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Completed Box VS Engineer Pikachu | Ref: Lady Salamence

Discussion in 'ASB' started by Lady Salamence, Oct 19, 2011.

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  1. Box

    Box

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    Light Screen - Magical Leaf - Magical Leaf
  2. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

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    Fine, set up your dual screens -_-

    Crunch + Crunch combo - cooldown - Aqua Jet
  3. Box

    Box

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    I should have bought Light Clay >:(
  4. jayjinde

    jayjinde

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    BTW, forgot to roll for a stage, doing that now, stage #25 is Luna Hill
    Luna Hill (open)


    Field Type- Dark/Ghost
    Complexity- Moderate
    Format- Singles, Doubles
    Restrictions- No weather, No digging, No seismic activity

    Luna Hill: Known throughout Kanto as a better couple’s spot than cerulean cape, a battle here is a very nice one. The large hill has a small battle area on it, twenty feet long and twenty feet wide, but pokemon are allowed to battle anywhere on the hill, as long as they stay on it’s rounded peak. There are three cherry blossoms on the hill (Two beside each other on the eastern edge and one in the southern section) and a small pond (Two feet deep, six feet wide and seven feet long) right beside the battle area. To keep the tradition of Luna Hill all battles are at night, and the lovers who come up to relax can watch the battles. Because there are innocent bystanders no weather inducing moves are allowed here (Would you want to take your date to a couple’s paradise and then get struck by hail?) and destruction of the hill’s landscape is forbidden (E.g dig, earthquake, explosion). The moon is always shining on Luna Hill, so most trainers choose a nocturnal pokemon or one that gets it’s power from the moon for battle. Summary: No Dig/Earthquake, weather summoning moves will fail. The moon produces a lot of light, so it is not too dark, though nocturnal pokemon will have the advantage (dark pokemon and pokemon like hoothoot and noctowl gain +1 accuracy and +1 speed). Pokemon and battle anywhere on the hill, as long as they stay on the hill’s peak.



    The next round begins with Wing setting up a screen of light to block any special attacks. Kame fires off a last-ditch effort to damage Wing with a Captain Crunch.

    Afterwards, Wing finishes off Kame with a Magical Leaf.

    Rolls:
    Show Hide

    3725 (<625, Captain Crunch Crit, no)
    373 (<2000, Captain Crunch -Def, yes)

    Calcs:
    Show Hide

    Captain Crunch:
    BAP: 8 * 2.25 = 18
    Energy: 2(6) + 8 = 20 EN
    Effect Chance: 20%
    Damage: (18 + 4.5) * 1.5 = 33.75 DMG
    Magical Leaf: 3.375 DMG


    Post Round:
    [​IMG]
    Kame (M)
    HP: KO
    EN: KO
    4 / 4 / 2 / 2 / 19 (-10 Eva)
    SC:1 | WC:2 | Sub:0
    Sturdy + Solid Rock

    [​IMG]
    Wing (M)
    HP: 7
    EN: 43
    1 / 1 / 1 / 2 / 46 (+7 Acc)
    SC:1 | WC:1 | Sub:1
    Trace + Synchronize
    Reflect (1 Action), Light Screen (4 Actions), -2 Def (1 Action til degrade)

    Engineer, your turn

    Next Stage:
    Siberian Wilderness (open)

    Field Type- Ice/Ghost
    Complexity- Simple-Moderate
    Format- All
    Restrictions- No water source, No weather

    Siberian wilderness: A blizzard-ridden place in the northern hemisphere, where the temperature never exceeds twenty degrees Fahrenheit. The area is covered in one foot of snow and it is snowing ever so slightly at the beginning of the battle. There are few objects on the battlefield, with only twenty pine trees dotting the map (the trees are twenty five feet tall and their branches extend out five feet all around). There is no water, no there will be if the snow is heated and melted. Below the snow is soft ground, which can be dug into. At the end of each round there is a 60% chance it will start blizzarding. Summary: Large area with little protection. Moving around is slow due to high snow levels (though ice and ghost pokemon move smoothly) and the ground can be dug into. Weather moves will fail, and at end of round a blizzard might start (60% chance).​
  5. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

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    [​IMG]
    Samurai, it's time to face off against your little brother.

    Being slower is a bit bad, but we should be able to deal with it pretty well.

    Thunderbolt - Thunderbolt - Thunderbolt
    IF (Ralts uses Double Team) THEN (Use Magical Leaf and change the rest of your actions to Shadow Sneak; play this only once)
  6. Box

    Box

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    Taunt - Die

    ):
  7. jayjinde

    jayjinde

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    The round begins with Wing taunting Samurai about being faster, but it still gets finished by a Thunderbolt, KOing it.

