Fighting Arceus (Analysis) [GP 2/2]

http://www.smogon.com/dp/pokemon/arceus


hi trickroom

Overview made by Fatecrashers.

[Overview]

<p>Prostrate yourself before this incarnation of The Creator, for he is the embodiment of the fighter's spirit, the ultimate victor. Fighting Arceus stands without peer, as it is immutable fact that even the brawniest of combatants cannot hope to match the might that emanates from Fighting Arceus. You may try to hide yourself behind Blissey, normally the bane of special attackers, but be prepared to abandon all hope after even she is dispatched without pity or mercy. Truly, this Arceus forme is a fearsome sight to behold; ask not for whom the final bell tolls, it tolls for thee.</p>

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Judgment
move 3: Ice Beam / Dark Pulse
move 4: Recover
item: Fist Plate
nature: Timid
evs: 100 HP / 100 Def / 100 SpA / 100 SpD / 100 Spe

[SET COMMENTS]

<p>Fighting Arceus is one of the only Arceus formes capable of using a specially-oriented set without being completely walled by the fat blob known as Blissey. After just 2 Calm Mind boosts, even the mighty Blissey is 2HKOed by Judgment. Fighting Arceus can easily fit in on any team searching for a bulky sweeper. Unlike most Arceus formes, Fighting Arceus easily demolishes Darkrai after the Sleep Clause has been activated, and also checks Tyranitar, Heatran, and Dialga. These qualities made Fighting Arceus a natural fit into stall teams because it can take out almost any stallbreaker.</p>

<p>Even with the abundance of Psychic-types in the metagame, Fighting-type Judgment is still an effective attack. After a few Calm Mind boosts, it will demolish almost anything that doesn't resist the attack or have huge special bulk. Sadly, the EV restrictions mean Arceus will never outspeed Latias or Latios. Fighting Arceus should never stay in on Latias unless it manages to garner enough boosts, because Latias can use Calm Mind alongside Arceus and eventually defeat it. Fighting Arceus has the added bonus of having a type advantage over several common Arceus formes, such as Normal and Steel Arceus. The coverage move is totally up to preference. Ice Beam nails most Dragon-types such as Rayquaza, Garchomp, and Salamence for an OHKO, while Dark Pulse hurts Psychic-types such as Mewtwo or Deoxys-D. Keep in mind that both Ice Beam and Dark Pulse will not do too much damage to several Uber walls such as Lugia, Giratina, and Latias, even when they are hit for super effective damage. Recover is standard on any Arceus set because it utilizes Arceus's amazing bulk and sweeping ability. It also keeps Fighting Arceus at high health and makes it one of the best counters to Darkrai and Tyranitar.</p>

[ADDITIONAL COMMENTS]

<p>Similar to many Calm Mind Arceus variants, Fighting Arceus is incredibly vulnerable to Ho-Oh. Ho-Oh has STAB Brave Bird, immense special bulk, and access to reliable recovery which makes it a surefire check to Fighting Arceus. To deal with the glorified turkey, Stealth Rock should always be used together with a spinblocker, preferably Giratina-O, severely limiting Ho-Oh's ability to switch in. Kyogre makes a good partner, as it is able to drown Ho-Oh with its powerful Surf or Water Spout, while Ho-Oh's Brave Bird will likely 2HKO any Kyogre set at worst. Latias is another large annoyance to this set as the little Dragon-type unfortunately outspeeds Fighting Arceus. Blissey, Scizor, or Tyranitar can deal with Latias rather easily. Mewtwo generally lacks any Psychic-type move so Fighting Arceus has little to fear from offensive Mewtwo. However, specially defensive Mewtwo can easily out-stall Fighting Arceus with Light Screen, Taunt, Will-O-Wisp, and Recover. Giratina makes a fantastic partner for the sole reason of walling Ho-Oh and Choice Scarf Kyogre, who OHKOes Fighting Arceus with Water Spout.</p>

[Other Options]

