HELLO POKEMON RMT
Let me start off by introducing myself. I am bcam0991, i am a competitive wifi battler that post videos on youtube. I never appreciated how hard it is to actually become a good battler until i started playing Pokemon Online on the Smogon Server. I quickly realized that most of the people i would face had a far better understanding of the game than the ones i had battled over wifi. I understand that PO can't replace Wifi battles, but i think it is a necessary tool for anyone who actually wants to get become a high level player. That being said i would now love to share with all of you a team that i am proud very proud of.
Meet Team MLG 5 ( This is the actual name of my save file)
Does anyone notice anything cool about this team? Its a non-Stall non-Weather team!
I'm not much of a defensive player and most of my teams reflect that,especially this one.
Lets break down the team one by one.
Chiaotzu (Jirachi) @ Air Balloon
Trait: Serene Grace
EVs: 252 HP / 48 SAtk / 208 SDef
Calm Nature (+SDef, -Atk)
- Stealth Rock
- Body Slam
- Thunder
- Rain Dance
Jirachis is my go-to lead (I mean basically everytime unless i foresee a very unfavorable matchup).This set is probably the most debated Jirachi set of all time. I obviously need a Stealth Rocker, so there is his main role. The double paralysis inducing moves allow me to paralyze almost any pokemon, which i feel is important. The most interesting move I have on this set is Rain Dance. The real reason behind this move is to give me a fighting chance against sun teams. Most sun teams won't value their Drought Ninetales as highly if they see that you don't have weather starters on your team. This allows you to ruin any benefits they might have gotten from the sun. I meant for this set to be defensive so thats what the ev spread dictates. I chose to be specially defensive because Jirachi, i find that Jirachi resists a fair amount of the major physical moves and that most neutral hits are going to be coming from the special side. I have minor special attack investment just to ensure that Thunder does a good chunk to bulky water types that plague OU. The Air Baloon is a preference of mine, it allows me to get Rocks up against almost any Ground type poke who would love to destroy me with earthquake. I could see an argument for leftovers, but i usually treat Jirachi as an expendable lead who paralyzes my opponents early pokes while getting rocks up, so recovery is not that important to me.
Kakashi (Starmie) @ Leftovers
Trait: Natural Cure
EVs: 255 SAtk / 255 Spd
Timid Nature (+Spd, -Atk)
- Hidden Power [Grass]
- Hydro Pump
- Ice Beam
- Rapid Spin
Starmie is just a very nice utility pokemon. It does different things at different times. Most of the time i abusing the great speed and decent attack of Starmie to deal massive damage to otherwise annoying pokemon for my team to face. Rapid Spin is just a great move that not all teams have access to and having such a fast spinner almost guarantees I will be able to get a spin off. Hidden Power Grass is almost a necessity in the current metagame. There are so many water types that this hits and there are plenty of ground/water types that this move destroys, this is the main reason i chose it over the more traditional thunderbolt. Leftovers gives Starmie that longevity needed to get timely spins off, thats about it. From here on out you are going to see nothing but offense. All my pokemon are going to have 252 evs in Atk/SpAtk and Speed, Starmie not excluded.
HERE COME THE BIG HITTERS
KingChile (Latios) (M) @ Expert Belt
Trait: Levitate
EVs: 255 SAtk / 255 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Psychic
- Ice Beam
- Hidden Power [Fire]
Latios is one of the premiere special attackers in OU and his inclusion on any offensive team seems like a no brainer. I am choosing Expert Belt as an item because it allows me to bluff choice (which i think is terrible in the current metagame, too many protect pokes), while also providing some extra offensive punch. This Latios has a great deal of weapons and he can destroy teams with that great speed and excellent move pool. If you notice, i dont have any Dragon type moves on this set. The reason behind this is that Dragon is not a very useful type , it does not provide much value for my Expert Belt because it only hits Other Dragons for super-effective damage. I find that Ice Beam deals with those threats sufficiently while allowing me to destroy Grass and Ground types as well. Psychic is the STAB move i went with because Conkeldurr was sort of a team threat and this move helps remedy that. Hidden Power Fire = Steel type hate .
