Battle Pike [Bronze Rank] - Rediamond



22 HP
81 EN
1/4/5/4/80
Focus Band
2 KOC




90 HP
100 EN
3/4/5/6/45



Action 1


Celeste used Endure - 15 energy

Rage used Whirlpool - 4 energy
To hit (255) - Yes
To crit (3661) - No
(4 + 3 + 1,5 - 2) = 6,5 damage

-2 HP to Celeste

Action 2

Celeste used Destiny Bond - 15 energy

Rage used Brine - 7 energy
To crit (8172) - No
(13 + 3 + 1,5 -2) = 15,5 damage

-2 HP to Celeste

Celeste fainted!



KO HP
KO EN
1/4/5/4/80
Focus Band
2 KOC




90 HP
89 EN
3/4/5/6/45




You lose. Too bad!



Sorry, Rediamond, but the Pike has come to an end.


Rediamond: 5 CC
Cyclhom: 3 KOC
Gardevoir: 2 KOC
Heracross: Nothing


4 KOC to be shared amongst Gardevoir and Heracross


Matezoide: 13 UC
 

"Well hello there! Welcome back! So good to see you! Other greetings!"


Galvantula [Arachna] (F)
Nature: Modest (+SpA, -Att)
Type: Bug/Electric
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Compoundeyes: (Innate) (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Unnerve: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Swarm (Locked): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Stats:
HP: 100
Atk-: 2
Def: 2
SpA+: 5
SpD: 2
Spe: 108
Size Class: 2
Weight Class: 2
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 4/5

Attacks: 32
String Shot
Leech Life
Spider Web
Thunder Wave
Screech
Electroweb
Bug Bite
Gastro Acid
Agility
Discharge
Bug Buzz
Sucker Punch
Electroball
Fury Cutter

Disable
Pursuit
Pin Missile

Giga Drain
Sleep Talk
Bounce
Magnet Rise

Light Screen
Volt Switch
Thunderbolt
Hidden Power Water 7
Rest
Rain Dance
Energy Ball
Substitute
Attract
Double Team
Protect


Gardevoir* [Celeste] (Female)
Nature: Bold (+* Defense, -*Attack)

Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. (She's the reason for this.)

Stats:
HP: 100
Atk-: Rank 2
Def+: Rank 4
SpAtk: Rank 5
SpDef: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 1
DC: 5/5

Abilities:
Synchronize: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace: (Trigger) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
Telepathy: (Passive) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Total Moves: 63/93
Ally Switch
Attract
Body Slam
Calm Mind*
Captivate
Charge Beam
Charm
Confuse Ray
Confusion*
Defense Curl
Destiny Bond*
Disable
Double-Edge
Double Team*
Dream Eater
Echoed Voice
Encore
Endure
Energy Ball
Facade
Fire Punch
Flash
Fling
Focus Blast
Frustration
Future Sight
Giga Impact
Grass Knot
Growl*
Grudge
Headbutt
Heal Bell
Healing Wish
Heal Pulse*
Helping Hand
Hidden Power (Ground 7)
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Light Screen
Lucky Chant*
Magical Leaf*
Magic Coat
Magic Room
Mean Look
Memento
Mimic
Mud-Slap
Natural Gift
Nightmare
Pain Split
Protect
Psychic*
Psych Up
Psyshock*
Rain Dance
Recycle
Reflect
Rest
Return
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak*
Shock Wave
Signal Beam
Sing
Skill Swap
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swagger
Swift
Sychronoise
Taunt
Telekinesis
Teleport
Thief
Thunderbolt*
ThunderPunch
Thunder Wave
Torment
Toxic
Trick
Trick Room
Will-o-Wisp*
Wish
Wonder Room
Zen Headbutt


Cyclohm Empire (F)

Type: Electric/Dragon
  • Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
  • Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities:Shield Dust, Static, Overcoat
  • Shield Dust: (Passive) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
  • Static: (Passive) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
  • Overcoat (DW): (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Nature:Timid (+15% Speed, +10% Accuracy, -1 Atk)


Stats:

HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 4
SpD: Rank 3
Spe: 92 (+)

Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 1
DC: 5/5

Attacks (33):

Whirlwind
Bide
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Sonicboom
Spark
Dragon Tail
Tri Attack
Discharge
Slack Off
Dragon Pulse
Hurricane
Weather Ball
Discharge

Heal Bell
Hydro Pump
Magnet Rise

Draco Meteor
Sleep Talk

Light Screen
Protect
Thunderbolt
Fire Blast
Endure
Thunder Wave
Trick Room
Sunny Day


Door 28- Passho Berry / Ditto (Imposter @ Metal Powder, Serious 90/2/2/2/2/48)
Door 6- Focus Band / A move of the referee's choice on your Active mon is Encored for 2 actions. This does NOT fade upon switching.
Door 14- Razor Fang / Mawile (Sheer Force @ Razor Fang, Adamant ♀ 90/4/3/1/2/50)


"Well that's kinda boring, but oh well!"
 

