so i made this team around gastrodon and it has done pretty well on PO. This team really has been a hit miss and miss situation so it could use some help like siwtching pokes/ moves(mayb even gastrodon :O) Weeelllllll here it is :).
black monkey (Darmanitan) (M) @ Life Orb
Trait: Sheer Force
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Flare Blitz
- Rock Slide
- Earthquake
- U-turn
This guy is usually my lead. He just puts wholes in my opponents teams. And if my opponent uses sun this guy pretty much ohkos everything with flare blitz(after spikes). rock slide/earthquake are for coverage and u-turn is for scouting.
Changes Considered: No
silver eagle (Skarmory) (F) @ Shed Shell
Trait: Sturdy
EVs: 252 HP / 232 Def / 24 Spd
Impish Nature (+Def, -SAtk)
- Roost
- Spikes
- Whirlwind
- Brave Bird
my physical wall I bring him in on threats to gastrodon and usually set up as many layers of spikes as i can. Roost keeps him healthy and whirlwind phazes. Brave bird is to stop me from bing taunt bait.
Changes Considered: Yes(willing to even change poke)
Slowbro (M) @ Leftovers
Trait: Regenerator
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Scald
- Psychic
- Fire Blast
- Slack Off
upon help i changed gastrodon to slowbro. Can deal with alot of threats and can sponge physical attacks, while still doing damage. his thre offensive moves have good coverage and slack off/ regenerator keep him healthy.
Changes Considered: Yes(willing to even change poke)
orange hose (Rotom-W) @ Choice Scarf
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Volt Switch
- Hydro Pump
- Hidden Power [ICE]
- Trick
If darmanitan isnt my lead then this guy is. He does serious damage and outsspeeds alot of common threats, especially gengar. Volt switch gives my advantageous match ups and hydro pump/ hp fire do damage and are for coverage. Trick can cripple a wall. This guy darmanitan and conk are the only real reason this team works. really im open to switching any other members but them.
Changes Considered: No
pink fairy (Celebi) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 220 SDef / 36 Spd
Calm Nature (+SDef, -Atk)
- Thunder Wave
- Recover
- Giga Drain
- Hidden Power [Ice]
upon help have changed celebi to a more defensive set. Thunder wave can support my team, while giga drain/ hp ice can take out threats. Recover keeps him healthy.
Changes Considered: Yes(willing to even change poke)
beast badger (Conkeldurr) (M) @ Leftovers
Trait: Guts
EVs: 128 HP / 252 Atk / 128 SDef
Adamant Nature (+Atk, -SAtk)
- Bulk Up
- Mach Punch
- Drain Punch
- Payback
pretty much my main counter for excadrills and the priority user on my team. All of us know how conk works you bulk up/ switch in on willowisps and proceed to sweep. payback is to hit ghosts/psychics.
Changes Considered: No
well guys this is my team hope you liked it and have lots of comments cuz help is appreciated :). Im completly open to changes in movesets/pokes and feel free to offer anything. please leave comments below.
ALSO Since I never reserved a post for a threat list im going to put it here and I'm just going to post the pokes tht ive encountered and which have created problems for me, instead of every ou poke out ther. sooo here it is
THREAT LIST:(any more threats pointed out will be added to list)
-Latios- calm mind, speccs, scarf any latios causes HUGE problems for me
-chandelure- if darmanitan is dead than this guy can completly destroy my team(especially if he has psychic)
-gengar- sub disable causes particular trouble but like latios all gengars cause problems.
-venusaur/sun teams- outspeeeds and hurts my team... celebi can wall venusaur but after one or two growths(one at least o switch) it will kill celebi and my team.
-zapdos/ thundurus- Damn these guys dont die unless im lucky enough to get a rock slide on the switch in(and thundurus isnt really a check for darmanitan) Celebi and Rotom-w's hidded power ice does like 40% this is ok on thundurus because a couple hits will make it die but if thundurus nasty plots a couple pokes are going down. Zapdos is the worst one. 40% on zapdos is easily roostable and darmanitan rock slide is too predictable and is often switched out the seccond darmanitan comes in. And switching darmanitan in on zapdos isnt a good idea because a stab thunderbolt hurts alot and usually will ko after recoil from FB and life orb and damage from SR.
POSSIBLE SOLUTIONS:(anymore options suggested will be added to list)
-CB TTAR- counter sun/venusaur, and stone edge could hurt zapdos/ thundurus problem is no team members really benefit from sand and everyone but skarmory takes damage from sand.... I really need opinoins on whether to use him or not
-Volcarona- counter latos/gliscor/dragons/lots of others - Is deadly but needs spin support and wouldmost likely replace celebi and likely causing skarmory to be replaced by forretress.

