Brandon climed Mt. Moon and arrived at the springs, his newest Pokemon, Flamestrike, following close behind. Seeing another trainer, the Magby went to leap into action, but Brandon held him back. “Calm down, we’re not here to battle. We’re here to ref. You’ll get your chance to fight soon.” The trainer that got there first, Terrador, waited anxiously for his opponent in his first ever ASB battle. Before long, his opponents, Laharl and Lenneth, showed up. Though they were experienced battlers, they had agreed to use newer, less experienced Pokemon to make it a fair fight. As both trainers prepared for battle, Brandon decided now was a good time to go over the rules.
Finally, Brandon looked at a sheet of paper he had. On it was the teams that the trainers would be using for the match. The siblings made good on their promise; it was a fairly even matchup strength-wise.
Terrador:
Staryu * [Celeste] (Genderless)
Nature: Timid (+15% Spd, +5% Acc, -* Atk)
Type:
<Water>: <Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
>
Abilities:
Ability 1: Natural Cure
Type: Innate
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Ability 2: Illuminate
Type: Can be Activated
At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
Command: (Ability: Illuminate [does not take up one of your three actions per round])
Ability 3 (DW): Analytic
Type: Can be Enabled
If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.
Stats:
HP: 90
Atk: * (-)
Def: **
SpA: ***
SpD: **
Spe: 94 (85 + 15%)
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Tackle *
Harden *
Water Gun *
Rapid Spin *
Recover *
Camouflage *
Swift*
Reflect Type*
Power Gem*
Hydro Pump*
Ice Beam*
Thunderbolt*
Psychic*
Larvitar * [Caesar] (Male)
Nature: Adamant (+ * Atk, - * SAtk)
Type:
<Rock/Ground>: <Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
>
Abilities:
Ability 1: Guts <Type: Innate
This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
>
Ability 2 (DW): Sand Veil <Type: Innate
This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
>
Stats:
HP: 90
Atk: **** (+)
Def: **
SAtk: * (-)
SDef: **
Spd: 41
EC: 0/4/9
MC: 0
DC: 0/5
Attacks:
Bite*
Leer*
Sandstorm*
Screech*
Chip Away*
Rock Slide*
Scary Face*
Stealth Rock*
Outrage*
Curse*
Earthquake*
Rest*
Stone Edge*
Mienfoo * [Shao] (Male)
Nature: Adamant (+* Atk, -* SAtk)
Type:
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
Abilities:
Ability 1: Inner Focus Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ability 2: Regenerator Type: Innate
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.
Stats:
HP: 90
Atk: **** (+)
Def: **
SAtk: * (-)
SDef: **
Spd: 65
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Pound*
Meditate*
Detect*
Fake Out*
Doubleslap*
Swift*
Calm Mind*
Knock Off*
Low Kick*
Me First*
Acrobatics*
Swords Dance*
Stone Edge*
VS.
Temperantia:
Combee- Iseria (F)
Nature: Serious (No effect)
Type: Bug/Flying
Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
Abilities:
Honey Gather: (Innate)This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.
Hustle (DW): (Innate)This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Stats:
HP: 90
Atk: 2
Def: 2
SpA: 2
SpD: 2
Spe: 70
EC: 4/6
MC: 2
DC: 2/5
Attacks:
Sweet Scent
Gust
Bug Bite
Ominous Wind
Mud Slap
Tailwind
Snorunt- Black Swan (F)
Nature: Modest (Sp Atk increases by *, Atk decreases by *)
Type: Ice
Ice: Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon. (Glalie/Froslass line, Regice, Glaceon, Vanilluxe line, Beartic line and Furijio ONLY: immunity to Sheer Cold, removal of Boiling water's Burn effect, and 50% reduction in burn chance from Fire moves.)
Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Moody (DW): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Inconsistent is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.
Stats:
Hp: 90
Atk(-): 1
Def: 2
SpA(+): 3
SpD: 2
Spe: 50
EC: 4/6
MC: 1
DC: 2/5
Attacks:
Powder Snow
Leer
Double Team
Bite
Icy Wind
Headbutt
Protect
Hail
Hex
Disable
Fake Tears
Ice Beam
Toxic
Shadow Ball
Tangela- Marlboro
Nature: Brave (Increase Atk by *, divide speed by 1.15, decrease Evasion by flat 5%)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed. Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance all have Energy Cost reduced by one (1).
Abilities:
Chlorophyll: (Innate)During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.
Stats:
HP: 100
Atk(+): 3
Def: 4
SpA: 4
SpD: 2
Spe(-): 52 (60/1.15= 52.1... truncated down to 52)
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Ingrain
Constrict
Sleep Powder
Absorb
Growth
Poisonpowder
Vine Whip
Bind
Giga Drain
Leech Seed
Flail
Sludge Bomb
Swords Dance
Solarbeam
Seeing that both trainers were ready, Brandon decided to get things started. "Alright guys. Lenneth, Laharl, I'm sure you guys know how this works but for Terrador's sake I'm going to explain anyway. Terrador was the match seeker, so he sends out his Pokemon first. Lenneth and Laharl, as the challengers, will then send out their Pokemon and give it its orders. Then Terrador will give his Pokemon its orders. Finally I'll figure out what the hell happened and give you guys an update, then Terrador will order and the cycle will repeat with you guys alternating who orders first. So without further ado, let's get going!"
Terrador, you're up!
3v3
Singles
2 Recovers, 5 Chills per Pokemon
36 Hr DQ
Brandon also quickly surveyed the arena, looking for important attributes that could play a factor in the upcoming match.Switch=KO
All Abilities
No items
Terrador14 said:Arena: Mt. Moon Springs
This area is on the outside of Mt. Moon's face, close to the peak (but not close enough to deprive anything of oxygen). It is open to the sky, and is inside the crater left by the ancient Meteorite. that can be broken to yield loose rocks. Inside there is a ring of spires surrounding the ring itself; they are small and easily broken with any striking move and completely blasted away with a powerful Special move; either situation yields loose rocks around the arena. The spring in the center is approxiamately 25 ft. across and circular in shape, but not particularly deep. A fountain rises from the center. The area around the spires is spacious and covered with lush grasses.
Finally, Brandon looked at a sheet of paper he had. On it was the teams that the trainers would be using for the match. The siblings made good on their promise; it was a fairly even matchup strength-wise.
Terrador:

