Battle Hall Challenge - Yoshinite

Ok, I'll fix that later.
Hail-Icy Wind-Weather Ball
IF Staravia uses Double Team, use Powder Snow
IF Staravia uses Protect, use Hail that action and replace A1 Hail with Icy Wind
 
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''Ok, Staravia, show him he is going to need more than that to take us down!''


Double-Edge -> Fly -> Fly


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90 HP
100 EN
2/1/3/2/50

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90 HP
100 EN
4/2/1/2/80

Intimidate activates! -1 Attack to Snorunt (Permanent).

Staravia used Double-Edge - 7 energy
To crit (8541) - No
(12 + 3 + 4,5) = 19,5 damage
6,5 Recoil damage

Snorunt used Hail - 9 energy

-2 HP to Staravia
+2 HP to Snorunt

Action 2

Staravia used Fly - 10 energy
To hit (5427) - No
To crit (1321) - No
(9 + 3 + 4,5) = 16,5 damage

Snorunt used Icy-Wind - 4 energy
But it missed!


-2 HP to Staravia
+2 HP to Snorunt

Action 3

Staravia used Fly - 14 energy
To hit (1344) - No
To crit (7662) - No
(9 + 3 + 4,5) = 16,5 damage

Snorunt used Weather Ball - 6 energy
It missed!

-2 HP to Staravia
+2 HP to Snorunt

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44 HP
81 EN
2/1/3/2/50

Spr_5b_397_m.png

84 HP
69 EN
4/2/1/2/80


Spr_RG_Bird_Keeper.png

''Keep this up!''

Double-Edge*3

If Weather Ball outside of a combo AND Icy Wind wasnt used previously, use Fly.
If Double-Edge is disabled, change the following actions to Revenge
 
Spr_5b_361.png


44 HP
81 EN
2/1/3/2/50

Spr_5b_397_m.png

84 HP
69 EN
4/2/1/2/80


Action 1

Staravia used Double-Edge - 7 energy
To crit (1052) - No
(12 + 3 + 4,5) = 19,5 damage
6,5 Recoil damage

Snorunt used Icier Wind - 23,5 energy
To crit (7543) - No
(13,5 + 3 + 1,5)*1,5 = 27 damage

Action 2

Staravia used Double-Edge - 11 energy
To crit (1287) - No
(12 + 3 + 4,5) = 19,5 damage
6,5 Recoil damage

Action 3

Snorunt used Protect - 13 energy

Staravia used Double-Edge - 15 energy
To crit (1287) - No
(12 + 3 + 4,5) = 19,5 ''damage''

Spr_5b_361.png


5 HP
45 EN
2/1/3/2/50

Spr_5b_397_m.png

44 HP
36 EN
4/2/1/2/80 like 45, i guess.


Your turn.
 
Spr_RG_Bird_Keeper.png

''Go, Staravia!''

Quick-Attack*3

Spr_5b_361.png


5 HP
45 EN
2/1/3/2/50

Spr_5b_397_m.png

44 HP
36 EN
4/2/1/2/80 like 45, i guess.


Staravia used Quick-Attack
(4 + 3 + 4,5) = 11,5 damage

Snorunt fainted!

Spr_RG_Bird_Keeper.png

''We did it!''


Sorry, Yoshinite your challenge has come to an end.

Yoshinite: 2 CC
Snorunt: 2 HC

Matezoide: 5 UC
 
Yoshinite will be challenging Rank 1 Hall with Araña the Litwick, using Flame Body.

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Bag_Pok%C3%A9_Ball_Sprite.png

Litwick [Araña] (F)
Nature: Quiet (+SpA -Spe -10 Evasion)

Type: Ghost/Fire
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flash Fire: Type: Innate
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

Flame Body: Type: Innate
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Shadow Tag (DW LOCKED):Type: Innate
Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 17 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 1/9
MC: 0
DC: 1/5

Moves:
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-O-Wisp
Flame Burst
Imprison
Pain Split

Sunny Day
Psychic
Protect

Heat Wave
Clear Smog
Acid

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png


Please choose your first type! Good luck!
 
Pokemon roll: 4/5 (Kricketot)
Ability roll: 1/2 (Shed Skin)

Kricketot (F)

Nature: Brave

Type:

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Stats:

HP: 90
Atk: Rank 2 (+)
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 21 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 9

Abilities:

Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Run Away (DW): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.