<p>Refresh frees Arceus from status such as poison and paralysis that could hinder a sweep. A mono-attacking Calm Mind set is usable, but that leaves Arceus totally helpless against any Ghost-type, so it's not recommended since Giratina-O is rather common. A Swords Dance set can be used, but it is generally a horrible option because Brick Break is the best physical STAB Arceus can get. Swords Dance sets are better left to Normal, Ground, or Ghost Arceus. Stone Edge allows Fighting Arceus to bring down its biggest counter: Ho-Oh. However, it is generally an inferior option because it hits nothing else and Lugia laughs at it. Cosmic Power or a combination of Reflect and Light Screen can be used to boost Arceus's defenses, but its lack of notable resistances means it is outclassed in this role. Perish Song can be used to defeat end-game sweepers, but Fighting Arceus is better suited to demolishing the opponent than attempting to stall. Lastly, Toxic can be used to take out Ho-Oh, Lugia, and Kyogre lacking Rest, since Fighting Arceus can usually scare off Steel-types with Judgment and Poison-types do not exist in Ubers, meaning it is easily abusable. Keep in mind that without Ice Beam, Giratina completely walls Fighting Arceus, and Rayquaza gets the chance to set up on it.</p>

[Checks and Counters]

<p>Ho-Oh is the best counter to Fighting Arceus with its great bulk and access to recovery, as well as STAB Brave Bird to destroy Fighting Arceus. Lugia and Giratina are bulky enough to stomach any attack and status Fighting Arceus or phaze it out, with the former having the added advantage of outrunning Fighting Arceus when running a Timid nature. Latias has great special bulk thanks to Soul Dew, outspeeds it, and can easily defeat Fighting Arceus in a Calm Mind war thanks to Latias's superior special stats and Speed. Specially defensive Mewtwo can wall Fighting Arceus easily thanks to Mewtwo's decent bulk and access to Light Screen, Will-O-Wisp, and Taunt. Psychic Arceus, while being one of the worst Arceus types, can easily defeat Fighting Arceus with Zen Headbutt, but a boosted Dark Pulse will likely put a large dent into it. Gyarados has little to fear from Fighting Arceus's weak Judgments while it can easily status, Taunt, phaze with Roar, or 2HKO Fighting Arceus with Waterfall. In rain, a +1 Waterfall will likely OHKO Fighting Arceus after a little prior damage. Fighting Arceus can abuse one layer of Toxic Spikes to make itself immune to Toxic and defeat Blissey easily. Nevertheless, two layers of Toxic Spikes will severely hamper Fighting Arceus's longevity.</p>
 

Fatecrashers

acta est fabula
is a Site Content Manager Alumnusis a Top Artist Alumnusis a Senior Staff Member Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
overview done

<p>Prostrate yourself before this incarnation of The Creator, for he is the embodiment of the fighter's spirit, the ultimate victor. Fighting Arceus stands without peer, as it is immutable fact that even the brawniest of combatants cannot hope to match the might that emanates from Fighting Arceus. You may try to hide yourself behind Blissey, normally the bane of special attackers, but be prepared to abandon all hope after even she is dispatched without pity or mercy. Truly, this Arceus forme is a fearsome sight to behold; ask not for whom the final bell tolls, it tolls for thee.</p>
 
This is now ready for QC checks. Thanks to Fatecrashers for the awesome overview.
I can stamp this myself but I won't because (Arceus sucks?) I want to see what the Ubers moderators think about this analysis. Also stamping my own analysis seems a bit horrible ;_;

PS: No mentions of banning Arceus because Arceus sucks so hard, it should be freed instead of banned. Seriously even fully EVed Arceus isn't that awesome, so 100 EV cap Arceus? <--- LOL firecape kept asking me to make an analysis for gen 4 Fighting Arceus so I did but I probably don't have the time to get it over GP because real life sucks ;_;
 

firecape

This is the end...
is a Forum Moderator Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
QC approved 2/2

edit: agreeing with Greatsage, no Steel-types are going to be switching into Fighting Arceus so it can fire off Toxics like Grass Arceus with Thunder Wave.
 

Great Sage

Banned deucer.
Mention Toxic somewhere; when I used Fighting Arceus, Toxic was incredibly useful for Pokemon like Ho-Oh and Kyogre that Arceus can't defeat directly.
 
Just added Toxic in but that will leave you walled by to death Giratina. Ready for GP checks but I won't be actively updating GP checks because school sucks.

Hopefully someone can push it through GP for me.

