It’s a bit after dawn. A tuckered-out but dedicated Parakarry is seen doing his job like any other morning, nearing the mailbox of the famed Mario bros. household. “Mail call!”, he shouts, before heading over to his next destination. A slightly more energetic Luigi soon checks the mailbox, revealing a letter.
“Hey Mario! We got a letter from Princess Peach!”
The one and only Mario comes out of a nearby room to approach Luigi, who just came back in.
“I’ll read it for you, OK?
All right, let’s see...”
Luigi then began reading the letter. What could it have been this time?
“I’m throwing a party at my castle today! Mario and Luigi, I would be honored if you both could attend. Many guests from different towns are hoping to meet you. There will be tasty sweets and all kinds of entertainment! I hope to see you here soon!
Sincerely, Peach”
Without another word, the bros. head off to the distant castle. Oh, what’s that? A random pipe conveniently placed nearby? Nevermind, then! In a split second, they show up at Toad Town, which is bustling as ever. The castle’s in sight-- Luigi is seen mildly excited, although he’s surely been there more than once in the past. Ah, wouldn’t you know it, they’re there already!
Luigi has a quick word with Mario and goes off to chat with guests. He wouldn’t want to ruin Mario’s meeting with Peach. Mario then goes through some rooms and up some stairs, until the princess is visible, standing alone in a long hallway.
“Oh, Mario! You came to the party to see me! You’re so sweet! Thank you!
I was just resting a bit. It gets tiring, greeting all those guests out there!
Nobody will bother us here. Shall we relax and chat, just the two of us?
It was a lovely day today, so I’m sure it’s comfortable out on the balcony right now.
Would you accompany me, Mario?”
All of a sudden, the ground begins to shake. Oh no, this isn’t any ordinary tremor, the ground is literally falling apart! A few seconds later, the castle begins to rise. A stampede of shocked guests rush their way out of the castle, including a quite startled Luigi. Soon, the cause for this disaster was crystal clear. And I would be surprised if it wasn’t-- I don’t know what could be more obvious than Bowser’s castle rising up, just under the princess’s! How did it get there anyway?
Regardless, a minority of guests that got stuck aboard the flying castle, including Mario and Peach, are all still shocked, as the castle elevated further. At some stage, it stopped. It was disturbingly quiet, both inside and out.
“Oh! Are you all right, Mario? What in the world was that?”
It was at that moment that the princess glanced at the nearby, window, which was suspiciously larger than the others.
“Oh my! Look, Mario! It’s still daytime, isn’t it? … But I can see stars outside!”
Suddenly, Bowser and his clown... thing, accompanied by Kammy Koopa, charged through the window, leaving a huge hole. He started laughing wildly, readying himself for a speech.
Bowser: “Gwa ha ha ha! Long time no see, Princess Peach!”
Peach: “... Bowser! But this can’t be! It was you who made the ground shake just now, wasn’t it! Whatever did you do?”
Bowser: “Gwa ha ha ha! Yeah, that was me! I’ve lifted your castle up into the sky! It’s sitting on my castle now! Weren’t expecting that, huh? Ha! This castle’s under my control now, my dear! Now you will obey ME!”
Mario clearly couldn’t take any more of this. He jumped in front of the princess, ready to confront the koopa king.
Bowser: “Huh!? What? It’s...Mario!! What a shock! Ha! Not really! I expected you to turn up, right on cue. You’re just as annoying as ever.”
He was looking a lot more confident in comparison to other encounters.
Bowser: “Unfortunately for you, there’s nothing you can do this time.”
Peach: “Haven’t you learned your lesson by now, Bowser? You can never defeat Mario! Why don’t you give up already?”
Bowser: “True, true, I have had my problems in the past... But this time is different! This time I’m gonna win! OK, tough guy! Let’s go!”
And with that, the two charged at eachother. A wild battle where clearly nothing of worth was happening to either side unfolded. It didn’t look like it was going anywhere.
Bowser: “Good old Mario...always fighting. You’re a thorn in my side. But today, your pathetic little attacks won’t beat me!”
Suddenly, Bowser reveals what looks like a wand of sorts, holding it like it were some kind of treasure.
Bowser: “Take a look at this! Look what I stole from Star Haven! It’s the Star Rod! This fine piece of work has the power to grant any wish in the whole wide world! And when I use the Star Rod to increase my strength, even you can’t beat me, Mario!”
