Battle Hall Challenge - nEsp

Only users: Blazikenmaster-Zeo and nEsp should be posting in this thread.

nEsp will be using Vulpix with Flash Fire:

Vulpix (M)
Nature: Timid (Multiples Base Speed by 1.15 and provides a 19% ((75^2)/290) flat accuracy boost on all attacks. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack)

Type: Fire:

Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:

Flash Fire:

Type: Innate

This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.


Drought (DW):

Type: Innate

When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.


Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 75 (+)

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Ember
Tail Whip
Roar
Quick Attack
Fire Spin
Will-o-Wisp
Confuse Ray
Imprison
Flame Burst
Flamethrower
Safeguard

Hypnosis
Disable
Energy Ball

Toxic
Dig
Double Team


nEsp, you may choose your first type. Your options are:








Good luck!
 
Hm... I think I'll start with the Grass typing. It should be easy. Easy enough for Vulpix to beat.
 

Aroma Lady Sophia would like to battle
"Have you come to stop and smell the roses?"
RNG roll for pokemon 4/5 Cherubi

Cherubi (F)

Nature: Modest

Type:

Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 35

Abilities:

Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Attacks:

Morning Sun
Tackle
Growth
Leech Seed
Helping Hand
Magical Leaf
Sunny Day

SolarBeam
Hidden Power [Fire] (7)
Sludge Bomb

Encore
GrassWhistle
Ingrain

 
Nope. But I'll gladly burn that Cherubi of yours.

Flamethrower -> Flame Burst -> Flamethrower
 

HP: 90
Energy:100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 75 (+)

vs.



HP: 90
Energy:100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 35

Action 1

Vulpix uses Flamethrower
RNG roll for burn(<=10 out of 100) 48 NO
20 damage, 6 energy

Cherubi used Grass Whistle
RNG roll for Sleep (<=55 out of 100) 54 YES
Sleep roll (1-3) 2 Sleep for 1 turn
4 energy

Action 2

Vulpix is asleep!

Cherubi used Leech Seed!
-10 energy

Vulpix is Drained of Health!
-3hp, +3 hp for Cherubi

Action 3

Vulpix wakes up!

Vuplix uses Flamethrower!
RNG roll for Burn (<=10 out of 100) 95 NO
20 damage, 6 energy

Cherubi uses Sludge Bomb
RNG roll for Toxic (<=30 out of 100) 47 NO
11 damage, 7 energy

Vulpix is drained of Health
-3 hp, +3 hp for Cherubi




HP: 73
Energy:88
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 75 (+)

vs.



HP: 50
Energy:79
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 35
 
"Nor does it look well for your Cherubi. But you maybe doesn't care about her."

Disable (Sludge Bomb) -> Flamethrower -> Flame Burst
 



HP: 73
Energy:88
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 75 (+)

vs.



HP: 50
Energy:79
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 35

Action 1

Vuplix used Disable(Sludge Bomb)
- 7 energy

Cherubi used Sludge bomb
Disabled, -11 energy

Action 2

Vulpix used Flamethrower
20 damage, 6 energy

Cherubi used Sludge bomb
Disabled, -15 energy

Action 3

Vulpix used Flame Burst
12 damage, 6 energy

Cherubi used Sludge bomb
Disabled, - 19 energy


HP: 73
Energy:69
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 75 (+)

vs.



HP: 18
Energy:34
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 35
 
"Your plant doesn't look healthy. Maybe it needs some more warmth."

Flamethrower->Flame Burst->Flamethrower
 

HP: 73
Energy:69
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 75 (+)

vs.



HP: 18
Energy:34
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 35

Vulpix used Flamethrower
20 damage, 6 energy

Cherubi fainted




HP: 73
Energy:63
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 75 (+)

vs.



HP: 0
Energy:34
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 35


nEsp while your pokemon are being healed select your next type






 
Great job Vulpix! Now, continuing the theme with roasted things, let's try out the Bug Type. If not mistaken, most bugs are edible when roasted. Or at least some of the bugs.
 

Bug Catcher Rick would like to battle
"Uh... eatting pokemon is probably not an ok thing"
RNG roll for pokemon 4/5 Kricketot
RNG roll for Ability 1/2 Shed Skin

Kricketot (F)

Nature: Brave

Type:

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Stats:

HP: 90
Atk: Rank 2 (+)
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 21 (-)

Abilities:

Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Run Away (DW): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.


