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#1 | |
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Join Date: Dec 2008
Posts: 195
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The Electric Cavern Double Clash Arena: Chargestone Cave ![]() A cave with electricity buzzing all over the place. Steel Type Pokémon will have a hard time moving around, as the charged stones can attract them. If a Pokémon touches a chargestone, it can be jolted for 10 damage, or experience a much greater discharge of electricity (25% chance) that causes 25 damage in a 20 foot radius. Wild Joltik appear when this happens, and may unnerve Pokémon who are arachnophobic (weak to Bug/Electric, in this case), giving them a 5% chance of being flinched during an action. But pray you don't attract a Galvantula instead (10% chance), which will join the battle, and attack any and all competitors with anything from its level-up movepool. However, it only has 30 health, to prevent it being too much of a distraction. RULES Quote:
The Challengers #1. Banryu
Charmander, Trapinch, Feebas
#3 NyxNocturne
Rhyhorn, Turtwig, Surskit
Match Seekers #2 rewindman
Eevee, Larvesta, Horsea
#4 Son_of_Shadoo
Nidoran, Lickitung, Caterpie, Privatyke, Klink
Turn Order: Shadoo will choose first Pokémon. Nyx will sends out second. rewindman will send out third. 1. Banryu will release a Pokémon, and orders actions. 2. rewindman will then order actions. 3. Nyx will order actions next. 4. Shadoo will lastly order actions. Afterwards, I'll Ref the round. Players are numbered by team, Banryu and Nyx are 1 and 3, and rewindman and Shadoo are 2 and 4 (all respectively). The first round turn order following players releasing their pokemon is 1234. Afterwards the order for all players will be one turn earlier, the first person going last. Round 2 will be 2341, round 3 being 3412. I shall post the turn order after the round to avoid confusion. Last edited by Midou; Mar 10th, 2011 at 4:51:50 PM. |
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#2 |
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Join Date: Apr 2009
Posts: 2,849
Northern Ireland
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Don't we usually PM our chosen teams to the ref first, rather than showing the whole thing? Eh, whatever, doesn't change anything, I suppose. Go, George (Lickitung)!
EDIT: Actually, rewindman and I are the match seekers, Midou...
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CAP ASB Team ASB Referee Profile My Soundcloud 23:53 SevenDeadlySins i hereby appoint MK_Ultra fagmaster general of asb 23:53 MK_Ultra that post comes with ops right 23:53 SevenDeadlySins bops Last edited by Son_of_Shadoo; Mar 9th, 2011 at 10:29:49 AM. |
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#3 |
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Join Date: May 2009
Posts: 201
Torrance,CA
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I'll be using Sheldon, the Turtwig!
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Leaves blow in the wind Razor leaves cut Geodude Ow Critical Hit |
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#4 |
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Join Date: Apr 2008
Posts: 808
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This is our first battle, let's show what we got. Go, Shine!(Eevee)
![]() Shine* (Evee) (F) (Naive) |
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#5 |
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Join Date: Feb 2009
Posts: 1,506
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"And I'll lead with Myrmeleon!"
Myrmeleon* (Trapinch) (male) (Docile) "Here we go, let's get this started right! Start off by burrowing underground to avoid any attacks thrown at you, then trigger a powerful Earthquake, right off the bat! Finish out the round by entrenching George in your Arena Trap and start grinding his HP away with Sand Tomb! evasive digging > Earthquake > Sand Tomb (on Lickitung) (NOTE: I don't believe Trapinch has to emerge from underground to use either Earthquake or Sand Tomb, FYI. I suppose that's up to the judge, though it does make sense)
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Last edited by Banryu; Mar 10th, 2011 at 11:55:18 PM. |
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#6 |
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Join Date: Apr 2008
Posts: 808
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Alright Shine, you ready for this? Looks like trapinch is wasting his first move digging holes, so focus your attention on the turtwig. Go ahead and use Toxic on turtwig, slowly dwindling away his hp. You're faster, so you should be able to pull off the attack before that turtle salad can react. From there, use Detect to protect yourself from that earthquake and whatever else turtwig may throw at you. Finally, go ahead and give George the Likitung a helping hand so that he can through out some vicious moves. Also, remember your ability run away in order to doge those electric stones or any other surprises that may come our way.
