Orcinus Duo vs. Simon Says at Wario Ware Inc.

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Well, I came to this rather ominous looking building owned by Wario. If it weren't for the ASB lawyers we'd each have to pay $1000 bucks just to play this match.

The Rules said:
3v3 Doubles
2 Day DQ
2 Recoveries/ 5 Chills
Arena: Wario Ware Inc.
Bring what you want, I'mma be using Middle Stages.
Switch is KO
All abilities
Item on for exp share, amulet coin
Team Orcinus Duo:

Nommy (F)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Thick Fat:
Type: Innate
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Pick Up:
Type: Innate
This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.

Gluttony:
Type: Innate
This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:
HP: 120
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 4 (-)
Evasion: -10%
Size Class: 1
Weight Class: 5
Base Rank Total: 16

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Metronome
Odor Sleuth
Tackle
Defence Curl
Amnesia
Lick
Recycle
Screech
Chip Away

Counter
Double Edge
Substitute

Earthquake
Rock Slide
Toxic

Total:15




Haunter(*) Purple Boss (M)
Nature: Timid

Type: Poison/Ghost
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate:
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.


Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 106 (+)
Accuracy: +30%
Size Class: 3
Weight Class: 1
Base Rank Total: 15

EC: 4/9
MC: 2

Attacks:
Hypnosis(*)
Lick(*)
Spite(*)
Mean Look(*)
Curse(*)
Night Shade(*)
Confuse Ray(*)
Sucker Punch(*)

Will-O-Wisp(*)
Astonish(*)
Disable(*)

Sludge Bomb(*)
Substitute(*)
Thunderbolt(*)
Shadow Ball
Toxic
Energy Ball
Taunt
Total Moves: 18




Mind (Mine Jr.) (F)
Nature: Timid
Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Soundproof:Type: Innate
Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.
Filter:Type: Innate
This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super-effective attack by two (2).
Technician (DW):Type: Innate
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

HP: 80
Atk: Rank 0 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 69 (+)
Acc: +27%
Size Class: 1
Weight Class: 2
Base Rank Total: 12

Evolution Counter: 1 / 6
Move Counter: 0
Dream Counter: 1 / 5

Attacks:
Tickle
Barrier
Confusion
Copycat
Meditate
Encore
DoubleSlap
Mimic
Light Screen
Reflect
Psybeam

Fake Out
Confuse Ray
Icy Wind

Psyshock
Protect
Toxic
Psychic
Double Team
Hypnosis
Endure
Magic coat
Thunder Wave
Thunder
Taunt
Shadow Ball
Moves: 24


Team Simon Says

Dragonair (*) Ace (F)
Nature: Lonely [Adds One (1) Rank to Attack; Subtracts One (1) Rank from Defense]
Type: Dragon
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
(Dragonite line capable of breathing underwater)

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (DW): (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).


Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 70
Size Class: 3
Weight Class: 2


EC: 5/9
MC: 2
DC: 5/5


Attacks:
Wrap(*)
Leer(*)
Thunder Wave(*)
Twister(*)
Dragon Rage(*)
Slam(*)
Agility(*)
Safeguard
Outrage

Dragon Dance(*)
ExtremeSpeed(*)
Dragon Rush(*)

Rest(*)
Waterfall(*)
Fire Blast(*)
Thunder
Blizzard

Moves: 17



Lairon (Baron) (M)
Nature: Jolly (Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Normally, Max: 30]). The Divisor is 870 for fully evolved Pokemon, 580 for Pokemon that are the second of three stages, 435 for Pokemon that are the first of two stages, and 290 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts one (1) Rank from Special Attack)
Type: Steel/Rock
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal: (DW) (Innate) The Pokemon's body structure is immensely dense, doubling its weight. Additionally the Base Attack Power of full contact attacks [Avalanche, Brave Bird, Body Slam, Bounce, Double-Edge, Dragon Rush, Extremespeed, Flare Blitz, Giga Impact, Headbutt, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Ice Ball, Iron Head, Jump Kick, Outrage, Petal Dance, Quick Attack, Revenge, Rollout, Slam, Spark, Steamroller, Submission, Superpower, Tackle, Take Down, Thrash, V-create, Volt Tackle, Waterfall, Wood Hammer, and Zen Headbutt is increased by two (2).] Seismic Toss, Vital Throw, and Circle Throw will fail against this Pokemon unless the user is a Fighting-type.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 46 (+) (40*1.15, rounded up)
Size Class: 2
Weight Class: 5 (120 kg)
Base Rank Total: 16
Acc. Boost: +5% (46^2)/580 = 4%, 5% Minimum)



EC: 5/9
MC: 0
DC: 5/5


Attacks:
Tackle
Harden
Mud Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Metal Burst
Heavy Slam
Protect

Curse
Head Smash
Dragon Rush

Hone Claws
Earthquake
Aerial Ace
Substitute

Magnet Rise
Moves: 18



Vigoroth (Duke) [M]
Nature: Docile; (No effect)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.


