Albinoloon vs Ziposaki: Battle in White

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Challenging Ziposaki
2v2 Singles
NFEs only
2 recoveries/5 chills
Arena: White Santcum

In this pale world, damage is not a priority. To be specific, if 15 damage or over is dealt to a pokemon, the kind aura of this holy place will heal 7.5 of their health back, forcing the combatants to rely on other tactics. Apart from this, the arena is in the image of the interior of the castle draped in white. The arena is infinite, but if you travel over 30 feet, you will lose yourself in mist and be brought right back to the center. Because of the form of the arena, no weather, digging, seismic, and water-scource-based moves are allowed.
Accepted.

Items: No.
Switch: KO
All Abilities

Two trainers find themselves in a strange world. One moment they were on their way to Saffron City to collect a badge, and the next moment they are in what appears to be a castle in unfamiliar lands. However, upon seeing one another, the trainers realize that they must battle, as for some reason, it is the only way they can escape.

Ziposaki's team:
177.png

Natu(*) [X] (F)

Nature: Mild (Adds * to Special Attack, Subtracts * from Defense)

Type: Psychic/Flying

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:

Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
Magic Bounce (DW): (Innate) (Locked) This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 70

EC: 3/6
MC: 3
DC: 4/5

Attacks:

Peck(*)
Leer(*)
Night Shade(*)
Teleport(*)
Lucky Chant(*)
Miracle Eye(*)
Me First(*)
Confuse Ray(*)

Drill Peck(*)
Roost(*)
Quick Attack(*)

Psychic(*)
Shadow Ball(*)
Reflect(*)
Giga Drain
170.png

Chinchou(*) [L] (F)

Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)

Type: Water/Electric

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:

Volt Absorb: (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.
Illuminate: (Can Be Activated) At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
Water Absorb (DW): (Innate) (Locked) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 67

EC: 2/6
MC: 3
DC: 3/5

Attacks:

Bubble(*)
Thunder Wave(*)
Supersonic(*)
Flail(*)
Water Gun(*)
Confuse Ray(*)
Spark(*)
Take Down(*)
Signal Beam

Agility(*)
Whirlpool(*)
Shock Wave(*)

Thunderbolt(*)
Scald(*)
Ice Beam (*)

Albinoloon's team:
iaza19692899153800.gif

Nohface (Wolv[M])
Nature: Adamant (Attack increased by rank; Special Attack decreased by rank)
Type: Ghost/Steel
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Levitate (DW): (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.

Stats:
HP: 100
Atk: Rank 3(+)
Def: Rank 3
SpA: Rank 0(-)
SpD: Rank 3
Spe: 10

EC: 0/6
DC: 0/5
MC: 0

Moves:
Tackle
Iron Defense
Lick
Leer
Faint Attack
Shadow Sneak
Curse

Foul Play
Psycho Shift
Meteor Mash

Toxic
Trick Room
Taunt

iaza19692890219600.gif

Natu (Coatlus[F])
Nature: Mild (Increased rank in SAtk; Decreased rank in Def)
Type: Psychic/Flying
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
Magic Bounce (DW LOCKED): (Innate) This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 1(-)
SAtk: Rank 4(+)
SDef: Rank 2
Spd: 70

Moves:
Peck
Leer
Nightshade
Teleport
Lucky Chant
Miracle Eye
Me First
Confuse Ray

Drill Peck
Roost
Featherdance

Hidden Power Fighting 7
Shadow Ball
Substitute

iaza19692849019100.gif

Drifloon (Lofty[M])
Nature: Quiet (+SAtk; Base Spd/1.15; -15% evasion)
Type: Ghost/Flying
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Aftermath: (Innate) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
Unburden: (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.
Flare Boost (DW LOCKED): (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.

Stats:

HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 2
Spe: 61 (-;70/1.15=10.8=61)

EC: 0/6
MC: 0
DC: 0/5

Moves:
Constrict
Minimize
Astonish
Gust
Focus Energy
Payback
Hex

Hidden Power (Fighting 7)
Thunder Wave
Acrobatics

Hypnosis
Clear Smog
Disable

Battle order:
Abinoloon sends out first pokemon
Ziposaki sends out pokemon and orders
Albinoloon orders
I ref
 
iaza19692845179400.gif

Sifting through the mist, Albinoloon begins to panic before he enters what appears to be a castle draped in white. Calmy, on the floor sits a mysteious girl whom he has done a favor for before. Now, realizing why he came here, Albinoloon summons a white spirit by his side, in the form of a canine, a Nohface, which is known by the name of Wolv. Wolv flutters silently, levitating by his trainer's side. This is going to be an interesting match.
 