Attacks:

Growl
Bide
Struggle Bug
Bug Bite

Endeavor
Mud Slap
Uproar
 
Struggle Bug x3

401.gif

HP: 90
EN: 100
607.gif

HP: 90
EN: 100

Action One:

Litwick used Heat Wave!
(-6 EN)
Crit chance: 203/10000 (YES)
Burn chance: 909/10000 (YES)
Damage: (10 + 3 + 3 + 3) * 1.5 = 28.5

Kricketot used Bug Bite!
(-4 EN)
Crit chance: 2091/10000 (NO)
Damage: (6 + 3) * 1/3 = 3

Action Two:

Litwick used Flamethrower!
(-6 EN)
Crit chance: 442/10000 (YES)
Damage: (10 + 3 + 3 + 3) * 1.5 = 28.5

Kricketot used Bug Bite!
(-7 EN)
Crit chance: 709/10000 (NO)
Damage: (6 + 3) * 1/3 = 3

Action Three:

Litwick used Heat Wave!
(-6 EN)
Hit chance: 3022/10000 (YES)
Crit chance: 9/10000 (YES)
Damage: (10 + 3 + 3 + 3) * 1.5 = 28.5

Kricketot used Bug Bite!
(-10 EN)
Crit chance: .-.
Damage: ._.

Kricketot fainted due to burn, choose your next typing.
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FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

DragonType.png
GhostType.png

DarkType.png
SteelType.png
 
Pokemon: 5/5 (Sheildon)
Ability: 1/2 (Sturdy)

Shieldon (M)

Nature: Brave

Type:

Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 3
Spe: 26 (-)
Size Class: 1
Weight Class: 4
Base Rank Total: 15

Abilities:

Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Soundproof: (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Ancient Song, Bark Out, Bug Buzz, Chatter, Echo Voice, GrassWhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Sing a Round, Snore, Supersonic, Uproar.

Attacks:

Tackle
Protect
Metal Sound
Take Down
Iron Defense
Swagger

Rock Slide
Stone Edge
Ice Beam

Wide Guard
Counter
Body Slam
 
Protect - Stone Edge - Stone Edge

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HP: 90
EN: 100

607.gif

HP: 90
EN: 100

Action One:

Sheildon used Protect!
(-7 EN)
Sheildon protected itself!

Litwick used Will-O-Wisp!
(-7 EN)
Sheildon protected itself!

Action Two:

Litwick used Heat Wave!
(-6 EN)
Hit chance: 7821/10000 (YES)
Burn chance: 2044/10000 (NO)
Crit chance: 4425/10000 (NO)
Damage: (10 + 1.5 - 1) = 10.5

Sheildon used Stone Edge!
(-7 EN)
Hit chance: 6012/10000 (YES)
Crit chance: 1104/10000 (YES)
Damage: (10 + 3 + 3 + 1.5) * 1.5 = 26.25

Action Three:

Litwick used Flamethrower!
(-6 EN)
Crit chance: 3034/10000 (NO)
Burn chance: 4391/10000 (NO)
Damage: (10 + 1.5 - 1) = 10.5

Sheildon used Stone Edge!
(-10 EN)
Hit chance: 4433/10000 (YES)
Crit chance: 7080/10000 (NO)
Damage: (10 + 3 + 1.5) * 1.5 = 21.75

410.gif

HP: 69
EN: 76

607.gif

HP: 42
EN: 81

Stone Edge - Stone Edge - Rock Slide
IF Will-O-Wisp THEN Protect ONCE.
IF Protect THEN Chill and push actions back.
 
410.gif

HP: 69
EN: 76

607.gif

HP: 42
EN: 81

Action One:

Shieldon used Protect!
(-7 EN)
Shieldon protected itself!

Litwick used Will-O-Wisp!
(-7 EN)
Shieldon protected itself!

Action Two:

Litwick used Will-O-Wisp!
(-10 EN)
Hit chance: 8601/10000 (NO)
The attack missed!

Shieldon used Stone Edge!
(-7 EN)
Hit chance: 555/10000 (YES)
Crit chance: 60/10000 (YES)
Damage: (10 + 3 + 3 + 1.5) * 1.5 = 26.25

Action Three:

Litwick used Minimize!
(-9 EN)
Litwick's evasion rose!
(+1 Evasion, permanent.)

Shieldon used Rock Slide!
(-5 EN)
Hit chance: 2130/10000 (YES)
Crit chance: 5072/10000 (NO)
Damage: (8 + 3 + 1.5) * 1.5 = 18.75

Litwick fainted!


Yoshinite, your battle hall challenge has ended. You may rechallenge again in seven days.

EspyOwner: 8 UC
Yoshinite: 4 CC
Litwick: 4 HC
 
I didn't know that giant Barbie doll played ASB...

yoshinite is challenging Rank 1 with Choice Scarf Abuser the Nincada using Compoundeyes
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Bag_Pok%C3%A9_Ball_Sprite.png

Nincada [Choice Scarf Abuser] (F)
Nature: Adamant (+Atk -Spa)

Type: Bug/Ground
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Compoundeyes:
Type: Innate
This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Run Away: (DW LOCKED)
Type: Innate
This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC 0/6
MC 0
DC 0/5

Moves:
Scratch
Harden
Leech Life
Sand-Attack
Mind Reader
Fury Swipes
False Swipe

Dig
X-Scissor
Aerial Ace

Night Slash
Bug Bite
Endure

Please choose your first type:
NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png
oAN3L.png
 
Battle #1
Spr_BW_Hiker.png

Hiker John would like to battle!

