TrickyFate here again with my 3rd Warstory. After many losses and wins, some more embarrassing than others. I'm back with another recount of a close battle.
This one is between TrickyFate(that's me!) and MoFro.
Eager to test out my newly finished trained Spiritomb, I go looking for match. So I pick 5 more members for this pick-up group and head for a fight.
For purposes of flow and condensation, I ignored mentioning the recovery of leftovers/spikes damage unless they were imo important. Most of the time, the % listed unless otherwise stated is after all global effects were applied.
I'm doing this as accurately as possible. I give myself a 95% accuracy rating!
DISCLAIMER: TrickRoom ALWAYS go last, so if you think the turn order was weird in the turn before and after TrickRoom was done, its not. That's how it was.
Rules:6v6 Lv100 Set Singles
No Ubers
Standard Clauses
Item Clause is OFF
Teams: (In order of appearance)(I think)
Tricky(Fate)
MoFro
Alrite, with the introductions out the way, lets get the beef of the battle started.
-----
Fate sent in Spiritomb "GO SPIRITBOMB!(nickname)"
MoFro sent in Dusknoir
Turn 1:
Spiritomb used Hypnosis
Dusknoir feel asleep!
Dusknoir's Lum Berry cured it of Sleep
Dusknoir used Trick Room!
The dimensions around the room got twisted
Nothing scatters your joy faster than a lum berry messing up that leap of faith hypnosis move. Not only that, but it looks like I be fighting a TrickRoom room team. Interesting. I accept your challenge!
Turn 2:
Spiritomb used Hypnosis, it missed!
Dusknoir used Taunt!
Spiritomb fell for the taunt!
My try at another hypnosis fails and Dusknoir taunts me for my miss. That meanie..
TrickRoom is a ALWAYSLAST priority move, so this is why my Spiritomb went first on the turn it was used and after. You see this happen again often thruout this warstory.
Turn 3:
Dusknoir is tightening its Focus!
Spiritomb used Pursuit! (Dusknoir 80%)
Dusknoir used Focus Punch...
DUsknoir lost its Focus
Refusing to switch, I see I made the right choice and dodge his focus punch. With Pursuit, he's deadlocked. Looks like it be a slugfest.
Turn 4:
Dusknoir is tighening its Focus!
Spiritomb used Pursuit! Its a critical hit! (Dushnoir 40%)
Dusknoir used Focus Punch...
Dusknoir lost its Focus
Guess like me, its the only attack move its got.
Turn 5:
Dusknoir is tightening its Focus!
Spiritomb used Pursuit! (Dusknoir, 20%)
Dusknoir used Focus Punch...
Dusknoir lost its Focus
Going to score an early lead next turn..
Turn 6:
Dusknoir used Destiny Bond!
Spiritomb used Pursuit! Its a Critical Hit! (Dusknoir, 0%)
Dusknoir takes its foe with it!
Spiritomb faints
5-5
The dimensions around the room goes back to normal
Ouch. I thought MoFro was quite mean here, I wanted to try my Spiritomb more..oh well. One TrickRoomer down, how many more does he have left.
Lets be safe and send out a neutral pokemon to scout his next move.
Fate sent in Porygon2
MoFro sent in Jirachi
Porygon2 traces Serene Grace!
Gotta love that tracing.
Turn 7:
Jirachi used Wish!
Porygon2 used Thunderbolt! (Jirachi, 75%)
Turn 8:
Porygon2 used Thunderbolt! (Jirachi, 50%)
Jirachi used Trick Room!
The dimensions around the room got twisted
Jirachi's Wish came true! (Jirachi, 100%)
TrickRoom #2
Turn 9:
Mofro withdraws Jirachi
Mofro sent in Rhyperior
Porygon2 used Tri-Attack! It's a critical hit!(Rhyperior, 40%)
After 2 Thunderbolts, no way was I gonna fall into his prediction. And I'm awarded by taking a good chuck of the dangerous Rhyperior. I thought it was interesting how he switched directly instead of U-Turning, guess he didn't want his Jirachi to take a T-Bolt, and thought he save two birds with one stone.
Turn 10:
Rhyperior used Earthquake! (Porygon2, 25%)
Porygon2 used IceBeam (Rhyperior, 0%)
5-4
MoFro sends in Blissey
Pretty cool that P2 can take a STABBED Earthquake here..good thing it wasn't LifeOrb'd or Choice-Band'd. And he sends in that annoying Blissey to take its place.
