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Magikarp (Analysis) [QC 1/2]

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I will end Magikarp's legacy of having really bad authors who give its analysis up!

Magikarp!

[Overview]
* Very high BST of 200
* Very large movepool with a grand total of four moves
* Much cuter than Feebas no matter what they say
* Will eat you once it evolves

[SET]
name: Prepubescent Gyarados
move 1: Bounce
move 2: Flail
move 3: Tackle
move 4: Splash
item: Choice Band
nature: Relaxed
EVs: 196 Atk / 96 Def / 196 Spe

[SET COMMENTS]

* Functions similar to Gyarados, but better.
* There are two ways to play this set:
* Spam Bounce until you KO something, which will doubtlessly happen
* Use Magikarp's amazing defenses (20 / 55 / 20), stall out the opponent while using Splash until you run out of PP. Then, hit the opponent with an extremely powerful Struggle.

[ADDITIONAL COMMENTS]

* If you prefer aesthetics more than power, you may use Choice Specs as Magikarp will wreck havoc with either item. Other than that, no replacement can trump Magikarp's battling prowess.
* If you want to be a dick, go ahead and use Focus Sash.

[Other Options]

* After a long day's work, you can sell Magikarp to some gullible trainers right outside of Mt. Moon for some pocket money.

[Checks and Counters]

* Only an opposing Magikarp can take another down. However, if you are a lucky person, you can try using Sunkern's super effective attacks to slowly chip away at Magikarp's scales.
 
I don't think that Magikarp takes battles seriously. Perhaps a relaxed nature would be better because it knows that nothing can touch it.
 
I don't think that Magikarp takes battles seriously. Perhaps a relaxed nature would be better because it knows that nothing can touch it.

This.

An Adamant nature and a spread of 116 HP / 196 Atk / 196 Spe, would be better for crushing things with its huge power. Also mention Flail+Focus Sash
 
Tommo tried to make an OU Magikarp analysis. It can be changed slightly to be suited for LC if you want to use some of the material. Here's an LC write up of his thread:

[SET]
name: MagiScarf
move 1: Bounce
move 2: Tackle
move 3: Flail
move 4: Splash
nature: Jolly
ability: Rattled
item: Choice Scarf
evs: 4 HP / 252 Atk / 252 SpA (use your spread)

Most people underestimate Magikarp, believing that its low defences ruin its ability for a potential sweep. However, what most people don’t realise is that its base 80 speed is actually on the high side, and with a Choice Scarf, Magikarp will outrun almost all Pokemon in LC, Add a Rattled boost onto that, and it will outspeed virtually everything, even most other Choice Scarf users. With access to Bounce, very few Pokemon are able to switch in safely, as the 30% paralysis rate can be very devastating for the opposing switch-ins. Even very slow Pokemon don't enjoy getting Ppralysed and risk a 30% chance of being unable to attack. Bounce also hits 3 of the most common types for super effective damage. Tackle compliments Bounce well, gaining good neutral coverage against most Pokemon, and is only walled by two types, Steel and Rock. When combined with Flail, an extra 0 pokemon will be hit with super effective damage. However, Fail also makes Magikarp an incredibly powerful sweeper. When at low health, Flail's base power increases to enormous levels, maxing at 200 base power, which when combined with Magikarp's terrific 426 speed, will wreck havoc upon the right foes. Finally, Splash is used to make sure that Magikarp will do no damage to your opponent's team. However, be warned that if your opponent carries Gravity, Splash will fail.

Most people will wonder why Magikarp should be used in place of Feebas, who holds a higher Attack stat and a superior movepool. However, Feebas doesn't have access to Bounce, which enables Magikarp to threaten almost any Pokemon that dare switch into it. Magikarp also has a good Defense stat by LC standards, which enables it to take most priority attacks with ease.

[COUNTERS AND CHECKS]
Very few Pokemon will enjoy switching into Magikarp and risking a 30% chance of being paralysed. As such, this set has very few counters and checks. Ferroseed is one of the few Pokemon who can actually benefit from being paralysed, as it powers up its Gyro Ball. However, the 30% chance of being unable to attack doesn't make Ferroseed a reliable counter. Trick Room teams benefit from being slowed by paralysis, but once again, don't like being fully paralysed.