"Let's see what lies in store~"

RNG roll (for boon, <=7 boon) 1 = boon
Rediamond gained one Passho Berry!

Door 2/6
Door 42- Restore 50 HP to active mon / Active mon's En is halved
Door 35- Enigma Berry / Active mon is afflicted with Torment.

Door 45- Restore 50 HP to any living mon / Alomomola (Hydration @ Sitrus Berry, Brave ♀ 130/4/3/2/2/56 -10% Eva)

Arachna
HP: 100
EN: 100
2/2/5/2/108

Celeste
HP: 100
EN: 100
2/4/5/4/80


Empire
HP: 110
EN: 100
1/4/4/3/92/ +10% Acc

Bag:
1x Passho Berry



"At least there's one ill fun for me!"
 

"Yay, the fun one! By the way, Passho Berry weakens super-effective Water-type attacks!"

RNG roll (for boon) 2 = boon
Nothing happens!

Door 3/6
Door 38- Custap Berry / Gigalith (Sturdy @ Custap Berry, Careful ♂ 100/5/5/1/4/25)

Door 10- Scope Lens / Beedrill (Sniper @ Scope Lens, Adamant ♀ 100/4/2/1/3/75)

Door 16- King's Rock / Your active mon is put to Deep Sleep and Poisoned badly.


Arachna
HP: 100
EN: 100
2/2/5/2/108

Celeste
HP: 100
EN: 100
2/4/5/4/80


Empire
HP: 110
EN: 100
1/4/4/3/92/ +10% Acc

Bag:
1x Passho Berry



"One door with no fun, but now all of these look like fun to me!"
 

"I'm wondering what that Galvantula did to you..."

RNG roll (for boon) 10 = ill

Maid Madelyn would like to battle!

Gigalith ♂
Nature: Careful (SpD: +1, SpA: -1)
Type: Rock
Rock Type - Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.


Ability: Sturdy - (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Item: Custap Berry

Stats:

HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 25

Height Class: 2
Weight Class: 6
BRT: 19

Attacks:
Tackle
Harden
Sand-Attack
Headbutt
Rock Blast
Mud-Slap
Iron Defense
Smack Down
Power Gem
Rock Slide
Stealth Rock
Sandstorm
Stone Edge
Explosion

Autotomize
Gravity
Heavy Slam
Magnitude
Rock Tomb
Take Down

Toxic
Protect
SolarBeam
Earthquake
Double Team
Rest
Bulldoze
Swagger
Substitute



"
Alright! It's my time now!"
Stone Edge -> Rock Slide -> Stone Edge
If successful P/E move, change that action to Sandstorm the first time and Gravity the second
If Stone Edge is disabled, change A3 to Sandstorm
 

"Go Gigalith gooooo!"

Pre-Round stats:

Arachna
HP: 100
EN: 100
2/2/5/2/108

Gigalith @ Custap Berry
HP: 100
EN: 100
5/5/1/4/25

Action 1
Attract -> Gigalith (6 EN)
Hey~
RNG roll (for intensity) 3/3 = Intense attraction (4a)

RNG roll (for attract, <=5000 attract) 7947 = no attract
Stone Edge -> Arachna (6 EN)
RNG roll (to hit, <=8000 hit) 9331 = miss

Action 2
Arachna used Rain Dance! (10 EN)
ITS RAAAAAAINING MEN

RNG roll (for attract) 1495 = attract
Gigalith is immobilized by love!

Action 3
Hidden Power -> Gigalith (5 EN)
RNG roll (to crit, <=625 crit) 2862 = no crit
(7+3-1+1.5)(1.5) = 15.75 DMG

RNG roll (for attract) 6105 = no attract
Stone Edge -> Arachna (6 EN)
RNG roll (to hit) 6266 = hit
RNG roll (to crit, <=1250 crit) 2922 = no crit
(10+3+(5-2)1.5)(1.5) = 26.25 DMG


Post-Round stats:

Arachna
HP: 74
EN: 79
2/2/5/2/108

Gigalith @ Custap Berry
HP: 84
EN: 88
5/5/1/4/25

Rain (3 rounds)


"Shenanigans! My undoing!"
 