I am surprised no one edited my thread. Maybe even the Uber moderators now agree that Gyarados rules in Ubers. To be honest, Gyarados does beat Fighting Arceus cause it sucks!
 

hamiltonion

Nostalgic
is a Contributor to Smogonis a Forum Moderator Alumnusis a Battle Simulator Moderator Alumnus
If you want, I can push it through GP.

firecape hijack: I'll just edit the GP changes directly into the OP. If you can edit them in yourself feel free.
 

cosmicexplorer

pewpewpew
is a Forum Moderator Alumnusis a Contributor Alumnus
remove
add

[Overview]
<p>Prostrate yourself before this incarnation of The Creator, for he is the embodiment of the fighter's spirit, the ultimate victor. Fighting Arceus stands without peer, as it is immutable fact that even the brawniest of combatants cannot hope to match the might that emanates from Fighting Arceus. You may try to hide yourself behind Blissey, normally the bane of special attackers, but be prepared to abandon all hope after even she is dispatched without pity or mercy. Truly, this Arceus forme is a fearsome sight to behold; ask not for whom the final bell tolls, it tolls for thee.</p>


[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Judgment
move 3: Ice Beam / Dark Pulse
move 4: Recover
item: Fist Plate
nature: Timid
EVs: 100 HP / 100 Def / 100 SpA / 100 SpD / 100 Spe


[Set Comments]

<p>Fighting Arceus is the only Arceus forme capable of deterring using Calm Mind without being completely walled by the fat blob known as Blissey from completely walling it. After just 2 Calm Mind boosts, even the mighty Blissey can fall to it's repeated Judgments is 2HKOed by Judgement. +2 Judgment out-damages Wish recovery so Blissey will eventually fall to Fighting Arceus if she dares to come in. Fighting Arceus can easily fit in on any team searching for a bulky sweeper. Unlike most Arceus formes, Fighting Arceus easily demolishes Darkrai ( after someone takes the Sleep) after sleep clause has been activated[/s], and also checks Tyranitar, Heatran and Dialga. These qualities made Fighting Arceus a natural fit into stall teams because it can take out almost any stallbreaker.</p>

<p>Even with the abundance of Psychic-types in the Ubers metagame, Fighting-type Judgment is still an rather effective attack to use in Ubers. After a few Calm Mind boosts, it will demolish almost anything not resistant to it or having huge bulk that doesn't resist the attack or have huge special bulk. Sadly, the EV restrictions means Arceus will never outspeed Latias or Latios. Fighting Arceus should never stay in on Latias unless it manages to garner enough boosts, because Latias can use Calm Mind alongside Arceus and eventually defeat Fighting Arceus it. Fighting Arceus has the added bonus of having a type-advantage against over[/s] several common Arceus formes such as Normal and Steel Arceus. The coverage move is totally up to preference. Ice Beam nails most Dragon-types such as Rayquaza, Garchomp and Salamence for the an OHKO, while Dark Pulse hurts Psychic-types such as Mewtwo or Deoxys-D. Keep in mind, that both Ice Beam and Dark Pulse will not do too much damage to several Uber walls such as (Lugia, Giratina, and Latias), even when they are hit with super-effective damage. Recover is pretty standard on any Arceus set because it utilizes Arceus's amazing bulk and sweeping ability. It keeps Fighting Arceus at high health and makes it one of the best counters to Darkrai and Tyranitar.</p>

[Additional Comments]

<p>Similar to many Calm Mind Arceus variants, Fighting Arceus is incredibly vulnerable to Ho-Oh. Ho-Oh has STAB Brave Bird, immense Special bulk and access to reliable recovery, which makes it a surefire check to Fighting Arceus. To deal with that the glorified turkey, Stealth Rock should always be used together with a spin blocker, preferably Giratina-O, Stealth Rock severely limiting Ho-Oh's ability to switch around in. Kyogre should be considered as a partner to drown Ho-Oh. Bear in mind, makes a good partner, as it is able to drown Ho-Oh with its powerful Surf or Water Spout, while Ho-Oh's Brave Bird will likely 2HKO any Kyogre set at worst. Latias is another large annoyance to this set. Fighting Arceus is unfortunately out sped by as the little Dragon-type unfortunately outspeeds Fighting Arceus. Blissey, Scizor, or Tyranitar can deal with Latias rather easily. Scizor works the same here. Mewtwo generally lacks any Psychic-type move, so Fighting Arceus has little to fear from offensive Mewtwo. However, Specially Defensive Mewtwo can easily out stall Fighting Arceus with Light Screen, Taunt, Will-O-Wisp and Recover. Giratina makes a fantastic partner for the sole reason of walling Ho-Oh and Choice Scarf Kyogre, who OHKOes Fighting Arceus with Water Spout.</p>

