Battle Hall Challenge - Yoshinite

Only Yoshinite and the current ref should be posting in this thread.

Yoshinite is using a Gastly with Levitate to challenge Rank 2.
Name: Gastly [Hehehe] (M)
Nature: Rash (+SpA -SpD)

Type:Ghost/Poison
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Levitate: Type: Innate This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 1 (-)
Spe: 80
Size Class: 3
Weight Class: 1
Base Rank Total: 15

EC 0/6
MC 0

Moves:
Lick*
Confuse Ray*
Night Shade*
Hypnosis*
Spite*
Mean Look*
Curse*
Sucker Punch*

Toxic*
Venoshock*
Dream Eater*

Clear Smog*
Disable*
Perish Song*

Yoshinite, please pick your first type;

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png


Good luck!
 
dptr014.png


Aroma Lady Maria would like to battle!

RNG roll for pokemon; 3/5 = Snover
RNG roll for ability; 1/2 = Snow Warning

My other grass types don't like Snover much...

459.png

Snover (M)

Nature: Brave

Type:

Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 34 (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 14

Abilities:

Snow Warning: (Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Soundproof (DW): (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, GrassWhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.

Attacks:

Powder Snow
Leer
Razor Leaf
Icy Wind
GrassWhistle
Swagger
Mist
Ice Shard

Blizzard
Swords Dance
Double Team

Bullet Seed
Avalanche
Seed Bomb

Your orders, please!
 
Just as a heads-up, refs prefer that you provide a sprite of your pokemon.

dptr014.png


Oh dear! Poison is no good! I'm afraid we're going to have to hurt you to show you a lesson.

Swagger > Avalanche > Avalanche

459.png

90 HP
100 Energy
4/2/3/2/34(-)

92.png

90 HP
100 Energy
2/2/5/1/80

==
Gastly used Toxic
-6 Energy

Snover used Swagger
RNG roll to hit; 4897 = hit
RNG roll for duration; 8049 = 4-Turn Confusion
-7 Energy

-1 HP (Snover)

Gastly used Venoshock
RNG roll for confusion; 8704 = hit self
[4 + (2 - 2)*1.5] + 2*(1.75) = 7.5 Damage
-3 Energy

Snover used Avalanche
RNG roll to crit; 5418 = no crit
[6 + 3 + (4 - 2)*1.5] = 12 Damage
-7 Energy

-1 HP (Snover)

Gastly used Venoshock
RNG roll for confusion; 2310 = success
RNG roll to crit; 3974 = no crit
[13 + 3 + (5 - 2)*1.5]*1.5 = 30.75 Damage
-7 Energy

Snover used Avalanche
RNG roll to crit; 229 = crit
[12 + 3 + 3 + (4 - 2)*1.5] = 21 Damage
-11 Energy

-1 HP (Snover)
==

459.png

56 HP
75 Energy
4/2/3/2/34(-)
Toxic (2 DPA)

92.png

49 HP
84 Energy
2/2/5/1/80
+1 Atk
Confused (1A)

dptr014.png


Oh dear. This isn't good at all... we need some luck to save us!

Double Team (4 Clones) > Blizzard > Powder Snow+Blizzard
 
Venoshock+Venoshock-Cooldown (Venoshock+Venoshock)- Venoshock+Venoshock
IF you hurt yourself in confusion, push actions back
 
EDIT: I had the Energy right the first time. This is all accurate.

459.png

56 HP
75 Energy
4/2/3/2/34(-)
Toxic (2 DPA)

92.png

49 HP
84 Energy
2/2/5/1/80
+1 Atk
Confused (1A)

==
Snover used Double Team (4 Clones)
-16 Energy

Gastly used Venoshock+Venoshock Combo
RNG roll to hit self; 2997 = success
RNG roll to hit; 2123 = clone
-45.5 Energy

-2 HP (Snover)

Gastly used Cooldown

Snover used Blizzard
RNG roll to hit; 3459 = hit
RNG roll to crit; 27 = crit
RNG roll for effect; 5018 = no freeze
[12 + 3 + 3 + (3 - 1)*1.5] = 21 Damage
-7 Energy

-2 HP (Snover)

Gastly used Venoshock+Venoshock Combo
RNG roll to hit; 6867 = clone
-63 Energy

Gastly was KO'ed

459.png

52 HP
52 Energy
4/2/3/2/34(-)
Toxic (2 DPA)

92.png

28 HP
0 Energy
2/2/5/1/80

dptr014.png


Oh dear! That wasn't quite the lesson I wanted to teach...