And in an instant, Bowser was full of energy. He quickly started overpowering the plumber, as if he wasn’t a threat at all. In fact, it looked nothing but over. But, of course, Bowser gave himself the privilege to mock Mario before delivering the final blow. And wouldn’t you know it, Mario managed to grab the rod! The two started fighting over it, pulling it towards their respective sides, when, all of a sudden, a strong light emitted from the rod. It blinded everyone, and from there, not even your humble narrator knew what was going on! We can only assume that it wasn’t good.
At Toad Town, a shady looking character covered in a plastic bag is seen nearing an ally, oddly smacking a tree with a hammer. Suddenly, a pipe comes out of nowhere that transports him into the Toad Town Arcade. Inside, many others, completely covered in the same brand of bag, are seen, playing their games like nothing happened. It takes our mysteryman a few good shouts to get their attention. The guy in charge, quite annoyed, has had enough. “Can someone please tell me what you’re doing with those stupid plastic bags?” Our shady mysteryman is quick to reply.
“Umm, don’t you know? Ever since that.. whatever.. happened up at the castle, things have been going completely out of hand. A well-organized group called The Menaces From Toad Town appeared out of nowhere and are causing chaos all over town!”. “Oh please, you people were using these stupid bags way before this started.”, he replied.
Our mystery man takes a second or two to reply. “Well.. this IS our uniform. It worked just fine before this shitstorm started. How do you suppose we Arcade Addicts would recognize eachother? This is an anonymous club, you know. Now, however, we have to stay down here just to make sure we do. It’s terrible. That’s why I’ve come to announce our new goal.” A few other masked members started listening. “As I was saying, the cause for all this chaos is the fuss over the Star Rod. If we take it for ourselves, things will go back to normal and we can exist in peace. Sounds good?” The atmosphere was that of silent agreement.
Meanwhile, Luigi, who had to jump off the castle while it was ascending, was out cold. It appears that he was nursed back to full health by a friendly family of Goombas. There, he meets Goombario, and together they aim to find out what really happened atop the castle, not to mention stopping wrong hands from getting to the rod.
Goombario, quite oddly, has the tattle ability that strips the enemy of their Role PM. On their journey back to Toad Town, they encounter the Red & Blue Goomba brothers, who appear to be fighting over something. Luigi makes quick work of them, while managing to tattle them too!
The still confused Luigi moves on towards Toad Town only to find the mighty Goomba King! Why, he’s so mighty, he.. oh, he’s down already! A quick tattle reveals the following:
And with that, a new story was about to unfold. With the outcome of the battle atop Peach’s castle shrouded in mystery, everyone had their sights on the fabled Star Rod. What would be the end result? You decide!
“Hey Mario! We got a letter from Princess Peach!”
The one and only Mario comes out of a nearby room to approach Luigi, who just came back in.
“I’ll read it for you, OK?
All right, let’s see...”
Luigi then began reading the letter. What could it have been this time?
“I’m throwing a party at my castle today! Mario and Luigi, I would be honored if you both could attend. Many guests from different towns are hoping to meet you. There will be tasty sweets and all kinds of entertainment! I hope to see you here soon!
Sincerely, Peach”
Without another word, the bros. head off to the distant castle. Oh, what’s that? A random pipe conveniently placed nearby? Nevermind, then! In a split second, they show up at Toad Town, which is bustling as ever. The castle’s in sight-- Luigi is seen mildly excited, although he’s surely been there more than once in the past. Ah, wouldn’t you know it, they’re there already!
Luigi has a quick word with Mario and goes off to chat with guests. He wouldn’t want to ruin Mario’s meeting with Peach. Mario then goes through some rooms and up some stairs, until the princess is visible, standing alone in a long hallway.
“Oh, Mario! You came to the party to see me! You’re so sweet! Thank you!
I was just resting a bit. It gets tiring, greeting all those guests out there!
Nobody will bother us here. Shall we relax and chat, just the two of us?
It was a lovely day today, so I’m sure it’s comfortable out on the balcony right now.
Would you accompany me, Mario?”
All of a sudden, the ground begins to shake. Oh no, this isn’t any ordinary tremor, the ground is literally falling apart! A few seconds later, the castle begins to rise. A stampede of shocked guests rush their way out of the castle, including a quite startled Luigi. Soon, the cause for this disaster was crystal clear. And I would be surprised if it wasn’t-- I don’t know what could be more obvious than Bowser’s castle rising up, just under the princess’s! How did it get there anyway?
Regardless, a minority of guests that got stuck aboard the flying castle, including Mario and Peach, are all still shocked, as the castle elevated further. At some stage, it stopped. It was disturbingly quiet, both inside and out.