[Team Options]

<p>Fighting Arceus should generally be used on bulky offense or stall teams. It widely shines as an anti stall-breaker by smashing Darkrai, Heatran, Tyranitar and Dialga to bits with it's powerful STAB Judgment. Entry hazards, especially Toxic Spikes and Stealth Rock can greatly aid Fighting Arceus's ability to sweep. Stealth Rock makes Ho-Oh sad and annoys Lugia a bit. Toxic Spikes on the other hand, wrecks Blissey and non Rest Kyogre variants without Rest. Tyranitar is an awesome partner for Fighting Arceus, for trapping the likes of Latias and Latios with Pursuit. Tyranitar resists both of Ho-Oh's STABs attacks, but a possible burn or Earthquake from that overgrown turkey will end Tyranitar's life. Forretress is helpful not in terms of synergy but the ability to launch Toxic Spikes and Stealth Rock into the field. Kyogre greatly helps Fighting Arceus by eliminating Ho-Oh, Lugia and possibly Blissey.</p>

<p>Fighting Arceus cannot sweep well when Ho-Oh, Latias, Lugia and Giratina are still around. All of them are bulky enough to stave off almost anything. Ho-Oh can kill Fighting Arceus outright with Brave Bird while Latias can just set up alongside Fighting Arceus and win in the end. Giratina and Lugia takes little damage from unboosted Ice Beams and can easily status or phaze Fighting Arceus or phaze it out. They can even set up with Fighting Arceus using a Calm Mind set and prevail thanks to Pressure and leftovers recovery. To deal with all those, Choice Band Tyranitar can deal with all of these and deserves consideration should always be considered. Keep in mind, that Lugia and Giratina might beat Tyranitar with Reflect or Will-O-Wisps, but Tyranitar has no problem killing Calm Mind variants. Heatran can be used to wall non Earthquake Ho-Oh without Earthquake and defeat Lugia, Latias or Giratina with Taunt and Toxic. Kyogre can sometimes annoy Fighting Arceus in a Calm Mind war. Using your own Latias can help deal with this.</p>

[Optional Changes]

<p>Refresh frees Arceus from status such as poison and paralysis that could hinder a sweep. A mono-attacking Fighting Arceus Calm Mind set is usable, but that leaves Arceus totally helpless against any Ghost-type, so its not recommended since Giratina-O is rather common. A Swords Dance can be used, but it is generally a horrible option because Fighting Arceus lacks any good physical STAB. Brick Break is the best it can get. Swords Dance sets are better left to Normal, Ground or Ghost Arceus. Stone Edge allows Fighting Arcreus to bring down it's biggest counter, Ho-Oh. It is generally an inferior option because it hits nothing else and Lugia laughs at it. Reflect and Light Screen or Cosmic Power or a combination of Reflect and Light Screen can be used to boost Arceus's defenses, but Fighting Arceus's its lack of notable resistances means there are better users of those moves it is outclassed in this role. Perish Song can be used to defeat end game sweepers, but Fighting Arceus loves to is better off demolishing the opponent than attempting to stalling. Lastly, Toxic can be used to take out Ho-Oh, Lugia and non Rest Kyogre without Rest. Keep in mind, that without Ice Beam, Giratina completely walls you Fighting Arceus, and Rayquaza gets the chance to set up on Fighting Arceus it. Fighting Arceus can generally scare off Steel-types with Judgment and Poison-types do not exist in Ubers, so Fighting Arceus can easily abuse Toxic.</p>

[Counters]

