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Discussion in 'Global Battle Union' started by TehDerek, Aug 22, 2011.

  1. TehDerek


    Apr 11, 2009

    HP: 95
    Atk: 117
    Def: 70
    SpA: 65
    SpDef: 70
    Spe: 92

    Intimidate: Lowers opponents' Attack one stage upon entering battle.
    Moxie: Raises Attack one stage upon KOing a Pokémon.
    Anger Point: Increases Attack to maximum level upon taking a critical hit.

    Show Hide

    [B]Level-Up Moves[/B]
    Lv1 Leer
    Lv1 Rage
    Lv1 Bite
    Lv1 Sand-attack
    Lv4 Bite
    Lv7 Sand-attack
    Lv10 Torment
    Lv13 Sand Tomb
    Lv16 Assurance
    Lv19 Mud-slap
    Lv22 Embargo
    Lv25 Swagger
    Lv28 Crunch
    Lv32 Dig
    Lv36 Scary Face
    Lv42 Foul Play
    Lv48 Sandstorm
    Lv54 Earthquake
    Lv60 Outrage
    [B]TM/HMs Learned[/B]
    TM01 Hone Claws
    TM02 Dragon Claw
    TM05 Roar
    TM06 Toxic
    TM08 Bulk Up
    TM10 Hidden Power
    TM12 Taunt
    TM15 Hyper Beam
    TM17 Protect
    TM21 Frustration
    TM23 Smack Down
    TM26 Earthquake
    TM27 Return
    TM28 Dig
    TM31 Brick Break
    TM32 Double Team
    TM36 Sludge Bomb
    TM37 Sandstorm
    TM39 Rock Tomb
    TM40 Aerial Ace
    TM41 Torment
    TM42 Facade
    TM44 Rest
    TM45 Attract
    TM46 Thief
    TM47 Low Sweep
    TM48 Round
    TM52 Focus Blast
    TM53 Energy Ball
    TM56 Fling
    TM59 Incinerate
    TM63 Embargo
    TM65 Shadow Claw
    TM66 Payback
    TM67 Retaliate
    TM68 Giga Impact
    TM71 Stone Edge
    TM78 Bulldoze
    TM80 Rock Slide
    TM82 Dragon Tail
    TM86 Grass Knot
    TM87 Swagger
    TM90 Substitute
    TM94 Rock Smash
    TM95 Snarl
    HM01 Cut
    HM04 Strength
    [B]Egg Moves
    Rock Climb
    Fire Fang
    Thunder Fang
    Beat Up
    Focus Energy
    Mean Look
    [B]Pre-Evolution Only Moves[/B]

    GBU Doubles Sets

    Krookodile @ Focus Sash/Chople Berry
    6 HP / 252 Attack / 252 Speed
    Adamant Nature
    Ability: Intimidate
    - Earthquake
    - Crunch
    - Rock Slide
    - Protect

    • A simple yet effective set. Earthquake and Crunch are great STAB moves; combined with Rock Slide, they give Krookodile great coverage.
    • Ideally, Krookodile should be paired with a Flying-type or something else immune to Earthquake. Krookodile works well as part of an Earthquake/Discharge combo, so Pokemon like Eelektross, Zapdos, and Thundurus can go very well with it.
    • Krookodile's other ability, Moxie, can also be useful. Intimidate is probably the better choice, but Moxie can be used if you prefer.
    • If you feel you need extra speed, then a Choice Scarf can also be a viable item choice. (If you do use Scarf, be sure to add on another attack in place of Protect.)

    Krookodile @ Iron Ball
    252 HP / 252 Attack / 6 Def
    Brave Nature
    Ability: Intimidate
    - Earthquake
    - Fling
    - Rock Slide
    - Protect

    • This is fairly similar to the previous set, but this one is obviously for Trick Room.
    • Iron Ball both makes Krookodile slow enough to be used with TR and gives it access to a powerful, 130 BP STAB Fling.
    • This set can work well with Cresselia, since it is not only a great choice to set up TR but also has Levitate.
  2. DreamTalon


    Jun 13, 2011
    I'd say that Krookodile is also good with Low Sweep/Dragon Claw, as it can't it Garchomp and Hydriegon, which are relatively common. / with Rock Slide.
  3. lucariojr

    lucariojr MS State Pokemon!!!
    is a Forum Moderator Alumnusis a Community Contributor Alumnusis a Contributor Alumnus

    Jun 2, 2009
    Krook can use Choice Scarf pretty well, as it's probably going to switch out of an undesirable move, and switching back in would just abuse Intimidate.

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