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#1 |
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Join Date: Mar 2011
Posts: 368
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Welcome one and all! Today, we have a match between deadfox081 and Flamestrike! (In case you missed the title) Here are the rules to this battle!
3 vs 3 Singles Battle 48 hr DQ time 2 recovery, 5 chills Arena: Riverside This battle is taking place alongside a river in the Hoen region. It's not a raging river but there is a noticeable flow to carry a pokemon at higher than normal speed along it. The east side of the river is a grassy area, about 2 inches high and with three medium sized rocks scattered around it. The rocks are big enough to hide behind but also small enough to be broken by a strong enough attack. The west side is the beginning of a dense, dark forest. Even the bravest of pokemon would be wary on entering it considering what could be lurking within. Switch = KO All abilities No items Okay then without any further ado, here are the Pokemon that will be competing tonight! deadfox081
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Flamestrike
Seedstrike the Turtwig
Shockstrike the Monohm
Flamestrike the Magby
1. Deadfox posts their first Pokemon. 2. Flamesike sends out their POkemon and their actions for the round. 3. Deadfox sends their actions for the round. 4. The Round is reffed and the order of 6 and 7 alternate each round until completion. Now, let's get this battle started!
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Taking spriting requests, just don't expect them to be recognizable! :) Last edited by Flora; May 10th, 2011 at 3:51:23 AM. |
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#2 |
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Join Date: Mar 2011
Posts: 3,382
Australia
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Alright, lets get down to this.
Get out there Shocta! |
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#3 |
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Join Date: Aug 2009
Posts: 2,865
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Brandon arrived at the riverside, seeing his opponent, deadfox, nearby. Flamestrike, following behind as usual, wanted to jump into the action, but stopped short, expecting Brandon to stop him like he had in the past. When Brandon didn't make a motion, he turned around inquisitively. "Yes Flamestrike, you get to fight today! Go in there and make me proud!" Cheering, the Magby ran in to face deadfox's Magnemite. "Alright Flamestrike, we have a type advantage but that's no reason to get cocky! Start us off by using a Mach Punch to get close, then burn it with a Will-O-Wisp! Finish off with a powerful Fire Punch!"
Summary: Mach Punch -> Will-O-Wisp -> Fire Punch
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<Gem> flame either way, you need a quote for a sig. <Gem> why? you must have one Nuzlocke Thread! The latest update for my Diamond challenge is here CAP ASB Team and ASB Raid Compendium |
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#4 |
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Join Date: Mar 2011
Posts: 3,382
Australia
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Alright Shocta, I know you're not scared of that fire. But, uh, just in case start off with a Rain Dance to weaken those flaming attacks. Then Protect yourself from that attempted burn, and finish off but Discharging all your built up electric energy, hopefully paralyzing the fiery duck thing (?) while he is up nice and close to you.
Rain Dance > Protect > Discharge |
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#5 |
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Join Date: Mar 2011
Posts: 368
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It seems that both of the trainers and their Pokemon are pumped up for this match, so let's start!
Magnemite* [Shocta] Nature: Modest Health: 80 Energy: 100% Boosts: None Other: None ![]() Magby - Flamestrike (M) Nature: Quiet Health: 90 Energy: 100% Boosts: None Other: None Both Pokemon stare each other down on the east side of the river, even if Shocta does so with only one eye. Flamestrike makes the first move by throwing a quick punch at his opponent, starting things off.(5D/3E) Magnemite isn't too hurt, though and begins to do some sort Rain Dance.(10E) How he does this without legs or arms I don't know. The dance has made rain begin to fall from the sky, which really seems to annoy Flamestrike. To show just how angry he is at Shocta, he lets loose a firey Will-O-Wisp(6E) to give Shocta a nasty burn. If it hit, that is, but Shocta saw this coming somehow and protects himself from the attack, without even having to use one of the nearby rocks.(7E) This dosn't make Fireblast any less angry and he looses control, swing a flaming punch at Shocta, which would have been better if the pounding rain wasn't there.(9D/5E) Shocta chooses to go on the offensive, by discharging some of his electrical at Fireblast. That attack was so powerful that it crashed the Magby into one of the rocks on the field, braking it dealing an extraordinary amount of damage to Fireblast.(17D/5E,Crit) The blow must have really surprised Fireblast, because he seems to be paralyzed as well. Things are looking pretty even. Shocta's lower on health, but Flamestrike is paralyzed and has a disadvantage in the rain. Only time will tell what happens next! Field Effects: Rain is pouring down on the field. This will last for 4 more rounds. Magnemite* [Shocta] Nature: Modest Health: 66 Energy: 77% Boosts: None Other: None ![]() Magby - Flamestrike (M) Nature: Quiet Health: 73 Energy: 84% Boosts: None Other: 20% Paralysis Deadfox, your orders please! P.S: D=Damage and E=Energy, just to let you know. Good luck to both of you! :)
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Taking spriting requests, just don't expect them to be recognizable! :) Last edited by Romeert; May 3rd, 2011 at 8:39:50 AM. |
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#6 |
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Join Date: Mar 2011
Posts: 3,382
Australia
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Alright Shocta, well done. We used a bit of energy that round but it got the desired results. Lets use our new speed advantage to weaken him, then go for some heavy damage.