DragonTale (Dragonite) (M) @ Lum Berry
Trait: Multiscale
EVs: 255 Atk / 255 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Outrage
- Fire Punch
- ExtremeSpeed
I don't think i have to explain this set too much. This is Dragonite's most dangerous sweeping set, and it should be feared. This poke is my main win condition and is why Starmie's spinning is so crucial. If i can bring this guy in with Multiscale intact i am guaranteed at least one Dragon Dance ,which as most people will know is enough to tear through teams. Fire Punch is my steel hating move over Earthquake because Skarmory has no problem phasing me out so doing a major chunk with Fire Punch is appreciated (*cough* Ferrothorn). EQ is an option, just tread carefully. One quick note on Extremespeed, it is the real deal. Being able to revenge fast pokes with this move is so awesome, even without any dances up this move does work. Lum Berry helps prevent attempts to spoil a sweep with staus moves and also allows more confusion free attacks after i am done Raging.
It's Fine (Landorus) (M) @ Yache Berry
Trait: Sand Force
EVs: 252 Atk / 252 Spd
Naive Nature (+Spd, -SDef)
- Hidden Power [Ice]
- Stone Edge
- Earthquake
- U-turn
This set is sort of the bread and butter of Landorus. It allows me to beat annoying steel and fire types , while also being powerful against Pokes like Dragonite and Gliscor with HP Ice. U-turn is great to create a Facade of being Choiced that also give me some much appreciated switch advantage. I feel his item is up to debate, Yache Berry is sweet because it gives me the opportunity to punish pokes who would otherwise knock me out with weaker Ice moves , like Hidden Power, Ice Punch, and Ice Shard. I wouldn't fault anyone for trying a more traditional item like Scarf, Expert Belt, or LifeOrb, trust me i have tried and i still prefer Yache, which i actually myself think is crazy as i write this lol.
RenaMon (Lucario) (F) @ Life Orb
Trait: Inner Focus
EVs: 255 Atk / 255 Spd
Naive Nature (+Spd, -SDef)
- Close Combat
- ThunderPunch
- ExtremeSpeed
- Hidden Power [Ice]
This Pokemon is definitely my favorite out of all of them , because it always has my opponents scratching their head after I destroy their team with it. Close Combat and Extremespeed(See Dragonite's Extremespeed Comments) are auto-includes on any physical Lucario...period. Hidden Power Ice kills big threats that like to switch in on physical Lucarios ie: Dragonite and Gliscor. Thunderpunch was an experiment that actually turned out to be surprisingly good. It lets me hit bulky waters who resist CC like Tentacruel and Jellicent and also lets me kill the random Gyrados from time to time. Go ahead and feel free to use Crunch in the ThunderPunch slot if you don't feel like playing on the wild side. Life Orb makes this Girl one powerful threat that can eat through teams with relative consistency. Lucarios sub-par speed is a let down, but don't let that fool you, Lucario is dangerous especially on this team.
GAMEPLAN
My average game starts off with Jirachi either Rocking, or Paralyzing something with Serene Grace combined with Body Slam/Thunder. After that i either wait for my opponent to kill Jirachi or switch in a threat when the time presents itself.
Starmie is usually the first poke out after Jirachi because most of the time my opponent has laid down rocks, which i would love to spin away.
Hopefully if the coast is clear i bring in Dragonite and set up a Dragon Dance and win. If i dont have a clear shot at this, my other offensive pokes combine to clear the coast for a sweep. If Dragonite dies , he has more than likely taken down some pokes with it so i usually just bring in my other heavy hitters to play cleanup.
Sometimes it is more difficult and i have to play a more grind-out style of game, but there isn't much grinding with an offensive team like this. Its either i win blazingly fast or i win fast, usually if that doesn't happen i have lost.
I dont recommend trying this team out without a good knowledge of the metagame. If you dont understand what most pokes are going to do, you wont do well with this team, since most of the team is frail you cannot afford to make the wrong decisions based on a lack of knowledge.
THREATS
Not really sure of a particular order but here we go.
Gengar
Most fast Attackers provide a problem, but with Extremespeed on multiple pokes im not too worried, but with Gengar's case, he is immune to that plan. I need to be careful to leave Pokes who can take hits from it with high hp to deal with it, ie: Jirachi, Dragonite.
Reuniclus
The only set that worries me is Trick Room, Since it allows Reuniclus to outspeed my entire squad while dealing huge amounts of unrecoverable damage. I usually have to make sure this guy doesn't get a free Trick room off without taking massive damage because Extremespeed does still allow me to outspeed and knock it out through Trick Room.
