Hello ladies and gentlemen, and welcome once again to Battle of the Day, live, here at Battle Stadium! We've got another exciting match-up for you today, as newcomer AlphaJolt looks to take on Lord Jesseus, but wait a minute, you might be wondering where the combatants are, since the arena is empty! Well, today, folks, our battle is taking place at scenic Lake Valor! All the pokemon have fled the area, hoping to avoid the destructive brutality that is surely about to occur! Let's take a look at the combatants!
First up is the newcomer, AlphaJolt. Let's take a look at his team;
Treecko* [Maximus] (M)
Nature: Naughty
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2).
Stats:
HP: 90
Atk: ***(+1)
Def: **
SpA: ***
SpD: * (-1)
Spe: 70
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Pound*
Leer*
Absorb*
Quick Attack*
Pursuit*
Screech*
Synthesis*
Crunch*
Grasswhistle*
Swords Dance*
Energy Ball*
Rock Slide*
Growlith* [Argos] (M)
Nature: Rash
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Flash Fire: (Innate)This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Stats:
HP: 90
Atk: ***
Def: **
SpA: ****(+1)
SpD: * (-1)
Spe: 60
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Bite*
Roar*
Ember*
Leer*
Odor Sleuth*
Helping Hand*
Flame Wheel*
Reversal*
Close Combat*
Morning Sun*
Howl*
Wild Bolt*
Fire Blast*
Swagger*
Dratini [Gareth] (M)
Nature: Naughty
Type: Dragon
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Stats:
HP: 90
Atk: ****(+1)
Def: **
SpA: **
SpD: * (-1)
Spe: 50
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Wrap*
Leer*
Thunder Wave*
Twister*
Dragon Rage*
Slam*
Agility*
ExtreemeSpeed*
Dragon Pulse*
Dragon Dance*
Waterfall*
Fire Blast*
Thunderbolt*
You can tell this guy is all business, no silly nicknames here! And now we'll take a look at his opponent, Lord Jesseus, who has a much bigger roster to choose from. However, he has already chosen to bring these pokemon;
Shinx [Epsilon] (Male)
Nature: Adamant (+Atk, -SpA)
Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Stats:
HP: 90
Atk: ****(+1)
Def: **
SpA: *(-1)
SpD: **
Spe: 45
EC: 0/9
MC: 0
DC: 0/5
Abilities:
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the power of all its attacks by two (2) when it attscks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Guts: (DW) (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Attacks:
Tackle(*)
Leer(*)
Charge(*)
Bite(*)
Spark(*)
Roar(*)
Swagger(*)
Double Kick(*)
Ice Fang(*)
Quick Attack(*)
Toxic(*)
Thunder Wave(*)
Wild Charge(*)
Joltik [Omicron] (Female)
Nature: Modest (+SpA, -Atk)
Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Stats:
HP: 90
Atk: *(-1)
Def: **
SpA: ****(+1)
SpD: **
Spe: 65
EC: 1/9
MC: 1
DC: 1/5
Abilities:
Compouneyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Unnerve: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Swarm: (DW) (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)
Attacks:
String Shot(*)
Leech Life(*)
Spider Web(*)
Thunder Wave(*)
Screech(*)
Fury Cutter(*)
Electro Web(*)
Bug Bite(*)
Gastro Acid(*)
Cross Poison(*)
Disable(*)
Faint Attack(*)
Protect(*)
Thunder(*)
Energy Ball(*)
Pilcowatt [Delta]
Nature: Quiet (+SpA, -15% Spe and +5% accuracy on enemy attacks)
Current form: Rotom-W, Water/Electric, Hydro Pump
Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Stats:
HP: 80
Atk: **
Def: *
SpA: *** (+1)
SpD: *
Spe: 80 (-15%)
EC: 0/6
MC: 0
DC: 0/5
Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shed Skin (DW): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Attacks:
Bubble(*)
Charge(*)
Tackle(*)
Thundershock(*)
Detect(*)
Counter(*)
Mirror Coat(*)
Signal Beam(*)
Thunder Wave(*)
Thunderbolt(*)
Scald(*)
And finally, here's an overview of the arena this battle will be taking place in;
First up is the newcomer, AlphaJolt. Let's take a look at his team;
Treecko* [Maximus] (M)
Nature: Naughty
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2).