RNG roll (for Pokemon) 5/5
551.png

Sandile (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type:
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Anger Point (DW): (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

Attacks:
Leer
Rage
Bite
Sand-Attack
Torment
Sand Tomb
Assurance
Mud-Slap
Embargo
Swagger

Earthquake
Rock Slide
Dig

Thunder Fang
Fire Fang
Counter
"We've battled in the desert for far too long!"

RNG roll (for ability) 3/3 = Anger Point
"It's time for us to battle some real trainers!"
 
Spr_BW_Hiker.png

You know what to do!"
Counter -> Fire Fang -> Counter

Pre-Round stats:
290.png

CSA
HP: 90
EN: 100
3/3/1/2/40
551.png

Sandile
HP: 90
EN: 100
4/2/1/2/65

Action 1
X-Scissor -> Sandile (5 EN)
RNG roll (to crit, <=625 crit) 1209 = no crit
(8+3+(3-2)1.5)(1.5) = 18.75 DMG

Counter -> CSA (6+(18.75/2) = 15.375 EN)
(18.75x1.5) = 28.125 DMG

Action 2
Fire Fang -> CSA (5 EN)
RNG roll (to hit, <=9500 hit) 3640 = hit
RNG roll (to crit) 2268 = no crit
RNG roll (to burn, <=1000 burn) 2462 = no burn
RNG roll (to flinch) 670 = ouch :/
(7+(4-3)1.5)(1.5) = 12.75 DMG

CSA flinched!

Action 3
X-Scissor -> Sandile (5 EN)
RNG roll (to crit) 8935 = no crit
(8+3+(3-2)1.5)(1.5) = 18.75 DMG

Counter -> CSA (6+(18.75/2) = 15.375 EN)
(18.75x1.5) = 28.125 DMG

Post-Round stats:
290.png

CSA
HP: 21
EN: 90
3/3/1/2/40
551.png

Sandile
HP: 52
EN: 64
4/2/1/2/65

Spr_BW_Hiker.png

"Now finish him off!"
Fire Fang x3
If Endure, change A1 to Sand Tomb
 
Spr_BW_Hiker.png

"Oh please, we both know that that won't help you..."

Pre-Round stats:
290.png

CSA
HP: 21
EN: 90
3/3/1/2/40
551.png

Sandile
HP: 52
EN: 64
4/2/1/2/65

Action 1
CSA used Endure! (15 EN)

Sand Tomb -> CSA (4 EN)
RNG roll (to hit, <=8500 hit) 1313 = hit
RNG roll (to crit) 9286 = no crit
(4+3+(4-3)1.5)(.67) = 5.695 DMG

Sand Tomb -> CSA (2 DMG)

Action 2
Fire Fang -> CSA (5 EN)
RNG roll (to hit) 4786 = hit
RNG roll (to crit) 3281 = no crit
RNG roll (to burn) 7992 = no burn
RNG roll (to flinch) 2523 = no flinch
(7+(4-3)1.5)(1.5) = 12.75 DMG

Sand-Attack -> Sandile (3 EN)
Sandile's Acc fell!

Sand Tomb -> CSA (2 DMG)
CSA fainted!

Post-Round stats:
290.png

CSA
HP: -1
EN: KO
3/3/1/2/40
551.png

Sandile
HP: 52
EN: 55
4/2/1/2/65

Spr_BW_Hiker.png

"Looks like all that training really did pull off!"

yoshinite's Battle Hall challenge has ended

yoshinite gets 2 CC
CSA the Nincada gets 2 HC

I get 3(1)+2 = 5 UC

Come back on the 10th!
 
Yoshinite is challenging Rank 2 using Snorunt with Ice Body.

Since nobody is taking my arcade...
Name: Nicki Minaj (as always)
Nicki_Minaj
Rank: 2
Ability: Ice Body
Pokemon:
Spr_5b_361.png
Bag_Poké_Ball_Sprite.png

Snorunt [Cloaky] (F)
Nature: Mild (+SpA -Def)

Type: Ice
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Inner Focus: Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Ice Body: Type: Innate
This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

Moody: Type: Innate
This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 1/6
MC: 0
DC: 1/5
Moves:
Powder Snow
Leer
Double Team
Bite
Icy Wind
Headbutt
Protect
Blizzard
Ice Shard

Hidden Power Fighting 7
Shadow Ball
Hail

Hex
Weather Ball
Disable

Please choose your first typing.

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png
 
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