The girl stands as she sees her opponent. Not bothering to thank him for the favor he did, she simply sends out her pokemon, something that resembles and Anglerfish, also known as a Chinchou. The girl finally says,"L, Confuse Ray, Thunder Wave, then Scald."

Confuse Ray>Thunder Wave>Scald
 
iaza19692899153800.gif

Wolv needs no instruction as he radiates an unnaturally white aura, seeming to camoflauge himself with the arena.

Taunt ~ Trick Room ~ Meteor Mash
if Wolv hits himself in confusion on A1, replace your next action with Psycho Shift
 
170.png

Chinchou(*) [L] (F)
HP: 90
Energy: 100
Stats/Status: n/a
Other: n/a


Vs.
iaza19692899153800.gif

Nohface (Wolv[M])
HP: 90
Energy: 100
Stats/Status: n/a
Other: n/a

The two trainers obviously have some history, but that is irrelevant. All that matters now is the battle and only the battle. Wolv is the first one sent out, its strangely pigmented body fittign perfectly wit the environment. Chinchou soon joins the field, electricity cackling from the lures on her head. Despite the arena being completely dry, the Chinchou is able to move quick. By flashing a specific sequence of light from her lures, Wolv is placed in a trance that distracts him from the battle. However, his trainer's voice snaps him out of it and allows him to create horrible images of pain and torture. The Chinchou can barely take such horrid images and is consumed by her emotions.

Her head clouded, Chinchou is simply unable to launch the thunderwave her partner had ordered. Meanwhile, Wolv works hard to stop his mind from jumbling so he can focus on his task. Once again, the stern voice of his trainer allows him to unleash his attack, warping the very dimensions themselves. Chinchou finds herself sluggish from the environmental change, while Wolv's movements become deceptively quick.

Utilizing his new found swiftness, Wolv charges forward and strikes his foe with cosmic power, completely free of the thoughts that messed with his mind. The little water creature easily brushes it off, her body heavily protected against metallic attacks. Tapping into her internal water source, she spits out a vat of boiling water at her foe. The attack sears the ghoul, forcing serious burns to appear all across his body. The round ends with Wolv feeling the burns slowly drain away his health, while Chinchou tries to become accustomed to her new speed.

Chinchou:
Confuse Ray: 5 Energy
Thunder Wave: (failed)
Scald: 11 Damage, 5 Energy

Nohface:
Taunt: 10 Energy
Trick Room: 10 Energy
Meteor Mash: 6 Damage, 6 Energy
-2 HP
170.png

Chinchou(*) [L] (F)
HP: 84
Energy: 90
Stats/Status: n/a
Other: Taunted (4a)

Vs.
iaza19692899153800.gif

Nohface (Wolv[M])
HP: 77
Energy: 74
Stats/Status: Burned
Other: n/a

Trick Room lasts for 3 more rounds

Battle order:
Albinoloon orders
Ziposaki orders
I ref
 
iaza19692899153800.gif

Wolv feels no pleasure in this, but his key strength can help him here, and that is adaptation.

Psycho Shift ~ Toxic ~ Faint Attack
if another status is inflicted, replace your next action with Psycho Shift
 
The girl simply responds, "Bubble twice, then rest." She looks like she doesn't want to be doing this, though her face remains blank.

Bubble x2>Chill
 
170.png

Chinchou(*) [L] (F)
HP: 84
Energy: 90
Stats/Status: n/a
Other: Taunted (4a)

Vs.
iaza19692899153800.gif

Nohface (Wolv[M])
HP: 77
Energy: 74
Stats/Status: Burned
Other: n/a

A mystical aura surrounds Wolv, as the burns on his body begin to disappear. The Chinchou looks perplexed, until a similar aura surrounds her, roasting her skin. The little water type lets out a quick shriek as the burns drain away part of her health, but quickly regains her composure. She unleashes a vat of bubbles at her foe. Wolv is confused at this action, as the bubbles seem to harmlessly float towards him. That is until one of them busts, releasing a small amount of energy that forces all the bubbles to burst, damaging Wolv's physical form.

The ghost shakes off the damage and begins to glow with a purple aura. Toxins excreted from his supernatural powers seep into the Chinchou's skin, adding on to the burn she is already suffering from. However, the angler still remains strong and releases another round of bubbles, once again causing a small explosion in the arena.

