Son_of _Shadoo Vs. LupusAter, match of the next 525600 minutes!!

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Man, why did I agree to come here? This seems like a bad idea...there's homeless people everywhere, and we have some really expensive-looking equipment with us...Let's find the trainers we're here to ref, and hopefully the action will give us safe distance.

Also issuing a challenge of my own, but only to someone I haven't battled yet.

3v3 Doubles
2 Day DQ
2 recoveries, 5 chills.
Arena: The 11th Street Lot - The iconic location from Rent, where Maureen performs the seriously what the fuck number, Over The Moon (fo shizzle, look it up, be baffled.) It consists of a small performance stage with a microphone and several monitors, and the lot itself, where several bums mill around. At the end of the round, there is a 33% chance of them beginning to moo, which has a 20% chance of inflicting intense confusion to each Pokémon. If a stray attack hits a bum (at the ref and RNG's discretion), they will begin to riot, seeing it as police brutality. The effects this will have on the battle, I leave to the ref's discretion, but passive damage and lowered accuracy, plus a distinct difficult to co-operate sounds logical to me. And the chance of mooing doubles.

... Yeah, I'm in a production of Rent right now. So?


I will likely use a mix of evolution stages.

Accepting this! I think I have only reffed a match of yours, so I'm in the clear!
Switch= KO
All abilities
No items

Okay, so here's Son_of_Shadoo's team;

frontnormal-mcyclohm.png

Cyclohm (Spiffy) (F)
Nature: Modest - adds * to Special Attack, subtracts * from Attack.
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5(+)
SpD: Rank 3
Spe: 80

EC: 9/9
MC: 0
DC: 5/5 (UNLOCKED!)

Attacks:
Levelup:
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom
Slack Off
Hurricane
Double Hit
Weather Ball
Whirlwind
Bide

TM:
Thunderbolt
Dragon Pulse
Flamethrower
Volt Switch
Protect
Toxic
Ice Beam

Egg:
Heal Bell
Hydro Pump
Signal Beam

Tutor:
Draco Meteor
125.png

Electabuzz "The Wizard" (M)
Nature: Rash - Adds rank to Special Attack, subtracts rank from Special Defense.

Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2(-)
Spe: 105

EC: 4/9
MC: 0
DC: 3/5

Abilities:
Static: This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon. (Innate)
Vital Spirit: This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. (Innate, DW)

Attacks:
Levelup:
Quick Attack
Leer
ThunderPunch
Thundershock
Low Kick
Swift
Shock Wave
Light Screen

BW TM:
Substitute
Thunderbolt
Thunder Wave
Teleport

Egg:
Cross Chop
Fire Punch
Ice Punch

Tutor:
Magnet Rise
113.png

Chansey "Glinda" (F)
Nature: Modest - Adds rank to special attack, subtracts rank from attack.

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

EC: 4/9
MC: 0
DC: 1/5

Abilities:
Natural Cure: This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out. (Innate)
Serene Grace: This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt) (Innate)
Healer (DW, LOCKED): This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed. (Innate)

Stats:
HP: 140
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 4
Spe: 50

Attacks:
Levelup:
Pound
Charm
Copycat
Refresh
Sweet Kiss
Defense Curl
Growl
Tail Whip
Softboiled
Doubleslap
Minimize
Sing
Bestow
Heal Pulse
Light Screen

TM:
Toxic
Flamethrower
Protect

Egg:
Mud Bomb
Counter
Aromatherapy

Okay, and here's LupusAter's team;
coloshale3.png

Colosshale Jormungandr (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Dark/Water
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ice Moves have Energy Cost reduced by one (1).

Abilities:
Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Flare Boost (DW Locked): (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks do two (2) more damage.

