Welcome to the Ice Age (Hail Stall RMT)
revamp in progress






1. Introduction
I know that by taking a look at the team preview, you'll notice that I am not abusing the Hail all that much. But since weather is such an important factor this gen, Abomasnow is mainly here to annoy opposing weather teams. It's also the best weather for stalling as it nullifies Leftovers recovery for 95% of the metagame.
2. In-depth look

Forretress (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 176 Def / 80 SDef
Relaxed Nature (+Def, -Spd)
- Pain Split
- Spikes
- Rapid Spin
- Gyro Ball
Although not a common sight anymore this gen, Forretress still makes a more then decent Spiker, suitable for many stall based teams. I could have easily went with more popular Skarmory or Ferrothorn instead but Forretress has something that those other two don't have; access to Rapid Spin. I opted for regular Spikes over the poisonous variant mainly because it would interfere with Jellicent's Will-o-wisp otherwise. The four move-slot syndrome didn't help very much in the regard as well. Gyro Ball is a pretty standard move on Forretress and even without offensive investment it can still hit fast sweepers reasonably hard. Pain Split is without a doubt the weirdest move in this set but it's actually very effective. Like I mentioned before Skarmory and Ferrothorn are very common this metagame and with Pain Split Forretress will never loose to them while still maintaining the ability to Spin and set up Spikes. It also makes sure Forretress can survive against the likes of non-CM Jirachi and Blissey/ Chansey. In a previous version of the team I used Volt Switch in order to escape Magnezone and to handle Gyarados easier, and of course to gain switch advantage. But the unfortunate four move-slot syndrome kicks in once again and I had to drop Volt Switch. About the EV's, I usually use the easy 252 HP / 252 Def spread but since this team would be a little annoyed by Gengar otherwise, I put in some EV's in Special Defense to take it on better. A - Speed nature and 0 Speed IV's is used to maximize Gyro Ball's power.
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Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature (+Def, -Atk)
- Seismic Toss
- Toxic
- Stealth Rock
- Softboiled

Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature (+Def, -Atk)
- Seismic Toss
- Toxic
- Stealth Rock
- Softboiled
What is a decent stall team without Blissey, she is pretty much obligatory to keep the specially offensive behemoths at bay. Even though Chansey is bulkier then Blissey thanks to the newly introduced Eviolite, I still opted for Blissey since the Leftovers recovery is really appreciated with the residual Hail damage. Besides, Blissey isn't screwed over that much if she looses her item by Knock Off or something. In earlier versions of this team I had a more offensive Blissey set with Flamethrower and Special Attack and Speed investment to handle Ferrothorn, Skarmory, Forretress and Scizor much easier, but I realized that it isn't needed at all since I can cover those threats anyway, so now Blissey is the pretty standard defensive set. Seismic Toss and Softboiled and pretty self-explanatory, giving Blissey a move with a solid damage output and a move which adds to her longevity. Toxic gives her that added stall effect and is useful for the likes of Substitute + Calm Mind Latias that has been increased in usage. Blissey also sets up the all-important Stealth Rocks, still considered the best move in the game. I know there are better options here, but I have no room on the other members of the team. Besides, Blissey is bulky to set them up multiple times if that is required. The EV's are pretty standard so that doesn't need to be explained, except perhaps the fact that I run those 4 leftover EV's in Speed rather then in Special Defense. Defensively 4 EV's are neglectable and this way I can outspeed opposing Blissey which can be useful on occasions.
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Abomasnow (M) @ Leftovers
Trait: Snow Warning
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Blizzard
- Substitute
- Leech Seed
- Giga Drain

