HP: 95 Atk: 117 Def: 70 SpA: 65 SpDef: 70 Spe: 92 Abilities: Intimidate: Lowers opponents' Attack one stage upon entering battle. Moxie: Raises Attack one stage upon KOing a Pokémon. Dreamworld: Anger Point: Increases Attack to maximum level upon taking a critical hit. Moves Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Code: [B]Level-Up Moves[/B] Lv1 Leer Lv1 Rage Lv1 Bite Lv1 Sand-attack Lv4 Bite Lv7 Sand-attack Lv10 Torment Lv13 Sand Tomb Lv16 Assurance Lv19 Mud-slap Lv22 Embargo Lv25 Swagger Lv28 Crunch Lv32 Dig Lv36 Scary Face Lv42 Foul Play Lv48 Sandstorm Lv54 Earthquake Lv60 Outrage [B]TM/HMs Learned[/B] TM01 Hone Claws TM02 Dragon Claw TM05 Roar TM06 Toxic TM08 Bulk Up TM10 Hidden Power TM12 Taunt TM15 Hyper Beam TM17 Protect TM21 Frustration TM23 Smack Down TM26 Earthquake TM27 Return TM28 Dig TM31 Brick Break TM32 Double Team TM36 Sludge Bomb TM37 Sandstorm TM39 Rock Tomb TM40 Aerial Ace TM41 Torment TM42 Facade TM44 Rest TM45 Attract TM46 Thief TM47 Low Sweep TM48 Round TM52 Focus Blast TM53 Energy Ball TM56 Fling TM59 Incinerate TM63 Embargo TM65 Shadow Claw TM66 Payback TM67 Retaliate TM68 Giga Impact TM71 Stone Edge TM78 Bulldoze TM80 Rock Slide TM82 Dragon Tail TM86 Grass Knot TM87 Swagger TM90 Substitute TM94 Rock Smash TM95 Snarl HM01 Cut HM04 Strength [B]Egg Moves [/B]Double-edge Rock Climb Pursuit Uproar Fire Fang Thunder Fang Beat Up Focus Energy Counter Mean Look [B]Pre-Evolution Only Moves[/B] Thrash GBU Doubles Sets Krookodile @ Focus Sash/Chople Berry 6 HP / 252 Attack / 252 Speed Adamant Nature Ability: Intimidate - Earthquake - Crunch - Rock Slide - Protect A simple yet effective set. Earthquake and Crunch are great STAB moves; combined with Rock Slide, they give Krookodile great coverage. Ideally, Krookodile should be paired with a Flying-type or something else immune to Earthquake. Krookodile works well as part of an Earthquake/Discharge combo, so Pokemon like Eelektross, Zapdos, and Thundurus can go very well with it. Krookodile's other ability, Moxie, can also be useful. Intimidate is probably the better choice, but Moxie can be used if you prefer. If you feel you need extra speed, then a Choice Scarf can also be a viable item choice. (If you do use Scarf, be sure to add on another attack in place of Protect.) Krookodile @ Iron Ball 252 HP / 252 Attack / 6 Def Brave Nature Ability: Intimidate - Earthquake - Fling - Rock Slide - Protect This is fairly similar to the previous set, but this one is obviously for Trick Room. Iron Ball both makes Krookodile slow enough to be used with TR and gives it access to a powerful, 130 BP STAB Fling. This set can work well with Cresselia, since it is not only a great choice to set up TR but also has Levitate.