Abilities:
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.


Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 90
Size Class: 3
Weight Class: 3
Base Rank Total: 16


EC: 4/9
MC: 0


Attacks:
Uproar
Scratch
Yawn
Encore
Slack Off
Faint Attack
Amnesia
Endure
Flail
Focus Punch
Reversal
Counter

Crush Claw
Night Slash
Hammer Arm
Body Slam

Return
Double Team
Rock Slide
Earthquake
Facade
Toxic

Moves: 22


Turn order:
Simon Says sends out his mons
Orcinus Duo sends out his mons
Wario Ware issues a challenge
Orcinus Duo orders
Simon Says orders
I ref
 


"Alright then, let's show them who's earned their place! Ace and Baron, let's go!"


"Ace, since you've been my diamond girl from when I first started ASB, you get to hold the Amulet Coin. Baron, I got nothing for you to hold. Just keep holding your head up and smile, you big lug."
 
Dude, you jumped the gun. You gots to wait for our challenge, silly sausage.

Come on man, you're the one who wanted the arena! =P
 


"Okay then, let's start this challenge off with a bang! At least one of your two pokemon must use only non-attacking moves for this round! You don't have to do it for any actions this pokemon is taunted however."
 

Orcinus Duo

Banned deucer.
I have no idea who this pokemon who knows pretty much only supporting moves is.

Wait.

Mind, start us off with a confuse ray lairon, then a reflect, then a light screen. I had no idea you could do that. Well done. Sub: if safeguard is up on your a1, encore dragonair instead.
Purple boss, let us roll with a confuse ray on dragonair, then a sludge bomb and a shadow ball, all on dragonair. If dragonair tries to use thunder wave when awake, I order you to hypnotize dragonair and pushback, because I hate parahax.
 

"Ohh, you don't like Parahax? I don't like Confusion. Let's go!"

Ace: Agility/Safeguard Combination ~ Cooldown ~ Prob. Encored Safeguard
The aim of the combination is to give Safeguard +1 Priority. I seen Deck do such, so I know it's legit.

Baron: Hone Claws ~ Heavy Slam (Purple Boss) ~ Head Smash (Purple Boss)
 
Team Orcinus Duo:

Purple Boss (Haunter):
Health: 90
Energy: 100
Speed: 106
Stats:1/2/4/2
Size/Weight:3/1
Boosts/Drops: None
Status: None
+30% Accuracy

Mind (Mime Jr.):
Health: 80
Energy: 100
Speed:69
Stats: 0/2/3/3
Size/Weight: 1/2
Boosts/Drops: None
Status: None
+27% Accuracy

Team SimonSays:

Ace (Dragonair):
Health: 100
Energy: 100
Speed: 70
Stats: 4/2/3/3
Size/Weight: 3/2
Boosts/Drops: None
Status: none


Baron (Lairon):
Health: 90
Energy: 100
Speed: 46
Stats: 3/5/1/2
Size/Weight: 2/5
Boosts/Drops: None
Status: None
+5% Accuracy

Round 1: At the behest of our...generous host.

Welcome folks to this match in the err...magnificent Wario Ware Inc. (accursed sponsorships) for this battle between Simon Says and Orcinus Duo.

Ace starts this match off by using a Swift Safeguard combination that puts up a priority safeguard. This safeguard then deflects Purple Boss's confuse ray. Mind is smarter than that, so he encores Dragonair's safeguard. Seeing an opportunity, Baron simply hones his claws to make a bigger attack later.

Purple drops the charade and shoots a sludge bomb at the Dragonair, who can't do anything due to the combo. Mind set's up a Reflect, being relegated to support duty via the challenge. Baron then uses his weight to his advantage, supported with Heavy Metal to launch a heavy offensive with Heavy Slam on Purple Boss.

The final action is started by Haunter launching a Shadow Ball at Ace, who responds to the applause this time by Safeguarding. After that, Mime Jr sets up a Light Screen while the Lairon launches another Heavy Slam.

