC

frontnormal-mrevenankh.png



Tutankhamen


KO HP l KO EN
Size: 3 l Weight: 3
5/3/2/4/65
Abilites: Iron Fist, Shed Skin, Air Lock
Other: Iron Fist! Now knows Torment, Slack Off, Fire Punch and Fake Out. Life Orb. 1 KOC

New Arena = Oasis Pyramid

Arena: Oasis and Pyramid
Field Type: Ground, Fire, Water, Grass
Complexity: Moderate
Format: All

Arena: A pyramid that is right next to an oasis (about 10 feet away, the oasis is about 200 sq feet in the shape of a circle), which is filled with lush growth and plenty of desert plants. There is a pool that sits next to the pyramid and it is about 15 feet deep. Battlers begin midway between the top of the pyramid and the bottom and can either climb or descend the pyramid. A Revenankh (of life) sits at the top of the pyramid, meditating and it will reward them with 30 Health. Desukan may appear randomly if the sandstorm is damaged too much (as well as Desumasu). They will Curse any Pokemon that get in their way. Sunny Day is always in effect here, with a 10% chance of a Sandstorm occurring. Although the weather is warm here, there is a decent amount of humidity in the air as well. This means that there is a 1% chance of Rain Dance of occurring on its own. And if we want to go into any deeper details, there is only a 0.0000000001% chance of Hail occurring around here. Anyways, this image sort of gives us a feeling of what the arena should look like:
280px-Shifting_Sand_Land_64.png


Frosty sends out

AOPS orders
 
Frosty

NecturnaSprite_FrontNorm.png


Diababa


47 HP l 16 EN
Size: 3 l Weight: 4
6/4/4/6/70
Abilites: Forewarn, Telepathy
Other: Ridiculous BRT. Rare Candy. 3 KOC


antrevamp.png

Caffie

94 HP l 86 EN
Size: 3 l Weight: 4
5/3/4/3/121
Abilites: Technician, Compoundeyes, Mountaineer
Other: Neutral nature. Rare Candy. 1 KOC.

frontnormal-mfidgit.png


Dethl

KO HP l KO EN
Size: 2 l Weight: 4
2/4/3/4/105
Abilites: Persistent, Vital Sprit, Prankster
Other: Size 2? I could swear he was huge....Light Clay.

272.png


Odolwa


KO HP l KO EN
Size: 3 l Weight: 4
5/3/4/5/120
Abilites: Swift Swim, Telepathy, Rain Dish
Other: Sombrero! Water Stone. -10% Evasion. 1 KOC


477.png


Bongo Bongo


KO HP l KO EN
Size: 4 l Weight: 5
5/5/3/5/105
Abilites: Mega Pressure, Levitate
Other: Had another name. Reaper Cloth. Part Ground. -10% Evasion




AOPSUser


frontnormal-mcyclohm.png


Gandalf

46 HP l 46 EN
Size: 4 l Weight: 4
1/4/5/3/80
Abilites: Persisitent, Vital Spirit, Overcoat
Other: 3 Headsssssssssss! Expert Belt. 1 KOC



Kingdra and Tyranitar (KO'ed), no KOCs

199.png


Hermit

KO HP l KO EN
Size: 3 l Weight: 4
3/4/4/4/26
Abilites: Oblivious, Own Tempo, Regenerator
Other: Slow. And a king. Leftovers.


392.png


Vanguard


KO HP l KO EN
Size: 3 l Weight: 4
5/3/5/2/108
Abilites: Blaze, Iron Fist
Other: Ghost/Fighting monkey. Expert Belt. 1 KOC

frontnormal-mrevenankh.png



Tutankhamen


KO HP l KO EN
Size: 3 l Weight: 3
5/3/2/4/65
Abilites: Iron Fist, Shed Skin, Air Lock
Other: Iron Fist! Now knows Torment, Slack Off, Fire Punch and Fake Out. Life Orb. 1 KOC



Action 1

Cyclhom used Endure - 15 energy

Syclant used Icicle Spear - 8 energy
Number of hits (5162) - 3 -> 4
To crit (123, 8512, 5716, 9598) - No
(16 + 3 + 1,5 + 1)*1,5 = 33,75 damage


Diababa used Bind - 4 energy
(3 + 1,5 + 1) = 5,5 damage

-2 HP


Action 2

Syclant's Icicle Spear does more damage, loses a huge amount of HP from Fire Blast due to the sun, but doesnt dies. The Bind finishes off Gandalf and Diababa gets the KOC again



Frosty

NecturnaSprite_FrontNorm.png


Diababa


47 HP l 7 EN
Size: 3 l Weight: 4
6/4/4/6/70
Abilites: Forewarn, Telepathy
Other: Ridiculous BRT. Rare Candy. 4 KOC


antrevamp.png

Caffie

?? HP l 86 EN
Size: 3 l Weight: 4
5/3/4/3/121
Abilites: Technician, Compoundeyes, Mountaineer
Other: Neutral nature. Rare Candy. 1 KOC.

frontnormal-mfidgit.png


Dethl

KO HP l KO EN
Size: 2 l Weight: 4
2/4/3/4/105
Abilites: Persistent, Vital Sprit, Prankster
Other: Size 2? I could swear he was huge....Light Clay.

272.png


Odolwa


KO HP l KO EN
Size: 3 l Weight: 4
5/3/4/5/120
Abilites: Swift Swim, Telepathy, Rain Dish
Other: Sombrero! Water Stone. -10% Evasion. 1 KOC


477.png


Bongo Bongo


KO HP l KO EN
Size: 4 l Weight: 5
5/5/3/5/105
Abilites: Mega Pressure, Levitate
Other: Had another name. Reaper Cloth. Part Ground. -10% Evasion




AOPSUser


frontnormal-mcyclohm.png


Gandalf

KO HP l KO EN
Size: 4 l Weight: 4
1/4/5/3/80
Abilites: Persisitent, Vital Spirit, Overcoat
Other: 3 Headsssssssssss! Expert Belt. 1 KOC



Kingdra and Tyranitar (KO'ed), no KOCs

199.png


Hermit

KO HP l KO EN
Size: 3 l Weight: 4
3/4/4/4/26
Abilites: Oblivious, Own Tempo, Regenerator
Other: Slow. And a king. Leftovers.


392.png


Vanguard


KO HP l KO EN
Size: 3 l Weight: 4
5/3/5/2/108
Abilites: Blaze, Iron Fist
Other: Ghost/Fighting monkey. Expert Belt. 1 KOC

frontnormal-mrevenankh.png



Tutankhamen


KO HP l KO EN
Size: 3 l Weight: 3
5/3/2/4/65
Abilites: Iron Fist, Shed Skin, Air Lock
Other: Iron Fist! Now knows Torment, Slack Off, Fire Punch and Fake Out. Life Orb. 1 KOC



And the match is over, ladies and gents!

Frosty: 4 CC


Necturne: 3 MC and 4 KOC
Syclant: 3 MC and 1 KOC
Ludicolo: 3 MC and 1 KOC
Fidgit, Dusknoir and Emboar: 3 MC

AOPS: 4 CC

Revenankh: 3 MC and 1 KOC
Infernape: 3 MC and 1 KOC
Cyclohm: 3 MC and 1 KOC
Slowking, Tyranitar and Kingdra: 3 MC

Blob: 2 UC
Yoshinite: 2 UC


Matezoide: 13 UC
 
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