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Old Oct 19th, 2011, 9:47:53 AM   #1
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Default Box VS Engineer Pikachu | Ref: Lady Salamence

Quote:
Originally Posted by Fat Engineer Pikachu
Kame the Purotooga (Tirtouga)
Samurai the Kirlia
Toshi the Riolu

Thanks for reffing!
vs

Quote:
Originally Posted by Fat Box
Horatio the Dratini

Wing the Ralts

Gale the Rebble
Quote:
Originally Posted by Fat Box View Post
Accepting this as long as it's training.

Switch: Off
Items: Off (Use Amulet Coin and shit if you want)
Abilities: All
Quote:
Originally Posted by Fat Engineer Pikachu View Post
Dropping the melee since Blast doesn't seem to be posting it. Apologies to smash, EndQuote, and Glacier.

OPEN CHALLENGE
3v3 Singles
2 Day DQ
2 Recovers / 2 Chills

Arena: Teleportation
Every round, the ref randomizes an arena from the arena compendium and uses it for the round. See IAR v Atheno for details.


[21:30] <LadySalamence> engineer, would you mind if i was away from thursday-saturday?
[21:31] <Engaway> that's fine
[21:31] <LadySalamence> ok, then
[21:31] <LadySalamence> i'll take it

engineer send out mon,
box sends out mon and orders,
engineer orders
i ref
so on and so forth
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Last edited by Lady Salamence; Dec 6th, 2011 at 7:18:58 PM.
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Old Oct 19th, 2011, 10:13:56 AM   #2
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Kame, let's get this started!
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Old Oct 19th, 2011, 11:04:06 AM   #3
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Whudup, it's Gale.

Use HP Fighting ~ Calm Mind ~ HP Fighting.

If he uses Rollout,
Then Disable Rollout on the action after and move actions down.
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Old Oct 19th, 2011, 12:24:06 PM   #4
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Huh, we really can't deal much damage, can we -_- I'm going to assume the first arena is a standard boring arena.

Whirlpool until it works - Aqua Jet - Aqua Jet

Funnily enough I deal the most damage with Aqua Jet...
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Old Oct 22nd, 2011, 8:24:23 PM   #5
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i'll ref this tommorow, guys

hold up
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Old Oct 23rd, 2011, 11:22:08 AM   #6
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Welcome to a battle in this very strange place... A teleportation stage. The first stage seems to be the standard arena... Normal is boring. Rebble takes the first move, using HP Figting on the turtle, dealing 14 Damage, while draining 4 energy. The Tirtouga sees it can't do much to the thing, and just uses Whirlpool for 11 Damage, while losing a mere 4 Energy of it's own. Rebble is trapped in a swirling pillar of water, losing 2 HP? Whatever. Rebble, looking a bit upset, tries to clear it's thoughts with a Calm Mind, boosting it's Special Attack and Special Defense! But right before that, (yes i have bad rp timing), the Squirtle ripoff uses Aqua Jet, doing 14 damage, and losing 3 energy. Yeah yeah, the Rebble loses 2 HP from the whirlpool. The Tirtouga uses Aqua Jet, doing the exact same as the same as last time, but it cost a bit more. 7 Energy, exactly. The Rebble hits extremely hard with a boosted Hidden Power, doing a scary 16 damage, while only losing 4 energy.


calcs


As for the stage changing: -Onion_Bubs- Roll: 82
which means...

...


note that i made some mistakes in my reffing

aqua jets do a bit more (i forgot to do stat diff. in calcs)
second hp fighting does less (+, not *...)
and now it goes up to 16 damage, as pointed out by box

I may fix the flavor if I have time soon.

Last edited by Lady Salamence; Oct 23rd, 2011 at 8:32:20 PM.
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Old Oct 23rd, 2011, 8:31:56 PM   #7
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Aqua Jet does 14 damage, not 11.
The second HP Fighting does 16 damage, not 21. Flavor has been fixed.
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Old Oct 23rd, 2011, 9:14:50 PM   #8
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So I'm at 62 HP, while Rebble is at 45 HP. Okay. It's also kind of funny to see how my arena comes back to bite me...

Stone Edge - Aqua Jet - Whirlpool
IF (Your attack would be Disabled) THEN (Use Stone Edge instead)
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Old Oct 24th, 2011, 10:24:58 AM   #9
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Maan this is bad.

HP Fighting > Mud Shot > HP Fighting
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Old Oct 24th, 2011, 1:31:53 PM   #10
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ok, calc... i /need/ to be doing something else right now, so i'll have to flavor it later... find any mistakes, please!

calcs


yeah i know i didn't add the stage effects and changes, will add them when i get back
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Old Oct 24th, 2011, 4:54:21 PM   #11
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Mud shot miss? Cripes.