Turn 11:
Porygon2 used Recover! (100%)
Blissey used Seismic Toss (Porygon2, 70%)
Using his own TrickRoom against him by taking my chance to recover!
Turn 12:
Porygon2 used Tri-Attack (Blissey, 95%)
Blissey used Seismic Toss (Porygon2 40%)
I'm a stubborn one. Come on..Serene Grace!
Turn 13:
Porygon2 used Tri-Attack (Blissey, 95%)
Blissey was Frozen!
Blissey is Frozen!
The dimensions around the room went back to normal
Score. And just in the nick of time for TrickRoom#2 to end.
Turn 14:
MoFro withdraws Blissey
MoFro sent in Jirachi!
Porygon2 used Recover! (100%)
Porygon2 back in all its glory!
Turn 15:
Porygon2 used Tri-Attack (Jirachi 90%)
Jirachi was Burned!
Jirachi used Trick Room! (Burn damage, 80%)
The dimensions around the room got twisted!
TrickRoom #3. Burned Jirachi for my troubles!
Turn 16:
Fate withdraws Porygon2
Fate sent in Regi-Rock
Jirachi used U-Turn!
Machamp was bought in!
Guess I wanted to try some EQing. Ended up missing out as I ran into a U-Turn type double switching >_<
Turn 17:
(QuickClaw Activates)
RegiRock used Earthquake! (Machamp 75%)
Machamp used CrossChop (Regi-Rock 35%)(LifeOrb'd, 65%)
Bad call on my part here. Underestimated how much damage it would do.
Turn 18:
Fate withdraws Regi-Rock
Fate sent in Skarmory
Machamp used CrossChop (Skarmory 80%)
Turn 19:
MoFro withdraws Machamp!
MoFro sent in SlowBro
Skarmory used Drill Peck (SlowBro, 90%)
The dimensions around the room went back to normal!
Turn 20:
Fate withdraws Skarmory
Fate sent in Porygon2
SlowBro used Trick Room
The dimensions around the room got twisted!
Yuck, lots of nothing happening on my part for the past few turns.
Turn 21:
MoFro withdraws SlowBro
MoFro sent in Blissey
Porygon2 used Thunderbolt! (Blissey, 95%)
curse you blissey..
Turn 22:
Fate withdraws Porygon2
Fate sent in Swampert
Blissey used Sing! It missed.
Simon(from American Idol): Terrible! Just Terrible! That was absolutely gastly! >_>
Turn 23:
Swampert used Earthquake! (Blissey 70%)
Blissey used Sing!
Swampert feel asleep!
Randy: I disagree. I think you have potential
Paul: I agree with Randy, your in!
Turn 24:
Swampert is still asleep!
Blissey used Seismic Toss (Swampert 80%)
Turn 25:
Swampert woke up!
Swampert used Stealth Rock!
Blissey used Seismic Toss (Swampert, 60%)
(Blissey 80%)
Yay, some stealth rocks never hurt in this type of situation.
Turn 26:
Swampert used Earthquake! (Blissey 55%)
Blissey used Sing!
Swampert feel asleep!
The dimensions around the room went back to normal!
Blissey's Sing seems to hit me more than Hypnosis..TrickRoom #3 ends.
Turn 27:
Fate withdraws Swampert
Fate sent in Skarmory
Blissey used Seismic Toss! (Skarmory, 70%)
A quickswitch is in order here.
Turn 28:
Blissey used Seismic Toss! (Skarmory 40%)
Skarmory used Roar!
Blissey was forced out!
SlowBro was dragged In! (SR damage)
I really needed that Blissey out for now.
Turn 29:
Skarmory used Roost! (90%)
SlowBro used Trick Room!
The dimensions around the room got twisted!
Got my Roost yay. And TrickRoom #4 makes its appearance.
Turn 30:
Skarmory used Spikes!
SlowBro used IceBeam! Its a critical hit! (Skarmory, 10%)
Skarmory was frozen!
Thinking I can get some free spikes and room for roost, I get crit'd on AND frozen..
Turn 31:
SlowBro used IceBeam! (Skarmory fainted, 0%)
4-4
Fate sent in Regi-Rock(30-35%)
Will I make it?
