Flamestrike Vs Blue_Tornado! (Won by Flamestrike)

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Looking for a 2v2 doubles to round out my battle slots, now with 100% less RP intereference!

2v2 Doubles
3 day DQ
Opponent can choose the arena, in exchange I send out mons second
Note that you have to send 3 mons to the ref (unless the ref disagrees *shrug*)
I won't be using anything fully evolved, but I'm not ruling out middle stages, you have been warned!
accepting flame's
switch = ko
all abilities
no items
Arena: The Colosseum. Yes, the one in Rome. If the emperor (ref) deems the battle too uneventful, wild pokemon may be released from their cages in order to add some oomph to the fight.

Teams:

Blue_Tornado

Slowpoke(*) Serene (M)
Nature: Relaxed (Adds One (1) Rank to Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type: Water/Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Own Tempo: (Innate) This Pokemon moves at its own pace and cannot be confused by any method.
Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.

Stats:

HP: 100
Atk: ***
Def: **** (+1)
SpA: **
SpD: **
Spe: 13 (15 / 1.15v)

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Curse(*)
Yawn(*)
Tackle(*)
Growl(*)
Water Gun(*)
Confusion(*)
Disable(*)
Headbutt(*)

Future Sight(*)
Me First(*)
Mud Sport(*)

Dive(*)
Ice Beam(*)
Toxic(*)

Pawniard(*) Needle (M)
Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)
Type: Dark/Steel
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats:

HP: 90
Atk: **** (+)
Def: ***
SpA: * (-)
SpD: **
Spe: 60

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Scratch(*)
Leer(*)
Fury Cutter(*)
Torment(*)
Faint Attack(*)
Scary Face(*)
Metal Claw(*)

Psycho Cut(*)
Revenge(*)
Sucker Punch(*)

Dig(*)
Brick Break(*)
Taunt(*)


Flamestrike

Monohm - Shockstrike (M)
Nature: Modest (Adds * to Special Attack; Subtracts * from Attack)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60

EC: 2/9
MC: 0
DC: 1/5

Attacks:
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom
Slack Off

Heal Bell
Hydro Pump
Magnet Rise

Thunderbolt
Dragon Pulse
Volt Change


Magmar - Flamestrike (M)
Nature: Quiet (Adds * to Special Attack; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80 (93/1.15v)

EC: 5/9
MC: 0
DC: 1/5

Attacks:
Ember
Smog
Leer
Fire Punch
SmokeScreen
Faint Attack
Fire Spin
Confuse Ray
Sunny Day
Fire Blast

Cross Chop
Mach Punch
ThunderPunch

Psychic
Will-O-Wisp
Protect


Rufflet - Skystrike (M)
Nature: Adamant (Adds * to Attack; Subtracts * from Special Attack)
Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.
Sheer Force: (Can Be Enables) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Hustle (DW): (Can Be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Peck
Leer
Fury Attack
Wing Attack
Hone Claws
Scary Face
Aerial Ace
Tailwind
Crush Claw
Brave Bird

Shadow Claw
Rock Slide
U-Turn


Blue_Tornado only sent me 2 mons, so I'll release them. Go Serene the Slowpoke and Needle the Pawniard!

Flamestrike, mons and orders.
 
Brandon entered the Colosseum, marveling at its sheer enormity. His newest Pokemon followed him, a Rufflet named Skystrike, already shaping up to be a key member of the team. He greeted Blue_Tornado, who already had his Pokemon out; a Slowpoke and a Pawniard. Even though he had wanted to give Flamestrike some more training now that he was a Magmar, he couldn't bring himself to cause such an unfair matchup. Alright, get in there Skystrike! Help him out Shockstrike!" Skystrike flew forward from behind Brandon as Shockstrike the Monohm appeared from his Pokeball.

"Alright, Shockstrike, start off by using Thunderbolt on Slowpoke, then go for a Volt Change on Slowpoke! Finish off with another Thunderbolt on Slowpoke unless it's disabled, in which case go for Dragon Pulse instead! Skystrike, start off with a Hone Claws, but if you get Taunted replace it with a Shadow Claw on Slowpoke! Then enable your Sheer Force and go for Crush Claw on Slowpoke again! Finally, go for another Shadow Claw on Slowpoke!"