Toxic - Detect - Helping Hand |
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#7 |
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Join Date: May 2009
Posts: 201
Torrance,CA
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Alright Sheldon! Let' make sure we stick around for a while and aid Myrm,eh?
Start off by using Protect to block that Toxic and any other attacks aimed at you, then use Substitute(25) to get behind some cover, and follow that up with a Leech Seed directly at Lickitung!
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Leaves blow in the wind Razor leaves cut Geodude Ow Critical Hit |
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#8 |
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Join Date: Apr 2009
Posts: 2,849
Northern Ireland
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Got to love how I'm everyone's favourite target today... George, set up a Double Team, and then blast Turtwig's substitute with an Ice Beam. Then use another Ice Beam on Trapinch as he emerges from the ground.
Double Team >>> Ice Beam (Turtwig's sub) >>> Ice Beam (Trapinch)
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CAP ASB Team ASB Referee Profile My Soundcloud 23:53 SevenDeadlySins i hereby appoint MK_Ultra fagmaster general of asb 23:53 MK_Ultra that post comes with ops right 23:53 SevenDeadlySins bops |
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#9 |
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Join Date: Dec 2008
Posts: 195
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Code:
Match Seekers
The battlers stare down before the match, noticing the eerie quiet of the cave. Nothing but the buzzing of the static from the chargestones is heard. Shine attempts to start things off shooting some nasty Toxic towards Sheldon, but he is quick to Protect himself, neutralizing the threatening poison. Meanwhile George creates 3 clones of himself with Double Team, while boosting his evasiveness. While everyone else is busy doing their own things, Myrmeleon takes his sweet time digging underground in preparations for the rest of the round. Action 2: Taking a moment to sense her surroundings, Shine's eyes glow green as she uses Detect to protect herself. Sheldon notices this, and also preps his defense creating a Substitute. George's clones immediately fire off Ice Beams at Sheldon's substitute. Despite the flashy appearance, there is only 1 true Ice Beam, and the substitute holds strong! Myrmeleon finally unleashes an Earthquake throughout the cave. Shine nimbly dodges the Earthquake, eyes still flashing. Sheldon's substitute breaks as it fends off Earthquake. George and all his clones attempt to dodge the EQ, but the real one is hit regardless and all his clones vanish. Action 3: As usual Shine is quite the light show as she begins to glow with blue electricity in prepartion for Helping Hand. The blue sparks fly towards George, boosting any attacks he uses this round. Turtwig sends Leech Seed but it misses its mark on evasive George. Lickitung waits bravely while the earth around him shifts. Trapinch begins to sink the floor with Sand Tomb and reveals himself at the bottom of the pit. Lickitung again dodges with his impressive evasiveness despite Myrmeleon's Arena Trap and launches an Ice Beam into the pit, scoring some nice damage. At the end of the round, George's evasion finally lowers. Pokemon: Code:
Match Seekers
Rewindman issues actions. Nyx issues actions. Shadoo issues actions. Banryu issues actions. REFEREE
Damage Calculations
Energy Calculations
Note: I recommend all of you to coordinate with your partners avoid wasted energy. I'll be on IRC if you have any questions. Last edited by Midou; Mar 11th, 2011 at 3:27:46 PM. Reason: Helping hand + dmg calc |
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#10 | |
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Join Date: Apr 2008
Posts: 808
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Quote:
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#11 |
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Join Date: Dec 2008
Posts: 195
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Made the appropriate edits, thanks for pointing them out. Again you can find me on IRC on #capasb for things like this to keep the thread clean. PM me if you have questions about that or anything else in the match.
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#12 |
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Join Date: Apr 2008
Posts: 808
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Alright, let's continue this battle.
Shine, start off with a Helping Hand on george again, as that seemed to work last time. Then, assuming turtwig doesn't have a sub or protects, toxic it. If it does, then just let out a loud Yawn against trapinch. Finally, for the last attack, use Helping Hand one more time on George, I trust him to bring on the pain. Helping Hand- Toxic/Yawn - Helping Hand |
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#13 |
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Join Date: May 2009
Posts: 201
Torrance,CA
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Alright Sheldon,last round didn't go so well,so we've got to make back some ground!
Start off with a Leech Seed on that Lickitung again! Follow up with another Protect!(No Poison for you!) Finish up the round by using Superpower on that Obnoxious LIckitung!
