I CHALLENGE THE KNIGHT WHO WOULD BE KING
1v1 Singles
1 Day Battler DQ, 2 Day ref DQ
Arena: The Sky
The sky. Only Flying-types or Pokemon that have the Levitate ability, trait or command may battle. No contact with the ground is legal (besides, it's probably like 5000 feet below you). Pokemon CANNOT be grounded with moves such as Smack Down.
Team smashlloyd20:If you think your sky can protect you from my earth, you are sadly mistaken. I shall accept your challenge!
One Ability
Switch = LOL
No Items
Skarmory [Scree] (Male)
Nature: Adamant (+1 Attack, -1 Special Attack)
Type: Steel/Flying
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
HP: 100
Atk: 4 (+)
Def: 5
SpA: 1 (-)
SpD: 3
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 19
MC: 7
DC: 2/5
Abilities:
Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Keen Eye (Innate): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Weak Armor (DW Lock) (Can be Enabled): The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
Attacks (14):
Leer
Peck
Sand-Attack
Swift
Agility
Fury Attack
Feint
Air Cutter
Sky Attack
Pursuit
Curse
Swords Dance
Fly
Double Team
Team Deck Knight:
Claydol [Bishop] (U)
Nature: Relaxed (+1 Def; Divides Base Speed by 1.15, Evasion -10.)
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 5 (+)
SpA: Rank 3
SpD: Rank 5
Spe: 65 (75/1.15v) (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 20
EC: 6/6
MC: 0
DC: N/A
Attacks:
Teleport
Confusion
Harden
Rapid Spin
Mud Slap
Psybeam
Rock Tomb
Selfdestruct
Ancientpower
Sandstorm
Extrasensory
Earth Power
Power Trick
Heal Block
Zen Headbutt
Ice Beam
Telekinesis
Light Screen
Smack Down
Earthquake
Dig
Reflect
Rock Slide
Trick Room
Total: 24
Flygon [King] (M)
Nature: Naive (+15% Speed, +15% Accuracy; -1 SpD)
Type: Ground/Dragon
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities:
Levitate: (Trait)This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 115 (100*1.15^) (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 20
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Sonicboom
Bite
Sand Attack
Faint Attack
Sand Tomb
Crunch
Dragonbreath
Screech
Dig
Dragon Claw
Sandstorm
Feint
Earth Power
Dragon Tail
Bug Bite
Endure
Quick Attack
Sunny Day
Giga Drain
Earthquake
Fire Blast
Roost
Rock Slide
Struggle Bug
Substitute
Fly
Total: 26
Knight [Gligar] (M)
Nature: Impish (+1 Def, -1 SpA)
Type: Ground/Flying
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Immunity (DW): (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 5 (+)
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 4
Base Rank Total: 18
EC: 4/6
MC: 0
DC: 3/5
Attacks:
Poison Sting
Sand Attack
Harden
Knock Off
Quick Attack
Fury Cutter
Faint Attack
Screech
Acrobatics
Swords Dance
U-turn
X-Scissor
Guillotine
Counter
Power Trick
Sand Tomb
Hone Claws
Earthquake
Dig
Stone Edge
Total: 20
So, Deck chooses mon and ability, Smash chooses ability, Deck orders, Smash orders, ka-SoS.