And now a word from both our Wario Ware Sponsers (they practically own the network for this entire battle) and the challenger for the next round Little Cricket.
Action One
Dragonair used Swift Safeguard
The team was protected from status for 4 rounds
Energy: (7+10)*1.5=25.5=26 Energy
[-26 Energy Dragonair]

Haunter used Confuse Ray on Dragonair
It was blocked by Safeguard
[-4 Energy H]

Mime Jr. used Encore on Dragonair
Dragonair had to use Safeguard
[-10 Energy M]

Lairon used Hone Claws
+1 Attack +1 Accuracy
[-6 Energy L]

Action Two
Haunter used Sludge Bomb on Dragonair
To Crit: [1= Yes]=15=NO
To Poison: [30<= Yes]=91=NO
Damage: [9+3+1.5]=13.5=14 Damage
[14 Damage D] [-6 Energy H]

Dragonair had to rest, despite the encore

Mime Jr. used Reflect.
A reflect went up for Mime jr.'s team for 6 actions
[-7 Energy M]

Lairon used Heavy Slam on Haunter
To Crit: 14=NO
Damage: [(4+2*(6-1))+3+1.5+1.5-5]=15 Damage
Energy: 5+5/1.5=8.33=8-1=7
[15 Damage H] [-7 Energy L]

Action Three
Haunter used Shadow Ball on Dragonair
To Crit: 3=NO
To Drop Stats: [20<= Yes]=92=NO
Damage: [8+3+1.5]=12.5=13
[13 Damage D] [-5 Energy H]

Dragonair used Safeguard
It had no effect
[-10 Energy D]

Mime Jr. used Light Screen
Team protected for 6 actions
[-8 Energy M]

Larion used Heavy Slam on Haunter
To Crit: 9=NO
[15 Damage H] [-10 Energy L]

Dragonair snapped out of Encore


Team Orcinus Duo:

Purple Boss (Haunter):
Health: 60
Energy: 85
Speed: 106
Stats:1/2/4/2
Size/Weight:3/1
Boosts/Drops: None
Status: Reflect 4 actions, Light Screen 5 actions
+30% Accuracy

Mind (Mime Jr.):
Health: 80
Energy: 75
Speed:69
Stats: 0/2/3/3
Size/Weight: 1/2
Boosts/Drops: None
Status: Reflect 4 actions, Light Screen 5 actions
+27% Accuracy

Team SimonSays:

Ace (Dragonair):
Health: 73
Energy: 64
Speed: 70
Stats: 4/2/3/3
Size/Weight: 3/2
Boosts/Drops: None
Status: Safeguarded (3 Actions)


Baron (Lairon):
Health:90
Energy: 100
Speed: 46
Stats: 3/5/1/2
Size/Weight: 2/5
Boosts/Drops: None
Status: Safeguard (3 Rounds)
+5% Accuracy

Turn order:
Simon Says orders
Orcinus Duo orders
I ref

Challenge:


I challenge all your pokemon to use only moves that match it's type (chill is acceptable).
 

STAB? I love STAB! =]"

Ace: Dragon Dance ~ Dragon Rush (Purple Boss) ~ Outrage (Mind)

Baron: Head Smash (Purple Boss) ~ Metal Claw (Purple Boss) ~ Head Smash (Purple Boss)
IF Purple Boss uses Sludge Bomb, imagine what it would be like to be able to bodyblock that and continue actions as normal.

EDIT: Ohh, woops. It would seem I can't target who Outrage targets. Hmm.
 

Orcinus Duo

Banned deucer.
Our stab is terrible. Oh well.
PB: sludge bomb ace, protect, sludge bomb ace.
Mime jr: psychic ace twice, then protect

EDIT: no nvm, I forgot about protects typing. Consider this a placeholder. I'll give actions when feeling slightly less...fuzzy.

Ok. So my best bet is to let purple boss take a penalty. It's going to hurt, but not as much as the alternative.

PB: disable head smash, protect, sludge bomb ace
Mind: psychic ace three times.
 
Just posting to let you guys know I haven't forgotten you guys. I should have this reffed by tomorrow, though it may be saturday.
 