“Oh! Are you all right, Mario? What in the world was that?”
It was at that moment that the princess glanced at the nearby, window, which was suspiciously larger than the others.
“Oh my! Look, Mario! It’s still daytime, isn’t it? … But I can see stars outside!”
Suddenly, Bowser and his clown... thing, accompanied by Kammy Koopa, charged through the window, leaving a huge hole. He started laughing wildly, readying himself for a speech.
Bowser: “Gwa ha ha ha! Long time no see, Princess Peach!”
Peach: “... Bowser! But this can’t be! It was you who made the ground shake just now, wasn’t it! Whatever did you do?”
Bowser: “Gwa ha ha ha! Yeah, that was me! I’ve lifted your castle up into the sky! It’s sitting on my castle now! Weren’t expecting that, huh? Ha! This castle’s under my control now, my dear! Now you will obey ME!”
Mario clearly couldn’t take any more of this. He jumped in front of the princess, ready to confront the koopa king.
Bowser: “Huh!? What? It’s...Mario!! What a shock! Ha! Not really! I expected you to turn up, right on cue. You’re just as annoying as ever.”
He was looking a lot more confident in comparison to other encounters.
Bowser: “Unfortunately for you, there’s nothing you can do this time.”
Peach: “Haven’t you learned your lesson by now, Bowser? You can never defeat Mario! Why don’t you give up already?”
Bowser: “True, true, I have had my problems in the past... But this time is different! This time I’m gonna win! OK, tough guy! Let’s go!”
And with that, the two charged at eachother. A wild battle where clearly nothing of worth was happening to either side unfolded. It didn’t look like it was going anywhere.
Bowser: “Good old Mario...always fighting. You’re a thorn in my side. But today, your pathetic little attacks won’t beat me!”
Suddenly, Bowser reveals what looks like a wand of sorts, holding it like it were some kind of treasure.
Bowser: “Take a look at this! Look what I stole from Star Haven! It’s the Star Rod! This fine piece of work has the power to grant any wish in the whole wide world! And when I use the Star Rod to increase my strength, even you can’t beat me, Mario!”
And in an instant, Bowser was full of energy. He quickly started overpowering the plumber, as if he wasn’t a threat at all. In fact, it looked nothing but over. But, of course, Bowser gave himself the privilege to mock Mario before delivering the final blow. And wouldn’t you know it, Mario managed to grab the rod! The two started fighting over it, pulling it towards their respective sides, when, all of a sudden, a strong light emitted from the rod. It blinded everyone, and from there, not even your humble narrator knew what was going on! We can only assume that it wasn’t good.
Blue_Tornado said:You are Mario.
You have 30 HP, 6 Attack, 0 Defense. You have no special traits.
Jump [-3]:
You may not use Jump and Hammer during the same half-cycle. You may use this every half-cycle.
Hammer [+0]:
You will not be able to use Jump during the next half-cycle. You may not use Jump and Hammer during the same half-cycle. You may use this every night.
You are allied with yourself. You win if you survive and Bowser is eliminated.
Meanwhile, those that have survived the incident spread the word. Rumors of an abandoned Star Rod, just waiting there way up on Peach’s castle, have spread far and wide. The word spreads and reaches the ears of The Kammy Koopa Fanboys, an exclusive, anonymous club to those that have matching... unique tastes. They’ve set their sights on taking the rod as their own, and who knows, maybe they’ll meet Kammy at the castle in the process!Blue_Tornado said:You are Bowser.
You have 30 HP, 10 Attack, 1 Defense. You have no special traits.
Claw [Special]:
This attack does [-7] damage. Your target will be unable to target you during the following night. You may use this every day.
Breathe Fire [+0]:
You may not use Breathe Fire during the next two nights. You may use this every night.
You are allied with yourself. You win if you survive and Mario is eliminated.
At Toad Town, a shady looking character covered in a plastic bag is seen nearing an ally, oddly smacking a tree with a hammer. Suddenly, a pipe comes out of nowhere that transports him into the Toad Town Arcade. Inside, many others, completely covered in the same brand of bag, are seen, playing their games like nothing happened. It takes our mysteryman a few good shouts to get their attention. The guy in charge, quite annoyed, has had enough. “Can someone please tell me what you’re doing with those stupid plastic bags?” Our shady mysteryman is quick to reply.