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Leaves blow in the wind Razor leaves cut Geodude Ow Critical Hit |
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#14 |
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Join Date: Apr 2009
Posts: 2,849
Northern Ireland
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Hey, George isn't obnoxious! Just misunderstood! I resent that remark. HE'S A TRUE BLUE BRO!
*cough* Use Ice Beam against Turtwig, and try and freeze the Leech Seed if you can. If not, no biggie, just blast him. Now, I'm sure Trapinch will be coming in at this point, and if he is, give him a Power Whip right to the face. If he's far away, fire off a Muddy Water at him. Finally, Turtwig will be coming in with a Superpower. Now, I'm thinking you can take it. It'll hurt, but you can take it, and then blast him with another Helping Hand-boosted Ice Beam. Ice Beam >>> Power Whip/Muddy Water >>> Ice Beam
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CAP ASB Team ASB Referee Profile My Soundcloud 23:53 SevenDeadlySins i hereby appoint MK_Ultra fagmaster general of asb 23:53 MK_Ultra that post comes with ops right 23:53 SevenDeadlySins bops |
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#15 |
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Join Date: Feb 2009
Posts: 1,506
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Cripes, this isn't going well at all... they're a more potent combination than I thought they'd be. Dx Allright it's cool, they just got lucky this time! They've lowered their guard against you here, and we'll show them the price for that! Dig back underground, then stay underground to avoid Lickitung's attacks! While you're down there, fire off another Earthquake throughout the cavern just as Turtwig uses Protect! Then, while George is distracted with Sheldon, entrench him in Sand Tomb! We got him this time!
burrow underground > Earthquake (while underground, timed to attack during Sheldon's Protect) > Sand Tomb (on Lickitung)
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#16 |
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Join Date: Dec 2008
Posts: 195
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Code:
Match Seekers
After the first round the trainers and their pokemon take a moment to breathe and look at the state of the battle. George and Shine still look as pumped as they did as they started the battle, while Sheldon and Myrmeleon look caught off guard. It's still the early game and there's plenty of battling spirit among them all. Meanwhile the cave and its chargestones continue to glow eerily. Shine, the fastest of the group, decides to rub it in the opposing team's face even more with a priority boosted Helping Hand for George, showering him with the familiar blue energy. Sheldon follows suit sending George some love as well, in the form of Leech Seed! George attempts to blast an Ice Beam into the seeds, but his speed isn't what it use to be last round. He still gets the hit off on Sheldon, really laying on the pain. As usual, Myrmeleon is last to act and straddles across the field looking for a nice place to Dig while noone else is paying attention to him. It is amusing how little he's paid attention to in the first action by his opponents, despite fleeing from future attacks while underground. Action 2: The second action of the round begins with a failed action as Shine's Yawn cannot reach Myrmeleon while he's still underground. Sheldon takes the oppurtunity to Protect in prepartion for his partner's attack. George now launches a Muddy Water focused on Myrmeleon as Sheldon's protect is still activated. The swell of liquid mud floods the arena and enters poor Myrmeleon's underground network, inflicting partial damage and lowering his accuracy 1 stage. In the confusion from all the rushing mud, Myrmeleon runs into a Chargestone while underground. Though his ground-typing prevents him from being damaged, the resulting shock causes him to fire off Earthquake before his planned time, causing the Chargestone to have a massive discharge, hitting the unexpecting Eevee for 25 dmg. In addition, a wild Galvantula appears due to all the commotion the battle is causing, especially the massive electrical discharge. Angry at being distrubed, its limbs grow red as it uses Fury Cutter on the closest target, which happens to be George. ![]() Galvantula (M) Serious 30 HP/30 Energy Atk: *** Def: *** SpA: **** SpD: *** Spe: 108 Action 3: Shine begins glowing again and uses Helping Hand on her trusted teammate. The wild Galvantula, still quite angry, uses Agility in preparation for next round. What does it need all that speed for when it's the fastest though?! Sheldon rushes George with a mighty Superpower, unphased by the ineffective discharge. George answers with an Ice Beam straight to Sheldon's face. How much longer can Sheldon take these boosted attacks? Myrmeleon again attempts to finish the round by using Sand Tomb on George, finally emerging from the ground. Both George and Myrmeleon will be restricted in movement, but still able to use attacks until Myrmeleon ends the trap. Pokemon: Code:
Match Seekers
Nyx issues actions. Shadoo issues actions. Banryu issues actions. Rewindman issues actions. REFEREE
Damage Calculations
Energy Calculations
Move Descriptions
Last edited by Midou; Mar 14th, 2011 at 6:03:47 AM. |
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#17 |
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Join Date: May 2009
Posts: 201
Torrance,CA
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Alright, Sheldon, great job so far!