Team Orcinus Duo:

Purple Boss (Haunter):
Health: 60
Energy: 85
Speed: 106
Stats:1/2/4/2
Size/Weight:3/1
Boosts/Drops: None
Status: Reflect 4 actions, Light Screen 5 actions
+30% Accuracy

Mind (Mime Jr.):
Health: 80
Energy: 75
Speed:69
Stats: 0/2/3/3
Size/Weight: 1/2
Boosts/Drops: None
Status: Reflect 4 actions, Light Screen 5 actions
+27% Accuracy

Team SimonSays:

Ace (Dragonair):
Health: 73
Energy: 64
Speed: 70
Stats: 4/2/3/3
Size/Weight: 3/2
Boosts/Drops: None
Status: Safeguarded (3 Rounds)


Baron (Lairon):
Health: 90
Energy: 100
Speed: 46
Stats: 3/5/1/2
Size/Weight: 2/5
Boosts/Drops: None
Status: Safeguard (3 Rounds)
+5% Accuracy

Round 2: Disproportionate retribution

Action One
Haunter used Disable Head Smash on Lairon
[-7 Energy H]
A strange aura befell upon Haunter!

Dragonair used Dragon Dance
+1 Attack, +1 Speed
[-6 Energy D]

Mime Jr. used Psychic on Dragonair
To Crit: 16=NO
To Drop Sp Def: [10<= Yes]=57=NO
Damage: [(6+2)+3]=11 Damage
[11 Damage D] [-4 Energy M]

Lairon used Head Smash
It was disabled
[-10 Energy]

Action Two
Haunter used Protect
Haunter protected against all attacks this action

Dragonair used Dragon Rush on Purple Boss
To Hit: [25<= Miss]=51=Hit
Damage: [10+3+3-5+1.5]=13
Haunter protected itself
[-6 Energy D]

Mind used Psychic on Dragonair
To Crit: 16
To Drop Stats: 91=NO
[11 Damage D] [-8 Energy M]

Lairon used Metal Claw on Haunter
To Hit: [5<= Miss]=35=Hit
To Crit: 9=NO
To Raise Stats: [10<= Yes]=54=NO
Damage: [5+3+1.5-5]=4.5=5
Haunter protected against it
[-3 Energy L]

Haunter protected against all attacks
Energy: 7+(18/3)=13
[-13 Energy Haunter]

Action Three
Dragonair used Outrage
Target: (1=Mime Jr. 2=Haunter)=2
To Crit: 6=No
Damage: [12+3+3-5]+1.5=14.5=15
[15 Damage H] [-7 Energy D]

Haunter used Sludge Bomb on Dragonair
To Crit: 14
To Poison: [30<= yes]=Irrelevant due to safeguard
Damage: [9+3+1.5]=13.5=14
[14 Damage D] [-8 Energy H]

Mime Jr. used Psychic on Dragonair
To Crit: 12
To Drop Stats: 11=NO
[11 Damage D] [-12 Energy M]

Lairon used Head Smash
It was disabled
[-10 Energy L]

Post Round
Haunter did not complete the challenge
Damage: 90/4=22.5=23 Damage
[23 Damage H]


Team Orcinus Duo:

Purple Boss (Haunter):
Health: 22
Energy: 57
Speed: 106
Stats:1/2/4/2
Size/Weight:3/1
Boosts/Drops: None
Status: Reflect 1 actions, Light Screen 2 actions
+30% Accuracy

Mind (Mime Jr.):
Health: 80
Energy: 51
Speed:69
Stats: 0/2/3/3
Size/Weight: 1/2
Boosts/Drops: None
Status: Reflect 1 actions, Light Screen 2 actions
+27% Accuracy

Team SimonSays:

Ace (Dragonair):
Health: 26
Energy: 45
Speed: 105 (+)
Stats: 4/2/3/3
Size/Weight: 3/2
Boosts/Drops: +1 Attack, +1 Speed (2 Actions)
Status: Safeguarded (2 Rounds)


Baron (Lairon):
Health: 90
Energy: 54
Speed: 46
Stats: 3/5/1/2
Size/Weight: 2/5
Boosts/Drops: None
Status: Safeguard (2 Rounds)
+5% Accuracy

Challenge:
You may only use one action this round. There will be only one action this round. (Yes, I do have 5 things to ref, why do you ask?)
 

Orcinus Duo

Banned deucer.
LOL ok.
Haunter, you did that like a boss. Now, use pai--
Damnit.
Mind, use our favorite move--icy wind!
PB, Sludge bomb dragonair. If dragonair uses protect, you also use protect.
 

"1 Action? Full power."

