Battle at Stargazer Colosseum! C$FP Vs Flamestrike!

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According to my to do list, I need 335 more counters. And thus, I post this challenge!

6v6 Singles
2 Day DQ (3 for the ref)
1 Recovery/3 Chills
Arena: Stargazer Colosseum!

Field Type: Dragon/Psychic
Complexity: Moderate
Restrictions: Psychic and Dragon moves get +2 BAP, all legendaries and pseudo-legendaries get +1 to their SpA and Atk, no Digging.

This colosseum is the real deal. If you have reached this point, you know you're good. You can even feel the legend in the air. This arena is a dome with stars projected on it to make it look like a night sky. There is a circular arena designed in the titanium in the floor. This arena is too intense for any Pokemon that can still evolve. Any weather the Pokemon try to make will be simulated through certain resources to not be unfair to Pokemon with certain strategies. For the same reason, a pool of water is next to the arena and will be refilled instantly after water is taken from it. Seismic activity is allowed, but the crowd has heavily padded seats in case an Earthquake takes place. The one thing not allowed is digging, because the floor is solid titanium. All pseudo-legendaries and real legendaries get one extra rank added to their Attack and Special Attack stats (this is not a "boost" like Work Up, but like actually increasing their stats). Psychic and Dragon type moves get two added to their base attack power because of the legend in the air.

List of pseudo-legendaries and legendaries that get a boost (PM/VM me if this list should be changed at all)[Pokemon currently available in ASB bolded]: Articuno, Moltres, Zapdos, Dragonite, Mewtwo, Raikou, Entei, Suicune, Tyranitar, Lugia, Ho-oh, Celebi, Salamence, Metagross, Regirock, Regice, Registeel, Latias, Latios, Kyogre, Groudon, Rayquaza, Jirachi, Deoxys, Garchomp, Uxie, Mesprit, Azelf, Dialga, Palkia, Heatran, Regigigas, Giratina (both forms), Cresselia, Phione, Manaphy, Darkrai, Shaymin (both forms), Arceus (all forms), Victini, Hydreigon, Cobalion, Terrakion, Virizion, Tornadus, Thundurus, Reshiram, Zekrom, Landorus, Kyurem, Keldeo, Meloetta (both forms), Genesect


WARNING: THIS IS NOT AN NFE BATTLE! This is meant to be all out, but I also need counters pretty badly for my FE Pokemon. I would like to have this go relatively quickly, but since it is such a huge battle, it isn't too big of a deal.
Ooooooh MINE
Switch=OK
Items off
One ability
C$FP's Team:

Lucario [Bill] (Male)
Nature: Hasty (+15% Speed, +12% Accuracy (104*104/870=12.43), -1 Def)
Type: Fighting/Steel
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 104 (90*1.15=103.5)

EC: 6/6
MC:
0
DC:
0/5

Attacks:

Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech
Dark Pulse
Metal Claw
Metal Sound
Bone Rush

Blaze Kick
Crunch
Hi Jump Kick
Vacuum Wave

Earthquake
Focus Blast
Work Up


Kitsunoh [Big Poe] (Male)
Nature: Jolly (+15% Speed, +19% Accuracy (127*127/870=18.54), -1 Special Attack)
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Frisk: (Innate) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (10*1.15=126.5)


EC: 6/6
MC:
0
DC:
0/5

Attacks:

Scratch
Tackle
Iron Defense
Lick
Leer
Odor Sleuth
Faint Attack
Shadow Sneak
Curse
Shadowstrike
Perish Song
Ice Fang
Thunder Fang

Yawn
Meteor Mash
Foul Play

Toxic
Will-o-Wisp
Gyro Ball


Steelix [Boulder] (Male)
Nature: Adamant (+ to Attack, - from Special Attack)
Type: Ground/Steel
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Ability 1: Rock Head
Type: Innate
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Ability 2: Sturdy
Type: Innate
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Ability 3: Sheer Force (DW)
Type: Can be Enabled
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 8
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 30

EC: 6/6
MC:
0
DC:
1/5

Attacks:

Mud Sport
Tackle
Harden
Bind
Screech
Rock Throw
Rage
Rock Tomb
Smack Down
Sandstorm
Slam
Ice Fang
Fire Fang
Thunder Fang
Iron Tail
Crunch