Wolv decides to start finishing off his opponent so that he may return to the darkness within his pokeball. He dispersal into the whiteness around him, and appears right beside his target. Chinchou has no time to react as she is battered by the ghosts body. Despite her urge to fight back, she attempts to relax her body to regain some energy. However, the thoughts and images Wolv had shown her still linger in her head, preventing her from doing anything but fight to destroy her foe.
Chinchou:
Bubble: 7 Damage, 1 Energy
-2 HP (burn)
Bubble: 7 Damage, 5 Energy
-2 HP (burn)
-1 HP (toxic)
-2 HP (burn)
-1 HP (toxic)

Nohface:
Psycho Shift: 7 Energy
Toxic: 7 Energy
Faint Attack: 8 Damage, 4 Energy

170.png

Chinchou(*) [L] (F)
HP: 68
Energy: 84
Stats/Status: burned, toxic (2 dpa)
Other: Taunted (1a)

Vs.
iaza19692899153800.gif

Nohface (Wolv[M])
HP: 63
Energy: 56
Stats/Status: n/a
Other: n/a

Trickroom lasts 2 more rounds

Battle Order:
Ziposaki orders
Albinoloon orders
I ref​
 
The girl says, "Bubble, Confuse Ray, then Thunder Wave. If you are Taunted on move 2 or 3, switch your last move for Bubble."

Bubble>Confuse Ray>Thunder Wave
If L is taunted on move 2, switch last move for Bubble.
 
170.png

Chinchou(*) [L] (F)
HP: 68
Energy: 84
Stats/Status: burned, toxic (2 dpa)
Other: Taunted (1a)


Vs.

iaza19692899153800.gif

Nohface (Wolv[M])
HP: 63
Energy: 56
Stats/Status: n/a
Other: n/a

Wolv begins to feel a little tired, and this rests his weary body in order to regain some energy. However, Chinchou was waiting for this opportunity. She launches yet another mass of bubbles at her opponent that explode on impact, slightly damaging the ghost's body once more.

Wolv feels a boiling anger swell up inside of him and proceeds to engulf his opponents in the same horrific images he had shown her earlier. The Chinchou feels a rush of emotion that clouds her better judgement. Once again, she is unable to listen to her master's orders because her instincts tell her to only attack, not think.

Dissapearing into the shadows, Wolv appears next to his target in an instant and unleashes another metallic strike, once gain dealing somewhat underwhelming damage. However, using her chanelled in emotions as power, Chinchou unleashes her most devastating bubbles yet. The attack hits on all of Wolv's weak spots, dealing even more damage. However, Chinchou continues to suffer from her poison and burns, slowly dwindling away her health.

Chinchou:
Bubble: 7 Damage, 1 Energy
-2 HP (burn)
-2 HP (toxic)
Confuse Ray: failed
-2 HP (burn)
-2 HP (toxic)
Bubble (critical): 10 Damage, 1 Energy
-2 HP (burn)
-2 HP (toxic)

Nohface:
Chill: + 12 Energy
Taunt: 10 Energy
Meteor Mash: 6 Damage, 6 Energy
170.png

Chinchou(*) [L] (F)
HP: 50
Energy: 82
Stats/Status: burned, toxic (3 dpa)
Other: Taunted (4a)

Vs.
iaza19692899153800.gif

Nohface (Wolv[M])
HP: 46
Energy: 52
Stats/Status: n/a
Other: n/a

Trickroom lasts 1 more round

Battle Order:
Albinoloon orders
Ziposaki orders
I ref​
 
iaza19692899153800.gif

Flashing in white, Wolv knows now is time to strike.

Lick ~ Lick ~ chill
if lick paralyses on the first action, replace the second action with Shadow Sneak.

E: also, I should be healed since I took 17 damage this round
 
I was under the assumption that you only heal of you took 15 damage in a single action, given the way it was worded in the arena. It's up to both of you, because if you would rather heal if 15 damage is done in a round, I'll have to heal chonchou this round and last round as well, though personally I think that would just make the match drag on...
 
Well, the point of that rule is to prevent large amouts of damage, but I'm not sure about it as of yet. You can disable it if you find it so.
 
I'm not sure, but since I don't want the match to drag on too long, I'll say in a single round.

The girl responded to her opponent's orders, "Scald, Thunderbolt, then Scald."