Baron: Heavy Slam (Haunter)
SUB: IF Haunter is fainted, use Heavy Slam/Dragon Rush Combination (Mime Jr.)

Ace: Dragon Rush/Dragon Rush Combination (Haunter)
 
Team Orcinus Duo:

Purple Boss (Haunter):
Health: 22
Energy: 57
Speed: 106
Stats:1/2/4/2
Size/Weight:3/1
Boosts/Drops: None
Status: Reflect 1 actions, Light Screen 2 actions
+30% Accuracy

Mind (Mime Jr.):
Health: 80
Energy: 51
Speed:69
Stats: 0/2/3/3
Size/Weight: 1/2
Boosts/Drops: None
Status: Reflect 1 actions, Light Screen 2 actions
+27% Accuracy

Team SimonSays:

Ace (Dragonair):
Health: 26
Energy: 45
Speed: 105 (+)
Stats: 4/2/3/3
Size/Weight: 3/2
Boosts/Drops: +1 Attack, +1 Speed (2 Actions)
Status: Safeguarded (2 Rounds)


Baron (Lairon):
Health: 90
Energy: 54
Speed: 46
Stats: 3/5/1/2
Size/Weight: 2/5
Boosts/Drops: None
Status: Safeguard (2 Rounds)
+5% Accuracy

Round 3: 10 Years Later...

Action One
Haunter used Sludge Bomb on Dragonair
To Poison: 79=NO
To Crit: 13=NO
[14 Damage D] [-8 Energy H]


Mime Jr. used Icy Wind
To Hit: 38/69=Both hit
To Crit: 10/3=No crits
Damage (D): [6]*1.5=9
Damage (L): [6+1.5]*.67=5.025=5
[9 Damage D] [5 Damage L] [-5 Energy M]
-1 Speed both enemies

Dragonair used a Dragon Charge combo on Haunter
To Crit: 7=NO
Damage: [10*2.25+3+3]=28.5=29-5=24 Damage
Energy: 35
[24 Damage H] [-35 Energy D]
Haunter fainted!

Lairon used Kaiser Rush on Mime Jr.
To Crit: 5=NO
Damage: [(10+(12))+3+1.5]=26.5=27-5=22
Energy: [7+8]=15-1=14
[22 Damage M] [-14 Energy Mime Jr.]


Team Orcinus Duo:

Purple Boss (Haunter):
Health: KO


Mind (Mime Jr.):
Health: 58
Energy: 46
Speed:69
Stats: 0/2/3/3
Size/Weight: 1/2
Boosts/Drops: None
Status: Light Screen 2 actions
+27% Accuracy

Team SimonSays:

Ace (Dragonair):
Health: 3
Energy: 10
Speed: 105 (+)
Stats: 4/2/3/3
Size/Weight: 3/2
Boosts/Drops: +1 Attack (1 Actions)
Status: Safeguarded (5 Actions)


Baron (Lairon):
Health: 85
Energy: 40
Speed: 46
Stats: 3/5/1/2
Size/Weight: 2/5
Boosts/Drops: None
Status: Safeguard (5 Actions)
+5% Accuracy

Challenge:
Both mons on your team must use at least one move that supports their ally, even if it's bodyblock (up to ref discrestion).

Turn Order:
Orcinus last pokemon comes out (no post needed)
Simon Says orders
Orcinus Duo Orders
I ref

Again sorry about that you guys, if you feel you need a subref to get through this faster, feel free to get one.
 
Ohh, bother. I don't exactly have a lot of support options, but I think this'll work. And Baron should be at 40 Energy.

Ace: Thunder Wave (Mime Jr.) ~ Chill ~ Chill
Goodnight, kiddo. You fought hard today. Let's at least cripple our faster foe.

Baron: Magnet Rise ~ Substitute (20HP) ~ Head Smash (Mime Jr.)
 

Orcinus Duo

Banned deucer.
Mind: fake out baron (no magnet rise for you, boy!)-reflect-Confusion lairon
Nommy: you know what to do. EQ, EQ, EQ.
If mind is parahaxed a3, replace with tackle (screw one damage left on sub. )
With lairon taking a penalty, it should finish with 3hp this round (fake out-19+20+19+23 penalty. Icy wind damage needs to be factored in, and lairon from SS stats has 90 hp not 100)
 
Good grief, how do I keep delaying this so long, I'm just glad no one I'm reffing needs a quick gym team training :/.