Abomasnow (M) @ Leftovers
Trait: Snow Warning
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Blizzard
- Substitute
- Leech Seed
- Giga Drain
What the Hail, Abomasnow? Well yeah, you can't make a Hail team without it now can you? Although Hail isn't crucial to the team it still adds to the "stall" by nullifying Leftovers recovery for a big amount of pokes, and it also disrupts other weather team strategies which is annoying. The reason I went with an offensive version here is because he doesn't offer anything defensively that my defensive core can't handle. SubSeed is an effective strategy, one that works especially well on Stall teams, with residual damage support. Abomasnow also helps me against common defensive Stallbreakers as Jellicent, Mew and Prankster Sableye, 2HKO'ing the former with Giga Drain while the latter two are hit hard by Blizzard. Talking about Blizzard, it's a powerful and easy spammable move as long as Hail is up and pairs well with Giga Drain which got a nice boost this generation, allowing it to be actually used effectively now. Abomasnow is actually a pretty dangerous pokemon to handle once it gets a Substitute up as the opposing pokemon is either hit with one of two powerful STAB moves or SubSeed stall'ed. Last but not least Abomasnow is also my Trick absorber, so another member of the team doesn't get screwed over by it. Rotom-W is the most common Trick user at the moment and Abomasnow can switch into that pretty easily. The EV's are rather simple, max special attack to hit as hard as possible and the speed is useful for SubSeed stalling. The leftover EV are added to SDef and not HP so Abomasnow has an uneven HP stat which makes it easier to switch into Stealth Rock.
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Jellicent (M) @ Leftovers
Trait: Water Absorb
EVs: 248 HP / 160 Def / 100 Spd
Bold Nature (+Def, -Atk)
- Scald
- Recover
- Will-O-Wisp
- Taunt
Jellicent is by far the best Spin Blocker to currently use in the OU metagame, therefor it received a staying spot on this team. With the removal of Excadrill, Jellicent can take on all the commonly used Rapid Spinners (bare Life Orb Starmie with Thunder). Jellicent's Water and Ghost typing also gives the team an additional resistance to Fighting and Fire moves, two attacking types that can cause Hail teams many problems. The main selling point it has over the other Spin Blockers as Mismagius, Chandelure, Gengar or (lol) Rotom isn't just its higher bulk, but access to the reliable recovery move Recover. Jellicent can take repeated hits and recover of the damage in a blink of an eye. Other then blocking Rapid Spin, Jellicent is also a pretty decent stallbreaker. With Taunt and Will-o-Wisp he can screw over opposing stall teams or various defensive combinations without much effort. Despite have other Water resists on this team, I still went with Water Absorb as the ability, so it has a better chance to take on strong Rain sweepers as Choice Specs Politoed or even the likes of Crocune. I also prevents burns from random Scalds which can decrease my longevity. Cursed Body never worked when I needed it to anyway. Scald and Will-o-wisp on the same set might look redundant, but it's useful for things as Stallbreaker Mew, who can still be burned despite me being Taunt'ed. I run a somewhat speedier variant to outspeed things common on Stall teams (Skarmory, opposing Jellicent, etc) so I have an easier time "breaking" them. 248 HP EV's lets Jellicent take less damage from Spikes in case I couldn't get rid of them with Forretress.
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Gliscor (F) @ Toxic Orb
Trait: Poison Heal
EVs: 244 HP / 176 Def / 88 Spd
Impish Nature (+Def, -SAtk)
- Earthquake
- Ice Fang
- Swords Dance
- Protect

Gliscor (F) @ Toxic Orb
Trait: Poison Heal
EVs: 244 HP / 176 Def / 88 Spd
Impish Nature (+Def, -SAtk)
- Earthquake
- Ice Fang
- Swords Dance
- Protect
Gliscor is a perfect candidate for a stall team like this one. Good defensive typing coupled with a more then average bulk and immune to status thanks to it's new Dream World ability Poison Heal coupled with a Toxic Orb. Gliscor is here to take on the physical attacking beasts that threaten the team.
Earthquake coupled with Ice Fang has provides me with good enough coverage to hit physical attackers for at least neutral damage. Sword Dance is helpful when combating the likes of Bulk Up Conkeldurr but it also makes Gliscor a more dangerous threat for opposing stall teams. The EV's are a bit custom; 244 HP provides the highest possible amount of Poison Heal recovery, 176 Def hits a defensive point and the Speed EV's make sure I outspeed opposing Gliscor, which has proven to be very helpful in the past.
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Latias (F) @ Leftovers
Trait: Levitate
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Dragon Pulse
- Calm Mind
- Roar
- Roost

Latias (F) @ Leftovers
Trait: Levitate
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Dragon Pulse
- Calm Mind
- Roar
- Roost
Last but not least we have Latias. Perhaps a weird sight to see on a Stall team but Latias is an excellent pokemon to patch up some final weaknesses. For starters, she is here to take on the Reuniclus and Sigilyph that bother stall teams so much. I boost up simultaneously, Roar them so they looses their boosts, I still have mine so I can sweep through my opponent's team. Latias also provides the team with a Phazer, making it easier to handle Baton Pass teams and boosting sweepers. Plus, it's a shame to not abuse the laid down entry hazards through shuffling. The ability to go "offensive" makes Latias a potent threat for a mid-to-late game sweep. I have to be careful for Tyranitar and Scizor though, but with Roar and entry hazards I should be able to keep those threats at bay.
3. Threatlist
- Any weird variation of Scrafty (DD with Shed Skin or BU with Ice Punch) can screw me over.
- Nasty Plot Lucario, especially when holding an Air Balloon has dangerous potential.
- Toxic Spikes can be annoying as well, if I can't spin them away.
- Nasty Plot Lucario, especially when holding an Air Balloon has dangerous potential.
- Toxic Spikes can be annoying as well, if I can't spin them away.
4. Alternate version (post Excadrill/ Thunderus ban)