Explosion
Heavy Slam
Rock Blast

Rock Slide
Earthquake
Torment


Dragonite [White Belly] (Female)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type: Dragon/Flying
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Ability 1: Inner Focus
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Ability 2 (DW) [unlocked]: Multiscale
Type:Innate
This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 70 (80/1.15=69.56)

EC: 9/9
MC:
0
DC:
5/5

Attacks:

Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Aqua Tail
Safeguard
Outrage
Fire Punch
Thunder Punch
Roost
Hurricane
Hydro Pump

Dragon Dance
Dragon Pulse
Extreme Speed

Ice Beam
Thunderbolt
Flamethrower
Earthquake


Scizor [Claws] (Female)
Nature: Adamant (+ to Attack, - from Special Attack)
Type: Bug/Steel
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Ability 1: Swarm
Type: Innate
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Ability 2: Technician
Type: Innate
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2).

Ability 3: Light Metal (DW) [unlocked]
Type: Innate
The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Stats:

HP: 100
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 65

EC: 6/6
MC:
0
DC:
5/5

Attacks:

Vacuum Wave
Quick Attack
Leer
Focus Energy
Double Team
Pursuit
False Swipe
Agility
Wing Attack
Fury Cutter
Night Slash
Feint
Bullet Punch
Iron Head
Swords Dance

Counter
Reversal
Safeguard
Bug Bite

Aerial Ace
Brick Break
X-Scissor
Rock Smash
Roost


Metagross [Brains] (Genderless)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.)
Type: Steel/Psychic
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Ability 1: Clear Body
Type: Innate
This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

Ability 2: Light Metal (DW)
Type: Innate
The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Stats:

HP: 100
Atk: Rank 6 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 3
Spe: 60 [70/1.15=60.87]

EC: 9/9
MC:
0
DC:
2/5

Attacks:

Take Down
Magnet Rise
Metal Claw
Confusion
Scary Face
Bullet Punch
Meteor Mash

Iron Defense
Iron Head
Zen Headbutt

Earthquake


Flamestrike's Team:

Torterra(*) - Seedstrike (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Grass/Ground
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 48 (56/1.15v)

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Tackle(*)
Withdraw(*)
Absorb(*)
Razor Leaf(*)
Curse(*)
Bite(*)
Mega Drain(*)
Leech Seed
Synthesis
Crunch
Giga Drain
Leaf Storm
Wood Hammer
Earthquake

Growth(*)
Seed Bomb(*)
Superpower(*)
Sand Tomb

Frenzy Plant

Protect(*)
Swords Dance(*)
Substitute(*)
Roar
Light Screen
Stone Edge
Rock Slide


Tyranitar - Boulderstrike (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Rock/Dark
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Sand Stream: (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:

HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 53 (61/1.15v)

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Thunder Fang
Fire Fang
Ice Fang
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash
Payback
Crunch
Earthquake
Stone Edge

Curse
Iron Defense
Stealth Rock

Counter

Taunt
Ice Beam
Protect
Smack Down
Thunderbolt
Dig
Fire Blast


Ferrothorn - Thornstrike (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Grass/Steel
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Iron Barbs: (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 4
Spe: 17 (20/1.15v)

EC: 6/6
MC: 0

Attacks:
Rock Climb
Tackle
Harden
Rollout
Curse
Metal Claw
Pin Missile
Gyro Ball
Ingrain
Power Whip

Bullet Seed
Leech Seed
Spikes
Worry Seed

Toxic
Protect
Rest
Payback


Magmortar - Flamestrike (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 72 (83/1.15v)

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Ember
Smog
Leer
Fire Punch
SmokeScreen
Faint Attack
Fire Spin
Confuse Ray
Sunny Day
Lava Plume
Flamethrower
Fire Blast

Cross Chop
Mach Punch
ThunderPunch

Heat Wave
Counter
Endure

Taunt
Thunderbolt
Psychic
Will-O-Wisp
Protect

Bide


Braviary - Skystrike (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.
Sheer Force: (Can Be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Defiant (DW): (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.