Scald>Thunderbolt>Scald
 
Ok, I'm gonna make the rule less 15 damage per action or you heal, but this includes burn or poison damage. Albinoloon, you can change your actions to fit these rules if you wish, and Ziposaki, can change you can change your actions if albinoloon has changed them
 
170.png

Chinchou(*) [L] (F)
HP: 50
Energy: 82
Stats/Status: burned, toxic (3 dpa)
Other: Taunted (4a)

Vs.

iaza19692899153800.gif

Nohface (Wolv[M])
HP: 46
Energy: 52
Stats/Status: n/a
Other: n/a

Wolv rushes forward one more time and reveals a long tongue that strikes his foe. The strange energy emitting from the tongue stiffens the Chinchou, locking her muscles and making it difficult to move. This disability prevents Chinchou from moving, making her unable to retaliate.

Wolv strikes his opponent yet again with cosmetic steel, tumbling the water type back a few meters. As revenge, Chinchou manages to overcome her stiffened body and unleash a barrage of electricity. The lightning bolts manage to strike her foe for decent damage.

The shadowy creature decides enough is enough and stores some energy. His body relaxes and he is able to prepare himself for any further attacks. However, Chinchou manages to pull off yet another attack, launching more boiling water at her foe. The dimensions twist once again, reverting to their previous states. Chinchou, dispite the paralysis, finds herself more mobile than before, but the status conditions begin to do their damage.

Chinchou
Fully Paralyzed
-2 HP (burn)
-3 HP (toxic)
Thunderbolt: 13 Damage, 6 Energy
-2 HP (burn)
-3 HP (toxic)
Scald: 11 Damage, 5 Energy
-2 HP (burn)
-3 HP (toxic)

Nohface:
Lick: 9 Damage, 2 Energy
Meteor Mash: 6 Damage, 6 Energy
Chill: + 12 Energy

170.png

Chinchou(*) [L] (F)
HP: 20
Energy: 71
Stats/Status: burned, toxic (4 dpa), paralyzed (10%)
Other: Taunted (1a)

Vs.
iaza19692899153800.gif

Nohface (Wolv[M])
HP: 22
Energy: 56
Stats/Status: n/a
Other: n/a​

Battle Order:
Ziposaki orders
Albinoloon orders
I ref​
 
The girl simply said, "Repeat instructions from last time." She wasn't focusing too much on the battle, instead glancing about with a blank expression.

Scald>Thunderbolt>Scald
 
iaza19692899153800.gif

Wolv simply did not enjoy being stricken with these malleable elements; he prefered using his own power.

Meteorite Maul(Meteor Mash +Meteor Mash) - . . . - Shadow Sneak
if Meteorite Maul should do less than 20 damage, replace your actions with
Meteor Mash - Meteor Mash+Faint Attack - . . .
 
170.png

Chinchou(*) [L] (F)
HP: 20
Energy: 71
Stats/Status: burned, toxic (4 dpa), paralyzed (10%)
Other: Taunted (1a)

Vs.
iaza19692899153800.gif

Nohface (Wolv[M])
HP: 22
Energy: 56
Stats/Status: n/a
Other: n/a

Chinchou, now faster than her opponent, is first to unleash her attack. Once again tapping into her inner heat source, she gushes her opponent with boiling water, leaving behind a terrible burn that cuts Wolv's offensive capabilities. The ghost replies by striking with another metallic tackle, this time doing even less damage than before.

All hope seems to be lost as the Chinchou prepares her final move, but just before she can strike, her paralysis takes over and prevents her from moving. Wolv quickly acts and puts it all into a shadowy meteor strike, dishing enough damage to force his foe to fall. He takes some damage from his burns, but stands triumphantly above his fallen foe. A wisp of light radiates upon the chinchou, attempting to heal the pokemon due to the damage it has taken. However, the Chinchou is already down and cannot be brought back to fight.


Chinchou
Scald: 11 Damage, 5 Energy
-2 HP (burn)
-4 HP (toxic)
Fully Paralyzed
-2 HP (burn)
-4 HP (toxic)

Nohface:
Meteor Mash: 5 Damage, 6 Energy
-2 HP (burn)
Faint Attack+MeteorMash Combo: 8 Damage, 16 Energy
-2 HP (burn)

170.png

Chinchou(*) [L] (F)
HP: KO
Energy: KO
Stats/Status: n/a
Other: n/a

Vs.
iaza19692899153800.gif

Nohface (Wolv[M])
HP: 7
Energy: 34
Stats/Status: Burned
Other: n/a​

Battle Order:
Ziposaki sends out the next pokemon
Albinoloon orders
Ziposaki orders
I ref
 
iaza19692899153800.gif

Knowing he would have to fade into nothing soon, Wolv knew he had to seize victory for his pale counterpart, Lofty.

Trick Room - Psycho Shift - Trick Room
 
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