3 vs. 3 NFE singles
2 day DQ
2 recovers/4 chills
2 subs
Switch= NO
Arena: Lakeside Forest
Training Battle
Dino sends out first
2 day DQ
2 recovers/4 chills
2 subs
Switch= NO
Arena: Lakeside Forest
A condensed forest with a small, but deep lake. Weather is allowed, but sun will cause trees to burn with a single fire type in the area, and rain causes the lake to overflow, causing the forest to flood.
dinosaurdan said:![]()
Tyrouge (Captain) (Male)
Nature: Adamant
Type: Fighting
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Vital Spirit DW (locked):(Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
Stats:
HP: 90
Atk: Rank 3+
Def: Rank 2
SpA: Rank 1-
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 12
EC:0/6
MC:0
DC:0/5
Attacks:
Tackle
Helping Hand
Fake Out
Foresight
Bullet Punch
Hi Jump Kick
Mach Punch
Low Sweep
Protect
Earthquake![]()
Klink(*) (genderless)
Nature: Hardy
Type: Steel
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities:
Plus:(Innate) This Pokemon possesses a positive electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Minus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.
Minus:(Innate) This Pokemon possesses a negative electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Plus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.
Clear Body DW: (locked) (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 1/9
MC:0
DC: 1/5
Attacks:
Vicegrip(*)
Charge(*)
Thundershock(*)
Gear Grind(*)
Bind(*)
Shift Gear(*)
Discharge(*)
Mirror Shot(*)
Hidden Power Grass, 7(*)
Volt Switch(*)
Flash Cannon(*)>
Signal Beam![]()
Slugma (*) (female)
Nature: Brave Adds one (1) Rank to Attack, Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Magma Armor:(Innate) This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).
Flame Armor: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Weak Armor DW: (locked) (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
Stats:
HP: 90
Atk+: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe-: 17
Size Class: 1
Weight Class: 3
Base Rank Total: 12
EC:2/6
MC:0
DC:2/5
Attacks:
Yawn(*)
Smog(*)
Ember(*)
Rock Throw(*)
Harden(*)
Recover(*)
Flame Burst(*)
Earth Power(*)
Memento(*)
Stockpile(*)
Fire Blast(*)
Rock Slide(*)
Hidden Power Grass,7 (*)
Heat Wave![]()
Colosshale (*) (male)
Nature: Naughty Adds one (1) Rank to Attack ,Subtracts one (1) Rank from Special Defense
Type: Dark/Water
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Rebound: (Can Be Activated) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Flare Boost (DW): (locked) (Innate) This Pokemon's body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.
Stats:
HP: 100
Atk+: Rank 3
Def: Rank 2
SpA: Rank 3
SpD-: Rank 2
Spe: 85
Size Class: 4
Weight Class: 9
Base Rank Total: 16
EC:0/6
MC:0
DC: 0/5
Attacks:
Leer(*)
Takle(*)
Bubblebeam(*)
Bite(*)
Rapid Spin(*)
Body Slam(*)
Fake Out(*)
Fire Fang(*)
Water Spout(*)
Roar(*)
Earthquake(*)
Rock Slide(*)
AOPSUser said:Hey, it's a training battle, so what the heck?
![]()
Weedle (D'aww!) Male
Nature: Adamant (+Atk, -SpA)
Type: Bug/Poison
Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Run Away (DW ability- LOCKED): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 1
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 2/5
MC: 13
DC: 2/5
Attacks:
Poison Sting
String Shot
Bug Bite
Total: 3![]()
Beldum "CPU" (U)
Nature: Sassy (+Special Defense, -15% Speed, -10% Evasion)
Type: Psychic/Steel
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW Locked): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 26 (-)
Size Class: 1
Weight Class: 4 (95.2 kg)
Base Rank Total: 13
-10% Evasion
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Take Down
Headbutt
Iron Head
Zen Headbutt
Total: 4![]()
Tynamo "Eel Stew" (M)
Nature: Quiet (-15% Speed, -10% Evasion, +Special Attack)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Abilities:
Levitate (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 52 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
-10% Evasion
EC: 1/9
MC: 11
DC: N/A
Attacks:
Tackle
Thunder Wave
Spark
Charge Beam
Magnet Rise
Total: 5
Dino sends out first