I know you're hurt but hang in there a bit longer! Start off with a Leech Seed on that Eevee to regain more health! Then use Mega Drain on the lickitung! Finish the round up by using Superpower again,this time on Eevee! If Lickitung uses Ice beam the first turn, switch that turn's action to protect! Leech Seed on Shine/Protect if Lickitung uses Ice Beam>Mega Drain on George> Superpower on Shine
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Leaves blow in the wind Razor leaves cut Geodude Ow Critical Hit |
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#18 |
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Join Date: Apr 2009
Posts: 2,849
Northern Ireland
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... I knew this arena choice would bite me in the ass. Ok, George, I know you're a little weak, but you've still got plenty of fight in you, and overall, our team has more health. Go team!
Since Sheldon's just going to protect if we attack him on round one, give that Trapinch a Power Whip to try and knock him out of the Sand Tomb, and into Galvantula's attack range. Then, when Sheldon comes at you with Mega Drain, blast him with another Ice Beam. I want that turtle to catch pneumonia! If he flinches on any action because of Galvantula, capitalise with Ice Beam. If we knock him out by the third action, give Trapinch a Muddy Water instead. Power Whip >>> Ice Beam >>> Ice Beam if Sheldon is still standing, Muddy Water if he's not. Replace any action with Ice Beam if Sheldon flinches.
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CAP ASB Team ASB Referee Profile My Soundcloud 23:53 SevenDeadlySins i hereby appoint MK_Ultra fagmaster general of asb 23:53 MK_Ultra that post comes with ops right 23:53 SevenDeadlySins bops |
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#19 |
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Join Date: Feb 2009
Posts: 1,506
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Okay... well, I was relying on Sheldon to help us take down George, but it looks like we'll have to handle that. D: *gulp* Okay, time to make these next couple moves count...
Start off by Protecting yourself against that Power Whip, just to be safe, then suck George down further by layering another Sand Tomb on top of the one you've already got going, that should accelerate the trapping process, and hopefully keep him in there a little while longer while you make your next move! While George is stuck in the ground and struggling to get free for a while, bust out of the ground and hit everything with a devastating Earthquake! During, before, or after the attack, do your best to get some cover from behind the electric rocks, they can't hurt you like they can the rest! Protect > Sand Tomb (Lickitung) > Earthquake [finish round by taking cover behind/near/on top of a chargestone]
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#20 |
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Join Date: Apr 2008
Posts: 808
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Alright Shine, that last round was a little brutal, but we still got this! Start off by using Detect on turtwig's leech seed. That turtle may be almost gone, but that leechseed would annoy you for a while. Make sure to move as far away from that Galvantula as you can when dodging. From there, go ahead and give another Helping Hand to George. If turtwig is still standing, go ahead and finish it with a Shadow Ball! We can't afford to let it get off that last superpower before it goes down. If not, give George another Helping Hand! Let that torrent of water show trapinch who's boss!
Detect, Helping Hand, Shadow Ball (If turtwig still alive)/Helping Hand (If turtwig is ko'd) |
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#21 |
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Join Date: Dec 2008
Posts: 195
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Gonna have to ask for a sub-ref for this. Can't keep activity levels up, sorry for everyone involved. :(
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#22 |
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"What I cannot create, I do not understand."
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Join Date: May 2008
Posts: 756
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Subbing in for Midou. Asked to by Nyxnocturne. My reffing style will differ from Midous so please be aware that situations may play out differently than expected.