Turn 32:
SlowBro used IceBeam! (Regi-Rock, 25hp left!)
Regi-Rock used EXPLOSION!
SlowBro and Regi-Rock fainted!
3-3
Fate sent in Swampert(60%)
MoFro sent in Blissey (SR+Spikes damage) (40%)
BOOM! Take that. I yelled out something naughty when the SlowBro IceBeam'd first thinking I was done for. Then I was like hurrah, when it left me enough to blow up SlowBro's face. Well, its payback for when he DestinyBond'd my Spiritbomb..3-3, we're tied and we're approaching the climax. I predicted right in think he send out Blissey. TrickRoom is still up, so i have to stall..
Turn 33:
Swampert is still asleep!
Blissey used Seismic Toss (Swampert, 35%)
Wake up curse you!
Turn 34:
Swampet is still asleep!
Blissey used IceBeam (Swampert, 25%)
Guess he wanted to test how much IceBeam would do.
Turn 35:
Swampert is still asleep!
Blissey used Seismic Toss (Swampert, 3%)(thankgod for leftovers)(Blissey, 60%)
Alrite. I calulated this in.
*eyes close*
*eyes open*
"NOW!" *pushs the red button*
Turn 36:
Fate withdraws Swampert
Fate sent in Swellow! (GO! RED BOMBER!!)
Blissey used Seismic Toss (Swellow 60%)
Swellow got burned from its Burn Orb!
The dimensions around the room went back to normal!
Bingo. Just as planned. TrickRoom #4 DOWN!
Turn 37:
Swellow used Facade! (Blissey, 0%)
3-2
MoFro sent in Jirachi!(SR+Spikes)(60%)
Nailed Blissey down with a Facade, and Jirachi comes out to play. Don't think my Swellow will be able to kill it..
Turn 38:
Swellow used U-Turn! (Jirachi, 55%)
Porygon2 was sent in!
Jirachi used Trick Room!
The dimensions around the room got twisted!
oh...right..!!! TrickRoom..silly me.
Turn 39:
Porygon2 used Thunderbolt! It missed!
Jirachi used U-Turn (Porygon2 90%)
Machamp was sent in!(SR+spikes damage, 60%)
ouch..NEED to stall again! Will I make it?
and BrightPowder surprised me.
MoFro: It’s actually a Lax Incense because I don’t have any Brightpowder lol.
Turn 40:
Machamp used Cross Chop! (Porygon2, 0%, faints)(LifeOrb'd 70%)
STABBED CrossChops is one thing P2 can't stand up to.
2-2
Fate sent in Swampert! (3%)
Turn 41:
Machamp used IcePunch! (Swampert 0%)(LifeOrb'd 60%)
1-2
Fate sent in Swellow!
I knew I kept the Swampert for something(other than to use him as my sleepclause shield. Swellow makes another appearance. Will he make it?
MoFro: I was definitely deep into the red here, biting my nails bigtime.
Turn 42:
Swellow used Protect!
Machamp used IcePunch!
Swellow protected itself!
The dimensions around the room went back to normal!
HURRAH!!
MoFro: This was absolutely brilliant – I seriously clapped my hands when this happened. XD
Turn 43:
Swellow used Facade! (Machamp, 0%)
Swellow(Burn Damage, 40%)
1-1
MoFro sent in Jirachi! (SR damage, 30%)
It was nice knowing you Machamp.
Turn 44:
Swellow used Facade! (Jirachi, 0%, faints)
Swellow(Burn Damage, 30%)
1-0
-----
And that is the end of this one warstory. Was pretty head to head thruout most of the matched. Was decided on timing and control. Afterall, the biggest thing in getting a TrickRoom team to work from a tactical standpoint is constant control and awareness. That is also one of the ways to beat one.
PROS: Interesting TrickRoom team. Porygon2 going his part. Swellow saving the day again.
CONS: Pretty good match the whole way. Critd Frozen Skarmory was annoying, but I try to factor the bad stuff into my plans. I always try to have a backup plan when I know I'm gonna take an icebeam or switch into an IcePunch knowing that it can and will freeze me over and screw me up.
Random Thought: I need to stop writing these late at night when I have work in 5 hours! Formatting it into a readable manner and commentary takes alot longer than I expected..