Metal Sound > Discharge > Discharge |
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#7 |
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Join Date: Aug 2009
Posts: 2,865
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Brandon cringed as he saw the damage that Discharge did, and the paralysis didn't help matters either. "OK Flamestrike, we're at a disadvantage but let's see how he likes dealing with status. Start with a Confuse Ray, then follow up with a Will-O-Wisp. Finish off with a Cross Chop! If you get fully paralyzed, then don't skip the action, repeat it the following turn then go with whatever came next if you need to!"
Summary: Confuse Ray -> Will-O-Wisp -> Cross Chop If parahaxed do not skip action, delay the queue instead
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<Gem> flame either way, you need a quote for a sig. <Gem> why? you must have one Nuzlocke Thread! The latest update for my Diamond challenge is here CAP ASB Team and ASB Raid Compendium |
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#8 |
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Join Date: Mar 2011
Posts: 368
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And we're back!
Magnemite* [Shocta] Nature: Modest Health: 66 Energy: 77% Boosts: None Other: None ![]() Magby - Flamestrike (M) Nature: Quiet Health: 73 Energy: 84% Boosts: None Other: 20% Paralysis Shocta, thanks to Flamestrike's paralysis, goes first and emits some sort of Metal Noise(6E), not only lowering Flamstrike's special defense two stages, but also breaking my eardrums in the process! Flamestrike dosn't like that at all, and goes on the defensive by making a confusing ray, headed straight for Shocta!(5E) It hits, and Shocta is intensely confused, even ending up hitting itself!(1D) Fortunantly for Shocta, he does very little damage, probably because he has no limbs to hit himself with. Flamestrike takes advantage of this and tries to burn Shocta with a Will-o-Wisp(6E), which, even with the rain falling down on the arena, works! Shocta now has a 2nd degree burn, but that's not going to make it give up! Shocta is now ready to do some actual damage, unleashing another devestating Discharge at Flamestrike(17D/5E), but Shocta's new burn is already beginning to hurt it. Flamestrike has finally had enough and Cross Chops Shocta, landing a hit right on the eye and knocking it even closer to the river, which is beginning to fill with rain. (15D/7E,Crit) Only time will tell what happens next, so stayed tuned to find out! Field Effects: Rain is pouring down on the field. This will last for 3 more rounds. The river is getting filled with rain. Magnemite* [Shocta] Nature: Modest Health: 50 Energy: 66% Boosts: None Other: Confused(2 more actions), 2nd degree burn ![]() Magby - Flamestrike (M) Nature: Quiet Health: 58 Energy: 68% Boosts: -1 SpD Other: 15% Paralysis Flamestrike, you're up!
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Taking spriting requests, just don't expect them to be recognizable! :) Last edited by Romeert; May 3rd, 2011 at 5:03:31 PM. |
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#9 |
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Join Date: Aug 2009
Posts: 2,865
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Don't forget that the level of paralysis decreases by 5% every round! Also a minor nitpick but when a move shares the same type as the user it uses 1 less energy, so in this case Will-O-Wisp and Discharge should be using less energy. Great reffing though!