HP: 110
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 80

EC: 6/6
MC: 1
DC: 5/5

Attacks:
Peck
Leer
Fury Attack
Wing Attack
Hone Claws
Scary Face
Aerial Ace
Tailwind
Crush Claw
Superpower
Whirlwind
Brave Bird

Protect
Rest
Shadow Claw
Retaliate
Rock Slide
Pluck
U-Turn
Substitute
Fly


Heracross - Beetlestrike (F)
Nature: Jolly (+15% Speed, +11% Accuracy, -1 SpA)
Type: Bug/Fighting
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Moxie (DW): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 98 (85*1.15^)

MC: 0
DC: 3/5

Attacks:
Night Slash
Tackle
Leer
Horn Attack
Endure
Fury Attack
Aerial Ace
Brick Break
Counter
Close Combat
Reversal
Feint
Megahorn

Bide
Double-Edge
Focus Punch

Fury Cutter
Low Kick

Earthquake
Stone Edge
Swords Dance
Substitute


C$FP, send out your mon.

Good Luck Trainers!
 
"Alright, it looks like there is really just one safe option right now. Go, White Belly the Dragonite! You should use Multiscale, it should come in handy the first round."
 
Brandon walked into the Stargazer Colosseum, awestruck by its sheer enormity and intensity. Behind him walked Flamestrike, his trusty Magmortar, ready for what would almost certainly be an epic fight. Seeing C$FP has already decided on his first Pokemon, a towering Dragonite, Brandon wasted no time in choosing his own. "Flamestrike, I know you want to fight, but for now we need to let another member take the field. Let's go Boulderstrike!" Sending a Pokeball flying into the arena, a massive Tyranitar appeared, standing toe to toe with the equally impressive Dragonite. Roaring loudly, Boulderstrike activated her Sand Stream, making a massive sandstorm assault the arena. "Alright Boulderstrike, let's start this match off strong! Start with a Taunt to stop it from trying anything funny, then slam it with an Ice Beam! Finish off with Stealth Rock to hassle him some later on!"

Summary:
Ability: Sand Stream
Taunt -> Ice Beam -> Stealth Rock
 
*siiiiiiiiiiiiiiiiiiiiiiiiiiiiigh* "That was certain to happen. Maybe those status moves will end up working against him! The boost to attack and the boost to your STAB might help us out here. I am also going to have to make a mechanics substitution that I should know about." *Looks at Tyranitar's stats and siiiiiiiiiiiiiiiiiiiiiiiiiighs* "Of course that thing has 110 HP, of course it does."

Outrage*3
IF Safeguard prevents self-induced confusion
(i.e. if Outrage won't confuse Dragonite because it is protected by Safeguard), THEN change actions to: Safeguard, Outrage, Outrage.
 

White Belly (Dragonite) (F)
HP: 100
Energy: 100
Atk: Rank 6
Def: Rank 3
SpA: Rank 6
SpD: Rank 4
Spe: 69
Ability: Multiscale
Actions: Outrage~Outrage~Outrage

Boulderstrike (Tyranitar) (M)
HP: 110
Energy: 90
Atk: Rank 6
Def: Rank 4
SpA: Rank 5
SpD: Rank 4
Spe: 53
Ability: Sandstream
Actions: Taunt~Ice Beam~Stealth Rock


Welcome to Stargazer Colosseum! Only top ASB trainers dare to battle in this arena, and we've got ourselves a battle between Brandon and C$FP. This is no weakmon battle either, these trainers are ready to pit 6 of their strongest Pokemon against each other. C$FP grabs the first Pokeball on his belt and tosses it into the arena. White Belly the Dragonite appears in a flash of light and lets loose a mighty roar, shaking the stands. Brandon weighs his option and throws his own Pokeball into the ring. In another flash of light, Boulderstrike the Tyranitar appears in the arena. He gives a vicious roar as a violent sandstorm begins to form throughout the Colosseum. The crowd can only applaud as the two combatants ready themselves.

Boulderstrike starts by Taunting White Belly about his weak (by comparison) roar. White Belly becomes so Outraged by this insult, that he charges in and begins attacking Boulderstrike furiously. Continuing to vent his Outrage, White Belly keeps up the assault, only to be blasted by an Ice Beam from Boulderstrike. Fortunately her Multiscale significantly reduced the damage, allowing her to continue with her Outrage. Jeez, how sensitive can you get about a roar.... White Belly seems to have finally calmed down, but now appears to be slightly confused. Boulderstrike takes this opportunity to set up Stealth Rocks to damage the rest of C$FP's team upon entry.