(Missing Turns Added in!)
This one is between TrickyFate(that's me!) and MoFro.
Eager to test out my newly finished trained Spiritomb, I go looking for match. So I pick 5 more members for this pick-up group and head for a fight.
For purposes of flow and condensation, I ignored mentioning the recovery of leftovers/spikes damage unless they were imo important. Most of the time, the % listed unless otherwise stated is after all global effects were applied.
I'm doing this as accurately as possible. I give myself a 95% accuracy rating!
DISCLAIMER: TrickRoom ALWAYS go last, so if you think the turn order was weird in the turn before and after TrickRoom was done, its not. That's how it was.
Rules:6v6 Lv100 Set Singles
No Ubers
Standard Clauses
Item Clause is OFF
Teams: (In order of appearance)(I think)
Tricky(Fate)






MoFro






Alrite, with the introductions out the way, lets get the beef of the battle started.
-----
Fate sent in Spiritomb "GO SPIRITBOMB!(nickname)"
MoFro sent in Dusknoir
Turn 1:
Spiritomb used Hypnosis
Dusknoir feel asleep!
Dusknoir's Lum Berry cured it of Sleep
Dusknoir used Trick Room!
The dimensions around the room got twisted
Nothing scatters your joy faster than a lum berry messing up that leap of faith hypnosis move. Not only that, but it looks like I be fighting a TrickRoom room team. Interesting. I accept your challenge!
Turn 2:
Spiritomb used Hypnosis, it missed!
Dusknoir used Taunt!
Spiritomb fell for the taunt!
My try at another hypnosis fails and Dusknoir taunts me for my miss. That meanie..
TrickRoom is a ALWAYSLAST priority move, so this is why my Spiritomb went first on the turn it was used and after. You see this happen again often thruout this warstory.
Turn 3:
Dusknoir is tightening its Focus!
Spiritomb used Pursuit! (Dusknoir 80%)
Dusknoir used Focus Punch...
DUsknoir lost its Focus
Refusing to switch, I see I made the right choice and dodge his focus punch. With Pursuit, he's deadlocked. Looks like it be a slugfest.
Turn 4:
Dusknoir is tighening its Focus!
Spiritomb used Pursuit! Its a critical hit! (Dushnoir 40%)
Dusknoir used Focus Punch...
Dusknoir lost its Focus
Guess like me, its the only attack move its got.
Turn 5:
Dusknoir is tightening its Focus!
Spiritomb used Pursuit! (Dusknoir, 20%)
Dusknoir used Focus Punch...
Dusknoir lost its Focus
Going to score an early lead next turn..
Turn 6:
Dusknoir used Destiny Bond!
Spiritomb used Pursuit! Its a Critical Hit! (Dusknoir, 0%)
Dusknoir takes its foe with it!
Spiritomb faints
5-5
The dimensions around the room goes back to normal
Ouch. I thought MoFro was quite mean here, I wanted to try my Spiritomb more..oh well. One TrickRoomer down, how many more does he have left.
Lets be safe and send out a neutral pokemon to scout his next move.
Fate sent in Porygon2
MoFro sent in Jirachi
Porygon2 traces Serene Grace!
Gotta love that tracing.
Turn 7:
Jirachi used Wish!
Porygon2 used Thunderbolt! (Jirachi, 75%)
Turn 8:
Porygon2 used Thunderbolt! (Jirachi, 50%)
Jirachi used Trick Room!
The dimensions around the room got twisted
Jirachi's Wish came true! (Jirachi, 100%)
TrickRoom #2
Turn 9:
Mofro withdraws Jirachi
Mofro sent in Rhyperior
Porygon2 used Tri-Attack! It's a critical hit!(Rhyperior, 40%)
After 2 Thunderbolts, no way was I gonna fall into his prediction. And I'm awarded by taking a good chuck of the dangerous Rhyperior. I thought it was interesting how he switched directly instead of U-Turning, guess he didn't want his Jirachi to take a T-Bolt, and thought he save two birds with one stone.
Turn 10:
Rhyperior used Earthquake! (Porygon2, 25%)
Porygon2 used IceBeam (Rhyperior, 0%)
5-4
MoFro sends in Blissey
Pretty cool that P2 can take a STABBED Earthquake here..good thing it wasn't LifeOrb'd or Choice-Band'd. And he sends in that annoying Blissey to take its place.
