Krookodile





HP: 95
Atk: 117
Def: 70
SpA: 65
SpDef: 70
Spe: 92

Abilities:
Intimidate: Lowers opponents' Attack one stage upon entering battle.
Moxie: Raises Attack one stage upon KOing a Pokémon.
Dreamworld:
Anger Point: Increases Attack to maximum level upon taking a critical hit.

Moves
Code:
[B]Level-Up Moves[/B]
Lv1 Leer
Lv1 Rage
Lv1 Bite
Lv1 Sand-attack
Lv4 Bite
Lv7 Sand-attack
Lv10 Torment
Lv13 Sand Tomb
Lv16 Assurance
Lv19 Mud-slap
Lv22 Embargo
Lv25 Swagger
Lv28 Crunch
Lv32 Dig
Lv36 Scary Face
Lv42 Foul Play
Lv48 Sandstorm
Lv54 Earthquake
Lv60 Outrage

[B]TM/HMs Learned[/B]
TM01 Hone Claws
TM02 Dragon Claw
TM05 Roar
TM06 Toxic
TM08 Bulk Up
TM10 Hidden Power
TM12 Taunt
TM15 Hyper Beam
TM17 Protect
TM21 Frustration
TM23 Smack Down
TM26 Earthquake
TM27 Return
TM28 Dig
TM31 Brick Break
TM32 Double Team
TM36 Sludge Bomb
TM37 Sandstorm
TM39 Rock Tomb
TM40 Aerial Ace
TM41 Torment
TM42 Facade
TM44 Rest
TM45 Attract
TM46 Thief
TM47 Low Sweep
TM48 Round
TM52 Focus Blast
TM53 Energy Ball
TM56 Fling
TM59 Incinerate
TM63 Embargo
TM65 Shadow Claw
TM66 Payback
TM67 Retaliate
TM68 Giga Impact
TM71 Stone Edge
TM78 Bulldoze
TM80 Rock Slide
TM82 Dragon Tail
TM86 Grass Knot
TM87 Swagger
TM90 Substitute
TM94 Rock Smash
TM95 Snarl
HM01 Cut
HM04 Strength

[B]Egg Moves
[/B]Double-edge
Rock Climb
Pursuit
Uproar
Fire Fang
Thunder Fang
Beat Up
Focus Energy
Counter
Mean Look

[B]Pre-Evolution Only Moves[/B]
Thrash
GBU Doubles Sets

Krookodile @ Focus Sash/Chople Berry
6 HP / 252 Attack / 252 Speed
Adamant Nature
Ability: Intimidate
- Earthquake
- Crunch
- Rock Slide
- Protect

  • A simple yet effective set. Earthquake and Crunch are great STAB moves; combined with Rock Slide, they give Krookodile great coverage.
  • Ideally, Krookodile should be paired with a Flying-type or something else immune to Earthquake. Krookodile works well as part of an Earthquake/Discharge combo, so Pokemon like Eelektross, Zapdos, and Thundurus can go very well with it.
  • Krookodile's other ability, Moxie, can also be useful. Intimidate is probably the better choice, but Moxie can be used if you prefer.
  • If you feel you need extra speed, then a Choice Scarf can also be a viable item choice. (If you do use Scarf, be sure to add on another attack in place of Protect.)

Krookodile @ Iron Ball
252 HP / 252 Attack / 6 Def
Brave Nature
Ability: Intimidate
- Earthquake
- Fling
- Rock Slide
- Protect

  • This is fairly similar to the previous set, but this one is obviously for Trick Room.
  • Iron Ball both makes Krookodile slow enough to be used with TR and gives it access to a powerful, 130 BP STAB Fling.
  • This set can work well with Cresselia, since it is not only a great choice to set up TR but also has Levitate.
 
I'd say that Krookodile is also good with Low Sweep/Dragon Claw, as it can't it Garchomp and Hydriegon, which are relatively common. / with Rock Slide.
 
Krook can use Choice Scarf pretty well, as it's probably going to switch out of an undesirable move, and switching back in would just abuse Intimidate.
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top