“Umm, don’t you know? Ever since that.. whatever.. happened up at the castle, things have been going completely out of hand. A well-organized group called The Menaces From Toad Town appeared out of nowhere and are causing chaos all over town!”. “Oh please, you people were using these stupid bags way before this started.”, he replied.
Our mystery man takes a second or two to reply. “Well.. this IS our uniform. It worked just fine before this shitstorm started. How do you suppose we Arcade Addicts would recognize eachother? This is an anonymous club, you know. Now, however, we have to stay down here just to make sure we do. It’s terrible. That’s why I’ve come to announce our new goal.” A few other masked members started listening. “As I was saying, the cause for all this chaos is the fuss over the Star Rod. If we take it for ourselves, things will go back to normal and we can exist in peace. Sounds good?” The atmosphere was that of silent agreement.
Meanwhile, Luigi, who had to jump off the castle while it was ascending, was out cold. It appears that he was nursed back to full health by a friendly family of Goombas. There, he meets Goombario, and together they aim to find out what really happened atop the castle, not to mention stopping wrong hands from getting to the rod.
Goombario, quite oddly, has the tattle ability that strips the enemy of their Role PM. On their journey back to Toad Town, they encounter the Red & Blue Goomba brothers, who appear to be fighting over something. Luigi makes quick work of them, while managing to tattle them too!
Blue_Tornado said:You are a Red Goomba.
You have 28 HP, 1 Attack, 0 Defense. You have no special traits.
Headbonk [+0]:
You may use this every half-cycle.
You are allied with The Kammy Koopa Fanboys. You win if your faction is the strongest remaining when The Menaces From Toad Town are eliminated.
Well.. no wonder. While Luigi and company were left confused, Parakarry dropped in. “Oh, this ‘strongest’ thing? I think it has something to do with a faction’s original total HP and current total HP, but don’t take my word for it. I will, however, be able to keep you updated on the subject every morning and evening, so look forward to that!” And with that, he flies off.Blue_Tornado said:You are a Blue Goomba.
You have 25 HP, 1 Attack, 0 Defense. Your scavenge priority is +1.
Headbonk [+0]:
You may use this every half-cycle.
You are allied with The Arcade Addicts. You win if your faction is the strongest remaining when The Menaces From Toad Town are eliminated.
The still confused Luigi moves on towards Toad Town only to find the mighty Goomba King! Why, he’s so mighty, he.. oh, he’s down already! A quick tattle reveals the following:
My oh my! Seems like we have been cut off violently! Nonetheless, Luigi isn’t bothered a bit as his party finally reaches Toad Town. A weird gut feeling tells him to go past the castle.. or where the castle used to be, to Shooting Star Summit. So he does.Blue_Tornado said:You are Goomba King.
You have 35 HP, 3 Attack, 0 Defense. You have no special traits.
Headbonk [+0]:
You may not use Headbonk and Call For Backup during the same half-cycle. You may use this every half-cycle.
Call For Backup [Non-Damage]:
Your target will be protected from any damage during the following night. You may not use Headbonk and Call For Backup during the same half-cycle, nor can you use Headbonk during the night when Call For Backup is in effect. You may use this every day.
You are allied with The Menaces From Toad Town. You win if-- NAAAAAAAAAAH
And with that, a new story was about to unfold. With the outcome of the battle atop Peach’s castle shrouded in mystery, everyone had their sights on the fabled Star Rod. What would be the end result? You decide!
1) Role PMs:
Each player gets a Role PM. You may not show your Role PM to others in any way, be it screenshots or simply pasting parts of it, until Prologue ends (aka N0). This is not relevant if you are in the same united faction, however. All roles are extremely vague in detail and originate from this.
2) Cycles:
The game begins at Prologue, which will last 24 hours. You do not send in any action during Prologue, as it is meant purely for exploring your role, contacting your teammates (if at all) and planning ahead. The game will from then on split into day and night half-cycles, in which you send in actions. The only difference is that vote actions are only submitted during the day, and there are some actions that are exclusive to either day or night. Many actions are to be used once per cycle, which means you use them either during the day or during the night of a given cycle. Each day and night half-cycle will last 48 hours, as there are many actions to be submitted during each of them.
3) Deadtalking:
Just... don’t. If you’re dead, you’re dead. Don’t try influencing the game after death, no matter the circumstances. You may not even plan with your teammates. To prove that you have read thus far, be sure not to capitalize your 'p' during signups. (p1, p2, etc.)