Mud Shot ~ HP Fight ~ Mud Shot

If Bide is used, replace actions in this manner, with Calm Mind taking the place of a move on the action Bide is used: Calm Mind ~ Chill ~ Chill
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Old Oct 24th, 2011, 6:08:58 PM   #12
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no wait rebble dies

sorry, box

send out next mon
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Old Oct 25th, 2011, 3:53:41 AM   #13
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15 + 14 + 11 = 40 Damage, how the fuck did I die? I know you're busy and all, but I'd rather wait for you to churn out either some easier-to-decipher calcs or at least a pre- and post- round.
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Old Oct 25th, 2011, 7:42:08 AM   #14
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You're forgetting the stage's effect, and Whirlpool.
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Old Oct 25th, 2011, 10:55:12 AM   #15
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Quote:
Originally Posted by Fat Box View Post
15 + 14 + 11 = 40 Damage, how the fuck did I die? I know you're busy and all, but I'd rather wait for you to churn out either some easier-to-decipher calcs or at least a pre- and post- round.
15 [Stone Edge] + 2 [Whirlpool] + 1 [Arena] = 18 damage
15 [Aqua Jet] + 2 [Whirlpool] + 1 [Arena] = 18 damage
11 [Whirlpool] + 2 [Whirlpool] + 1 [Arena] = 14 damage

18 [Action 1] + 18 [Action 2] + 14 [Action 3] = 50 damage
50 > 45
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Old Oct 25th, 2011, 11:39:50 AM   #16
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Thanks, though a post-round would have been appreciated. If everybody reffed like that nobody would be happy.

Ralts, use Will-O-Wisp ~ Reflect ~ Magical Leaf

If he uses Ice Beam, replace action with Light Screen and follow up with Encore.
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Old Oct 25th, 2011, 1:40:28 PM   #17
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Okay, Tirtouga is at 25 HP I think. I'm also going to assume that we're back at the standard arena?

Protect - Aqua Jet + Bite combo - cooldown
IF (The combo would not work) THEN (Use Ice Beam - Aqua Jet instead)
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Last edited by Engineer Pikachu; Oct 30th, 2011 at 1:54:07 PM.
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Old Oct 25th, 2011, 1:54:24 PM   #18
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normally i would roll for arena, but since you guys ordered actions, i'll just say normal arena, ref, and roll for arena
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Old Oct 31st, 2011, 6:08:41 AM   #19
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Edit: Thanks LS, I just thought you'd have it up by last night.
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Last edited by Box; Oct 31st, 2011 at 12:42:54 PM.
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Old Oct 31st, 2011, 7:38:24 AM   #20
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I have all the calcs done, but then I rew up, so I need to write the flavor when I get home from school.
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Old Nov 5th, 2011, 8:43:11 AM   #21
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I signed up for the subreffing for this battle, reffing will be up in a few minutes.
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Old Nov 5th, 2011, 9:14:02 AM   #22
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OK, at the start of the round, Ralts fires off a Will-O-Wisp for 7 Energy, but is blocked by Tirtouga using a Protect for 7 Energy. Then, Tirtouga fires off an Aqua Jet which we combos with a Bite to hit Ralts for 19 Damage and costs 11 Energy. In order to safeguard itself against any more attacks, Ralts sets up a Reflect for 8 Energy. Ralts then fires off some Magical Leaves damaging Tirtouga for only 3 damage due to Tirtouga's abilities, and costs Ralts 5 Energy while Tirtouga cools down after its combination attack.

Tirtouga:
-3 HP
-16 Energy

Ralts:
-19 HP
-20 Energy

Calcs

Rolls

Stadium Roll:
1-100, 26
So next round, the stadium is No Man's Land
No Man's Land


Engineer Pikachu, your turn to choose actions first
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Old Nov 6th, 2011, 1:45:17 PM   #23
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Okay, let's give Samurai some breathing room.

Aqua Jet + Bite - cooldown - Crunch
IF (Ralts orders Magical Leaf A1) THEN (Use a regular Aqua Jet instead)

EDIT: Oh yeah, thanks for taking this over. I really appreciate it.

EDIT2: Editing (with Box's permission) with a post-round.


Kame (M)
HP: 22 | En: 62
4 / 4 / 2 / 2 / 19 (-10 Eva)
SC:1 | WC:2 | Sub:1
Sturdy + Solid Rock

Wing (M)
HP: 71 | En: 80
1 / 1 / 1 / 2 / 46 (+7 Acc)
SC:1 | WC:1 | Sub:1
Trace + Synchronize
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Last edited by Engineer Pikachu; Nov 6th, 2011 at 2:46:14 PM.
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Old Nov 6th, 2011, 2:33:43 PM   #24
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I have no idea wtf is going on.

Reflect - Magical Leaf combo - Cooldown
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Old Nov 6th, 2011, 5:25:51 PM   #25
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The round begins with Kame approaching Wing with an Aqua Jet then bites Wing, while Wing sets up a Reflective screen. While Kame rests from its combo, Wing fires off a Super Magical Leaf doing big damage to Kame. Kame then finishes the round with a crunch on Wing's head while he cools down from the combo.

Rolls:
...


Calcs:
...


Post Round:

Kame (M)
HP: 2
EN: 45
4 / 4 / 2 / 2 / 19 (-10 Eva)
SC:1 | WC:2 | Sub:0
Sturdy + Solid Rock


Wing (M)
HP: 41
EN: 55
1 / 1 / 1 / 2 / 46 (+7 Acc)
SC:1 | WC:1 | Sub:1
Trace + Synchronize
Reflect (3 Actions)

You're up Box

Last edited by jayjinde; Nov 8th, 2011 at 9:12:12 AM.
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