Turn 11:
Porygon2 used Recover! (100%)
Blissey used Seismic Toss (Porygon2, 70%)
Using his own TrickRoom against him by taking my chance to recover!
Turn 12:
Porygon2 used Tri-Attack (Blissey, 95%)
Blissey used Seismic Toss (Porygon2 40%)
I'm a stubborn one. Come on..Serene Grace!
Turn 13:
Porygon2 used Tri-Attack (Blissey, 95%)
Blissey was Frozen!
Blissey is Frozen!
The dimensions around the room went back to normal
Score. And just in the nick of time for TrickRoom#2 to end.
Turn 14:
MoFro withdraws Blissey
MoFro sent in Jirachi!
Porygon2 used Recover! (100%)
Porygon2 back in all its glory!
Turn 15:
Porygon2 used Tri-Attack (Jirachi 90%)
Jirachi was Burned!
Jirachi used Trick Room! (Burn damage, 80%)
The dimensions around the room got twisted!
TrickRoom #3. Burned Jirachi for my troubles!
Turn 16:
Fate withdraws Porygon2
Fate sent in Regi-Rock
Jirachi used U-Turn!
Machamp was bought in!
Guess I wanted to try some EQing. Ended up missing out as I ran into a U-Turn type double switching >_<
Turn 17:
(QuickClaw Activates)
RegiRock used Earthquake! (Machamp 75%)
Machamp used CrossChop (Regi-Rock 35%)(LifeOrb'd, 65%)
Bad call on my part here. Underestimated how much damage it would do.
Turn 18:
Fate withdraws Regi-Rock
Fate sent in Skarmory
Machamp used CrossChop (Skarmory 80%)
Turn 19:
MoFro withdraws Machamp!
MoFro sent in SlowBro
Skarmory used Drill Peck (SlowBro, 90%)
The dimensions around the room went back to normal!
Turn 20:
Fate withdraws Skarmory
Fate sent in Porygon2
SlowBro used Trick Room
The dimensions around the room got twisted!
Yuck, lots of nothing happening on my part for the past few turns.
Turn 21:
MoFro withdraws SlowBro
MoFro sent in Blissey
Porygon2 used Thunderbolt! (Blissey, 95%)
curse you blissey..
Turn 22:
Fate withdraws Porygon2
Fate sent in Swampert
Blissey used Sing! It missed.
Simon(from American Idol): Terrible! Just Terrible! That was absolutely gastly! >_>
Turn 23:
Swampert used Earthquake! (Blissey 70%)
Blissey used Sing!
Swampert feel asleep!
Randy: I disagree. I think you have potential
Paul: I agree with Randy, your in!
Turn 24:
Swampert is still asleep!
Blissey used Seismic Toss (Swampert 80%)
Turn 25:
Swampert woke up!
Swampert used Stealth Rock!
Blissey used Seismic Toss (Swampert, 60%)
(Blissey 80%)
Yay, some stealth rocks never hurt in this type of situation.
Turn 26:
Swampert used Earthquake! (Blissey 55%)
Blissey used Sing!
Swampert feel asleep!
The dimensions around the room went back to normal!
Blissey's Sing seems to hit me more than Hypnosis..TrickRoom #3 ends.
Turn 27:
Fate withdraws Swampert
Fate sent in Skarmory
Blissey used Seismic Toss! (Skarmory, 70%)
A quickswitch is in order here.
Turn 28:
Blissey used Seismic Toss! (Skarmory 40%)
Skarmory used Roar!
Blissey was forced out!
SlowBro was dragged In! (SR damage)
I really needed that Blissey out for now.
Turn 29:
Skarmory used Roost! (90%)
SlowBro used Trick Room!
The dimensions around the room got twisted!
Got my Roost yay. And TrickRoom #4 makes its appearance.
Turn 30:
Skarmory used Spikes!
SlowBro used IceBeam! Its a critical hit! (Skarmory, 10%)
Skarmory was frozen!
Thinking I can get some free spikes and room for roost, I get crit'd on AND frozen..
Turn 31:
SlowBro used IceBeam! (Skarmory fainted, 0%)
4-4
Fate sent in Regi-Rock(30-35%)
Will I make it?