Yoshinite, your Battle Hall ends here. You may re-challenge the Battle Hall in one week from this post.

Prizes;
Gastly; 4 HC (These are basically KOC)
Yoshinite; 4 CC

rickheg; 3*1 + 2 = 5 UC
 
ok Yoshinite well you actually have to challenge rank 2 or above but i assume that wont matter to you so?

Only users: Pwnemon and Yoshinite should be posting in this thread.

Yoshinite will be using Necturine with Anticipation:
DFEel.png

Name: Necturine [Sacred Fire] (F)
Nature: Rash (+SpA -SpD)

Type: Ghost/Grass
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:

Anticipation: This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Telepathy (DW LOCKED): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2 (-)
Spe: 51
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC 1/6
MC 0
DC 1/5

Moves:
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex

Toxic
Shadow Ball
Energy Ball

Leaf Storm
Sketch
Nightmare

Yoshinite, you may choose your first type. Your options are:

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png


Good luck!
 
RNG FOR MON: 4/5 RHYHORN
RNG FOR ABILITY: 1/3 LIGHTNINGROD

11737_1_100.jpg


you lucky bastard...

111.png

Rhyhorn (F)
Nature: Adamant (+1 Atk, -1 SpA)
Type:
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 25
Size Class: 3
Weight Class: 5
Base Rank Total: 14

Abilities:
Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Attacks:
Horn Attack
Tail Whip
Stomp
Fury Attack
Scary Face
Rock Blast
Bulldoze

Earthquake
Stone Edge
Swords Dance

Counter
Ice Fang
Crunch
 
DFEel.png

HP: 90
EN: 100
OTHER: none
VS
111.png

HP: 100
EN: 100
OTHER: none
Crunch ~ Ice Fang ~ Crunch

Necturine used Leaf Blade!
crit = 9947 = no
dmgR = [9+3-1.5]*2.25 = 23.625
-6 EN

Rhyhorn used Crunch!
crit = 4760 = no
-def = 7496 = no
dmgN = [8+3]*1.5 = 16.5
-6 EN

a2

Necturine used Leaf Storm!
hit = 9476 = NO
Necturine's Sp Atk fell!
-8 EN

Rhyhorn used Ice Fang!
hit = 3542 = yes
crit = 8960 = no
frz = 6413 = no
dmgN = [7+3]*1.5 = 15
-5 EN

a3

Necturine used Leaf Blade!
crit = 388 = yes
dmgR = [9+3+3-1.5]*2.25 = 30.375
-6 EN

Rhyhorn used Crunch!
crit = 3340 = no
-def = 6679 = no
dmgN = [8+3]*1.5 = 16.5
-6 EN

DFEel.png

HP: 42
EN: 100
OTHER: none​
VS
111.png

HP: 46
EN: 83
OTHER: none

Ice Fang ~ Crunch + Crunch ~ cooldown
IF WoW is used a1 or a2 then change orders to crunch ~ ice fang ~ crunch+crunch[/hide]

 
no but it's close enough to 100 it probably doesnt matter xD

DFEel.png

HP: 42
EN: 80
OTHER: none
VS
111.png

HP: 46
EN: 83
OTHER: none

Rhyhorn used Ice Fang!
hit = 6698 = yes
crit = 5865 = no
flinch = 3159 = no
frz = 3563 = no
dmgN = [7+3]*1.5 = 15
-5 EN

Necturine used Leaf Blade + Leaf Blade!
crit = 7834 = no
dmgR = [9*2.25+3-1.5]*1.5 = 48.x
Rhyhorn was KO'd!