    Rolls:
    Show Hide

    Didn't do any because they wouldn't matter.


    Calcs:
    Thunderbolt: (10 + 3 - 5) = 8 DMG


    [​IMG][​IMG]
    Samurai
    HP: 100
    EN: 93
    2/2/4/2/43
    SC:1 / WC:2 / Subs: 1
    Status: Taunt (5 Actions)
    [​IMG]
    Horatio
    HP: 90
    EN: 100
    3/2/3/2/43
    SC:2 / WC:1 / Subs: 1
    Status: Light Screen (3 Actions)

    Next Stadium type is (1d17, 10) Ice, so Ice moves get an extra 2BAP, and Grass moves will be weakened by 2BAP, due to the frost everywhere.


    Box, just issue actions, I've already got Horatio sent out.

    PS (open)
    Damn you speed ties!!!!!

  8. Box

    Box

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    Dratini has 90 HP.

    Dratini should go Thunder Wave ~ Ice Beam ~ Dragon Pulse
  9. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

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    Synchronize is great. Shed Skin on our opponent... not so great.

    Confusion x3
  10. jayjinde

    jayjinde

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    OK, I flipped three coins to decide who goes first, Kirlia does on Actions 1 and 3, Dratini does on 2.

    The round begins with Samurai trying to confuse Horatio. Horatio retaliates by firing off a wave of thunder to paralyze Samurai. It backfires and both Pokemon are paralyzed due to Synchronize.

    Both Pokemon tried to attack, but were fully paralyzed.

    Samurai uses Confusion again while Horatio fires off a Dragon Pulse.

    Rolls: (open)

    4885 (<625, Confusion Crit, no)
    9504 (<1000, Confusion confuse, no)
    1957 (<2500, Full Paralysis Samurai, yes)
    2104 (<2500, Full Paralysis Horatio, yes)
    4519 (<2000, Full Paralysis Samurai, no)
    6263 (<625, Confusion Crit, no)
    6613 (<1000, Confusion confuse, no)
    2800 (<2000, Full Paralysis Horatio, no)
    6223 (<625, Dragon Pulse Crit, no)
    8269 (<3333, Shed Skin, no)

    Calcs: (open)

    Confusion: 5 + 3 + 3 - 5 = 6 DMG
    Dragon Pulse: 9 + 3 + 1.5 = 13.5 DMG


    [​IMG]
    Samurai
    HP: 86
    EN: 89
    2/2/4/2/43
    SC:1 / WC:2 / Subs: 1
    Status: Taunt (2 Actions), Paralyzed (15%)
    [​IMG]
    Horatio
    HP: 78
    EN: 87
    3/2/3/2/43
    SC:2 / WC:1 / Subs: 1
    Status: Paralyzed (15%)

    I'm just going to do the type thing again, if it's OK with you guys, (1d17, 2) Dark, so Dark moves get a +2 to BAP, and Psychic moves lose 10 Acc. Also, Moonlight heals the max 35 HP.


    Eng, choose actions
  11. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

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    Let's try this.

    Thunderbolt - Confusion - Confuse Ray

    IF (Dratini attempts to use Evasive Agility) THEN (Use Magical Leaf instead)
  12. Box

    Box

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    Ice Beam - Dragon Pulse - Ice Beam

    Aww man..
  13. jayjinde

    jayjinde

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    The round begins with Samurai shocking the small dragon with a Thunderbolt. Horatio retaliates with an ice Beam.

    Dratini channels its draconic energy into its breath, and fires a pulse of energy at Samurai. Samurai tries inflict confusion on Horatio, but only ends up causing damage.

    Horatio fires another Ice Beam at Samurai, who ensures confusion with a powerful Confuse Ray aimed at Horatio.