Skarm/Bliss
These two pokemon, and other combinations that are similar are very annoying to deal with. It takes some prediction ,stealth rocks help as well, to beat combos like this. Draognite and Lucario are your best bet in defeating defensive pairings like this.
Dancing Pokemon
Whether it be Dragon Dance or Quiver Dance, these Groups of Pokemon can be a big threat if not played around properly. Stealth Rocks are Huge in defeating most of these pokemon. Extremespeed also provides answer if you can deal a good amount of damage prior to them setting up.
Drought Teams
Drought teams are tough because they have overpowered fire moves that even the pokes i have to resist them take huge damage. Another reason is Chlorophyll, which makes those pokes faster than all mine. Priority one is getting Rocks up which hinders there switching ability. Another focus is killing Ninetales, if that is gone Rain Dance from Jirachi will pretty much end there advantage against me. Also Dragonite provides a dangerous threat for them, if i can get rid of their steels, it can wreck most of there other pokes especially a boosted fire punch if sun is still out.
Bulk Up Breloom
Breloom (M) @ Toxic Orb
Trait: Poison Heal
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Spore
- Drain Punch
- Bulk Up
- Seed Bomb
This is canalninja's signature set. The bane of this teams existence. With the ability to fire off 100 percent accurate sleep and then set up Bulk Ups, with the combination of Poison Heal recovery an Drain Punch this things is and offensive Juggernaut. It Simply won't die. The only way i can beat this thing is if i still have Latios and or Dragonite who both resist both his STAB moves. But even then its tough. LOL
CONCLUSION
I am very proud of this team, mostly because it is my first original competitive team made solely by me. It has kept me in the top 5 on The Smogon PO Server for a while now, which completely surpassed my expectations. The most exciting part about this team is that I have proven that you don't need weather to succeed in this metagame or even the Pre-Excadrill/Thundurus banned metagame. I hope this team inspires more people to think outside the box and experiment with different team possibilities. Thankyou for your time, please leave suggestions or questions, through laddering experiences i have realized that there are much brighter battlers than myself and i would love to hear from you guys.
If you would like to see this team in action in the near future, come check out my youtube channel where i post my battles
: http://www.youtube.com/user/bcam0991
Once again, thankyou
Let me start off by introducing myself. I am bcam0991, i am a competitive wifi battler that post videos on youtube. I never appreciated how hard it is to actually become a good battler until i started playing Pokemon Online on the Smogon Server. I quickly realized that most of the people i would face had a far better understanding of the game than the ones i had battled over wifi. I understand that PO can't replace Wifi battles, but i think it is a necessary tool for anyone who actually wants to get become a high level player. That being said i would now love to share with all of you a team that i am proud very proud of.
Meet Team MLG 5 ( This is the actual name of my save file)
Does anyone notice anything cool about this team? Its a non-Stall non-Weather team!
I'm not much of a defensive player and most of my teams reflect that,especially this one.
Lets break down the team one by one.
Chiaotzu (Jirachi) @ Air Balloon
Trait: Serene Grace
EVs: 252 HP / 48 SAtk / 208 SDef
Calm Nature (+SDef, -Atk)
- Stealth Rock
- Body Slam
- Thunder
- Rain Dance
Jirachis is my go-to lead (I mean basically everytime unless i foresee a very unfavorable matchup).This set is probably the most debated Jirachi set of all time. I obviously need a Stealth Rocker, so there is his main role. The double paralysis inducing moves allow me to paralyze almost any pokemon, which i feel is important. The most interesting move I have on this set is Rain Dance. The real reason behind this move is to give me a fighting chance against sun teams. Most sun teams won't value their Drought Ninetales as highly if they see that you don't have weather starters on your team. This allows you to ruin any benefits they might have gotten from the sun. I meant for this set to be defensive so thats what the ev spread dictates. I chose to be specially defensive because Jirachi, i find that Jirachi resists a fair amount of the major physical moves and that most neutral hits are going to be coming from the special side. I have minor special attack investment just to ensure that Thunder does a good chunk to bulky water types that plague OU. The Air Baloon is a preference of mine, it allows me to get Rocks up against almost any Ground type poke who would love to destroy me with earthquake. I could see an argument for leftovers, but i usually treat Jirachi as an expendable lead who paralyzes my opponents early pokes while getting rocks up, so recovery is not that important to me.