"This time, hax won't work against us!"
Sandstorm -> Stone Edge -> Rock Slide

Pre-Round stats:

Arachna
HP: 74
EN: 79
2/2/5/2/108

Gigalith @ Custap Berry
HP: 84
EN: 88
5/5/1/4/25

Rain (3 rounds)

Action 1
Hidden Power -> Gigalith (9 EN)
RNG roll (to crit) 1436 = no crit
(7+3-1+1.5)(1.5) = 15.75 DMG

Gigalith used Sandstorm! (9 EN)
DANCE, BITCHES

Sandstorm -> Arachna (2 DMG)

Action 2
Giga Drain -> Gigalith (12 EN)
RNG roll (to crit) 5243 = no crit
(8-2-1+(5-4)1.5)(1.5) = 9.75 DMG = 4.875 recovered

Stone Edge -> Arachna (6 EN)
RNG roll (to hit) 1365 = hit
RNG roll (to crit) 6753 = no crit
(10+3+(5-2)1.5)(1.5) = 26.25 DMG

Sandstorm -> Arachna (2 DMG)

Action 3
Hidden Power -> Gigalith (5 EN)
RNG roll (to crit) 4722 = no crit
(7-2-1+(5-4)1.5)(1.5) = 8.25 DMG

Rock Slide -> Arachna (5 EN)
RNG roll (to hit) 4336 = hit
RNG roll (to crit) 9018 = no crit
(8+3+(5-2)1.5)(1.5) = 23.25 DMG

Sandstorm -> Arachna (2 DMG)


Post-Round stats:

Arachna
HP: 23
EN: 53
2/2/5/2/108

Gigalith @ Custap Berry
HP: 50
EN: 83
5/5/1/4/25

Sandstorm (3 rounds)


"It's been fun, but it's time to advance to the next door!"
Rock Slide -> Stone Edge -> Rock Slide
If Bounce, change that action to Smack Down and push back
If successful P/E move, change that action to Substitute (15) the first time and Gravity the second
 
Pre-Round stats:

Arachna
HP: 23
EN: 53
2/2/5/2/108

Gigalith @ Custap Berry
HP: 50
EN: 83
5/5/1/4/25

Sandstorm (3 rounds)

Action 1
Thunderbolt -> Gigalith (6 EN)
RNG roll (to crit) 3129 = no crit
RNG roll (to para) 3203 = no para
(10+3-2-1+(5-4)1.5) = 11,5 DMG

Rock Slide -> Arachna (5 EN)
RNG roll (to hit) 5281 = hit
RNG roll (to crit) 7391 = no crit
(8+3+(5-2)1.5)(1.5) = 23.25 DMG
Arachna fainted!


Post-Round stats:

Arachna
HP: 0
EN: KO
2/2/5/2/108

Gigalith @ Custap Berry
HP: 38
EN: 78
5/5/1/4/25

Sandstorm (3 rounds)

"One down, two to go~"

Door 4/6
Door 12- Quick Claw / Your active mon is Paralyzed.

Door 29- Babiri Berry / Ditto (Imposter @ Metal Powder, Quirky 90/2/2/2/2/48)


Arachna
HP: KO
EN: KO
2/2/5/2/108

Celeste
HP: 100
EN: 100
2/4/5/4/80


Empire
HP: 110
EN: 100
1/4/4/3/92/ +10% Acc

Bag:
1x Passho Berry


"I think I know where we're going next!"
 

"Just what I guessed!"

RNG roll (for boon) 6/10 = boon
Quick Claw get!

Door 5/6
Door 23- Smooth Rock / Hippowdon (Sand Stream @ Ground Gem, Careful ♀ 110/4/4/2/4/47)
Door 48- Restore 50 HP and 50 En to active mon / Slowking (Regenerator @ Expert Belt, Quiet ♂ 100/3/3/5/4/26 -10% Eva)


Arachna
HP: KO
EN: KO
2/2/5/2/108

Celeste
HP: 100
EN: 100
2/4/5/4/80


Empire
HP: 110
EN: 100
1/4/4/3/92/ +10% Acc

Bag:
1x Passho Berry
1x Quick Claw



"Another easy choice, I guess."
 

"I'll be honest, I would've chosen the other, but alright."

RNG roll (for boon) 10 = ill

Maid Madelyn would like to battle!

Hippowdon ♀
Nature: Careful (SpD: +1, SpA: -1)
Type: Ground
Ground Type - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.


Ability: Sand Stream - (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.