Outrage - 12+2+3+(5-4)x1.5+(6-5)x1 = [20 Damage] [7 Energy]
Taunt = [9 Energy]
[White Belly: -2 HP]

Outrage - 12+2+3+(5-4)x1.5+(6-5)x1 = [20 Damage] [7 Energy]
Ice Beam - [10+(5-4)x1.5]x2.25/2 = [13 Damage] [7 Energy]
[White Belly: -2 HP]

Outrage - 12+2+3+(5-4)x1.5+(6-5)x1 = [20 Damage] [7 Energy]
Stealth Rock = [11 Energy]
[White Belly: -2 HP]



White Belly (Dragonite) (F)
HP: 81
Energy: 79
Stats: 6/3/6/4/69
Status: Taunted (4), Confused (2)
Ability: Multiscale

Boulderstrike (Tyranitar) (M)
HP: 50
Energy: 63
Stats: 6/4/5/4/53
Status: N/A
Ability: Sandstream

C$FP, you're up.
 
"Good job, White Belly. If we get really lucky, you won't hit yourself, and we can destroy that monster! Maybe I can even take you out for later use..."

Outrage*3
 
"You did your job well Boulderstrike, now let's hope for confusion to strike while you hammer him with some powerful attacks! Start with an Ice Beam, then follow up with a Stone Edge before finishing up with another Ice Beam!" If he doesn't hit himself in confusion in the first two actions replace your second action with another Ice Beam!"

Summary:
Ice Beam -> Stone Edge -> Ice Beam
If he doesn't hit himself in confusion action 1 or action 2, replace action 2 with Ice Beam
 

White Belly (Dragonite) (F)
HP: 81
Energy: 79
Stats: 6/3/6/4/69
Status: Taunted (4), Confused (2)
Ability: Multiscale
Actions: Outrage~Outrage~Outrage

Boulderstrike (Tyranitar) (M)
HP: 50
Energy: 63
Stats: 6/4/5/4/53
Status: N/A
Ability: Sandstream

Actions: Ice Beam~Stone Edge/Ice Beam~Ice Beam

Suffering from the effects of her confusion, White Belly begins to punch herself in her white belly! Boulderstrike takes this time to launch another Ice Beam at the flying dragon. You can tell that hurt a lot, especially since Mulitscale is no longer in effect. The super sensitive White Belly begins to Outrage some more, this time about hitting herself in confusion. Boulderstrike can only laugh as he attacks with a powerful Stone Edge, that forces White Belly back. White Belly just won't let it go, as she continues to vent her Outrage on Boulderstrike. It seems Boulderstrike has finally had enough of this, as he blasts her with another Ice Beam, freezing her wings and making White Belly crash to the ground. With the score now 6-5 in favour of Flamestrike, C$FP will have to fight to try and even the score.

Hurt Self - 4+(5-3)x1.5+(6-5)x1 = [8 Damage (Self)] [3 Energy]
Ice Beam - [10+(5-4)x1.5]x2.25 = [26 Damage]
[White Belly: -2 HP]

Outrage - 12+2+3+(5-4)x1.5+(6-5)x1 = [20 Damage] [7 Energy]
Stone Edge - [10+3+(5-3)x1.5+(6-5)x1]x1.5 = [26 Damage] [6 Energy]
[White Belly: -2 HP]

Outrage - 12+2+3+(5-4)x1.5+(6-5)x1 = [20 Damage] [7 Energy]
Ice Beam - [10+(5-4)x1.5]x2.25 = [26 Damage] [7 Energy]
[White Belly: -2 HP]



White Belly (Dragonite) (F)
HP: 0
Energy: 62
Stats: 6/3/6/4/69
Status: KOed
Ability: Multiscale

Boulderstrike (Tyranitar) (M)
HP: 10
Energy: 43
Stats: 6/4/5/4/53
Status: N/A
Ability: Sandstream

C$FP sends out mon. Flame orders.
 
"NO!!! WHITE BELLY! Oh well, you did amazingly considering that thing is part Rock. If only Tyranitar had 100 HP. If only... But anyway, I must keep going! Let's go, Brains the Metagross! Your Body must be Clear, as you still aren't made of Light Metal. You will surely make quick work of this thing, while (hopefully) not having too bad of a match-up following."
 