"Ok Flamestrike, I know it's tough but keep at it! Lead off with a Cross Chop, then go for a Fire Punch! He won't be confused anymore by this point, so finish off with another Confuse Ray! If he tries to Protect against your Confuse Ray, use Cross Chop instead to make him waste extra energy!" Summary: Cross Chop -> Fire Punch -> Confuse Ray Replace third action with Cross Chop if he uses Protect
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<Gem> flame either way, you need a quote for a sig. <Gem> why? you must have one Nuzlocke Thread! The latest update for my Diamond challenge is here CAP ASB Team and ASB Raid Compendium |
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#10 |
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Join Date: Mar 2011
Posts: 3,382
Australia
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Alrighty Shocta, this confusion could leave us in trouble, but we can fight through it. Start with a Discharge, then hit him with a Magnet Bomb and finally try for another Metal Sound. (Short and boring as I am on mobile)
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#11 |
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Join Date: Mar 2011
Posts: 368
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Magnemite* [Shocta] Nature: Modest Health: 50 Energy: 66% Boosts: None Other: Confused(2 more actions), 2nd degree burn ![]() Magby - Flamestrike (M) Nature: Quiet Health: 58 Energy: 68% Boosts: -1 SpD Other: 15% Paralysis Welcome back! The round starts off with Shocta using, once again, Discharge! (13D/5E) It may be unoriginal but it is efficent, continuing to give out some decent damage to Flamestrike. This Magby isn't going to take this sitting down and attacks with another precisely hit Cross Chop, crashing Shocta into the ground.(18D/7E, Crit) Shocta is so upset about getting hit by another critical that it dosn't attack, it just hits itself in its frustration.(1D) It might not do alot, but it's burn is still hurting it on top of that, so it can't be feeling to good. Flamestrike is looking quite pleased and aims a fire punch at his target, but he gets Paralyzed instead! Shocta is finally back in the game, snapping out of its confusion and preparing some payback for those to crits. Unfortunantly for Shocta, the confusion hasn't completely gone away and it uses its Metal Sound attack, but at a rock! Thankfully, the rock isn't injured, but Flamestrike isn't effected, either.(5E) Flamestrike decides to keep the hax coming by severely confusing Shocta. Will this effect the outcome of the match? The only way to find out is to stay tuned! Field Effects: Rain is pouring down on the field. This will last for 2 more rounds. The river is getting filled with rain. Magnemite* [Shocta] Nature: Modest Health: 25 Energy: 46% Boosts: None Other: Confused(3 more actions), 2nd degree burn ![]() Magby - Flamestrike (M) Nature: Quiet Health: 45 Energy: 56% Boosts: None Other: 10% Paralysis
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Taking spriting requests, just don't expect them to be recognizable! :) Last edited by Romeert; May 3rd, 2011 at 7:45:44 PM. |
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#12 |
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Join Date: Mar 2011
Posts: 3,382
Australia
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Ok Shocta, you're not done for yet. I want you to start with a Magnet Bomb, followed by another Discharge as they seem to be working so well, and finally another Magnet Bomb. We can win this, I believe in you! [/blind optimism]
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#13 |
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Join Date: Aug 2009
Posts: 2,865
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A move doesn't use the extra energy for consecutive use if it's used action 3 of a round then action 1 of the following round (at least that's what I'm told on IRC) so Discharge should only have used up 5 energy and Cross Chop should only have used 7. Whee nitpicking!
"Alright Flamestrike, there isn't much left to do but finish him off! Go for a Cross Chop, then a Fire Punch, then finish off with another Cross Chop!" Summary: Cross Chop -> Fire Punch -> Cross Chop
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<Gem> flame either way, you need a quote for a sig. <Gem> why? you must have one Nuzlocke Thread! The latest update for my Diamond challenge is here CAP ASB Team and ASB Raid Compendium |
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#14 |
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Join Date: Mar 2011
Posts: 368
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We now return you to your battle, already in progress.
Magnemite* [Shocta] Nature: Modest Health: 25 Energy: 46% Boosts: None Other: Confused(3 more actions), 2nd degree burn ![]() Magby - Flamestrike (M) Nature: Quiet Health: 45 Energy: 56% Boosts: None Other: 10% Paralysis Shocta starts again by attacking with all it's might...attacking itself, that is. Yes, the once again confused Pokemon continues to hurt itself with its non-existent arms.(1D) Flamestrike takes the opportunity to Cross Chop its opponent, just about finishing Shocta.(14D/6E) Shocta has nearly lost consiosness, but it dosn't give up, discharging all of its remaining power directly at Flamestrike, knocking down the Live Coal Pokemon(yes, that's its species name), but not defeating it. Flamestrike slowly gets back on its feet and charges at Shocta, with his flaming fist swing in the air. He runs up and fire punches shocta as hard as he can, and, even with the rain weakening his strength, KOs his opponent. Field Effects: Rain is pouring down on the field. This will last for 2 more rounds. The river is getting filled with rain. ![]() Magby - Flamestrike (M) Nature: Quiet Health: 28 Energy: 42% Boosts: None Other: 5% Paralysis Deadfox, please send out your next Pokemon!
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Taking spriting requests, just don't expect them to be recognizable! :) Last edited by Romeert; May 3rd, 2011 at 9:23:31 PM. |
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#15 |
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Join Date: Mar 2011
Posts: 3,382
Australia
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Alright time for us to have the type advantage. Get out there Dreeko!