<p>Ho-Oh is the best counter to Fighting Arceus with its great bulk, and access to recovery, as well as and STAB Brave Bird to destroy Fighting Arceus. Ice Beam will barely anger Ho-Oh further. Lugia and Giratina are bulky enough to stomach any attack and status Fighting Arceus or phaze it out. Lugia has the added advantage of outrunning Fighting Arceus when running a Timid nature. Latias has great Special bulk thanks to Soul Dew, outspeeds Fighting Arceus, and can easily defeat Fighting Arceus in a Calm Mind war thanks to Latias's superior Special stats and Speed. Specially Defensive Mewtwo can wall Fighting Arceus easily thanks to Mewtwo's decent bulk and access to Light Screen, Will-O-Wisps, and Taunt. Psychic Arceus, while being one of the worst Arceus types, can easily defeat Fighting Arceus with Zen Headbutt, but a boosted Dark Pulse will likely put a large dent into it Psychic Arceus though. Jirachi is both bulky enough to take Judgments, and has Thunder Wave or Zen Headbutt to cripple or KO Fighting Arceus. The mighty dragon known as Gyarados has little to fear from Fighting Arceus's weak Judgments while Gyarados can easily status, Taunt, phaze with Roar or 2HKO Fighting Arceus with Waterfall. In rain a +1 Waterfall will likely OHKO poor Fighting Arceus after a little prior damage. Fighting Arceus can abuse one layer of Toxic Spikes one layer to make itself immune to Toxic and defeat Blissey easily. Nevertheless, double layer two layers of Toxic Spikes will severely hamper Fighting Arceus's longevity.</p>[/QUOTE]


This was a really good analysis.



GP 1/2
 
Blue = Add
Red = Delete
Bold = Comments

[Overview]
(you're the mod xD)
<p>Prostrate yourself before this incarnation of The Creator, for he is the embodiment of the fighter's spirit, the ultimate victor. Fighting Arceus stands without peer, as it is immutable fact that even the brawniest of combatants cannot hope to match the might that emanates from Fighting Arceus. You may try to hide yourself behind Blissey, normally the bane of special attackers, but be prepared to abandon all hope after even she is dispatched without pity or mercy. Truly, this Arceus forme is a fearsome sight to behold; ask not for whom the final bell tolls, it tolls for thee.</p>
(only one line between sections)
[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Judgment
move 3: Ice Beam / Dark Pulse
move 4: Recover
item: Fist Plate
nature: Timid
EVs evs: 100 HP / 100 Def / 100 SpA / 100 SpD / 100 Spe


[Set Comments] [SET COMMENTS]

<p>Fighting Arceus is one of the only Arceus formes capable of using a specially-oriented set without being completely walled by the fat blob known as Blissey from completely walling it. After just 2 Calm Mind boosts, even the mighty Blissey is 2HKOed by Judgment. Fighting Arceus can easily fit in on any team searching for a bulky sweeper. Unlike most Arceus formes, Fighting Arceus easily demolishes Darkrai after the sleep clause has been activated, and also checks Tyranitar, Heatran, and Dialga. These qualities made Fighting Arceus a natural fit into stall teams because it can take out almost any stallbreaker.</p>

<p>Even with the abundance of Psychic-types in the metagame, Fighting-type Judgment is still an effective attack. After a few Calm Mind boosts, it will demolish almost anything that doesn't resist the attack or have huge special bulk. Sadly, the EV restrictions mean Arceus will never outspeed Latias or Latios. Fighting Arceus should never stay in on Latias unless it manages to garner enough boosts, because Latias can use Calm Mind alongside Arceus and eventually defeat it. Fighting Arceus has the added bonus of having a type advantage over several common Arceus formes, (comma) such as Normal and Steel Arceus. The coverage move is totally up to preference. Ice Beam nails most Dragon-types such as Rayquaza, Garchomp, (comma) and Salamence for an OHKO while Dark Pulse hurts Psychic-types such as Mewtwo or Deoxys-D. Keep in mind that both Ice Beam and Dark Pulse will not do too much damage to several Uber walls such as Lugia, Giratina, and Latias, even when they are hit with for super-effective super effective damage. Recover is standard on any Arceus set because it utilizes Arceus's amazing bulk and sweeping ability. It also keeps Fighting Arceus at high health and makes it one of the best counters to Darkrai and Tyranitar.</p>

[Additional Comments] [ADDITIONAL COMMENTS]