I've been using this version since the Excadrill and Thunderus ban, while in the meanwhile new Dream World abilities released, hence Sableye. This variant has a more offensive approach with CB Terrakion, which was mainly put in there to combat other stall teams (I faced MDragon's stall team on the ladder 50% of the times at that moment), while Sableye deals with more offense boosters as DD Dragonite, Gyarados, Salamence and SD Terrakion with her priority Will-o-wisp. Sableye also deals with the biggest threat to stall teams; CM Reuniclus (and to a lesser extend CP Sigilyph) perfectly. Stallbreaker Mew falls as well to Sableye. Gyarados was used over Gliscor since Lucario become more common, and he also proved to be a more reliable check for Scrafty, the only downside of using Gyarados over Gliscor is that getting Stealth Rocks removed is a bigger priority.
Forretress (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 176 Def / 80 SDef
Relaxed Nature (+Def, -Spd)
- Pain Split
- Spikes
- Rapid Spin
- Gyro Ball
Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature (+Def, -Atk)
- Seismic Toss
- Toxic
- Stealth Rock
- Softboiled
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature (+Def, -Atk)
- Seismic Toss
- Toxic
- Stealth Rock
- Softboiled
Abomasnow (M) @ Leftovers
Trait: Snow Warning
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Blizzard
- Substitute
- Leech Seed
- Giga Drain
Trait: Snow Warning
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Blizzard
- Substitute
- Leech Seed
- Giga Drain
Sableye (F) @ Leftovers
Trait: Prankster
EVs: 252 HP / 128 Def / 128 SDef
Calm Nature (+SDef, -Atk)
- Taunt
- Will-O-Wisp
- Recover
- Night Shade
Trait: Prankster
EVs: 252 HP / 128 Def / 128 SDef
Calm Nature (+SDef, -Atk)
- Taunt
- Will-O-Wisp
- Recover
- Night Shade
Gyarados (M) @ Leftovers
Trait: Intimidate
EVs: 248 HP / 252 Def / 8 Spd
Impish Nature (+Def, -SAtk)
- Rest
- Sleep Talk
- Dragon Tail
- Waterfall
Trait: Intimidate
EVs: 248 HP / 252 Def / 8 Spd
Impish Nature (+Def, -SAtk)
- Rest
- Sleep Talk
- Dragon Tail
- Waterfall
Terrakion @ Choice Band
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Stone Edge
- X-Scissor
- Quick Attack
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Stone Edge
- X-Scissor
- Quick Attack
5. Former team members