Team Orcinus Duo:

Nommy (Munchlax):
Health: 120
Energy: 100
Speed: 4
Stats:4/2/2/3
Size/Weight: 1/5
Boosts/Drops: None
Status: Light Screen (2 Actions)


Mind (Mime Jr.):
Health: 58
Energy: 46
Speed:69
Stats: 0/2/3/3
Size/Weight: 1/2
Boosts/Drops: None
Status: Light Screen 2 actions
+27% Accuracy

Team SimonSays:

Ace (Dragonair):
Health: 3
Energy: 10
Speed: 105 (+)
Stats: 4/2/3/3
Size/Weight: 3/2
Boosts/Drops: +1 Attack (1 Actions)
Status: Safeguarded (5 Actions)


Baron (Lairon):
Health: 85
Energy: 40
Speed: 46
Stats: 3/5/1/2
Size/Weight: 2/5
Boosts/Drops: None
Status: Safeguard (5 Actions)
+5% Accuracy

Round 4: I need a hand here

Action One
Mime Jr. used Fake Out on Lairon
To Crit: 15=NO
Damage: [4-7.5]*.44=0
[0 Damage] [-4 Energy Mi]

Dragonair used Thunder Wave on Mime Jr.
Mime Jr. was 25% paralyzed
[-7 Energy D]

Lairon flinched

Munchlax used Earthquake
To Crit: 14/11/10=No Crits
Damage (D): [10+3]=13
Damage (L): [9-1.5]*2.25=16.875=17
Damage (M): [10+3]=13
[13 Damage D] [17 Damage L] [13 Damage Mi] [-7 Energy Mu]
Dragonair fainted

Action Two
Lairon used 20 HP Substitute
Lairon made a Substitute
[-18 Energy L]

Mime Jr. used Reflect
To Paralyze: [25<= Yes]=71=NO
A reflect was put up on Mime Jr.'s team
[-7 Energy Mi]

Munchlax used Earthquake
To Crit: 14/13=No Crits
[17 Damage L] [8 Damage Mi] [-11 Energy Mu]

Action Three
Lairon used Head Smash on Mime Jr.
To Crit: 3=NO
To Hit: [20<= Miss]=28=HIT
Damage: [(12+4)+3]=19
[19 Damage Mi] [-9 Energy L]

Mime Jr. used Confusion
To Paralyze: 4=YES
Mime Jr. was Paralyzed
-5% Paralysis Mi

Munchlax used Tackle
To Crit: 15
Damage: [(3+3)+3-1.5]*.44=3.3
[1 Damage L] [-3 Energy Mu]

Post Round
Lairon didn't fulfil the requirements
[-23 Health Lairon]

Munchlax didn't fulfil the requirements
[-30 Health Mu]



Team Orcinus Duo:

Nommy (Munchlax):
Health: 90
Energy: 79
Speed: 4
Stats:4/2/2/3
Size/Weight: 1/5
Boosts/Drops: None
Status:Reflect (4 actions)


Mind (Mime Jr.):
Health: 18
Energy: 35
Speed:69
Stats: 0/2/3/3
Size/Weight: 1/2
Boosts/Drops: None
Status: Reflect (4 Actions)
+27% Accuracy

Team SimonSays:

Ace (Dragonair):
Health: KO



Baron (Lairon):
Health: 25
Energy: 13
Speed: 46
Stats: 3/5/1/2
Size/Weight: 2/5
Boosts/Drops: None
Status: Safeguard (5 Actions)
+5% Accuracy

Challenge:
No Challenge for this round

Turn order:
Orcinus Duo orders
Simon Says orders
I ref
 

Orcinus Duo

Banned deucer.
Mime: Taunt Lairon, protect, thunder wave vigoroth
If lairon uses protect a1, use DT 3 and push back
Nommy: Toxic vigoroth, EQ, EQ
If vigoroth uses hammer arm, replace with counter and target lairon
 

"Duke, it's time to shine. Let's show them how we roll! Baron, hang in there. We've almost pulled through."

Duke: Focus Punch (Munchlax) ~ Encore (Munchlax) ~ Encore (Mime Jr.)
IF Mime Jr. is Fainted A3, use Focus Punch (Munchlax)

Baron: Heavy Slam (Mime Jr.) ~ Mud-Slap (Munchlax) ~ Head Smash (Mime Jr.)
IF Mime Jr. is fainted A3, redirect to Munchlax.

And please remember Safeguard where our foe forgot it.
 
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