Attacks:

Growl
Bide
Struggle Bug
Bug Bite

Endeavor
Mud Slap
Uproar
 
I'd rather have that bug put to sleep. Now.

Hypnosis until it hits -> Flamethrower -> Flame Burst
 

Hp:90
Energy:100
Atk: Rank 2 (+)
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 21 (-)



vs.



HP: 90
Energy:100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 75 (+)


Action 1

Vulpix used Hypnosis
RNG roll for Hit (<=60 out of 100) 73 MISS
-7 energy

Kricketot used Mud Slap
2 damage, 4 energy, - 1 acc stage

Action 2

Vulpix used Hypnosis
RNG roll for Hit (<=45 out of 100) 45 HIT
-11 energy, Sleep for 1 turn

Kricketot used Bug Bite
Sleeping

Action 3

Vulpix used Flame Burst
15 damage, 5 damage

Kricketot used Mudslap
2 damage, 4 energy, -1 acc stage


Hp:75
Energy:89
Atk: Rank 2 (+)
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 21 (-)



vs.



HP: 86
Energy:87
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 75 (+)
-2 acc stages

Editted now
 
Blazikenmaster-Zeo said:
Second RNG roll for Hit (<=1 out of 2) 2 MISS
What is this? Explanation please.

Okay, that RNG is hacked Vulpix. So we'll just abandon the plan of using Hypnosis. DPS now.

Flamethrower -> Flame Burst -> Flamethrower

EDIT: No reason to edit orders. LET'S BURN THIS HAXER!
 

Hp:75
Energy:89
Atk: Rank 2 (+)
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 21 (-)



vs.



HP: 86
Energy:87
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 75 (+)
-2 acc stages

Action 1

Vulpix used Flamethrower
RNG roll for hit (<=60 out of 100) 78 NO
Missed, -6 energy

Kricketot used Bug Bite
6 damage, 4 energy

Action 2

Vulpix used Flame Burst
RNG roll for hit (<=60 out of 100) 80 NO
Missed, -4 energy

Kricketot used Mud Slap
2 damage, 4 energy, - 1 acc stage

Action 3

Vulpix used Flamethrower
RNG roll for hit (<=60 out of 100) 40 Yes
20 damage, 6 energy

Kricketot used Bug Bite
6 damage, 4 energy


Hp:55
Energy:77
Atk: Rank 2 (+)
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 21 (-)



vs.



HP: 72
Energy:73
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 75 (+)
-3 acc stages
 
Okay, that was my confirmation. That RNG is manipulated somehow!

Flame Burst -> Flamethrower -> Flame Burst

Nothing to do but keeping up the offense.
 

Hp:55
Energy:77
Atk: Rank 2 (+)
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 21 (-)



vs.



HP: 72
Energy:73
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 75 (+)
-3 acc stages


Action 1

Kricketot used Bide

Vulpix used Flame Burst
RNG roll for Hit (<=50 out of 100) 32
15 damage, 5 energy

Action 2

Kricketot is holding in his energy

Vulpix used Flamethrower
RNG roll for Burn (<=10 out of 100
RNG roll for hit (<=60 out of 100) 6 Yes
20 damage, 6 energy

Action 3

Kricketot Released its energy
61 damage, 37 energy

Vulpix used Flame Burst
RNG roll for hit (<=60 out of 100) 55
15 damage, 5 energy


Hp:5
Energy:40
Atk: Rank 2 (+)
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 21 (-)



vs.



HP: 11
Energy:57
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 75 (+)
-1 acc stages
 
Okay, that thing put up WAY more fight then a Kricketot should. But this should be over now. We hit and win the battle, or we miss and lose it.

Flamethrower -> Flame Burst -> Flamethrower

Yes, I realize that you're the one who should be posting actions now, but I cannot see how you'd be able to counter this.

Oh and I hope you know that me ranting about the RNG wasn't serious. Just saying.
 
Alright, well I didn't know that, and you should probably make it clearer next time because most Hall refs take huge offence to that like I did. Just for future reference



"
Lets end this battle"
Bug Bite x3
 

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