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#16 |
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Join Date: Aug 2009
Posts: 2,865
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Don't forget, -5% paralysis ;)
"Ok, status has worked out well for us so far, so let's keep at it! Lead off with a Confuse Ray, then try to burn it with a Will-O-Wisp! Finally hit it with a ThunderPunch! If either of your statuses fail, make sure to try them again until they work!" Summary: Confuse Ray -> Will-O-Wisp -> ThunderPunch If either of the statuses fail delay the queue and try again
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<Gem> flame either way, you need a quote for a sig. <Gem> why? you must have one Nuzlocke Thread! The latest update for my Diamond challenge is here CAP ASB Team and ASB Raid Compendium |
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#17 |
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Join Date: Mar 2011
Posts: 3,382
Australia
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Ok Dreeko, your swift swim ability can more than make use of the rain and that swelling river. Start off with a stab, rain boosted, super effective Bubblebeam to hopefully knock him out. If he manages to survive then use your Agility to avoid that burn at all costs then finish off with another Bubblebeam. It's time to avenge our dear friend Shocta
Last edited by deadfox081; May 3rd, 2011 at 10:14:00 PM. Reason: edited to remove typos |
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#18 |
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Join Date: Mar 2011
Posts: 368
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Horsea* [Dreeko] (F) Nature: Hasty Health: 90 Energy: 100% Boosts: None Other:Swift Swim is in effect VS ![]() Magby - Flamestrike (M) Nature: Quiet Health: 28 Energy: 42% Boosts: None Other: 5% Paralysis Dreeko the Horsea is the replacement for Shocta, and she is raring and ready to go! She strikes first using a beam of... bubbles.(23D/4E) You can't get much more macho than that! It does work though, gaining water with the rain and dishing out a lot of damage to Flamestrike, who struggles to stay in battle. That really rains on his parade. You get it? Because it's in rain and... never mind. Flamestrike ignores my terrible joke and uses a confuse ray attack at Dreeko, confusing her, but only slightly.(5E) Dreeko is confused, but tries to dodge the upcoming attack by increasing her Agility and getting out of there,(7E) which does increase her speed, but when you don't have legs, it's still hard to gracefully dodge around attacks. Flamestrike Will-o-Wisps his target, even when she makes an attempt to flop away from the attack.(7E) Dreeko is now both burned and confused, but she still manages deliver another Bubblebeam to her opponent,(23D,4E) finishing Flamestrike. The Magby falls to the ground. It looks like all of the water and rain was too much for him. He did burn Dreeko, however, which begins to hurt her. He also confused her, but I think that she's all good now. In the terms of remaining Pokemon, its an even 50/50. Can either trainer take the lead? Field Effects: The river is flooded with rain. Horsea* [Dreeko] (F) Nature: Hasty Health: 88 Energy: 85% Boosts: +2 Speed Other: 2nd degree burn Flamestrike, please send out your next Pokemon!
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Taking spriting requests, just don't expect them to be recognizable! :) Last edited by Romeert; May 5th, 2011 at 8:14:11 AM. |
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#19 |
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Join Date: Aug 2009
Posts: 2,865
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Brandon withdrew Flamestrike. "Great job for your first battle, weather disadvantage and all!" Looking back to the field, he considered who to send out next. Shockstrike and Seedstrike both had a good matchup against Horsea, but his last was a Litwick, something he would need Shockstrike for. He made up his mind. "Go, Seedstrike!"
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<Gem> flame either way, you need a quote for a sig. <Gem> why? you must have one Nuzlocke Thread! The latest update for my Diamond challenge is here CAP ASB Team and ASB Raid Compendium |
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#20 |
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Join Date: Mar 2011
Posts: 3,382
Australia
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I kind of thought it was explicit that Dreeko would be in the river, hence using agility.. Maybe my fault for not saying it. Anyway I want him to be in the river now so if its necessary to use an action to do so then I will. Otherwise Dreeko should use his first action to Aurora Beam his burn in an attempt to heal it. Then I want him to fire off a signal beam then an Aurora been at seedstrike. Should seedstrike use leech seed at any stage then I want Dreeko to blow the seeds out of mid air with water gun.
Edit: haha, probably should have known my own poke was a girl...
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CAP ASB Team |
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#21 |
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Join Date: Aug 2009
Posts: 2,865
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Rain should be over, you posted "rain is on for 2 more rounds" twice.