Throughout the history of this team I have used many different pokemon but these deserver a special mentioned since they were used on many variations of the team. Skarmory was a part of the notorious SkarmBliss combination but was quite redundant on the team with Gliscor, so it was replaced with Forretress who could also provide Rapid Spin support. Hitmontop was an excellent Rapid Spinner and counter to Sandstorm team, but with the addition of Forretress as a spinner and Gliscor to combat Sandstorm pokes, Hitmontop was replaced with CM + Roar Latias who provided a reliable counter to stallbreaking CM Reuniclus. Lastly we have a custom made Cryogonal set which acted as a Rapid Spin and Toxic inducer when I still had an offensive Blissey. Who was in turn replaced as well.
Skarmory (F) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 Spe
Impish nature (+Def, -SAtk)
- Brave Bird
- Roost
- Spikes
- Whirlwind
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 Spe
Impish nature (+Def, -SAtk)
- Brave Bird
- Roost
- Spikes
- Whirlwind
Hitmontop (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 80 Atk / 176 Def
Adamant nature (+ Atk, -SAtk)
- Rapid Spin
- Mach Punch
- Stone Edge
- Close Combat
Cryogonal @ Leftovers
Trait: Levitate
EVs: 248 HP / 36 SAtk / 224 Spd
Timid Nature (+Spd, -Atk)
- Blizzard
- Rapid Spin
- Recover
- Toxic
Trait: Levitate
EVs: 248 HP / 36 SAtk / 224 Spd
Timid Nature (+Spd, -Atk)
- Blizzard
- Rapid Spin
- Recover
- Toxic
6. Importables
Forretress (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 176 Def / 80 SDef
Relaxed Nature (+Def, -Spd)
- Pain Split
- Spikes
- Rapid Spin
- Gyro Ball
Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature (+Def, -Atk)
- Seismic Toss
- Toxic
- Stealth Rock
- Softboiled
Abomasnow (M) @ Leftovers
Trait: Snow Warning
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Blizzard
- Substitute
- Leech Seed
- Giga Drain
Jellicent (M) @ Leftovers
Trait: Water Absorb
EVs: 248 HP / 160 Def / 100 Spd
Bold Nature (+Def, -Atk)
- Scald
- Recover
- Will-O-Wisp
- Taunt
Gliscor (F) @ Toxic Orb
Trait: Poison Heal
EVs: 244 HP / 176 Def / 88 Spd
Impish Nature (+Def, -SAtk)
- Earthquake
- Ice Fang
- Swords Dance
- Protect
Latias (F) @ Leftovers
Trait: Levitate
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Dragon Pulse
- Calm Mind
- Roar
- Roost
Trait: Sturdy
EVs: 252 HP / 176 Def / 80 SDef
Relaxed Nature (+Def, -Spd)
- Pain Split
- Spikes
- Rapid Spin
- Gyro Ball
Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature (+Def, -Atk)
- Seismic Toss
- Toxic
- Stealth Rock
- Softboiled
Abomasnow (M) @ Leftovers
Trait: Snow Warning
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Blizzard
- Substitute
- Leech Seed
- Giga Drain
Jellicent (M) @ Leftovers
Trait: Water Absorb
EVs: 248 HP / 160 Def / 100 Spd
Bold Nature (+Def, -Atk)
- Scald
- Recover
- Will-O-Wisp
- Taunt
Gliscor (F) @ Toxic Orb
Trait: Poison Heal
EVs: 244 HP / 176 Def / 88 Spd
Impish Nature (+Def, -SAtk)
- Earthquake
- Ice Fang
- Swords Dance
- Protect
Latias (F) @ Leftovers
Trait: Levitate
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Dragon Pulse
- Calm Mind
- Roar
- Roost
Forretress (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 176 Def / 80 SDef
Relaxed Nature (+Def, -Spd)
- Pain Split
- Spikes
- Rapid Spin
- Gyro Ball
Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature (+Def, -Atk)
- Seismic Toss
- Toxic
- Stealth Rock
- Softboiled
Abomasnow (M) @ Leftovers
Trait: Snow Warning
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Blizzard
- Substitute
- Leech Seed
- Giga Drain
Sableye (F) @ Leftovers
Trait: Prankster
EVs: 252 HP / 128 Def / 128 SDef
Calm Nature (+SDef, -Atk)
- Taunt
- Will-O-Wisp
- Recover
- Night Shade
Gyarados (M) @ Leftovers
Trait: Intimidate
EVs: 248 HP / 252 Def / 8 Spd
Impish Nature (+Def, -SAtk)
- Rest
- Sleep Talk
- Dragon Tail
- Waterfall
Terrakion @ Choice Band
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Stone Edge
- X-Scissor
- Quick Attack
Trait: Sturdy
EVs: 252 HP / 176 Def / 80 SDef
Relaxed Nature (+Def, -Spd)
- Pain Split
- Spikes
- Rapid Spin
- Gyro Ball
Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature (+Def, -Atk)
- Seismic Toss
- Toxic
- Stealth Rock
- Softboiled
Abomasnow (M) @ Leftovers
Trait: Snow Warning
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Blizzard
- Substitute
- Leech Seed
- Giga Drain
Sableye (F) @ Leftovers
Trait: Prankster
EVs: 252 HP / 128 Def / 128 SDef
Calm Nature (+SDef, -Atk)
- Taunt
- Will-O-Wisp
- Recover
- Night Shade
Gyarados (M) @ Leftovers
Trait: Intimidate
EVs: 248 HP / 252 Def / 8 Spd
Impish Nature (+Def, -SAtk)
- Rest
- Sleep Talk
- Dragon Tail
- Waterfall
Terrakion @ Choice Band
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Stone Edge
- X-Scissor
- Quick Attack
That was the team. I feel this team is the best as possible, and cannot become a lot better without making some drastic changes.