4) Actions:
5) Lynches:
6) Damage Mechanics:
7) Badges:
8) Scavenge, Scavenge Bank and Scavenge Priority Rules:
9) Miscellaneous:
Don't screenshot. Fake PMs. Fake logs. Don't impersonate. Deadline and update will be made early if all actions are in during a given half-cycle, but I doubt this will happen often. To prove that you have read thus far, when posting your priority, be sure to post nothing else on that specific line, you can always hit the enter key. The official channel is #papermario -- go there and stay active, as activity is an absolute must in this game. I will be very strict when it comes to activity, and will not hesitate to sub you out after two consecutive no-show half-cycles or three no-shows overall. This game is very complicated but very much set in stone-- there are surprises, but all of them are set in stone. Every player has at least two potential actions, and this is excluding scavenge, badge pass and vote, so you really shouldn't have any reason to get bored. Overall the game is very competitive while not exactly stale so have fun~!
Each player gets a Role PM. You may not show your Role PM to others in any way, be it screenshots or simply pasting parts of it, until Prologue ends (aka N0). This is not relevant if you are in the same united faction, however. All roles are extremely vague in detail and originate from this.
2) Cycles:
The game begins at Prologue, which will last 24 hours. You do not send in any action during Prologue, as it is meant purely for exploring your role, contacting your teammates (if at all) and planning ahead. The game will from then on split into day and night half-cycles, in which you send in actions. The only difference is that vote actions are only submitted during the day, and there are some actions that are exclusive to either day or night. Many actions are to be used once per cycle, which means you use them either during the day or during the night of a given cycle. Each day and night half-cycle will last 48 hours, as there are many actions to be submitted during each of them.
3) Deadtalking:
Just... don’t. If you’re dead, you’re dead. Don’t try influencing the game after death, no matter the circumstances. You may not even plan with your teammates. To prove that you have read thus far, be sure not to capitalize your 'p' during signups. (p1, p2, etc.)
4) Actions:
- Actions are described in every player’s Role PMs. Each action has one of three marks--
1. [X], when X is any whole number. These are damaging actions that deal damage in the following way: Attack + (X). Meaning, that if a player has 3 Attack and uses a [+1] action, the action will have an attack power of 4. This, of course, is not necessarily the damage to be inflicted, as there are other things such as Defense that are taken into account. These actions do not have any effect other than dealing damage.
2. [Non-Damage]. These are actions which have some sort of effect that doesn’t include dealing damage. This can be anything as long as it does not deal damage.
3. [Special]. These are actions that deal damage while having some sort of effect. When dealing with opposing actions that affect damaging or non-damaging actions in specific, the damaging and non-damaging aspects split. Therefore, if an attack that has attack power and a certain effect hits a target guarded from non-damaging moves, the damage will go through while the effect will not. If anything like this happens, do not fear-- you will be notified. - Actions are to look something like this: “Bow Down - Blue_Tornado”. Bow Down is an action that does not exist in this game, while Blue_Tornado is your host, here an example for a player’s username.
- I better clarify this: “You may use this every cycle” means once a cycle, be it day or night. You may not use such an action during the night if you’ve used it during the former day.
- This will be repeated in scavenge, but-- Some actions refer to “actions used”, which are actions described in a player’s Role PM, while some refer to “actions sent”, which are any actions to be sent to the host via PM, aka all actions (including votes, more on this immediately). This is usually relevant for “hooking” actions, as most do not stop all actions.
- There are certain actions that cause you to be in “Vanish” mode. While in “Vanish” mode, you are unable to use any action, but any action targeted at you will fail, including Badge pass but excluding vote.
- If more than one thief targets the same player, the thefts fail.
5) Lynches:
- Lynch votes are not public- they are sent as actions to the host during a Day. Votes are to look something like this: “Vote - Blue_Tornado”. Again, Blue_Tornado is your host, here representing a player’s username. This move shown, however, is not recommended!
- The player receiving the most votes will be inflicted a certain amount of unblockable damage (unblockable damage is not stopped by any ability, nor does it take things like Defense into account), starting from 5 HP and topping at 40 HP, which should be an instant KO for any role.
- The player receiving the second most votes will be unable to use (again, this refers to actions mentioned in your Role PM, not Badge pass or scavenge) any actions during the following night.
- Should there be a tie for first place, all participants of said tie will be unable to use any actions during the following night, but none damaged. Be there a tie for second place, none of the participants will be harmed.
- To prove that you have read thus far, be sure to bold your priority in your sign-up post.
