Albinoloon said:Challlenging ToastTyrant13
3v3 singles
3 Day DQ
Arena:
Dust Bowl
Once a prosporous town, now a desert with almost no life at all. There are little buildings that still can reach the top of the sand. These include, a high school, where the only entrance is a trapdoor; a water tower which is halfway sunken into the sand; and several homes where only the roofs are visible. The interiors of all of these buildings remain intact, but they are filled with sand. At the basement of the school, an unknown pokemon lurks as well as in the water tower. The arena itself is two square miles in diameter, with high dunes on the edges. The local pokemon include rattata, raticate, trapinch, vibrava, barboach in estivation, baltoy, and various ghost pokemon in the interiors of the buildings. A constant sandstorm is raging, but pokemon can take shelter in the abandoned buildings. An intense sandstorm will take place in rounds 3-8 and 11-30, so the pokemon will have to take shelter unless they would like to take 12 damage every action, regardless of typing. The sand is diggable, but there is an entire town under it, so be aware of that. The water tower has some water in it, but is contaminated, and stagment, so attacks such as surf would also leave the opponent badly poisoned, but can only be used once. There are streetlamps, cars, and other objects under the sand, so a pokemon with magnet pull could pull them up and toss them at the opponent. Any weather moves will be cancelled out by the sandstorms. The arena is in the shape of a mild conical pit.
ToastTyrant13 said:Finally got my registration approved! So...I ACCEPT!
I'll go with everything proposed. Also....
Switch Out = KO
Only First stage or single stage 'mons.
And I assume:
All Abilities
No Items
"But I love you baby"
Baby: "GET OUT!"
"But we are on a helicopter over the middle of nowhere!"
Baby: "I DON'T CARE, GET OUT! *kick*"
"Oh CRAAAAAAAAAAAAAP"
Canas: "Zoruuuuaaaaa" (Translation: Oh CRAAAAAAAAAAAAAAP)
"Quick Canas, use your Extrasensory powers to soften our faaaaaall!"
Canas: "Zoruuua"
-CRASH-
*Frosty falls flat on the sand, still alive though, and Canas the Zorua gracefully falls on Frosty*
"Ouch...pfft...where are we? This looks like an abandoned city of some kind. I feel like we fell inside one of John Wayne's movies"
Canas: "Zorua"
Albinoloon and ToastTyrant: Hey you, are you the ref we ordered? Couldn't you think of some less glamorous way of coming?
"GLAMOROUS?! OH AS SOON AS EVERYTHING STOP HURTING I WILL SO KI-- Wait did you say ref? Sure. Show me your pokemon"
Albinoloon

Spinarak [Frigga(F)]
Nature: Quiet (Special Attack increased by *; A 15% decrease in Base Speed [Rounded Up] and a +10% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on an opponent's attacks.)
Personality: Frigga, the newbie of the team, has a dark disposition. She, like most other pokemon on the team, is a loner. In fact, she's never seen with the others at all. She hides outside our secret base, catching other insect pokemon, and even other spinarak. She has an eye for the dark, and can easily navigate it. She specializes in snares with her silken webs, so she can be creative about catching her prey. Also, she uses her surroundings to her advantage, ensnaring the entire battlefield if necessary. She often mourns over her tribe, which fell victim to a horde of greedy rock types. She has hated them ever since. Her dark color is a trademark of her tribe, which used to call the dark depths of Ilex Forest home.
Type:
Bug:(Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.)
Poison:(Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.)
Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Isomnia:(Innate)This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Sniper(DW):(Innate)This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 2
Spe: 26(-)
EC: 1/6
MC: 3
DC: 2/5
Moves:
Poison Sting
String Shot
Scary Face
Constrct
Leech Life
Night Shade
Shadow Sneak
Fury Swipes
Psychic
Sludge Bomb
Toxic
Electronet
Disable
Night Slash
Spider Web

Shellder [Serd(M)]
Nature: Rash (Special attack increaed by a *; special defence decreased by a *)
Type:
Water:Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Shell Armor:(Innate)This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Skill Link:(Innate)This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
Overcoat(DW):(Innate)This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 3(+)
SpD: Rank [Below 1](-)
Spe: 40
EC: 2/6
MC: 2
DC: 1/5
Tackle
Withdraw
Supersonic
Icicle Spear
Leer
Protect
Clamp
Payback
Hail
Blizzard
Water Pulse
Mud Shot
Rock Blast

Breezi [Ivaldii(F)]
Nature: Modest( +Rank in SAtk; -Rank in Atk )
Type: Poison/Flying
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Ablilities:
Persistant: (Innate)This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate)This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Unburden(DW LOCKED): (Innate)This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.
Stats:
HP:90
Atk: Rank 1(-)
Def: Rank 2
SAtk: Rand 4(+)
SDef: Rank 2
Spd: 85
EC: 0/6
DC: 0/5
MC: 0
Moves:
Heal Pulse
Entertainment
Razor Wind
Gust
Tailwind
Encore
Rapid Spin
Knock Off
Copycat
Whirlwind
Taunt
Toxic
Substitute
Disable
Earth Power
Wish
ToastTyrant13

Magikarp(*) Aqualos (M)
Nature: Adamant (+1 Rank to Attack; -1 Rank From Special Attack)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities: Swift Swim
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Rattled (Dream World LOCKED): (Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types.
Stats:
HP: 80
Atk: Rank 2 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 1
Spe: 80
EC: 0/6
MC: 0
DC: 0/5
Attacks
Splash(*)
Tackle(*)
Flail (*)
Bubble(*)
Reversal(*)
Bounce(*)

Magnemite(*) Electronica (U)
Nature: Timid (+15% Speed and provides a flat 7.8% accuracy boost on all attacks, -1 Rank to Attack)
Type: Electric/Steel
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
Abilities:
Magnet Pull: (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Analytic: (DreamWorld LOCKED): If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.
Stats:
HP: 80
Atk: Rank 1 ( - )
Def: Rank 3
SpA: Rank 3
SpD: Rank 2
Spe: 52 (45*1.15^)
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Metal Sound(*)
Tackle(*)
Thundershock(*)
Supersonic(*)
Sonicboom(*)
Thunder Wave(*)
Spark(*)
Magnet Bomb(*)
Screech(*)
Discharge(*)
Explosion(*)
Light Screen(*)
Wild Charge(*)

Cacnea (*) Chlora (F)
Nature: Naughty (+1 to Attack, -1 to Special Defense)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Stats:
HP: 90
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 35
EC: 0/6
MC: 0
DC: 0/5
Abilities:
Sand Veil: This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Water Absorb (Dream World LOCKED): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Attacks
Poison Sting(*)
Leer(*)
Absorb(*)
Growth(*)
Leech Seed(*)
Sand Attack(*)
Pin Missile(*)
Ingrain(*)
Disable(*)
Seed Bomb(*)
Worry Seed(*)
Double Team(*)
Payback(*)
Swords Dance(*)
Order of Operations:
Albinoloon sends out pokemon
ToastTyrant Sends out pokemon with moves
Albinoloon gives orders
I Ref
Albinoloon gives orders
ToastTyrant gives orders
I Ref
ToastTyrant gives orders
Albinoloon gives orders
I Ref
etc