"Alright Seedstrike, since he doesn't seem to plan on letting you play defensively let's go on all-out offense! Start off with a Seed Bomb, then use Swords Dance. Finish off with another Seed Bomb!" Summary: Seed Bomb -> Swords Dance -> Seed Bomb
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<Gem> flame either way, you need a quote for a sig. <Gem> why? you must have one Nuzlocke Thread! The latest update for my Diamond challenge is here CAP ASB Team and ASB Raid Compendium Last edited by Flamestrike; May 4th, 2011 at 11:23:58 PM. |
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#22 |
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Join Date: Mar 2011
Posts: 368
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Horsea* [Dreeko] (F) Nature: Hasty Health: 88 Energy: 85% Boosts: +2 Speed Other: 2nd degree burn VS Turtwig(*) - Seedstrike (M) Nature: Brave Health: 90 Energy: 100% Boosts: None Other: None We're back, and Dreeko begins by hopping into the raging, flooding river. Even with the current, however, she manages to swim just fine and continues on to heal herself of her burn by icing it with an aurora beam.(4E) Seedstrike takes this as an opportunity to deal some more damage and throws a seed bomb at Dreeko.(21D/4E) Dreeko takes quite the hit, but responds with another beam, but his one isn't made of ice, it's made of signals, if that makes any sense.(15D/6E) Seedstrike responds by doing a swords dance.(6E) A dance? in the middle of combat? Signal beam might have not confused him, but I'm beginning to become confused myself. The dance does boost his attack, but man does it look silly. Dreeko dosn't like Seedstrike getting a boost and unleashes another aurora beam at it, which not only does damage, but also lowers it's attack one stage!(13D/4E) I don't exactly know how that works, but my guess is that Seedstrike got distracted by all of the pretty colours and his offense was lowered because of it. Seedstrike msy have only a slight boost, but he throws another seed bomb at Dreeko.(23D/4E) It hits, and Dreeko is really in trouble, with nearly half of her health remaining. Anything can happen, though, so let's see if she can manage to make a comeback! Field Effects: The river is flooded with rain. Horsea* [Dreeko] (F) Nature: Hasty Health: 34 Energy: 71% Boosts: +1 Speed Other:none VS Turtwig(*) - Seedstrike (M) Nature: Brave Health: 62 Energy: 86% Boosts: +1 Attack Other: None
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Taking spriting requests, just don't expect them to be recognizable! :) Last edited by Romeert; May 5th, 2011 at 7:40:35 PM. |
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#23 | |
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:D
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Moderator
Join Date: May 2008
Posts: 4,177
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Just saying...
http://www.mayoclinic.com/health/fir...-burns/FA00022 Quote:
In addition to that, the Seed Bomb miss isn't exactly kosher. You can't just make a 100% accurate move miss because of a speed boost or swimming or something. It doesn't get an accuracy check without +evasion or -accuracy. That's not how it works. I highly suggest you change the results of the last round to reflect reality.
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#24 |
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Join Date: Aug 2009
Posts: 2,865
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The burn being healed I can live with (though it still makes no sense, freezing something doesn't help a burn :/), but 100% accurate attacks normally don't miss unless the opponent makes an effort to dodge them, which he didn't. I know he has the speed boost and everything, but with the current mechanics that doesn't give passive evasion; unless a dodge is commanded a 100% move should hit. I'm really sorry that I keep on commenting on things like this, but it's a pretty big deal when I'm losing 20-some damage. You should probably check with other people (ask head ref Flora or come to #capasb on IRC and ask) before doing something like that to see if it makes sense/is ok. Really sorry for the trouble.
"Ok Seedstrike, let's keep up the assault! Lead off with another Seed Bomb, then go for another Swords Dance to prepare for next round before hopefully finishing this with a final Seed Bomb!" Summary: Seed Bomb -> Swords Dance -> Seed Bomb
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<Gem> flame either way, you need a quote for a sig. <Gem> why? you must have one Nuzlocke Thread! The latest update for my Diamond challenge is here CAP ASB Team and ASB Raid Compendium |
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#25 |
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Join Date: Mar 2011
Posts: 3,382
Australia
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My theory behind the burn was like applying a cold compress, but I am completely new at this and just trying out ideas. Would Water Gun work better in future? (As in running a burn under cold water?) Anyway back to the good stuff.
Dreeko, we're in trouble here, but at the very least we can use our speed advantage to do some damage on the way out. We should be able to take that first Seed Bomb, thanks to the last Aurora Beam lowering his attack. So start of with what can do the most damage to him in a Signal Beam! The follow up with an Aurora Beam while he dances and finally another Signal Beam on what is likely to be your last action. You've done well girl. Summary Signal Beam > Aurora Beam > Signal Beam
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