- Since these lynches will be private, “stealth lynches” and “majority” are not a factor, and the results of the lynch will be shown with the day-to-night update. There are roles that affect your vote without you getting a warning about it-- don’t be surprised if something doesn’t go your way, and more importantly, don’t rage about some hosting mistake when it may as well not exist!
- For clarification: a negligible vote is worth nothing, essentially “0 votes”.
6) Damage Mechanics:
- Each player has respective stats for HP, Attack and Defense. Once your HP reaches 0 and nothing interferes, you will be knocked out, the equivalent of death. Any action you send in during that night, however, will go through as if nothing happened. There are no means of reviving a player in this game.
- As explained earlier, a player’s Attack in combination with a damaging action forms a variable called “attack power”. This attack power may be affected by all kinds of actions, and most importantly, Defense. Subtracting a player’s Defense from an action’s final attack power (attack power after taking into account everything but Defense) forms the damage said player will be taking from said action.
- “Unblockable damage” avoids all this and the player receives exactly as much damage is described.
7) Badges:
- Badges give certain effects to the holder.
- Each Badge has a certain BP cost. You may hold as many Badges as you like as long as their total BP cost does not pass your total BP points, which will always be 5. There are no exceptions for this.
- As many times as you want in a given half-cycle, you may take off a Badge. Your action must look something like this: “Take off Quick Change” or “Take off Spike Shield” (Quick Change and Spike Shield are both Badges that are not in this game). This has the highest priority out of all actions, and cannot be stopped in any way. A Badge that has been taken off will return to the scavenge Bank. A Badge’s effect will not be taken into account during the half-cycle it was taken off. Also, due to the high priority, if someone aims to steal a Badge from you and you take it off, they will not succeed, at least for that particular Badge.
- Badges may be given to other players by sending something like this: "Give Spike Shield to Blue_Tornado”. Blue_Tornado is your host blah blah.. You may only do this once every half-cycle, and only one Badge a time.
- If you receive a certain amount of Badges that, as a result, sets your total BP cost over 5, you will not accept the Badges in order of: Badges given to you -> scavenged Badges -> Badges stolen from others. For example, if I currently have a Badge with a BP cost of 1, and I scavenge a Badge with a BP cost of 3 while someone gives me a Badge with a BP cost of 2, the Badge to be placed in the Scavenge Bank is the one given to you. If the example was only scavenge and stolen Badge, the scavenged Badge would have been put in the Scavenge Bank instead.
- To clarify, the “Badge Priority List” looks something like this: Badge Drop, Steal, scavenge (according to scavenge priority), Badge Pass. It is to be noted that all of these happen before death.
- Any Badge that has been taken off, by will or by force, will return to the Scavenge Bank only by the half-cycle’s end. Therefore, you may not take off a Badge for someone else to scavenge it all in the same half-cycle.
- If a Badge has been stolen, scavenged or given but didn’t get accepted due to BP usage, it will go to the Scavenge Bank by the end of the half-cycle.
- All Badges, altered or not, originate from this.
8) Scavenge, Scavenge Bank and Scavenge Priority Rules:
- Every half-cycle, a scavenge Bank will be presented. When you scavenge, your targeted Badge must be in the scavenge Bank. In the scavenge Bank, you will see the BP cost of the given Badge, but not it’s detailed effect (the wiki should hint you on what they do, although some are modified to suit the game).
- You may only scavenge once every half-cycle. A scavenge action should look something like this: “Scavenge - Quick Change”.
- Some actions stop scavenges, some don’t and some stop scavenges in specific. If such an action refers to “actions used”, it stops actions that have been mentioned in the target’s Role PM, and not their vote, scavenge or Badge pass. If it refers to “actions sent”, it stops all actions that have been PM’d to the host, which means all actions, no exceptions. If an action stops Scavenging (it will usually stop both Scavenging and passing of a Badge), it will be clear.
- If more than one player scavenges the same Badge, the player with the higher scavenge priority will obtain the Badge, while the other’s scavenge will fail. Note: you do not receive a result when your scavenge fails this way. If there is a tie between players sharing the highest scavenge priority (out of all people Scavenging the same Badge), none will get it and their scavenge will fail.
- If you are not told otherwise, your scavenge priority is +0.
- Scavenge priority rises by 1 if you choose not to use (again, this refers to actions mentioned in your Role PM, not Badge pass or vote) any action but the scavenge itself during a given half-cycle.