0/6 EC
0 MC
0/5 DC

HP: 100
Atk: Rank 3+
Def: Rank 2
SpA: Rank 2-
SpD: Rank 3
Spe: 85

Attacks:
Leer
Tackle
Mud Shot
Bubblebeam
Rapid Spin
Mud Bomb
Pursuit

Fire Fang
Sucker Punch
Aqua Tail

Earthquake
Rock Slide
Payback

559.png

Scraggy Tyr (M)
Nature: Impish (+1 Def, -1 SpA)
Type: Dark/Fighting
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fighting:Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Moxie:(Innate)This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Shed Skin:(Innate)This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Intimidate:(Locked)When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

0/6 EC
0 MC
0/5 DC

HP: 90
Atk: Rank 3
Def: Rank 4+
SpA: Rank 1 -
SpD: Rank 3
Spe: 48

Attacks:
Leer
Low Kick
Sand Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback

Fire Punch
Ice Punch
Thunderpunch

Dragon Claw
Stone Edge
Protect

160.png

Feraligatr(*) [Fafnir] (M)
Nature: Lonely
Type:
Water:Water STAB; Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Torrent: (Innate)When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Sheer Force: (Can Be Enabled)(DW locked)This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
HP: 100
Atk: Rank 6+
Def: Rank 3-
SpA: Rank 3
SpD: Rank 3
Spe: 78


EC 9/9
MC 2
DC 5/5

Scratch(*)
Leer(*)
Water Gun(*)
Rage(*)
Bite(*)
Scary Face(*)
Ice Fang(*)
Flail(*)
Thrash(*)
Superpower
Agility

Aqua Jet(*)
Dragon Claw(*)
Dragon Dance(*)
Ice Punch

Waterfall(*)
Shadow Claw(*)
Rock Slide(*)
Ice Beam
Rain Dance
Outrage

Since SoS issued the challenge, he sends out his first two pokemon. Then, LupusAter will send out his first two, and issue orders, and I think you guys know the drill by now. SoS, your pokemon, please!
 
Tyr and Jormungandr, get out!
Tyr, Brick Break- Protect- Brick Break, all on Glinda.
Jormungandr, Mud Bomb- Earthquake- Mud Bomb, focus on The Wizard.
 
Ooh, Lupus is coming out swinging... Well, I hope he's ready for the consequences of that Earthquake. I highly doubt the bums will enjoy that.

The Wizard, begin with a Magnet Rise, to defy gravity, and get out of the range of that Earthquake. Next, use a 25 HP Substitute. The reason for this will become apparent in a moment. Finish off by Thunderbolting Jormungandr with all your might.

Glinda, we're going to try something a bit clever. Get up on Maureen's stage, and Sing into the mic. This should boost your voice, improving the accuracy and effectiveness of your dulcet tones. Finish by blasting Tyr with a Flamethrower.

Summary:
The Wizard - Magnet Rise >>> Substitute (25) >>> Thunderbolt (J)
Glinda - Get up on the stage >>> Sing into the microphone >>> Flamethrower (T)
If getting up onto the stage and singing would only take one action, use Toxic (J) on A1, and get up on the stage and sing on A2.
 
125.png
113.png

100 HP|140 HP
100 Energy|100 Energy

Vs.

559.png
coloshale3.png

90 HP|100 HP
100 Energy|100 Energy

Okay, I have a lot to do today, I'm gonna post the skeleton here, and try to add in flavor.

For the second round; Earthquake did indeed instegate the bums, and I decided that Chansey's singing calmed them down instead of putting anyone to sleep. Calming down targets is in the description of Sing.

Electabuzz
Magnet Rise
5 Energy

Substitute 25 HP
24 Energy

Thunderbolt Colosshale
RNG roll to crit; (63/1000 = crit) 406 = no crit
RNG roll for effect; (100/1000 = paralyzed) 698 = no paralysis
[10 BAP + 3 STAB + (4 SpA - 3 SpD)*1.5]*1.5 SE = 21.75 (rounded to 22) Damage, 6 Energy

Chansey
Climb On Stage
5 Energy

Sing
5 Energy

Flamethrower Scraggy
RNG roll to crit; 296 = no crit
RNG roll for effect; 471 = no burn
[10 BAP + (3 SpA - 3 SpD)*1.5] = 10 Damage, 7 Energy

Scraggy
Brick Break Chansey
RNG roll to crit; 255 = no crit
[8 BAP + 3 STAB + (3 Atk - 1 Def)*1.5]*1.5 SE = 21 Damage, 5 Energy

Protect
9 Energy

Brick Break Chansey
RNG roll to crit; 500 = no crit
[8 BAP + 3 STAB + (3 Atk - 1 Def)*1.5]*1.5 SE = 21 Damage, 5 Energy