"Great job Boulderstrike!" Brandon raved as his Tyranitar roared in celebration after taking down the Dragonite. Metagross came in next though, and Brandon knew that Boulderstrike's time was done. "You did good my friend, just try to Fire Blast that Metagross into oblivion before going down!"

Summary:
Fire Blast x3
 
"Just get that thing out of here."

Bullet Punch, (as if it is really necessary) Iron Head, Bullet Punch
 

Brains (Metagross) (X)
HP: 91
Energy: 100
Atk: Rank 7
Def: Rank 5
SpA: Rank 4
SpD: Rank 3
Spe: 60

Ability: Clear Body
Actions: Bullet Punch~Iron Head~Bullet Punch

Boulderstrike (Tyranitar) (M)
HP: 10
Energy: 43
Stats: 6/4/5/4/53
Status: N/A
Ability: Sandstream
Actions: Fire Blast~Fire Blast~Fire Blast

Appearing in a flash of light, Brain the Metagross is ready for action. As fast as a Bullet, Brain Punches Boulderstrike, knocking him out. What power! What intensity! What awesomeness! How can Brandon deal with this behemoth of a Pokemon?

Bullet Punch - [4+3+(5-4)x1.5+(7-5)x1]x1.5 = [16 Damage] [2 Energy]



Brains (Metagross) (X)
HP: 91
Energy: 98
Stats: 7/5/4/3/60
Status: N/A

Ability: Clear Body

Boulderstrike (Tyranitar) (M)
HP: 0
Energy: 43
Stats: 6/4/5/4/53
Status: KOed
Ability: Sandstream
Flamestrike, send out your next mon. Then C$FP orders.
 
dan, you forgot Stealth Rock damage on Metagross.

Brandon recalled Boulderstrike, thanking it for its amazing effort at taking down Dragonite. "That thing may have a lot of attack, but it won't mean much if he can't hit for neutral damage! Let's go Thornstrike!"
 
"OK, I know for a fact that this won't go well, so I am going to have to take you out, Brains. Go, Bill the Lucario!"
 
"Hmm... Thornstrike probably won't like taking those Fighting moves, but he can still take a few," Brandon thought to himself, "so I guess I'll stay as is for now!"
 
"Let's just spam some fighting and hope we can do a ton of damage and gain a lead."

Foucs Blast, Hi Jump Kick, Focus Blast
IF Thornstrike uses Protect, THEN use Work Up that action and push orders back, but only once consecutively
(I hope that makes sense)
 
"Well Thornstrike, we need those Spikes up, so let's get to it! Spread out a layer of Spikes on his side of the field, then hit Lucario with a Leech Seed to get some health back! Finish off with a second layer of Spikes!"

Summary:
Spikes -> Leech Seed -> Spikes
 

Bill (Lucario) (M)
HP: 100
Energy: 100
Atk: Rank 4
Def: Rank 2
SpA: Rank 4
SpD: Rank 3
Spe: 104 (12)
Ability: Steadfast
Actions: Focus Blast~Hi Jump Kick~Focus Blast


Thornstrike (Ferrothorn) (M)
HP: 100
Energy: 100
Atk: Rank 4
Def: Rank 5
SpA: Rank 2
SpD: Rank 4
Spe: 17
Ability: Iron Barbs
Actions: Spikes~Leech Seed~Spikes

After seeing Boulderstrike fall, Brandon decides to send out Thornstrike the Ferrothorn, knowing that Brain won't be able to do very much damage to him. C$FP realizes this and calls Brain back, sending out Bill the Lucario. Bill doesn't hesitate, as he Focuses his energy into a powerful Blast, that sends Thornstrike spinning. Finally steadying himself, Thornstrike begins to spit out some Spikes onto C$FP's side of the field. Continuing to go on the offensive, Bill keeps up the assault, crashing into Thornstrike with a Hi Jump Kick. It looks like Bill didn't come out unscathed after that attack, thanks to Thornstrike's Iron Barbs. Thornstrike then flings some Seeds that begin to Leech Bill's life. Not worrying to much about the seeds, Bill attacks with another Focus Blast, while Thornstrike continues to set up some more Spikes.