9) Miscellaneous:
Don't screenshot. Fake PMs. Fake logs. Don't impersonate. Deadline and update will be made early if all actions are in during a given half-cycle, but I doubt this will happen often. To prove that you have read thus far, when posting your priority, be sure to post nothing else on that specific line, you can always hit the enter key. The official channel is #papermario -- go there and stay active, as activity is an absolute must in this game. I will be very strict when it comes to activity, and will not hesitate to sub you out after two consecutive no-show half-cycles or three no-shows overall. This game is very complicated but very much set in stone-- there are surprises, but all of them are set in stone. Every player has at least two potential actions, and this is excluding scavenge, badge pass and vote, so you really shouldn't have any reason to get bored. Overall the game is very competitive while not exactly stale so have fun~!
For those of you that are too lazy to read full updates (this one was admittedly long), I'll summarize:
Factions:
The Kammy Koopa Fanboys (Fanboys) - Uninformed
The Arcade Addicts (Addicts) - Uninformed
The Menaces From Toad Town (Menaces) - Informed
Blue_Tornado said:You are Mario.
You have 30 HP, 6 Attack, 0 Defense. You have no special traits.
Jump [-3]:
You may not use Jump and Hammer during the same half-cycle. You may use this every half-cycle.
Hammer [+0]:
You will not be able to use Jump during the next half-cycle. You may not use Jump and Hammer during the same half-cycle. You may use this every night.
You are allied with yourself. You win if you survive and Bowser is eliminated.
Blue_Tornado said:You are Bowser.
You have 30 HP, 10 Attack, 1 Defense. You have no special traits.
Claw [Special]:
This attack does [-7] damage. Your target will be unable to target you during the following night. You may use this every day.
Breathe Fire [+0]:
You may not use Breathe Fire during the next two nights. You may use this every night.
You are allied with yourself. You win if you survive and Mario is eliminated.
Blue_Tornado said:You are a Red Goomba.
You have 28 HP, 1 Attack, 0 Defense. You have no special traits.
Headbonk [+0]:
You may use this every half-cycle.
You are allied with The Kammy Koopa Fanboys. You win if your faction is the strongest remaining when The Menaces From Toad Town are eliminated.
Blue_Tornado said:You are a Blue Goomba.
You have 25 HP, 1 Attack, 0 Defense. Your scavenge priority is +1.
Headbonk [+0]:
You may use this every half-cycle.
You are allied with The Arcade Addicts. You win if your faction is the strongest remaining when The Menaces From Toad Town are eliminated.
Blue_Tornado said:You are Goomba King.
You have 35 HP, 3 Attack, 0 Defense. You have no special traits.
Headbonk [+0]:
You may not use Headbonk and Call For Backup during the same half-cycle. You may use this every half-cycle.
Call For Backup [Non-Damage]:
Your target will be protected from any damage during the following night. You may not use Headbonk and Call For Backup during the same half-cycle, nor can you use Headbonk during the night when Call For Backup is in effect. You may use this every day.
You are allied with The Menaces From Toad Town. You win if-- NAAAAAAAAAAH
Alive:
Nachos
imperfectluck
Nightmare jigglypuff
J-man
zorbees
smashlloyd20/kingofkongs
vanilla bear/RBG
Ditto
Fatecrashers
Dead:
HiipFire - Shy Guy - 29/1/0 - Mayor, Badge Reset, Defense Drop - Addicts - Died D2
zorbees - Pokey - 20/5/0 - Badge Hook - Fanboys - Died(?) N2
Crux - Chomp - 23/6/2 - Decoy + SG - Menaces - Died D3
danmantincan - Bzzap - 9/9/0 - Silencer, Current Stats Inspect - Menaces - Died D4