Colosshale
Mud Bomb Electabuzz
RNG roll to hit; 999 = miss
miss, 6 Energy

Earthquake
RNG rolls to crit; 487, 569, 499 = no crits
miss, 7 Energy
[7.5 BAP + (3 Atk - 1 Def)*1.5] = 10.5 (rounded to 11) Damage
[7.5 BAP + (3 Atk - 4 Def)*1.5] = 6 Damage (Protected)

Mud Bomb Electabuzz
RNG roll to hit; 984 = miss
miss, 6 Energy

Bums
RNG roll to moo; (330/1000 = moo) 607 = no mooing

125.png
113.png

75 HP|87 HP
65 Energy|83 Energy
25 HP Sub, Magnet Rise (3 Actions)|--

Vs.

559.png
coloshale3.png

80 HP|78 HP
81 Energy|81 Energy
 
Damn it, I was really hoping your solo would work to put our foe to sleep there, Glinda. Ah well.

The Wizard, it's time for some all out offense. Hit this pair with everything you've got. Glinda, follow suit.

Summary:
The Wizard: Thunderbolt (J) >>> Cross Chop (T) >>> ThunderPunch (J)
If Tyr uses Protect A2, use Cross Chop (J)

Glinda: Flamethrower (T) >>> Softboiled >>> Flamethrower (T)
If Tyr uses Brick Break, use Counter once and shift actions down.
 
Tyr, Swagger Glinda- Sucker Punch The Wizard- Payback The Wizard.
Jorm, Sucker Punch The Wizard- Rock Slide both- Sucker Punch The Wizard.
 
125.png
113.png

100 HP|140 HP
100 Energy|100 Energy

Vs.

559.png
coloshale3.png

90 HP|100 HP
100 Energy|100 Energy

Sorry about the lack of flavor again, I still have a lot of stuff that I have to ref.

In the first round, Electabuzz's Thunderbolt paralyzed and Chansey's Flamethrower burned.

Electabuzz
Thunderbolt Colosshale
RNG roll to crit; (63/1000 = crit) 786 = no crit
RNG roll for effect; (100/1000 = paralyzed) 329 = no paralysis
[10 BAP + 3 STAB + (4 SpA - 3 SpD)*1.5]*1.5 SE = 21.75 (rounded to 22) Damage, 10 Energy

Cross Chop Scraggy
RNG roll to hit; (800/1000 = hit) 936 miss

ThunderPunch Colosshale
RNG roll to crit; (63/1000 = crit) 382 = no crit
RNG roll for effect; (100/1000 = paralyzed) 38 = paralysis
[8 BAP + 3 STAB + (3 Atk - 2 Def)*1.5]*1.5 SE = 18.75 (rounded to 19) Damage, 6 Energy

Chansey
Flamethrower Scraggy
RNG roll to crit; 228 = no crit
RNG roll for effect; 52 = burn
[10 BAP + (3 SpA - 3 SpD)*1.5] = 10 Damage, 11 Energy

Softboiled
RNG roll for hitting self; 410 = hit self
[4 BAP + (0 Atk - 1 Def)*1.5] + (2 Atk - 0 Def)*1.75 = 6 Damage, 3 Energy

Confusion stage lowered by 2.

Flamethrower Scraggy
RNG roll for hitting self; 435 = hit self
[4 BAP + (0 Atk - 1 Def)*1.5] + (2 Atk - 0 Def)*1.75 = 6 Damage, 3 Energy

Confusion ended.

Scraggy
Swagger Chansey
RNG roll to hit; 741 = hit
RNG roll for confusion duration; 536 = 3 actions

-2 HP from burn.

Sucker Punch Electabuzz
RNG roll to crit; 135 = no crit
[8 BAP - 3 Burn + 3 STAB + (3 Atk - 2 Def)] = 9.5 (rounded to 10) Damage to the sub, 5 Energy

-2 HP from burn.

Payback Electabuzz
RNG roll to crit; 314 = no crit
[10 BAP - 3 Burn + 3 STAB + (3 Atk - 2 Def)*1.5] = 11.5 (rounded to 12) Damage, 6 Energy

-2 HP from burn.