Kakashi (Starmie) @ Leftovers
Trait: Natural Cure
EVs: 255 SAtk / 255 Spd
Timid Nature (+Spd, -Atk)
- Hidden Power [Grass]
- Hydro Pump
- Ice Beam
- Rapid Spin
Starmie is just a very nice utility pokemon. It does different things at different times. Most of the time i abusing the great speed and decent attack of Starmie to deal massive damage to otherwise annoying pokemon for my team to face. Rapid Spin is just a great move that not all teams have access to and having such a fast spinner almost guarantees I will be able to get a spin off. Hidden Power Grass is almost a necessity in the current metagame. There are so many water types that this hits and there are plenty of ground/water types that this move destroys, this is the main reason i chose it over the more traditional thunderbolt. Leftovers gives Starmie that longevity needed to get timely spins off, thats about it. From here on out you are going to see nothing but offense. All my pokemon are going to have 252 evs in Atk/SpAtk and Speed, Starmie not excluded.
HERE COME THE BIG HITTERS
KingChile (Latios) (M) @ Expert Belt
Trait: Levitate
EVs: 255 SAtk / 255 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Psychic
- Ice Beam
- Hidden Power [Fire]
Latios is one of the premiere special attackers in OU and his inclusion on any offensive team seems like a no brainer. I am choosing Expert Belt as an item because it allows me to bluff choice (which i think is terrible in the current metagame, too many protect pokes), while also providing some extra offensive punch. This Latios has a great deal of weapons and he can destroy teams with that great speed and excellent move pool. If you notice, i dont have any Dragon type moves on this set. The reason behind this is that Dragon is not a very useful type , it does not provide much value for my Expert Belt because it only hits Other Dragons for super-effective damage. I find that Ice Beam deals with those threats sufficiently while allowing me to destroy Grass and Ground types as well. Psychic is the STAB move i went with because Conkeldurr was sort of a team threat and this move helps remedy that. Hidden Power Fire = Steel type hate .
DragonTale (Dragonite) (M) @ Lum Berry
Trait: Multiscale
EVs: 255 Atk / 255 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Outrage
- Fire Punch
- ExtremeSpeed
I don't think i have to explain this set too much. This is Dragonite's most dangerous sweeping set, and it should be feared. This poke is my main win condition and is why Starmie's spinning is so crucial. If i can bring this guy in with Multiscale intact i am guaranteed at least one Dragon Dance ,which as most people will know is enough to tear through teams. Fire Punch is my steel hating move over Earthquake because Skarmory has no problem phasing me out so doing a major chunk with Fire Punch is appreciated (*cough* Ferrothorn). EQ is an option, just tread carefully. One quick note on Extremespeed, it is the real deal. Being able to revenge fast pokes with this move is so awesome, even without any dances up this move does work. Lum Berry helps prevent attempts to spoil a sweep with staus moves and also allows more confusion free attacks after i am done Raging.
It's Fine (Landorus) (M) @ Yache Berry
Trait: Sand Force
EVs: 252 Atk / 252 Spd
Naive Nature (+Spd, -SDef)
- Hidden Power [Ice]
- Stone Edge
- Earthquake
- U-turn
This set is sort of the bread and butter of Landorus. It allows me to beat annoying steel and fire types , while also being powerful against Pokes like Dragonite and Gliscor with HP Ice. U-turn is great to create a Facade of being Choiced that also give me some much appreciated switch advantage. I feel his item is up to debate, Yache Berry is sweet because it gives me the opportunity to punish pokes who would otherwise knock me out with weaker Ice moves , like Hidden Power, Ice Punch, and Ice Shard. I wouldn't fault anyone for trying a more traditional item like Scarf, Expert Belt, or LifeOrb, trust me i have tried and i still prefer Yache, which i actually myself think is crazy as i write this lol.
RenaMon (Lucario) (F) @ Life Orb
Trait: Inner Focus
EVs: 255 Atk / 255 Spd
Naive Nature (+Spd, -SDef)
- Close Combat
- ThunderPunch
- ExtremeSpeed
- Hidden Power [Ice]
This Pokemon is definitely my favorite out of all of them , because it always has my opponents scratching their head after I destroy their team with it. Close Combat and Extremespeed(See Dragonite's Extremespeed Comments) are auto-includes on any physical Lucario...period. Hidden Power Ice kills big threats that like to switch in on physical Lucarios ie: Dragonite and Gliscor. Thunderpunch was an experiment that actually turned out to be surprisingly good. It lets me hit bulky waters who resist CC like Tentacruel and Jellicent and also lets me kill the random Gyrados from time to time. Go ahead and feel free to use Crunch in the ThunderPunch slot if you don't feel like playing on the wild side. Life Orb makes this Girl one powerful threat that can eat through teams with relative consistency. Lucarios sub-par speed is a let down, but don't let that fool you, Lucario is dangerous especially on this team.
