... Yeah, I'm not really playing the banjo. I need to fire my thread title guy...
Awesomesauce. Why the hell I'm in the depths of Mt. Coronet, I'll never know, but hey. Counters are counters. SOS LIKES COUNTERS. NOMNOMNOMNOMNOMNOMNOMNOMNOM. *ahem* The teams!
Team Maxim:
Aron [Korangon] (M)
Nature: Mild (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Defense)
Type:
Steel:Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal (DW): (Innate) The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 30
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Metal Burst
Protect
Head Smash
Screech
Iron Head
Earthquake
Substitute
Double Team
Dwebble [Nya] (F)
Nature: Careful (Special Defense increased by *, Special Attack decreased by *)
Type:
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Weak Armor (DW): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 55
EC:0/6
MC:0
DC:0/5
Attacks:
Fury Cutter
Rock Blast
Withdraw
Sand Attack
Faint Attack
Smack Down
Rock Polish
Bug Bite
Stealth Rock
Block
Counter
Sand Tomb
Earthquake
Protect
Shadow Claw
Team Rediamond:
Togepi [Airplane] (M)
Nature: Modest (+*SpAtt, -*Att)
Type: Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).
Stats:
HP: 90
Atk: Rank Zero (-)
Def: Rank Three
SpA: Rank Three(+)
SpD: Rank Three
Spe: 20
EC: 3/9
MC: 0
DC: 1/5
Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time. [DreamLocked]
Attacks:
Growl
Charm
Metrenome
Sweet Kiss
Yawn
Encore
Ancient Power
Follow Me
Bestow
Wish
Safegaurd
Extrasensory
Morning Sun
Substitute
Flamethrower
Psychic
Solar Beam
Grimer [Gumshoe] (M)
Nature: Brave (+*Att, -15% speed, -10%evasion)
Type: Poison
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).
Stats:
HP: 100
Atk: *4(+)
Def: 2
SpA: 2
SpD: 2
Spe: 21 (-)
EC: 0/6
MC: 0
DC: 0/5
Abilities:
Stench: (Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping
Poison Touch: (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all this Pokemon's Poison-type attacks will inflict Toxic level poison. [DreamLocked]
Attacks:
Poison Gas
Pound
Harden
Mud Slap
Disable
Sludge
Mud Bomb
Explosion
Shadow Sneak
Curse
Toxic
Dig
Shadow Ball
K, you guys know how this works, right? Maxim, send out with your ability. Rediamond, send out with ability and orders. Maxim, orders. Me, ref.
Originally Posted by Fat Maxim
Well, only way to test if an arena's good is through repeated testing :).
Beginner Battle
2v2 Singles
2 Day DQ
The Rock Column
Description: Deep within the confines of Mount Coronet, there lies a place unlike any other. This circular area is a flat cavebed that is 100 meters in diameter. In the center lies a huge column of rock 20 meters in diameter extending from the floor to the ceiling about 60 meters up (basically, the place is huge). Running up the column is a ledge about 5 meters thick that curls around it (Sort of like the thread in a screw). Seismic disturbances constantly coat the area in a thick sandstorm that can't be canceled due to the ceiling. Sadly, there's no water source for moves like Surf and weather moves cannot be used but everything else goes.
Summary: Eternal Sandstorm, Indoor Arena, No External Water Source.
I'll take Maxim's challenge.
Switch=KO
No items
One ability
Awesomesauce. Why the hell I'm in the depths of Mt. Coronet, I'll never know, but hey. Counters are counters. SOS LIKES COUNTERS. NOMNOMNOMNOMNOMNOMNOMNOMNOM. *ahem* The teams!
Team Maxim:

Aron [Korangon] (M)
Nature: Mild (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Defense)
Type:
Steel:Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal (DW): (Innate) The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 30
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Metal Burst
Protect
Head Smash
Screech
Iron Head
Earthquake
Substitute
Double Team

Dwebble [Nya] (F)
Nature: Careful (Special Defense increased by *, Special Attack decreased by *)
Type:
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Weak Armor (DW): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 55
EC:0/6
MC:0
DC:0/5
Attacks:
Fury Cutter
Rock Blast
Withdraw
Sand Attack
Faint Attack
Smack Down
Rock Polish
Bug Bite
Stealth Rock
Block
Counter
Sand Tomb
Earthquake
Protect
Shadow Claw
Team Rediamond:

Togepi [Airplane] (M)
Nature: Modest (+*SpAtt, -*Att)
Type: Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).
Stats:
HP: 90
Atk: Rank Zero (-)
Def: Rank Three
SpA: Rank Three(+)
SpD: Rank Three
Spe: 20
EC: 3/9
MC: 0
DC: 1/5
Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time. [DreamLocked]
Attacks:
Growl
Charm
Metrenome
Sweet Kiss
Yawn
Encore
Ancient Power
Follow Me
Bestow
Wish
Safegaurd
Extrasensory
Morning Sun
Substitute
Flamethrower
Psychic
Solar Beam

Grimer [Gumshoe] (M)
Nature: Brave (+*Att, -15% speed, -10%evasion)
Type: Poison
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).
Stats:
HP: 100
Atk: *4(+)
Def: 2
SpA: 2
SpD: 2
Spe: 21 (-)
EC: 0/6
MC: 0
DC: 0/5
Abilities:
Stench: (Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping
Poison Touch: (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all this Pokemon's Poison-type attacks will inflict Toxic level poison. [DreamLocked]
Attacks:
Poison Gas
Pound
Harden
Mud Slap
Disable
Sludge
Mud Bomb
Explosion
Shadow Sneak
Curse
Toxic
Dig
Shadow Ball
K, you guys know how this works, right? Maxim, send out with your ability. Rediamond, send out with ability and orders. Maxim, orders. Me, ref.