RNG roll for Shed Skin to come into effect; 907 = Shed Skin does not come into effect

Colosshale
Sucker Punch Electabuzz
RNG roll for paralysis; 563 = not fully paralyzed
RNG roll to crit; 527 = no crit
[8 BAP + 3 STAB + (3 Atk - 2 Def)] = 12.5 (rounded to 13) Damage to the sub, 5 Energy

Rock Slide
RNG roll for paralysis; 304 = not fully paralyzed
RNG rolls to crit; 447, 803 = no crits
[6 BAP + (3 Atk - 1 Def)*1.5] = 9 Damage, 6 Energy
[6 BAP + (3 Atk - 2 Def)*1.5] = 7.5 (rounded to 8) Damage to the sub and breaking it

Sucker Punch Electabuzz
RNG roll for paralysis; 629 = not fully paralyzed
RNG roll to crit; 693 = no crit
[8 BAP + 3 STAB + (3 Atk - 2 Def)] = 12.5 (rounded to 13) Damage, 5 Energy

Bums
RNG roll to moo; (330/1000 = moo) 384 = no mooing

125.png
113.png

50 HP|75 HP
65 Energy|83 Energy
--|+1 Atk

Vs.

559.png
coloshale3.png

64 HP|37 HP
81 Energy|81 Energy
Burned|20% Paralysis
 
I'm gonna be away until the 22nd of August, so this will be the last post in a while. Anyways, Tyr will use Brick Break- Payback- Brick Break, all on The Wizard.
Jorm,Mud Bomb- Mud Shot- Mud Bomb The Wizard.
 
T_T WHAT DID HE EVER DO TO YOU?!

Also, I'm ok with you being away for a while. Enjoy your break!

The Wizard: Light Screen >>> Thunderbolt (J) >>> Thunderbolt (J)

Glinda: Heal Pulse (The Wizard) >>> Softboiled >>> Flamethrower (T)
 
125.png
113.png

50 HP|75 HP
65 Energy|83 Energy
--|+1 Atk

Vs.

559.png
coloshale3.png

64 HP|37 HP
81 Energy|81 Energy
Burned|20% Paralysis

Alright, let's keep this match going! Those bums are creeping me out...

The Wizard begins the round by setting up a Light Screen, in order to protect his team from special attacks. We'll see how that helps his team moving forward. Jormungandr continues to assault The Wizard with another Mud Bomb, it looks like that Light Screen is already helping The Wizard! Glinda helps him out even further by sending a Healing Pulse his way.What teamwork!! Jyr sees how Jorm's attack was weakened, so he Brick Breaks at The Wizard, shattering the Light Screen! The Wizard sure does seem to be the center of attention...

The Wizard keeps the action going, and he fires off a Thunderbolt at Jorm, sending him reeling. He recovers in time and smacks The Wizard with a Mud Slap, slowing him down. Glinda takes the time she has to herself to heal herself by eating a Softboiled egg. Just don't think too much about where she got that egg...Jyr continues the ganging-up on The Wizard by getting some Payback against the electrical magician.

The Wizard is reeling, and Jorm takes full advantage by firing another Mud Bomb at The Wizard. The blast seems to knock him back into reality, as he fires another Thunderbolt at Jorm. The hit is so strong that it knocks out the whale, Jormungandr has been KO'ed!! Glinda doesn't seem phazed, as she fires a Flamethrower at the lonely Jyr. Jyr retaliates with a Brick Break on The Wizard.

Uh-oh! The bums have started Mooing! I hope this doesn't have a negative effect on the match...

Electabuzz
Light Screen
8 Energy

Thunderbolt Colosshale
RNG roll to hit; 7 = hit
RNG roll to crit; 600 = no crit
[10 BAP + 3 STAB + (4 SpA - 3 SpD)*1.5]*1.5 SE = 21.75 (rounded to 22) Damage, 6 Energy

Thunderbolt Colosshale
RNG roll to hit; 455 = hit
RNG roll to crit; 465 = no crit
[10 BAP + 3 STAB + (4 SpA - 3 SpD)*1.5]*1.5 SE = 21.75 (rounded to 22) Damage, 10 Energy

Chansey
Heal Pulse Electabuzz
20 HP, 14 Energy

Softboiled
20 HP, 16 Energy

Flamethrower Scraggy
RNG roll to crit; 943 = no crit
[10 BAP + (3 SpA - 3 SpD)*1.5] = 10 Damage, 7 Energy