Code:
Ah lovely, Chargestone Cave is my favourite place in Unova, hell in all of the regions I've been to. Don't you agree Duclohm? Indeed. It is a bit strange that a bird trainer would love this place so much, mm. I just love arcing electricity too much I guess. I'd kill for a Zapdos right now. Oh?! There's a group of people and Pokémon over there. Let say h- wait, what!? What do you mean you need a referee? Oh fine, fine. Any excuse to stay here longer. Round 3, Fight! Lets get right to business! Now let- hey, there's a wild Garvantula here! And he's gunning straight for Shine! He latches onto her and sucks some of her life away from her. Ow, they must have done something to really annoy him. Shine tries her best to ignore the gigantic spider on her and keeps her eyes on Sheldon. Sheldon hunkers down and sprouts some seeds from his shell then flings them at Shine. This was the moment she was waiting for and leaps away from the seeds and the Garvantula. Myemil- Myrma- Myrmeleon, whew, takes similar evasive action except he holes down further into the ground and creates a shield from the ground and dirt renforcing it with his own energy. George is unable to break the shield with his stretchy tongue and whips at the shield fruitlessly trying to break his guard or at least tire Myrmeleon out. Shine not enjoying George's distress has decided to help help him out a bit, she playfully calls out to him, sprinking blue energy in his direction and encurages him. While she's doing this Garvantula skitters rapidly towards her and bites her hard. Wow, this Pokémon really does not like Shine. Maybe he's grumpy and hates the cheerful type. George looks on, unable to help her and suddenly starts thrashing around trying to get away from Myr to help his friend. Sheldon buts in and places out some temporary roots into the ground and sucks some of George's energy away. Whipping around George fires a blast of supercharged cold energy at Sheldon blasting the turtle clean away then continues to struggle. Sheldon lands safely some distance away. Myr not wanting to let his prey escape deepens the sinking ground around them. Damn, that wild Garvantula is still on Shine, slashing away at her with his fangs. She kicks him off then looping around fires dark and wispy energy at Sheldon, smacking him lightly. Somehow he's still standing after that and goes after Shine returning the favour by ramming into her with all his strength! George attempts to protect his partner by blasting more ice at Sheldon and as the ice starts to envelop the turtle he keels over, but the damage is already done and Shine is limping quite heavily now. Myr, not to be outdone seems to have been planning something. Was it wise to ignore the antlion for so long? Engaging in his favourite hobby of digging he causes an enormous quake in the cave that smacks around everybody, well everybody that's still conscious that is. George is nearly completely swallowed by the ground and under the intense pressure goes limp, tongue hanging out as per usual. Shine is knocked over and is unable to get back up, her leg hurting her far too much to continue. Even the wild Garvantula gets a taste of the action and hisses in response. Attack over and with no opponents left Myr emerges from the ground and inches bit by bit over towards the charge stones, being very wary of the giant spider spitting at him and trying not to provoke him. ----------------------------------------------------------------------------------------------- Code:
NyxNocturne releases Pokémon + ability. rewindman releases Pokémon + ability. Shadoo releases Pokémon, ability and issues orders. Banryu issues orders. rewindman issues orders. NyxNocturne issues orders.
Calculations
Last edited by Wyverii; Mar 22nd, 2011 at 7:45:58 AM. |
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#23 |
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Join Date: Apr 2009
Posts: 2,849
Northern Ireland
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Firstly, I'd like to thank Wvyerii for agreeing to sub-ref. Second, I just want to clarify something (though maybe this should wait til the end of the battle) - Will George get a KO counter for defeating Sheldon, or will Shine receive one too?
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CAP ASB Team ASB Referee Profile My Soundcloud 23:53 SevenDeadlySins i hereby appoint MK_Ultra fagmaster general of asb 23:53 MK_Ultra that post comes with ops right 23:53 SevenDeadlySins bops |
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#24 |
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Join Date: May 2009
Posts: 201
Torrance,CA
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WOW.
![]() I'm sending out Unicron, the Rhyhorn! With Rock Head. I don't want Lightninrod because I WANT people to get electrocuted >:P
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Leaves blow in the wind Razor leaves cut Geodude Ow Critical Hit |
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#25 |
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Join Date: Apr 2008
Posts: 808
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Wow, that was a really bad round... Anyway, shine, you did your best, nothing we could have done about that Garvantula (aka the random number generator)
Let's go, Helios the Larvesta! ![]() Keep up that Flame Body of yours to ward off attacks. Hopefully, since you're a fellow bug type, that electric spider won't attack you as much... |
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