Bass/QuagsiresQuagsires - Bill Blaster - 23/0/2 - Mayor, Inspector, Announcer - Fanboys - Died D4
Darkamber8828/auramaster - Hammer Bro - 28/6/1 - Badge Hook, Attack/Defense Lower - Menaces - Died D5
Aura Guardian - Buzzy Beetle - 15/3/3 - Badge Reset, Persuader - Guardians - Died D5
ginganinja - Monty Mole - 28/5/0 - Thief, Anon Message - Addicts - Died D7
theangryscientist - Blooper - 35/2/0 - Stealth Persuade, Thief - Menaces - Died N8
coolking49 - Swooper - 28/1/0 - Current Stats Inspect, Decoy + BG - Addicts - Died D9
Hydrattler - Fuzzy - 25/2/0 - Leech - Fanboys - Died D9
Brammi/Wild Eep - Ruff Puff - 30/2/0 - Badge Hook, Immediate Vanish-er - Guardians - Died D10
Flamestrike/zerowing/Tsuk - Bob-Omb - 31/6/0 - Announcer, Lynch Halt - Addicts - Died D10
asim - Lakitu - 29/4/0 - Action Toll, Wack BG - Addicts - Died D11
Engineer Pikachu - Piranha Plant - 34/3/0 - Current Stats Inspect, Hooker - Guardians - Died D11
Spiffy - Clubba - 37/9/0 - BIG - Fanboys - Died N11
Victorious:
iiMKUltra - Jr Troopa - 33/4/1 - Hooker, Atk/Def Self-Boost - Neutral - Won D6
Nachos
imperfectluck
Nightmare jigglypuff
J-man
zorbees
smashlloyd20/kingofkongs
vanilla bear/RBG
Ditto
Fatecrashers
Dead:
HiipFire - Shy Guy - 29/1/0 - Mayor, Badge Reset, Defense Drop - Addicts - Died D2
zorbees - Pokey - 20/5/0 - Badge Hook - Fanboys - Died(?) N2
Crux - Chomp - 23/6/2 - Decoy + SG - Menaces - Died D3
danmantincan - Bzzap - 9/9/0 - Silencer, Current Stats Inspect - Menaces - Died D4
Bass/QuagsiresQuagsires - Bill Blaster - 23/0/2 - Mayor, Inspector, Announcer - Fanboys - Died D4
Darkamber8828/auramaster - Hammer Bro - 28/6/1 - Badge Hook, Attack/Defense Lower - Menaces - Died D5
Aura Guardian - Buzzy Beetle - 15/3/3 - Badge Reset, Persuader - Guardians - Died D5
ginganinja - Monty Mole - 28/5/0 - Thief, Anon Message - Addicts - Died D7
theangryscientist - Blooper - 35/2/0 - Stealth Persuade, Thief - Menaces - Died N8
coolking49 - Swooper - 28/1/0 - Current Stats Inspect, Decoy + BG - Addicts - Died D9
Hydrattler - Fuzzy - 25/2/0 - Leech - Fanboys - Died D9
Brammi/Wild Eep - Ruff Puff - 30/2/0 - Badge Hook, Immediate Vanish-er - Guardians - Died D10
Flamestrike/zerowing/Tsuk - Bob-Omb - 31/6/0 - Announcer, Lynch Halt - Addicts - Died D10
asim - Lakitu - 29/4/0 - Action Toll, Wack BG - Addicts - Died D11
Engineer Pikachu - Piranha Plant - 34/3/0 - Current Stats Inspect, Hooker - Guardians - Died D11
Spiffy - Clubba - 37/9/0 - BIG - Fanboys - Died N11
Victorious:
iiMKUltra - Jr Troopa - 33/4/1 - Hooker, Atk/Def Self-Boost - Neutral - Won D6
Prologue A
Prologue B
Chapter 1 Morning
[URL="http://www.smogon.com/forums/showpost.php?p=3553545&postcount=34"]Chapter 1 Evening[/URL]
Chapter 2 Morning
Chapter 2 Evening
Chapter 3 Morning
Chapter 3 Evening
Chapter 4 Morning
Chapter 4 Evening
Chapter 5 Morning
Chapter 5 Evening
Chapter 6 Morning
Chapter 6 Evening plus bonus
Chapter 7 Morning
Chapter 7 Evening
Chapter 8 Morning
Chapter 8 Evening
Chapter 9 Morning
Chapter 9 Evening
Chapter 10 Morning
Chapter 10 Evening
Chapter 11 Morning
Chapter 11 Evening
Chapter 12 Morning (Finale)
Final Post
Prologue B
Chapter 1 Morning
[URL="http://www.smogon.com/forums/showpost.php?p=3553545&postcount=34"]Chapter 1 Evening[/URL]
Chapter 2 Morning
Chapter 2 Evening
Chapter 3 Morning
Chapter 3 Evening
Chapter 4 Morning
Chapter 4 Evening
Chapter 5 Morning
Chapter 5 Evening
Chapter 6 Morning
Chapter 6 Evening plus bonus
Chapter 7 Morning
Chapter 7 Evening
Chapter 8 Morning
Chapter 8 Evening
Chapter 9 Morning
Chapter 9 Evening
Chapter 10 Morning
Chapter 10 Evening
Chapter 11 Morning
Chapter 11 Evening
Chapter 12 Morning (Finale)
Final Post