Scraggy
Brick Break Electabuzz
RNG roll to crit; 449 = no crit
[8 BAP - 3 burn + 3 STAB + (3 Atk - 2 Def)*1.5] = 9.5 (rounded to 10) Damage, 5 Energy

-2 HP, burn

Payback Electabuzz
RNG roll to crit; 789 = no crit
[10 BAP - 3 burn + 3 STAB + (3 Atk - 2 Def)*1.5] = 11.5 (rounded to 12) Damage, 6 Energy

-2 HP, burn

Brick Break Electabuzz
RNG roll to crit; 601 = no crit
[8 BAP - 3 burn + 3 STAB + (3 Atk - 2 Def)*1.5] = 9.5 (rounded to 10) Damage, 5 Energy

-2 HP, burn

Colosshale
Mud Bomb Electabuzz
RNG roll for paralysis; 720 = success
RNG roll to hit; 778 = hit
RNG roll to crit; 760 = no crit
RNG roll for effect; 291 = lowers accuracy
[7 BAP - 5 Light Screen + (2 SpA - 2 SpD)*1.5]*1.5 SE = 3 Damage, 6 Energy

Mud Shot Electabuzz
RNG roll for paralysis; 288 = success
RNG roll to hit; 217 = hit
RNG roll to crit; 173 = no crit
[6 BAP + (2 SpA - 2 SpD)*1.5]*1.5 SE = 9 Damage, 4 Energy

Mud Bomb Electabuzz
RNG roll for paralysis; 258 = success
RNG roll to hit; 4 = hit
RNG roll to crit; 814 = no crit
RNG roll for effect; 739 = no accuracy drop
[7 BAP + (2 SpA - 2 SpD)*1.5]*1.5 SE = 10.5 (rounded to 11) Damage, 6 Energy

Bums: 98 = mooing
Electabuzz; 177 = Intense Confusion
Chansey; 862 = nothing
Scraggy; 94 = Intense Confusion

125.png
113.png

15 HP|95 HP
41 Energy|46 Energy
-1 Speed/Accuracy, Confused (4 actions)|--

Vs.

559.png
coloshale3.png

48 HP|0 HP
65 Energy|0 Energy
Burned, Confused (4 actions)|KO'ed

I'll send in Fafnir for LupusAter. Son-of_Shadoo, your orders, please! I'm also fine with waiting for LupusAter to return.
 
That went reasonably well. Excellent teamwork.

The Wizard, not gonna lie, you're about to explode. Just throw Thunderbolts at Fafnir until you do. Don't miss...

Thunderbolt (F) >>> Thunderbolt (F) >>> Thunderbolt (F)

Glinda, you're all befuddled. Great. My arena has backfired on me! Damn you, Jonathan Larsen! Time to play defense.

Minimize >>> Chill >>> Flamethrower (T)
 
Fafnir, Sheer Force Waterfall the Wizard, then Aqua Jet him if he's still alive, targetting Glenda if he fainted and hit Glenda with another boosted Waterfall.
Tyr, Brick Break The Wizard, then Faint Attack and Payback Glenda.
 
125.png
113.png

15 HP|95 HP
41 Energy|46 Energy
-1 Speed/Accuracy, Confused (4 actions)|--

Vs.

559.png
160.png

48 HP|100 HP
65 Energy|100 Energy
Burned, Confused (4 actions)|--

Alright, let's finally get back into the action, I think the bonfire is drawing the bums attention...I thought it drove them away, just like bears?

Fafnir makes his move move in the battle, and boy is it a big one! The Sheer Force behind that Waterfall attack at The Wizard was incredible! In fact, it was enough the knock out the magician, The Wizard has been KO'ed!!! Glinda is terrified of being hit by similar attacks, and Minimizes down to really small size. How did she even do that? Tyr is confused by the act, and hits himself in confusion!!

Fafnir takes aim at Glinda, and covers himself in Aqua water, Jetting at her, dealing some solid damage. Glinda just chills anyway, even though she's being physically assaulted. Tyr joins the violence by slapping Glinda with a Faint Attack. All this anger on a woman! What did she ever do to you guys, anyway?

Fafnir tries to show Glinda just how painful a Sheer Force Waterfall hurts, but he unfortunately misses due to how small she is. Glinda finally retaliates by breathing fire with a Flamethrower (still have no idea how she does any of these things) on Tyr, who responds by trying to get some Payback on Glinda, but is unable to find his target.