GAMEPLAN
My average game starts off with Jirachi either Rocking, or Paralyzing something with Serene Grace combined with Body Slam/Thunder. After that i either wait for my opponent to kill Jirachi or switch in a threat when the time presents itself.
Starmie is usually the first poke out after Jirachi because most of the time my opponent has laid down rocks, which i would love to spin away.
Hopefully if the coast is clear i bring in Dragonite and set up a Dragon Dance and win. If i dont have a clear shot at this, my other offensive pokes combine to clear the coast for a sweep. If Dragonite dies , he has more than likely taken down some pokes with it so i usually just bring in my other heavy hitters to play cleanup.
Sometimes it is more difficult and i have to play a more grind-out style of game, but there isn't much grinding with an offensive team like this. Its either i win blazingly fast or i win fast, usually if that doesn't happen i have lost.
I dont recommend trying this team out without a good knowledge of the metagame. If you dont understand what most pokes are going to do, you wont do well with this team, since most of the team is frail you cannot afford to make the wrong decisions based on a lack of knowledge.
THREATS
Not really sure of a particular order but here we go.
Gengar
Most fast Attackers provide a problem, but with Extremespeed on multiple pokes im not too worried, but with Gengar's case, he is immune to that plan. I need to be careful to leave Pokes who can take hits from it with high hp to deal with it, ie: Jirachi, Dragonite.
Reuniclus
The only set that worries me is Trick Room, Since it allows Reuniclus to outspeed my entire squad while dealing huge amounts of unrecoverable damage. I usually have to make sure this guy doesn't get a free Trick room off without taking massive damage because Extremespeed does still allow me to outspeed and knock it out through Trick Room.
Skarm/Bliss
These two pokemon, and other combinations that are similar are very annoying to deal with. It takes some prediction ,stealth rocks help as well, to beat combos like this. Draognite and Lucario are your best bet in defeating defensive pairings like this.
Dancing Pokemon
Whether it be Dragon Dance or Quiver Dance, these Groups of Pokemon can be a big threat if not played around properly. Stealth Rocks are Huge in defeating most of these pokemon. Extremespeed also provides answer if you can deal a good amount of damage prior to them setting up.
Drought Teams
Drought teams are tough because they have overpowered fire moves that even the pokes i have to resist them take huge damage. Another reason is Chlorophyll, which makes those pokes faster than all mine. Priority one is getting Rocks up which hinders there switching ability. Another focus is killing Ninetales, if that is gone Rain Dance from Jirachi will pretty much end there advantage against me. Also Dragonite provides a dangerous threat for them, if i can get rid of their steels, it can wreck most of there other pokes especially a boosted fire punch if sun is still out.
Bulk Up Breloom
Breloom (M) @ Toxic Orb
Trait: Poison Heal
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Spore
- Drain Punch
- Bulk Up
- Seed Bomb
This is canalninja's signature set. The bane of this teams existence. With the ability to fire off 100 percent accurate sleep and then set up Bulk Ups, with the combination of Poison Heal recovery an Drain Punch this things is and offensive Juggernaut. It Simply won't die. The only way i can beat this thing is if i still have Latios and or Dragonite who both resist both his STAB moves. But even then its tough. LOL
CONCLUSION
I am very proud of this team, mostly because it is my first original competitive team made solely by me. It has kept me in the top 5 on The Smogon PO Server for a while now, which completely surpassed my expectations. The most exciting part about this team is that I have proven that you don't need weather to succeed in this metagame or even the Pre-Excadrill/Thundurus banned metagame. I hope this team inspires more people to think outside the box and experiment with different team possibilities. Thankyou for your time, please leave suggestions or questions, through laddering experiences i have realized that there are much brighter battlers than myself and i would love to hear from you guys.
If you would like to see this team in action in the near future, come check out my youtube channel where i post my battles
: http://www.youtube.com/user/bcam0991
Once again, thankyou