Summary:
Shockstrike: Thunderbolt(Slowpoke) -> Volt Change(Slowpoke) -> Thunderbolt(Slowpoke)
If Thunderbolt is Disabled on 3rd action replace it with Dragon Pulse(Slowpoke)
Skystrike: Hone Claws -> Sheer Force-activated Crush Claw(Slowpoke) -> Shadow Claw(Slowpoke)
Replace the first action with Shadow Claw if Skystrike is taunted
 
Ok, Serene. Looks like they're going for a full assault on you. Stay steady and this will be just fine. First Future Sight the Monohm, then Disable its Thunderbolt and go for Me First!

Needle, don't let that birdie get out of hand. Taunt it first, then go for two repeated Sucker Punches!

Slowpoke: Future Sight, Disable and Me First, all on Monohm.
Pawniard: Taunt, Sucker Punch and Sucker Punch, all on Rufflet.
 
Ave!
On the solemn anniversary of his birth, the Emperor has declared solemn games in the colosseum, and the last event for this day is the battle between Flamestrike and Blue_Tornado!
Shockstrike the Monohm opens the hostilities with a powerful Thunderbolt directed at Serene the Slowpoke, while his partner Skystrike, a scrappy Rufflet, Hones his claws but Needle the Pawniard, an expert in all things sharp, Taunts him about the shoddy job he's done. Serene looks like he's chosen this turn to loaf around.
Needle looks down, maybe it's something he ate? Turns out it was a clever plot to make Skystrike drop his guard, and Sucker Punch him where it hurts! Meanwhile, Shockstrike charges Serene with a Volt Change, and the Slowpoke takes this opportunity to wipe his knowledge of Thunderbolt out of his mind. Skystrike then hits him with an empowered Crush Claw!
Serene does nothing at Shockstrike, who is then clobbered by the delayed Future Sight attack!
Needle tries the same faking weakness ruse of the turn before, but surely Skystrike won't fall for the Sucker Punch twice, am I right? ... Guess I'll stand corrected. Stupid bird. The aforementioned stupid bird coats his claw with Shadow, and hits Serene, in tandem with the Dragon Pulse of his ally.
The Emperor seems suitably entertained, but he nonetheless gives some orders, and slaves are seen bustling behind the scenes, getting ready for something.
Stats:

16 HP- 88%

90 HP- 76%


77 HP- 84%

72 HP- 84%- +1 Atk- +1 Acc​
 
Alright, Serene. If you manage to survive, just Mud Sport, Ice Beam on Rufflet and Future Sight Monohm. As for Needle, if Monohm attacks, just pull off a quick Dig on it, and if it doesn't, Sucker Punch the Rufflet. Then Revenge Monohm and if it's not already dead, another Revenge. If Monohm dies during any of this, just shift your attacks towards Rufflet (except for the Growl of course). Let's see how this works out.

Slowpoke: Mud Sport, Ice Beam on Rufflet and Future Sight on Monohm (or Rufflet)!
Pawniard: Dig on Monohm if it attacks / Sucker Punch on Rufflet if it doesn't, Revenge on Monohm (or Rufflet), Revenge on Monohm (or Rufflet)!
 
"Hmm, well let's see what we can do about this. First, Shockstrike since you're not taunted set up a Rain Dance. Next hit Pawniard with a Hydro Pump, then a Volt Switch. We could evolve, but we'll give B_T a chance to grab a KO. Meanwhile, Skystrike you'll start us off with a Brave Bird to finish off Slowpoke, then follow that up with a U-Turn to Pawniard, followed by another Brave Bird, again to Pawniard."

