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#1 |
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pewpewpew
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Join Date: May 2010
Posts: 1,555
Bethesda, MD
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Doubles/Triples Sets Hariyama @ Flame Orb 252 HP / 252 Atk / 4 SpD nature: Brave ivs: 0 Spe ability: Guts - Fake Out - Close Combat - Ice Punch / Payback - Detect / Bullet Punch
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FATECRASHERS MADE MY AVATAR! Go look at more art! Currently out, college apps are poison. C&Cers, contact me if you need any help with anything important. Sorry! Last edited by cosmicexplorer; Sep 19th, 2011 at 6:00:05 PM. |
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#2 |
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Join Date: Jun 2011
Posts: 186
Dallas, Texas
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Does it learn Drain Punch? if it does, it could be listed behind CC, as the defense drops lower Hariyama's bulk.
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"We must treasure these (Unown), since they are us at our very core... ALSO, DID YOU KNOW THAT YOU CAN MAKE WORDS OUT OF THEM? THAT'S PRETTY COOL!!!!!!!!" |
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#3 |
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Join Date: Sep 2010
Posts: 876
StatenIsland, NY
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Unfortunately it doesnt. Cross chop is the next best move, but i stick with close combat. This thing wrecks under trickroom. guts boosted close combats are a pain to deal with. stone edge i believe deserves a slash in as cc still ohko's many things weak to ice namely chomp without having to deal with yache. Stone edge also hits zapdos, the genies not named landourous, and gyrados considerably harder.
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FC: 2709 6546 0200 |
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#4 |
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Join Date: Aug 2007
Posts: 954
Drinking more Coca-Cola than all the polar bears combined.
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Among my favorite Pokemon in Trick Room in Gen IV. I don't see anything that's especially nerfed him this generation besides maybe the use of Flame Orb being a little more dangerous with battles a little more drawn out. The addition of two very potent Ghost-types, both of which are even better in Doubles, can use Trick Room, and resist Ice Punch (in addition to being immune to Close Combat, of course), might be another thing to keep in mind, and an argument for the use of a Rock-type move secondary to Ice Punch.
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#5 |
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pewpewpew
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Join Date: May 2010
Posts: 1,555
Bethesda, MD
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Low Kick would be the next best option after Close Combat, as it still attains many of the KOs CC does but without the defense drop. Cross Chop's accuracy makes it effectively useless. Close Combat is the best option though, as Low Kick's low BP against many targets makes it very bad as a primary STAB attack.
Garchomp isn't OHKOed by Guts Close Combat, but it does die to Ice Punch. In addition, Thundurus and Tornadus already die easily to Ice Punch. Zapdos already dies to Fake Out + Ice Punch, making Stone Edge better only against Gyarados, and since Hariyama should be paired with a Trick Room user, which are typically special attackers, Gyarados isn't much of a problem, as Hariyama can take any hit from it rather easily. And I really don't want to rely upon Stone Edge's accuracy. EDIT: Added Payback and Bullet Punch Payback hits Jellicent, Chandelure, and bulky Ghost-types Dusclops and Cofagrigus for super effective damage. It might seem counterintuitive in Trick Room, but it can use Payback turn one before Trick Room goes up for huge damage, and it underspeeds Dusclops and Cofagrigus in Trick Room, and can hit them with a super effective 100 BP attack.
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FATECRASHERS MADE MY AVATAR! Go look at more art! Currently out, college apps are poison. C&Cers, contact me if you need any help with anything important. Sorry! Last edited by cosmicexplorer; Sep 4th, 2011 at 9:25:00 PM. |
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#6 |
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Join Date: Apr 2009
Posts: 931
i'm the kinda trainer that's built to last if you battle me i'll put ma foot in ya ass
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I don't get how he can use low kick, his legs are too fat!
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