
Skarmory
Credits go to firecape for writing the skeleton.( firecape thank trickroom for this !)
[Overview]
<p>One of the best physical walls of last generation returns to protect its team from the assault of physical attackers such as Groudon and Excadrill. Skarmory is still a prominent walling force, and is even more useful this generation with the rise of the powerful Extreme Killer Arceus. It has everything a dedicated wall could possibly dream of: a set of useful resistances, immunity to Ground-type moves, access to reliable recovery in the form of Roost, and the ability to phaze out boosting sweepers with Whirlwind. It can ably support its team by laying entry hazards, phazing boosting sweepers with Whirlwind, and taking powerful Dragon-type attacks, which are very common in Ubers. However, Skarmory's defenses are extremely lopsided, and almost any powerful special attack will bring Skarmory to the verge of death. If you can keep Skarmory away from special attacks, it will work wonders for your team, be it stall or offensive.</p>
[SET]
name: Uber Specially Defensive
move 1: Spikes
move 2: Roost
move 3: Whirlwind
move 4: Taunt / Brave Bird / Toxic
item: Leftovers
ability: Sturdy
nature: Careful / Impish
evs: 252 HP / 4 Def / 252 SpD
[SET COMMENTS]
<p>Skarmory's impenetrable base 140 Defense allows it to invest completely in Special Defense, making it a much more balanced wall. Of particular note is its Dragon-type resistance, which is incidentally the most common attacking type in Ubers. Skarmory's Dragon-type resistance allows it to nonchalantly stroll into Outrage and Choice-locked Dragon-type moves. Spikes are great for team support, as they limit the number of switches an opponent can perform, and hinder hit-and-run attackers such as Choice Band Scizor and Choice Scarf Kyogre. Whirlwind compliments Spikes quite nicely, as it allows Skarmory to phaze out threats and rack up some damage. Even Extreme Killer Arceus and Rock Polish Groudon are brought to a grinding halt by Skarmory. Skarmory resists all the possible moves the aforementioned Pokemon carry, and if either Arceus or Groudon gets greedy, Skarmory can just Whirlwind them away. Roost allows Skarmory to heal itself, making it very difficult to take down. Toxic allows Skarmory to cripple walls such as Groudon and Lugia, and can also be used in tandem with Roost to stall out opponents. Taunt helps Skarmory shut down Ferrothorn and other slower Pokemon which may try to set up on Skarmory.</p>
[ADDITIONAL COMMENTS]
<p>Skarmory is quite capable of setting up Stealth Rock if it cannot be fit onto any other member of the team. Brave Bird can be used over Toxic or Taunt to dish out some damage. When running Brave Bird, 16 Attack EVs should be shifted over from Special Defense, so that Brave Bird can break Jolly Gliscor's Substitutes. It must be noted that without Brave Bird, Gliscor completely shuts down Skarmory with Taunt. An Impish nature can be used for more physical bulk, and some EVs can be shifted from Special Defense to Defense so that Skarmory takes physical hits even better. If Skarmory is not running Brave Bird, then the nature can be changed to Calm or Bold so that Skarmory takes less damage from confusion.</p>
<p>Giratina can easily take Fire- and Electric-type attacks aimed at Skarmory. Giratina's colossal Defense also shields Skarmory from Swords Dance Terrakion, Ho-Oh, and Groudon with Fire Punch, who can be threats to Skarmory. Giratina also blocks Rapid Spin, and if Skarmory Taunts Forretress, it can't set up Spikes on Giratina. This can be an effective strategy since Forretress loves to come in on Skarmory. While Skarmory can take physical attacks well, most powerful special attackers give Skarmory a run for its money, so Blissey and Chansey make good teammates. Kyogre can weaken the power of Fire-type attacks aimed at Skarmory, and checks the multitude of Fire-types that give it trouble. Almost every sweeper likes Spikes support, so Skarmory is a good partner to them all. Skarmory is best used on a team with an extra phazer or two sweepers that benefit from Spikes support, so its talents aren't wasted.</p>
<p>A Ground-type such as Excadrill, Groudon, Garchomp, or Ground Arceus can switch into Electric-type attacks and proceed to set up. Garchomp is especially good, since it also resists Fire-type attacks, and and can take out Reshiram or Zekrom with STAB Earthquake. Garchomp also outspeeds Rayquaza (without Dragon Dance) and can OHKO it with Outrage. Scarf variants can outspeed Rayquaza even when it is at +1. Tyranitar can provide sandstorm to power up the aforementioned Excadrill, and inflict more residual damage upon the opponent. Skarmory also needs a Pokemon to take Fire-type attacks for it, which Tyranitar can handily do.</p>
[Other Options]
<p>A physically defensive set with 252 HP / 252 Def / 4 SpD can always be used. This variant will take physical hits like there's no tomorrow, but will easily fall to any special move. A gimmicky Swords Dance set can be used, but with Skarmory's modest base 80 Attack, it is easily walled. With Sturdy, Skarmory can also be used as a lead, as it will always get a layer of Spikes down, barring Taunt or status.</p>
[Checks and Counters]
<p>Most powerful special attackers such as Kyogre, Reshiram, Palkia, and Calm Mind Arceus give Skarmory a run for its money. Also, Taunt completely shuts down Skarmory unless it carries Brave Bird, so Pokemon such as Mewtwo and Mew, who often carry Taunt, will have a field day. Zekrom, though seen as a physical attacker, can threaten Skarmory thanks to its STAB Bolt Strike. A Choice Band-boosted Bolt Strike will easily OHKO Skarmory, while an un-boosted Bolt Strike will 2HKO. Reshiram, the other new Dragon-type, can even get a Speed boost off of Skarmory with Flame Charge. Ho-Oh is also troublesome, since it is immune to any Spikes Skarmory sets up, and can roast Skarmory with a sun-boosted Sacred Fire (though it is not always a OHKO).</p>