Summary:
Shockstrike: Rain Dance -> Hydro Pump(Pawniard) -> Volt Switch(Pawniard)
Skystrike: Brave Bird(Slowpoke) -> U-Turn(Pawniard) -> Brave Bird(Pawniard)
 
The match goes on at the colosseum!
Needle does his feigning weakness routine, and Skystrike proves that he does really have a bird's brain by falling for it again, and it's a critical hit to boot!
Skystrike takes out his frustration with a Brave Bird on Serene, knocking him out. Meanwhile, rain begins falling on the arena, courtesy of Shockstrike's Rain Dance.
Needle is then abused by his opponents, but seems to take the assault of critical Hydro Pump and U-Turn without batting an eye. As they say, Revenge is a dish best served cold, after all, and he serves an hearty course of it to Shockstrike. He is then treated to a combination of Volt Switch and Brave Bird, and keeps on Revenging.
Looks like the Emperor is getting bored, and at his command an enormous golden cage is brought into the arena, containing none other than the legendary bird of thunder, Zapdos! He seems quiet, but his temper is notoriously explosive, and that cage looks frail...


Deader than disco

34 HP- 53%


44 HP- 62%- Disabled Thunderbolt (2 actions)

58 HP- 65%- Taunted (1 action)​

Flamestrike, orders and take heed: Somnium magnum prodigium est
 
Brandon tried to figure out the warning, but not knowing Latin he gave up and decided instead to continue the assault. "Ok guys, he's on his last legs so let's give him everything we've got! Shockstrike, go for a Hydro Pump, then a Volt Change, and finish up with another Hydro Pump! Skystrike, move between Pawniard and Zapdos! Make sure he can't get in front of it! Then go for a Brave Bird, followed by a U-Turn, keeping yourself between him and Zapdos at all times!

Summary:
Shockstrike: Hydro Pump -> Volt Change -> Hydro Pump
Skystrike: Move between Pawniard and Zapdos -> Brave Bird -> U-Turn
 
We'll assume moving like Rufflet did doesn't conflict with Taunt and move on.

"Alright, Needle. Things are looking a bit bleak but I know we're able to pull this off if we still believe in ourselves. While Skystrike is doing its best to try and catch up to you, hide underground and hit Shockstrike with a Dig, completely losing Skystrike in the process. Since we really have got nothing to lose, we may as well take this battle as close to Zapdos as possible, using Dig, again on Monohm, to its fullest for that cause. If you're fast enough, the two Digs should work wonders by evading the bulk of Monohm's attacks, as well. If Monohm is still alive, hit it with a Sucker Punch. If not, simply hide underground and hope for a miracle."

(Dig~Dig~Sucker Punch OR Dig for defensive purposes)
 
The majestic thunderbird looms over the arena as the battle goes on.
Shockstrike quickly sends out a stream of pressurized water at Needle, who evades some of it by burrowing underground, and then emerges to hit the fluffy dragon. Skystrike moves to a more advantageous position between Needle and Zapdos's cage.
The Pawniard quickly plunges into another hole in the ground, avoiding most of Skystrike's Brave Bird. He then hits Shockstrike from underground.
The fluffy dragon starts to charge himself with lighting for a Volt Change, but it seems that the electric attack is being drawn towards Zapdos! The lighting bolts shatter Zapdos's fragile cage, unleashing the bird! Oh my, it looks angry and so unleashes a devastating Thunder, hitting the closest mon, unfortunate Skystrike, for massive damage! Shockstrike and Needle get hit by stray bolts, but they leave little more than a scorch mark.
Needle does his Academy deserving "Oh I'm so weak and unthreatening" routine, and Shockstrike, who evidently didn't pay attention to the earlier rounds of the battle, falls for it, and gets clobbered by a Sucker Punch right in the fluff, who proves to be the proverbial straw that broke the cloud dragon's back, KOing it!
Zapdos seems out for blood, and decides to take out his rage for being imprisoned... on the one responsible for it in the first place, and skewers the emperor with a Drill Peck! It's super effective! Critical hit! The emperor has fainted! Oh, well, never voted for him anyways. The thunderbird then quietly flys away.
After the regicide, Skystrike hits Needle with a U-Turn in the back, knocking him out!
Flamestrike wins!

Rewards:
All mons get 1 of EC, MC and DC.
Rufflet gains 2 KO counters, Pawniard one.
The trainers get 2 TC.
I get 4 RC
Great match guys, and remember: Gallia est omnis divisa in partes tres
 
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