<p>Similar to many Calm Mind Arceus variants, Fighting Arceus is incredibly vulnerable to Ho-Oh. Ho-Oh has STAB Brave Bird, immense Special special bulk and access to reliable recovery which makes it a surefire check to Fighting Arceus. To deal with the glorified turkey, Stealth Rock should always be used together with a spin blocker, preferably Giratina-O, severely limiting Ho-Oh's ability to switch in. Kyogre makes a good partner, as it is able to drown Ho-Oh with its powerful Surf or Water Spout, while Ho-Oh's Brave Bird will likely 2HKO any Kyogre set at worst. Latias is another large annoyance to this set as the little Dragon-type unfortunately outspeeds Fighting Arceus. Blissey, Scizor, or Tyranitar can deal with Latias rather easily. Mewtwo generally lacks any Psychic-type move so Fighting Arceus has little to fear from offensive Mewtwo. However, Specially Defensive Mewtwo can easily out stall Fighting Arceus with Light Screen, Taunt, Will-O-Wisp, (comma) and Recover. Giratina makes a fantastic partner for the sole reason of walling Ho-Oh and Choice Scarf Kyogre, who OHKOes Fighting Arceus with Water Spout.</p>

[Other Options]

<p>Refresh frees Arceus from status such as poison and paralysis that could hinder a sweep. A mono-attacking Arceus Calm Mind set is usable, but that leaves Arceus totally helpless against any Ghost-type, so its it's not recommended since Giratina-O is rather common. A Swords Dance set can be used, but it is generally a horrible option because Brick Break is the best physical STAB Fighting Arceus lacks any good physical STAB. Brick Break is the best it can get. Swords Dance sets are better left to Normal, Ground, (comma) or Ghost Arceus. Stone Edge allows Fighting Arceus to bring down its biggest counter: Ho-Oh. However, It it is generally an inferior option because it hits nothing else and Lugia laughs at it. Cosmic Power or a combination of Reflect and Light Screen can be used to boost Arceus's defenses, but its lack of notable resistances means it is outclassed in this role. Perish Song can be used to defeat end game sweepers, but Fighting Arceus is better suited to demolishing the opponent than attempting to stall. Lastly, Toxic can be used to take out Ho-Oh, Lugia, (comma) and Kyogre lacking Rest, since Fighting Arceus can usually scare off Steel-types with Judgment and Poison-types do not exist in Ubers, meaning it is easily abusable. Keep in mind that without Ice Beam, Giratina completely walls Fighting Arceus, and Rayquaza gets the chance to set up on it. Fighting Arceus can generally scare off Steel-types with Judgment and Poison-types do not exist in Ubers, so Fighting Arceus can easily abuse Toxic. (I found it weird that you talk about a reason to use toxic, then a reason not to use it, and then a reason to use it again so I put the two reasons to use it together. You can consider this nitpicking but I do think it sounds better now)</p>

[Checks and Counters]

<p>Ho-Oh is the best counter to Fighting Arceus with its great bulk and access to recovery, as well as STAB Brave Bird to destroy Fighting Arceus. Lugia and Giratina are bulky enough to stomach any attack and status Fighting Arceus or phaze it out, (comma). Lugia has with the former having the added advantage of outrunning Fighting Arceus when running a Timid nature. Latias has great Special special bulk thanks to Soul Dew, outspeeds Fighting Arceus, and can easily defeat Fighting Arceus it in a Calm Mind war thanks to Latias's superior Special stats and Speed. Specially Defensive Mewtwo can wall Fighting Arceus easily thanks to Mewtwo's decent bulk and access to Light Screen, Will-O-Wisp, and Taunt. Psychic Arceus, while being one of the worst Arceus types, can easily defeat Fighting Arceus with Zen Headbutt, but a boosted Dark Pulse will likely put a large dent into it. Jirachi is both bulky enough to take Judgment, and has Thunder Wave or and (I don't play Ubers so if Jirachi never runs both these moves on the same set ignore this change) Zen Headbutt to cripple or KO Fighting Arceus. The mighty dragon known as (I know trickroom has a fetiche with gyarados but come on, this is supposed to be serious...) Gyarados has little to fear from Fighting Arceus's weak Judgments while Gyarados it can easily status, Taunt, phaze with Roar, (comma) or 2HKO Fighting Arceus with Waterfall. In rain a +1 Waterfall will likely OHKO poor Fighting Arceus after a little prior damage. Fighting Arceus can abuse one layer of Toxic Spikes to make itself immune to Toxic and defeat Blissey easily. Nevertheless, two layers of Toxic Spikes will severely hamper Fighting Arceus's longevity.</p>
Ok so the main problem was the excess of short sentences so try to improve that (sometimes a "and", "but", etc. can work wonders).

Changes implemented so


GP APPROVED 2/2
 

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