Pick your next type you critting scum

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
SteelType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png


 
LETS GO LILEEP PLEASE GOD

RNG FOR MON: 2/5 LILEEP
RNG FOR ABILITY: 2/2 STORM DRAIN

Spr_BW_Scientist_M.png

haha suck it

345.png

Lileep (F)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 20 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 15

Abilities:
Suction Cups: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
Storm Drain (DW): (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Attacks:
Astonish
Constrict
Acid
Ingrain
Confuse Ray
Amnesia

Sandstorm
Giga Drain
Toxic

Mirror Coat
Rock Slide
Recover

your orders, yoshinite
 
:(. Really, the only one I didn't want... Well, yay only two good attacking moves on him, one of which is physical, and the other NVE!
WoW-Toxic-Hex+Hex
IF Mirror Coat is used A3, change action to Leaf Blade+Leaf Blade
IF WoW misses A1, use A2.
 
345.png

HP: 90
EN: 100
OTHER: none
VS
DFEel.png

HP: 90
EN: 100
OTHER: none
Arena Notes: none

Confuse ray ~ Ingrain ~ Sandstorm

Necturine used Will-O-Wisp!
hit = 8750 = no
-7 EN

Lileep used Confuse Ray! (6769 = 4a)
-5 EN

Necturine used Will-O-Wisp! (move = 2629 = yes)
hit = 4621 = yes
Lileep was Burned!
-11 EN

Lileep used Ingrain!
-8 EN

a3:

Lileep used Toxic!
-7 EN

Necturine hit itself in confusion (self-hit = 8332 = yes)
dmgN = [4] = 4
-3 EN

dmgN = 1

345.png

HP: 100
EN: 79
OTHER: Burn, Ingrain (4a)
VS
DFEel.png

HP: 85
EN: 80
OTHER: confuse (1a), Toxic (2dpa)​
Arena Notes: none

Sandstorm ~ Confuse Ray ~ Giga drain
IF Hex or Leaf Storm is used, use Mirror Coat that action, pushing back
 
Ok. I'm really sorry, but you completely messed up you refing:(
First, your reffing does not correspond with your actions, you posted sandstorm, but you used toxic. Second, the post round stats don't make sense, so revise that.
I'll edit on actions after this is revosed
 
Oops i'd originally decided to use Sandstorm before changing my mind; the Toxic is correct

The round end summary is right other than that i swapped necty's and lileep's HP. I have fixed these errors

Dont you think "completely messed up" is a bit harsh for someone who was kind enough to update your hall at 11:45 PM instead of going to sleep like he wanted to? 9.9
 
oh i know what happened i accidentally mixed up the sides on the EoRS

well it's all fixed now so you can order
 
Ok, thanks. Now I feel like a douche, but you also forgot to factor in Burn Damage. But as that is not very important, I will go ahead and Order.
Hex+Hex-Cooldown-Hex+Hex
IF Evasive or protective action, chill and push actions back.
 
you realize that combo only does 23.5 damage to lileep right?

and it en koes you you knew that right?

i don't even have to do mirror coat ~ chill ~ mirror coat + mirror coat though that would have been FUN

Sorry, yoshinite. Better luck in your hall next time

ME: 8 UC

Necturine: 4 KOC
Yoshinite: 4 CC

E: oh and burn damage was negated by Ingrain that's why i didn't include it
 
Challenge #3

yoshinite is using a Snorunt with Ice Body in Rank 2.
Spr_5b_361.png

Snorunt [Cloaky] (F)
Nature: Mild (+SpA -Def)

Type: Ice
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Inner Focus: Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Ice Body: Type: Innate
This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

Moody: Type: Innate
This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)

SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 0/6
MC: 0
DC: 0/5
Moves:
Powder Snow
Leer
Double Team
Bite
Icy Wind
Headbutt
Protect

Hidden Power Fighting 7
Shadow Ball
Hail

Hex
Weather Ball
Disable

Pick your first type:

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png
oAN3L.png
 
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