One should also be careful of how much damage they deal to Magikarp, as if it's health gets too low, it can threaten to sweep the opponent with a very high base power Flail.
 
Well according to Tommo, he actually won a few battles with a Magiscarf (albeit he got a little lucky) but he still claims it.

As for its legitimacy, I'll leave that up to your imaginations.
 
Tommo tried to make an OU Magikarp analysis. It can be changed slightly to be suited for LC if you want to use some of the material. Here's an LC write up of his thread:

[SET]
name: MagiScarf
move 1: Bounce
move 2: Tackle
move 3: Flail
move 4: Splash
nature: Jolly
ability: Rattled
item: Choice Scarf
evs: 4 HP / 252 Atk / 252 SpA (use your spread)

Most people underestimate Magikarp, believing that its low defences ruin its ability for a potential sweep. However, what most people don’t realise is that its base 80 speed is actually on the high side, and with a Choice Scarf, Magikarp will outrun almost all Pokemon in LC, Add a Rattled boost onto that, and it will outspeed virtually everything, even most other Choice Scarf users. With access to Bounce, very few Pokemon are able to switch in safely, as the 30% paralysis rate can be very devastating for the opposing switch-ins. Even very slow Pokemon don't enjoy getting Ppralysed and risk a 30% chance of being unable to attack. Bounce also hits 3 of the most common types for super effective damage. Tackle compliments Bounce well, gaining good neutral coverage against most Pokemon, and is only walled by two types, Steel and Rock. When combined with Flail, an extra 0 pokemon will be hit with super effective damage. However, Fail also makes Magikarp an incredibly powerful sweeper. When at low health, Flail's base power increases to enormous levels, maxing at 200 base power, which when combined with Magikarp's terrific 426 speed, will wreck havoc upon the right foes. Finally, Splash is used to make sure that Magikarp will do no damage to your opponent's team. However, be warned that if your opponent carries Gravity, Splash will fail.

Most people will wonder why Magikarp should be used in place of Feebas, who holds a higher Attack stat and a superior movepool. However, Feebas doesn't have access to Bounce, which enables Magikarp to threaten almost any Pokemon that dare switch into it. Magikarp also has a good Defense stat by LC standards, which enables it to take most priority attacks with ease.

[COUNTERS AND CHECKS]
Very few Pokemon will enjoy switching into Magikarp and risking a 30% chance of being paralysed. As such, this set has very few counters and checks. Ferroseed is one of the few Pokemon who can actually benefit from being paralysed, as it powers up its Gyro Ball. However, the 30% chance of being unable to attack doesn't make Ferroseed a reliable counter. Trick Room teams benefit from being slowed by paralysis, but once again, don't like being fully paralysed.

One should also be careful of how much damage they deal to Magikarp, as if it's health gets too low, it can threaten to sweep the opponent with a very high base power Flail.

Thanks for the effort! To be honest though, this is a joke analysis, so it's not really supposed to be good. Thanks again though, I really appreciate you trying to help :)

Well according to Tommo, he actually won a few battles with a Magiscarf (albeit he got a little lucky) but he still claims it.

As for its legitimacy, I'll leave that up to your imaginations.

It's not going to kill anything in LC as there are no BellyPassers.
 
Note that if this is for the Uber or OU tier with Rain Support then Swift Swim is a great ability.

Also note that in the Rain, you can probably stall out -6 Rhyhorn Flamethrowers with Splash and force the opponent to Struggle. This set is much better if you Baton Pass it three Amnesias and three Iron Defenses, and a few Attack boosts never hurt.

in the Rain, it's 3HKOed on average by Scarf Houndour's Fire Blast so it can clean up with CB Bounce.

I would take a serious look at this analysis before QCing it. We don't want this analysis to look like a joke ;)
 
Interesting trivia: even though it's not in LC, Luvdisc completely outclasses Magikarp competitively.

And in seriousness, tell the player to try evolving Magikarp if so desperately needed.
 
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