Turn 32:
SlowBro used IceBeam! (Regi-Rock, 25hp left!)
Regi-Rock used EXPLOSION!
SlowBro and Regi-Rock fainted!
3-3
Fate sent in Swampert(60%)
MoFro sent in Blissey (SR+Spikes damage) (40%)
BOOM! Take that. I yelled out something naughty when the SlowBro IceBeam'd first thinking I was done for. Then I was like hurrah, when it left me enough to blow up SlowBro's face. Well, its payback for when he DestinyBond'd my Spiritbomb..3-3, we're tied and we're approaching the climax. I predicted right in think he send out Blissey. TrickRoom is still up, so i have to stall..
Turn 33:
Swampert is still asleep!
Blissey used Seismic Toss (Swampert, 35%)
Wake up curse you!
Turn 34:
Swampet is still asleep!
Blissey used IceBeam (Swampert, 25%)
Guess he wanted to test how much IceBeam would do.
Turn 35:
Swampert is still asleep!
Blissey used Seismic Toss (Swampert, 3%)(thankgod for leftovers)(Blissey, 60%)
Alrite. I calulated this in.
*eyes close*
*eyes open*
"NOW!" *pushs the red button*
Turn 36:
Fate withdraws Swampert
Fate sent in Swellow! (GO! RED BOMBER!!)
Blissey used Seismic Toss (Swellow 60%)
Swellow got burned from its Burn Orb!
The dimensions around the room went back to normal!
Bingo. Just as planned. TrickRoom #4 DOWN!
Turn 37:
Swellow used Facade! (Blissey, 0%)
3-2
MoFro sent in Jirachi!(SR+Spikes)(60%)
Nailed Blissey down with a Facade, and Jirachi comes out to play. Don't think my Swellow will be able to kill it..
Turn 38:
Swellow used U-Turn! (Jirachi, 55%)
Porygon2 was sent in!
Jirachi used Trick Room!
The dimensions around the room got twisted!
oh...right..!!! TrickRoom..silly me.
Turn 39:
Porygon2 used Thunderbolt! It missed!
Jirachi used U-Turn (Porygon2 90%)
Machamp was sent in!(SR+spikes damage, 60%)
ouch..NEED to stall again! Will I make it?
and BrightPowder surprised me.
MoFro: It’s actually a Lax Incense because I don’t have any Brightpowder lol.
Turn 40:
Machamp used Cross Chop! (Porygon2, 0%, faints)(LifeOrb'd 70%)
STABBED CrossChops is one thing P2 can't stand up to.
2-2
Fate sent in Swampert! (3%)
Turn 41:
Machamp used IcePunch! (Swampert 0%)(LifeOrb'd 60%)
1-2
Fate sent in Swellow!
I knew I kept the Swampert for something(other than to use him as my sleepclause shield. Swellow makes another appearance. Will he make it?
MoFro: I was definitely deep into the red here, biting my nails bigtime.
Turn 42:
Swellow used Protect!
Machamp used IcePunch!
Swellow protected itself!
The dimensions around the room went back to normal!
HURRAH!!
MoFro: This was absolutely brilliant – I seriously clapped my hands when this happened. XD
Turn 43:
Swellow used Facade! (Machamp, 0%)
Swellow(Burn Damage, 40%)
1-1
MoFro sent in Jirachi! (SR damage, 30%)
It was nice knowing you Machamp.
Turn 44:
Swellow used Facade! (Jirachi, 0%, faints)
Swellow(Burn Damage, 30%)
1-0
-----
And that is the end of this one warstory. Was pretty head to head thruout most of the matched. Was decided on timing and control. Afterall, the biggest thing in getting a TrickRoom team to work from a tactical standpoint is constant control and awareness. That is also one of the ways to beat one.
PROS: Interesting TrickRoom team. Porygon2 going his part. Swellow saving the day again.
CONS: Pretty good match the whole way. Critd Frozen Skarmory was annoying, but I try to factor the bad stuff into my plans. I always try to have a backup plan when I know I'm gonna take an icebeam or switch into an IcePunch knowing that it can and will freeze me over and screw me up.
Random Thought: I need to stop writing these late at night when I have work in 5 hours! Formatting it into a readable manner and commentary takes alot longer than I expected..
(Missing Turns Added in!)