Staryu * [Celeste] (Genderless)
Nature: Timid (+15% Spd, +5% Acc, -* Atk)
Type:
<Water>: <Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
>
Abilities:
Ability 1: Natural Cure
Type: Innate
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Ability 2: Illuminate
Type: Can be Activated
At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
Command: (Ability: Illuminate [does not take up one of your three actions per round])
Ability 3 (DW): Analytic
Type: Can be Enabled
If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.
Stats:
HP: 90
Atk: * (-)
Def: **
SpA: ***
SpD: **
Spe: 94 (85 + 15%)
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Tackle *
Harden *
Water Gun *
Rapid Spin *
Recover *
Camouflage *
Swift*
Reflect Type*
Power Gem*
Hydro Pump*
Ice Beam*
Thunderbolt*
Psychic*

Larvitar * [Caesar] (Male)
Nature: Adamant (+ * Atk, - * SAtk)
Type:
<Rock/Ground>: <Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
>
Abilities:
Ability 1: Guts <Type: Innate
This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
>
Ability 2 (DW): Sand Veil <Type: Innate
This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
>
Stats:
HP: 90
Atk: **** (+)
Def: **
SAtk: * (-)
SDef: **
Spd: 41
EC: 0/4/9
MC: 0
DC: 0/5
Attacks:
Bite*
Leer*
Sandstorm*
Screech*
Chip Away*
Rock Slide*
Scary Face*
Stealth Rock*
Outrage*
Curse*
Earthquake*
Rest*
Stone Edge*

Mienfoo * [Shao] (Male)
Nature: Adamant (+* Atk, -* SAtk)
Type:
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
Abilities:
Ability 1: Inner Focus Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ability 2: Regenerator Type: Innate
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.
Stats:
HP: 90
Atk: **** (+)
Def: **
SAtk: * (-)
SDef: **
Spd: 65
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Pound*
Meditate*
Detect*
Fake Out*
Doubleslap*
Swift*
Calm Mind*
Knock Off*
Low Kick*
Me First*
Acrobatics*
Swords Dance*
Stone Edge*
Temperantia:

Combee- Iseria (F)
Nature: Serious (No effect)
Type: Bug/Flying
Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
Abilities:
Honey Gather: (Innate)This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.
Hustle (DW): (Innate)This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Stats:
HP: 90
Atk: 2
Def: 2
SpA: 2
SpD: 2
Spe: 70
EC: 4/6
MC: 2
DC: 2/5
Attacks:
Sweet Scent
Gust
Bug Bite
Ominous Wind
Mud Slap
Tailwind

Snorunt- Black Swan (F)
Nature: Modest (Sp Atk increases by *, Atk decreases by *)
Type: Ice
Ice: Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon. (Glalie/Froslass line, Regice, Glaceon, Vanilluxe line, Beartic line and Furijio ONLY: immunity to Sheer Cold, removal of Boiling water's Burn effect, and 50% reduction in burn chance from Fire moves.)
Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Moody (DW): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Inconsistent is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.
Stats:
Hp: 90
Atk(-): 1
Def: 2
SpA(+): 3
SpD: 2
Spe: 50
EC: 4/6
MC: 1
DC: 2/5
Attacks:
Powder Snow
Leer
Double Team
Bite
Icy Wind
Headbutt
Protect
Hail
Hex
Disable
Fake Tears
Ice Beam
Toxic
Shadow Ball

Tangela- Marlboro
Nature: Brave (Increase Atk by *, divide speed by 1.15, decrease Evasion by flat 5%)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed. Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance all have Energy Cost reduced by one (1).
Abilities:
Chlorophyll: (Innate)During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.
Stats:
HP: 100
Atk(+): 3
Def: 4
SpA: 4
SpD: 2
Spe(-): 52 (60/1.15= 52.1... truncated down to 52)
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Ingrain
Constrict
Sleep Powder
Absorb
Growth
Poisonpowder
Vine Whip
Bind
Giga Drain
Leech Seed
Flail
Sludge Bomb
Swords Dance
Solarbeam
Seeing that both trainers were ready, Brandon decided to get things started. "Alright guys. Lenneth, Laharl, I'm sure you guys know how this works but for Terrador's sake I'm going to explain anyway. Terrador was the match seeker, so he sends out his Pokemon first. Lenneth and Laharl, as the challengers, will then send out their Pokemon and give it its orders. Then Terrador will give his Pokemon its orders. Finally I'll figure out what the hell happened and give you guys an update, then Terrador will order and the cycle will repeat with you guys alternating who orders first. So without further ado, let's get going!"
1. Terrador sends out Pokemon
2. Temperantia sends out Pokemon and issues actions
3. Terrador issues actions
4. I ref
5. Terrador issues actions
6. Temperantia issues actions
7. I ref
8. 5-7 repeat with the order of 5 and 6 swapped each round
2. Temperantia sends out Pokemon and issues actions
3. Terrador issues actions
4. I ref
5. Terrador issues actions
6. Temperantia issues actions
7. I ref
8. 5-7 repeat with the order of 5 and 6 swapped each round
Terrador, you're up!