Welcome to Arcanite's Contest Hall!
Semi-Final No.1: TravelLog Vs Dogfish 44
Vs
Semi-Final No.1: TravelLog Vs Dogfish 44
TravelLog will be Using Zephyr the Fidgit
Dogfish44 will be using GRUMPus the Grumpig
Competitors should make their battle a show for the audience, Beuatiful, cool, spectacular, etc. This will then be evaluated using the appeal gauge. The appeal Gauge will work as following:
Good Luck!
(TravelLog is up first)
Fidgit [Zephyr] (M) (*)
Nature: Modest (+SpA, -Atk)
Type: Poison/Ground
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 105
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Level Up:
Gust(*)
Sand-Attack(*)
Tailwind(*)
Encore(*)
Knock Off(*)
Copycat(*)
Healing Beam(*)
Whirlwind(*)
Razor Wind(*)
Entrainment(*)
Magic Room
Wonder Room
Rapid Spin
Knock Off
Helping Hand
Comet Punch
Air Slash
Acrobatics
Heal Block
Sludge Bomb
Wide Guard
Earth Power(*)
Wish(*)
Disable(*)
Energy Ball (*)
Toxic(*)
Taunt(*)
Shadow Ball
Stone Edge
Nature: Modest (+SpA, -Atk)
Type: Poison/Ground
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 105
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Level Up:
Gust(*)
Sand-Attack(*)
Tailwind(*)
Encore(*)
Knock Off(*)
Copycat(*)
Healing Beam(*)
Whirlwind(*)
Razor Wind(*)
Entrainment(*)
Magic Room
Wonder Room
Rapid Spin
Knock Off
Helping Hand
Comet Punch
Air Slash
Acrobatics
Heal Block
Sludge Bomb
Wide Guard
Earth Power(*)
Wish(*)
Disable(*)
Energy Ball (*)
Toxic(*)
Taunt(*)
Shadow Ball
Stone Edge
Dogfish44 will be using GRUMPus the Grumpig
Grumpig [GRUMPus] (Male) (*)
Nature: Lonely
Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Stats:
Grumpig
HP: 100
Atk: Rank 3 (Stat Boosted by Nature)
Def: Rank 2 (Stat Dropped by Nature)
SpA: Rank 3
SpD: Rank 4
Spe: 80
Abilities:
Own Tempo: (Innate) This Pokemon moves at its own pace and cannot be confused by any method.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (DW): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
EC: 6/6
MC: 0
DC 5/5 - UNLOCKED!
Attacks:
Splash (*)
Psywave (*)
Odor Sleuth (*)
Psybeam (*)
Psych Up (*)
Confuse Ray (*)
Magic Coat (*)
Extrasensory (*)
Future Sight (*)
Zen Headbutt (*)
Shadow Ball (*)
Taunt (*)
Thunder Wave (*)
DynamicPunch
Psychic
Fire Punch
Nature: Lonely
Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Stats:
Grumpig
HP: 100
Atk: Rank 3 (Stat Boosted by Nature)
Def: Rank 2 (Stat Dropped by Nature)
SpA: Rank 3
SpD: Rank 4
Spe: 80
Abilities:
Own Tempo: (Innate) This Pokemon moves at its own pace and cannot be confused by any method.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (DW): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
EC: 6/6
MC: 0
DC 5/5 - UNLOCKED!
Attacks:
Splash (*)
Psywave (*)
Odor Sleuth (*)
Psybeam (*)
Psych Up (*)
Confuse Ray (*)
Magic Coat (*)
Extrasensory (*)
Future Sight (*)
Zen Headbutt (*)
Shadow Ball (*)
Taunt (*)
Thunder Wave (*)
DynamicPunch
Psychic
Fire Punch
Competitors should make their battle a show for the audience, Beuatiful, cool, spectacular, etc. This will then be evaluated using the appeal gauge. The appeal Gauge will work as following:
- Successful combo: +5
- Blocking damage (not via protect): +X (X is amount of damaged blocked)
- Inventive move use: +5
- Being unevolved, and battling a Fully evolved pokemon +15
- Being Not fully evolved (Stage 2 of a 3 stage evo line) and against a fully evolved pokemon: +10
- Appeal Judges will then give points as to the general appeal of the round. (max 10 appeal points per round)
- TravelLog Orders.
- Dogfish Orders.
- Gerrard Refs.
- Steampowered judges your battle, using the appeal gauge.
- Dogfish Orders.
- TravelLog Orders.
- Gerrard Refs.
- Steampowered judges your battle, using the appeal gauge.
- TravelLog Orders.
- Dogfish Orders.
- Gerrard Refs.
- Steampowered judges your battle, using the appeal gauge.
- Dogfish Orders.
- TravelLog Orders.
- Gerrard Refs.
- Steampowered judges your battle, using the appeal gauge.
- I then Total the Scores!
Good Luck!
(TravelLog is up first)