Item: Ground Gem

Stats:

HP: 110
Atk: Rank 4
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 4 (+)
Spe: 47

Height Class: 2
Weight Class: 7
BRT: 20

Attacks:
Ice Fang
Fire Fang
Thunder Fang
Tackle
Sand-Attack
Bite
Yawn
Take Down
Dig
Sand Tomb
Crunch
Earthquake
Double-Edge
Fissure

Body Slam
Revenge
Sand Tomb
Slack Off
Sleep Talk
Whirlwind

Superpower
Toxic
Protect
Double Team
Endure
Bulldoze
Stone Edge
Substitute



"Someone's just not that lucky today, huh?"
(Activate Sand Stream) Bulldoze -> Earthquake -> Crunch
If successful P/E move, change that action to Substitute (15) the first time and Chill the second
If Will-o-Wisp, change that action to Protect. and push back. Do not activate on consecutive actions.
 

"Let's go!"

Pre-Round stats:

Celeste
HP: 100
EN: 100
2/4/5/4/80
@ Ground Gem
Hippowdon
HP: 110
EN: 100
4/4/2/4/47

Hippowdon's Sand Stream activated! (10 EN)

Action 1
Hippowdon used Protect! (7 EN)

Will-o-Wisp -> Hippowdon (7 EN)
Hippowdon protected itself!

Sandstorm -> Celeste (2 DMG)

Action 2
Will-o-Wisp -> Hippowdon (11 EN)
RNG roll (to hit, <=7500 hit) 7028 = hit
Hippowdon was burned!

Bulldoze -> Celeste (4 EN)
RNG roll (to crit) 8401 = no crit
(6-3+3+(4-4)1.5) = 6 DMG
Celeste's Speed fell!

Sandstorm -> Celeste (2 EN)
Burn -> Hippowdon (2 EN)

Action 3
Earthquake -> Celeste (6 EN)
RNG roll (to crit) 4161 = no crit
(10-3+3+(4-4)1.5) = 10 DMG

Grass Knot -> Hippowdon (7.5 EN)
RNG roll (to crit) 7742 = no crit
(13+(5-4)1.5)(1.5) = 21.75 DMG

Sandstorm -> Celeste (2 EN)
Burn -> Hippowdon (2 EN)


Post-Round stats:

Celeste
HP: 78
EN: 74
2/4/5/4/80 (46)
-1 Spe
@ Ground Gem
Hippowdon
HP: 84
EN: 71
4/4/2/4/47
Burn

Sandstorm (semi-permanent)


"We may not win this match, but Mistress Lucy will certainly be happy with what we can do!"
 

"What do you mean we're late?"
Toxic -> Toxic -> Earthquake (GEM)

Pre-Round stats:

Celeste
HP: 78
EN: 74
2/4/5/4/80 (46)
-1 Spe

Hippowdon @ Ground Gem
HP: 84
EN: 71
4/4/2/4/47
Burn

Sandstorm (semi-permanent)

Action 1
Celeste used Protect! (7 EN)

Toxic -> Celeste (7 EN)
Nope

Sandstorm -> Celeste (2 DMG)
Burn -> Hippowdon (2 DMG)

Action 2
Toxic -> Celeste (11 EN)
RNG roll (to hit, <=9000 hit) 7519 = hit
Celeste was badly poisoned!

Magical Leaf -> Hippowdon (4 EN)
RNG roll (to crit) 8961 - no crit
(6+(5-4)1.5)(1.5) = 11.25 DMG

Stuff -> Celeste (3 DMG)
Burn -> Hippowdon (2 DMG)

Action 3
Earthquake (GEM) -> Celeste (6 EN)
RNG roll (to crit) 8378 = no crit
(10+3-3+3+(4-4)1.5) = 13 DMG

Grass Knot -> Hippowdon (7.5 EN)
RNG roll (to crit) 8832 = no crit
(13+(5-4)1.5)(1.5) = 21.75 DMG

Stuff -> Celeste (3 DMG)
Burn -> Hippowdon (2 DMG)


Post-Round stats:

Celeste
HP: 57
EN: 55
2/4/5/4/80 (46)
Badly Poisoned (2 DPA)
-1 Spe

Hippowdon @ Ground Gem (4 uses)
HP: 45
EN: 47
4/4/2/4/47
Burn

Sandstorm (semi-permanent)


"Not the best position for me, but at least we're making progress!"
Bulldoze (GEM) -> Earhhquake (GEM) -> Earthquake (GEM)
If successful P/E move, change that action to Substitute (15) the first time and Chill the second
If Encore A1, change that action to Earthquake (GEM)
 

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