Focus Blast - [12+3+(4-4)x1.5]x1.5 = [23 Damage] [7 Energy]
Spikes = [7 Energy]

Hi Jump Kick - [13+3+(4-5)x1.5 = [22 Damage] [7 Energy] [6 Recoil]
Leech Seed = [9 Energy]
[Bill: -3 HP] [Thornstrike: +3 HP]

Focus Blast - [12+3+(4-4)x1.5]x1.5 = [23 Damage] [7 Energy]
Spikes = [7 Energy]
[Bill: -3 HP] [Thornstrike: +3 HP]



Bill (Lucario) (M)
HP: 88
Energy: 79
Stats: 4/2/4/3/104 (12)
Status: Seeded (4 Actions)
Ability: Steadfast


Thornstrike (Ferrothorn) (M)
HP: 38
Energy: 77
Stats: 4/3/2/4/17
Status: N/A
Ability: Iron Barbs
Flame, you're up.
 
Brandon thought about it. He could leave Thornstrike in and get a third layer of Spikes, but it wasn't worth it to give up Thornstrike so soon. "Alright Thornstrike, return!" he called, returning the Ferrothorn to his Pokeball. "And let's go, Seedstrike!"
 
"I am going to have to decline switch. THat stupid Stealth Rock and two layers of Spikes is certainly going to reduce how much I can afford to switch..."
 
Brandon smiled. "Decline the switch all you want," he thought to himself, "because I don't plan on giving you a choice in the matter." Now talking to his Torterra, he said, "Alright Seedstrike, start with a massive Roar to scare him back into his Pokeball at the end of the round! Next, slam him with an Earthquake! Finish off by setting up a 20 HP Substitute to prepare for the next Pokemon!"

Summary:
Roar -> Earthquake -> Substitute (20 HP)
 
"Damn you! Whatever, energy isn't really the main concern right now, so... (I really wish combos were allowed on the third action, but I don't think they are.)"

Hi Jump Kick, Counter, Focus Blast
 
Bah, forgot to factor in SR for Lucario (-6 HP). Okay, I'm typing it down this time. Also, if you don't specify an ability when sending your mon out, I will randomize which ability it will get.

Bill (Lucario) (M)
HP: 82
Energy: 79
Stats: 4/2/4/3/104 (12)
Status: Seeded (4 Actions)
Ability: Steadfast
Other: Stealth Rock, Spikes (2 Layers)
Actions: Hi Jump Kick~Counter~Focus Blast

Seedstrike (Torterra) (M)
HP: 100
Energy: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 48
Ability: Shell Armor
Actions: Roar~Earthquake~Substitute (20 HP)

Working on flavour now.

Hi Jump Kick - 13+3+(4-4)x1.5 = [16 Damage] [7 Energy]
Roar = [7 Energy]
[Bill: -3 HP. Seedstrike: +3 HP]

Earthquake - [10+3+(5-2)x1.5]x1.5 = [26 Damage] [6 Energy]
Counter = [39 Damage] [18 Energy]
[Bill: -3 HP. Seedstrike: +3 HP]

Focus Blast - 12+3+(4-3)x1.5 = [17 Damage] [7 Energy]
Substitute = [18 Energy] [-20 HP]
[Bill: -3 HP. Seedstrike: +3 HP]

Roll for new Mon: 4/4 [Brains]
Spikes (2): 18 Damage
Stealth Rock: 9 Damage


Bill (Lucario) (M)
HP: 47
Energy: 47
Stats: 4/2/4/3/104 (12)
Status: N/A
Ability: Steadfast

Brains (Metagross) (X)
HP: 64
Energy: 98
Stats: 7/5/4/3/60
Status: N/A

Ability: Clear Body

Other: Stealth Rock, Spikes (2 Layers)


Seedstrike (Torterra) (M)
HP: 30
Energy: 69
Stats: 5/4/3/3/48
Status: Substitute (20 HP)
Ability: Shell Armor

Flame, you're up.
 
"Alright Seedstrike, let's keep it up! Start with another mighty Roar to shuffle his Pokemon some more, then use a Synthesis to regain some health! Finish off with a chill!"

Summary:
Roar -> Synthesis -> chill
 
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