black monkey (Darmanitan) (M) @ Life Orb
Trait: Sheer Force
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Flare Blitz
- Rock Slide
- Earthquake
- U-turn
This guy is usually my lead. He just puts wholes in my opponents teams. And if my opponent uses sun this guy pretty much ohkos everything with flare blitz(after spikes). rock slide/earthquake are for coverage and u-turn is for scouting.
Changes Considered: No

silver eagle (Skarmory) (F) @ Shed Shell
Trait: Sturdy
EVs: 252 HP / 232 Def / 24 Spd
Impish Nature (+Def, -SAtk)
- Roost
- Spikes
- Whirlwind
- Brave Bird
my physical wall I bring him in on threats to gastrodon and usually set up as many layers of spikes as i can. Roost keeps him healthy and whirlwind phazes. Brave bird is to stop me from bing taunt bait.
Changes Considered: Yes(willing to even change poke)

Slowbro (M) @ Leftovers
Trait: Regenerator
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Scald
- Psychic
- Fire Blast
- Slack Off
upon help i changed gastrodon to slowbro. Can deal with alot of threats and can sponge physical attacks, while still doing damage. his thre offensive moves have good coverage and slack off/ regenerator keep him healthy.
Changes Considered: Yes(willing to even change poke)

orange hose (Rotom-W) @ Choice Scarf
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Volt Switch
- Hydro Pump
- Hidden Power [ICE]
- Trick
If darmanitan isnt my lead then this guy is. He does serious damage and outsspeeds alot of common threats, especially gengar. Volt switch gives my advantageous match ups and hydro pump/ hp fire do damage and are for coverage. Trick can cripple a wall. This guy darmanitan and conk are the only real reason this team works. really im open to switching any other members but them.
Changes Considered: No

pink fairy (Celebi) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 220 SDef / 36 Spd
Calm Nature (+SDef, -Atk)
- Thunder Wave
- Recover
- Giga Drain
- Hidden Power [Ice]
upon help have changed celebi to a more defensive set. Thunder wave can support my team, while giga drain/ hp ice can take out threats. Recover keeps him healthy.
Changes Considered: Yes(willing to even change poke)

beast badger (Conkeldurr) (M) @ Leftovers
Trait: Guts
EVs: 128 HP / 252 Atk / 128 SDef
Adamant Nature (+Atk, -SAtk)
- Bulk Up
- Mach Punch
- Drain Punch
- Payback
pretty much my main counter for excadrills and the priority user on my team. All of us know how conk works you bulk up/ switch in on willowisps and proceed to sweep. payback is to hit ghosts/psychics.
Changes Considered: No
well guys this is my team hope you liked it and have lots of comments cuz help is appreciated :). Im completly open to changes in movesets/pokes and feel free to offer anything. please leave comments below.
ALSO Since I never reserved a post for a threat list im going to put it here and I'm just going to post the pokes tht ive encountered and which have created problems for me, instead of every ou poke out ther. sooo here it is
THREAT LIST:(any more threats pointed out will be added to list)
-Latios- calm mind, speccs, scarf any latios causes HUGE problems for me
-chandelure- if darmanitan is dead than this guy can completly destroy my team(especially if he has psychic)
-gengar- sub disable causes particular trouble but like latios all gengars cause problems.
-venusaur/sun teams- outspeeeds and hurts my team... celebi can wall venusaur but after one or two growths(one at least o switch) it will kill celebi and my team.
-zapdos/ thundurus- Damn these guys dont die unless im lucky enough to get a rock slide on the switch in(and thundurus isnt really a check for darmanitan) Celebi and Rotom-w's hidded power ice does like 40% this is ok on thundurus because a couple hits will make it die but if thundurus nasty plots a couple pokes are going down. Zapdos is the worst one. 40% on zapdos is easily roostable and darmanitan rock slide is too predictable and is often switched out the seccond darmanitan comes in. And switching darmanitan in on zapdos isnt a good idea because a stab thunderbolt hurts alot and usually will ko after recoil from FB and life orb and damage from SR.
POSSIBLE SOLUTIONS:(anymore options suggested will be added to list)
-CB TTAR- counter sun/venusaur, and stone edge could hurt zapdos/ thundurus problem is no team members really benefit from sand and everyone but skarmory takes damage from sand.... I really need opinoins on whether to use him or not
-Volcarona- counter latos/gliscor/dragons/lots of others - Is deadly but needs spin support and wouldmost likely replace celebi and likely causing skarmory to be replaced by forretress.