Oh no! More mooing! This can't be good...

Chansey
Minimize
11 Energy

Chill
+12 Energy

Flamethrower Scraggy
RNG roll to crit; 118 = no crit
[10 BAP + (3 SpA - 3 SpD)*1.5] = 10 Damage, 7 Energy

Scraggy
Brick Break Electabuzz
RNG roll for confusion; 598 = hit self
[4 BAP - 2 burn + (3 Atk - 4 Def)*1.5] = 0.5 (rounded to 1) Damage, 3 Energy

-2 HP, burn

Faint Attack Chansey
RNG roll for confusion; 270 = success
RNG roll to crit; 511 = no crit
[6 BAP - 3 burn + 3 STAB + (3 Atk - 1 Def)*1.5] = Damage, 3 Energy

-2 HP, burn

Payback Chansey
RNG roll for confusion; 466 = success
RNG roll to hit; 666 = miss
miss, 6 Energy

-2 HP, burn

Feraligatr
Waterfall Electabuzz
RNG roll to crit; 765 = no crit
[10 BAP + 3 STAB + (6 - 5)*1.0 + (5 - 2)*1.5] = 18.5 (rounded to 19) Damage, 5 Energy

Aqua Jet Chansey
RNG roll to hit; 284 = hit
RNG roll to crit; 811 = no crit
[4 BAP + 3 STAB + (6 - 5)*1.0 + (5 - 1)*1.5] = 14 Damage, 2 Energy

Waterfall Chansey
RNG roll to hit; 706 = miss
miss, 5 Energy

Bums; 79 = mooing
Chansey; 217 = Intense Confusion
Scraggy; 82 = Intense Confusion
Feraligatr; 236 = Intense Confusion

125.png
113.png

0 HP|72 HP
0 Energy|40 Energy
KO'ed|Confused (4 actions)

Vs.

559.png
160.png

31 HP|100 HP
53 Energy|88 Energy
Burned, Confused (4 actions)|Confused (4 actions)

Everyone is confused! Except for Spiffy the Cyclohm, who I'm sending in now for SoS. Lupus, your actions!!
 
Tyr, Faint Attack- Brick Break- Faint Attack Glinda.
Fafnir, Sheer Force Ice Punch- Dragon Claw- Sheer Force Ice Punch Spiffy.
 
Welcome back Lupus, hope you enjoyed your trip.

Ladies and gentlemen... RELEASE THE BEAST! BEHOLD SPIFFY! Now, I think we'll finish off Scraggy, and then turn our offenses on Fafnir. If my calculations are correct, a Sheer Force Thunderbolt and Flamethrower combined with burn damage, will finish Tyr in one action, provided we don't get haxxed by confusion. Tres bien. Then Glinda can Toxic up before we go for gold.

Spiffy: (Sheer Force on) Thunderbolt (Tyr) >>> Dragon Pulse (Fafnir) >>> Thunderbolt (Fafnir)

Glinda: Flamethrower (Tyr) >>> Toxic (Fafnir) >>> Charm (Fafnir)
If you hit yourself in confusion, shift actions down.
 
frontnormal-mcyclohm.png
113.png

110 HP|72 HP
100 Energy|40 Energy
--|Confused (4 actions)

Vs.

559.png
160.png

31 HP|100 HP
53 Energy|88 Energy
Burned, Confused (4 actions)|Confused (4 actions)

Sorry guys, not feeling well. No flavor today. Also, feel free to look over my numbers. I feel disoriented today.

Cyclohm
Thunderbolt Scraggy
RNG roll to crit; 713 = no crit
[12 BAP + 3 STAB + (5 SpA - 3 SpD)*1.5] = 18 Damage, 6 Energy

Dragon Pulse Feraligatr
RNG roll to crit; 709 = no crit
[9 BAP + 3 STAB + (5 SpA - 3 SpD)*1.5] = 15 Damage, 6 Energy

Thunderbolt Feraligatr
RNG roll to crit; 918 = no crit
[12 BAP + 3 STAB + (5 SpA - 3 SpD)*1.5]*1.5 SE = 27 Damage, 6 Energy