Stats:
HP: 90
Atk: ***(+1)
Def: **
SpA: ***
SpD: * (-1)
Spe: 70
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Pound*
Leer*
Absorb*
Quick Attack*
Pursuit*
Screech*
Synthesis*
Crunch*
Grasswhistle*
Swords Dance*
Energy Ball*
Rock Slide*
Growlith* [Argos] (M)
Nature: Rash
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Flash Fire: (Innate)This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Stats:
HP: 90
Atk: ***
Def: **
SpA: ****(+1)
SpD: * (-1)
Spe: 60
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Bite*
Roar*
Ember*
Leer*
Odor Sleuth*
Helping Hand*
Flame Wheel*
Reversal*
Close Combat*
Morning Sun*
Howl*
Wild Bolt*
Fire Blast*
Swagger*
Dratini [Gareth] (M)
Nature: Naughty
Type: Dragon
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Stats:
HP: 90
Atk: ****(+1)
Def: **
SpA: **
SpD: * (-1)
Spe: 50
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Wrap*
Leer*
Thunder Wave*
Twister*
Dragon Rage*
Slam*
Agility*
ExtreemeSpeed*
Dragon Pulse*
Dragon Dance*
Waterfall*
Fire Blast*
Thunderbolt*
You can tell this guy is all business, no silly nicknames here! And now we'll take a look at his opponent, Lord Jesseus, who has a much bigger roster to choose from. However, he has already chosen to bring these pokemon;
Shinx [Epsilon] (Male)
Nature: Adamant (+Atk, -SpA)
Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Stats:
HP: 90
Atk: ****(+1)
Def: **
SpA: *(-1)
SpD: **
Spe: 45
EC: 0/9
MC: 0
DC: 0/5
Abilities:
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the power of all its attacks by two (2) when it attscks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Guts: (DW) (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Attacks:
Tackle(*)
Leer(*)
Charge(*)
Bite(*)
Spark(*)
Roar(*)
Swagger(*)
Double Kick(*)
Ice Fang(*)
Quick Attack(*)
Toxic(*)
Thunder Wave(*)
Wild Charge(*)
Joltik [Omicron] (Female)
Nature: Modest (+SpA, -Atk)
Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Stats:
HP: 90
Atk: *(-1)
Def: **
SpA: ****(+1)
SpD: **
Spe: 65
EC: 1/9
MC: 1
DC: 1/5
Abilities:
Compouneyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Unnerve: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Swarm: (DW) (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)
Attacks:
String Shot(*)
Leech Life(*)
Spider Web(*)
Thunder Wave(*)
Screech(*)
Fury Cutter(*)
Electro Web(*)
Bug Bite(*)
Gastro Acid(*)
Cross Poison(*)
Disable(*)
Faint Attack(*)
Protect(*)
Thunder(*)
Energy Ball(*)
Pilcowatt [Delta]
Nature: Quiet (+SpA, -15% Spe and +5% accuracy on enemy attacks)
Current form: Rotom-W, Water/Electric, Hydro Pump
Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Stats:
HP: 80
Atk: **
Def: *
SpA: *** (+1)
SpD: *
Spe: 80 (-15%)
EC: 0/6
MC: 0
DC: 0/5
Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shed Skin (DW): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Attacks:
Bubble(*)
Charge(*)
Tackle(*)
Thundershock(*)
Detect(*)
Counter(*)
Mirror Coat(*)
Signal Beam(*)
Thunder Wave(*)
Thunderbolt(*)
Scald(*)
And finally, here's an overview of the arena this battle will be taking place in;
AlphaJolt will release his first pokemon, then Lord Jesseus will release his first pokemon and issue orders. Then AlphaJolt will issue orders and we'll judge the damage taken by each pokemon. AlphaJolt looks ready, let's see who his first pokemon in his first ever pokemon battle will be!3v3
Singles
DQ Time: 3 days
2 Recoveries/5 Chills per poke
Arena: Lake Valor Shoreline
A peaceful grass area besides the Lake Valor. There is no folage except for reeds and lilypads in the shallow water. There's a nice breeze coming off the lake. The ground is soft easy to dig in. Because of the water, the grass is moist and will not catch fire.
Summary:
Water/reeds/lilypads provide 5% extra evasion
Digging is allowed
Type bonus for Water and Grass
Lots of flying room for aerial battling