Chansey
Flamethrower Scraggy
RNG roll for confusion; 591 = hit self
[4 BAP + (0 Atk - 1 Def)*1.5] = 2.5 (rounded to 3) Damage, 3 Energy

Flamethrower Scraggy
RNG roll for confusion; 124 = success
RNG roll to crit; 415 = no crit
[10 BAP + (3 SpA - 3 SpD)*1.5] = 10 Damage, 7 Energy]

Toxic Feraligatr
RNG roll for confusion; 664 = hit self
[4 BAP + (0 Atk - 1 Def)*1.5] = 2.5 (rounded to 3) Damage, 3 Energy

Scraggy
Faint Attack Chansey
RNG roll for confusion; 410 = success
RNG roll to crit; 922 = no crit
[6 BAP + 3 STAB - 3 burn + (3 Atk - 1 Def)*1.5] = 9 Damage, 3 Energy

Feraligatr
Ice Punch Cyclohm
RNG roll for confusion; 349 = success
RNG roll to crit; 256 = no crit
[10 BAP + (6 Atk - 4 Def)*1.5]*1.5 SE = 19.5 (rounded to 20) Damage, 6 Energy

Dragon Claw Cyclohm
RNG roll for confusion; 245 = success
RNG roll to crit; 838 = no crit
[8 BAP + (6 Atk - 4 Def)*1.5]*1.5 SE = 6.5 (rounded to 17) Damage, 6 Energy

Ice Punch Cyclohm
RNG roll for confusion; 857 = hit self
[4 BAP + (6 Atk - 3 Def)*1.5] = 8.5 (rounded to 9) Damage, 3 Energy

Bums; 947 = nothing


frontnormal-mcyclohm.png
113.png

73 HP|63 HP
82 Energy|27 Energy

Vs.

559.png
160.png

0 HP|49 HP
0 Energy|70 Energy
KO'ed|--
 
Excellent, two Thunderbolts seals the deal.

Spiffy: Sheer Force Thunderbolt x3

Glinda: Chill >>> Heal Pulse Spiffy >>> Mud Bomb
If I cannot Heal Pulse due to recovery limit, use Mud Bomb.
 
frontnormal-mcyclohm.png
113.png

73 HP|63 HP
82 Energy|27 Energy

Vs.

160.png

49 HP
70 Energy

Alright, let's keep this train wreck a rollin!

Spiffy, already feeling the pain having just entered the match, continues to square off against Fafnir in the battle of Sheer Force dominance. She fires another Thunderbolt at Fafnir, dealing huge damage. Fafnir is so angry that he enters an Outrage, smacking into Glinda. Speaking of whom, she tries to chill and stay away from the dueling goliaths.

Spiffy fires off another Thunderbolt at Fafnir, and it's enough to finish off the Feraligatr, Fafnir has been KO'ed! That means that LupusAter is out of pokemon, Son_of_Shadoo wins!!

Cyclohm
Thunderbolt
RNG roll to crit; 411 = no crit
[12 BAP + 3 STAB + (5 Atk - 3 SpD)*1.5]*1.5 SE = 27 Damage, 10 Energy

Thunderbolt
RNG roll to crit; 988 = no crit
[12 BAP + 3 STAB + (5 Atk - 3 SpD)*1.5]*1.5 SE = 27 Damage, 14 Energy

Chansey
Chill
+12 Energy

Feraligatr
Outrage
RNG roll for target; 523 = Chansey
RNG roll to crit; 208 = no crit
[12 BAP + (6 Atk - 1 Def)*1.5] = 19.5 (rounded to 20) Damage, 8 Energy

frontnormal-mcyclohm.png
113.png

73 HP|43 HP
58 Energy|39 Energy

Vs.

160.png

0 HP
0 Energy

Prizes!!
Son_of_Shadoo; 3 TC
Cyclohm; 3 MC, 1 KOC (Feraligatr)
Chansey; 1 EC, 2 MC, 1 DC, 1 KOC (Scraggy)
Electabuzz; 1 EC, 2 MC, 1 DC, 1 KOC (Colosshale)

LupusAter; 3 TC
Scraggy; 1 EC, 2 MC, 1 DC
Colosshale; 1 EC, 2 MC, 1 DC
Feraligatr; 3 MC, 1 KOC

rickheg; 8 RC

GG both, and thanks for playing!!
 
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