    Rolls: (open)

    2 (Kirlia acts first A1)
    1 (Dratini acts first A2)
    1 (Dratini acts first A3)
    4749 (Full Para Kirlia, no)
    3217 (Thunderbolt Crit, no)
    8527 (Thunderbolt Para, no)
    4503 (Full Para Dratini, no)
    7511 (Ice Beam Crit, no)
    3934 (Ice Beam Freeze no)
    7563 (Full Para Kirlia, no)
    3151 (Confusion Crit, no)
    9663 (Confusion Confuse, no)
    4176 (Full Para Dratini, no)
    2369 (Dragon Pulse Crit, no)
    4887 (Full Para Dratini, no)
    5511 (Ice Beam Crit, no)
    1668 (Ice Beam Freeze, no)
    875 (Full Para Kirlia, no)
    4923 (3 Action Confusion)

    Calcs: (open)

    Ice Beam: 10 + 1.5 = 11.5 DMG
    Thunderbolt: 10 + 3 - 3 = 10 DMG
    Dragon Pulse: 9 + 3 + 1.5 = 13.5 DMG
    Confusion: 5 + 3 + 3 = 11 DMG


    [​IMG]
    Samurai
    HP: 49
    EN: 73
    2/2/4/2/43
    SC:1 / WC:2 / Subs: 0
    Status: Paralyzed (10%)
    [​IMG]
    Horatio
    HP: 57
    EN: 67
    3/2/3/2/43
    SC:2 / WC:1 / Subs: 1
    Status: Confused (3 Actions), Paralyzed (10%)

    Box, choose your actions
  14. jayjinde

    jayjinde

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    PS, the next arena is Fighting, so Fighting moves get +2 BAP, and Dark moves get -2 BAP
  15. Box

    Box

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    What happened to paralysis?

    Dragon Pulse - Ice Beam - Dragon Pulse

    Damn it this Dratini doesn''t have Light Screen.
  16. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

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    I think that Dratini is confused for 3 actions since it hasn't had a turn since I confused it yet. Also, I think it's 10% paralysis on both?

    Double Team (4) - Confusion - Confusion
    IF (You lose the speed tie A1) THEN (Double Team (3) instead)
  17. jayjinde

    jayjinde

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    Fixed both statuses, I thought that Paralysis degraded by 5% per action, not per round, fixed now...

    The round begins with Samurai creating four clones of itself to confound Horatio. Horatio sits there due to having full paralysis in its jaw.

    Horatio's entire body was still frozen in place due to paralysis from a pinched nerve. Samurai and his clones all use their psychic powers to confuse Horatio, however the true confusion didn't set in so the attack only harmed Horatio.

    Samurai fires off yet another confusion while Horatio gets its spine unpinched, and fires off a Dragon Pulse, which misses the clones and actually hits Samurai, even scoring a critical hit!

    Rolls (open)

    6194 (Speed Tie, Kirlia wins)
    6056 (<1000, Full Paralysis Kirlia, no)
    350 (<1000, Full Paralysis Dratini, yes)
    2442 (Speed Tie, Dratini wins)
    714 (<1000, Full Paralysis Dratini, yes)
    1802 (<1000, Full Paralysis Kirlia, no)
    2137 (<625, Confusion Crit, no)
    5676 (<1000, Confusion Confuse, no)
    9644 (Speed Tie, Kirlia wins)
    9741 (<1000, Full Paralysis Kirla, no)
    8129 (<625, Confusion Crit, no)
    1435 (<1000, Confusion Confuse, no)
    7598 (<1000, Full Paralysis Dratini, no)
    1555 (<2000, Dragon Pulse Hit, yes)
    545 (<625, Dragon Pulse Crit, yes)

    Calcs (open)

    Confusion: 5 + 3 + 3 = 11 DMG
    Dragon Pulse: 9 + 3 + 3 + 1.5 = 16.5 DMG


    [​IMG]
    Samurai
    HP: 32
    EN: 49
    2/2/4/2/43
    SC:1 / WC:2 / Subs: 0
    Status: Paralyzed (5%)
    [​IMG]
    Horatio
    HP: 35
    EN: 61
    3/2/3/2/43
    SC:2 / WC:1 / Subs: 1
    Status: None
    Eng, choose actions
  18. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

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    I think Horatio's paralysis has fully degraded now, since it's -5% every time you get fully paralyzed AND -5% at the end of every round.

    Anyway.

    Confusion - Confusion - Confusion
    IF (Evasive Agility) THEN (Magical Leaf)

    We'll leave things for Toshi to clean up.

    EDIT: Looking at the rolls, you don't seem to have rolled for Horatio hitting itself in confusion...?
  19. jayjinde

    jayjinde

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    Also, stage is Ghost, so Ghost moves get +2 BAP, and Fighting moves get -2 BAP
  20. Box

    Box

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    [​IMG]
    Dratini.

    End this.

    Ice Beam | Draco Meteor combo
  21. jayjinde

    jayjinde

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    I'll be able to ref in about three hours, and I didn't roll for confusion due to Paralysis having precedence in the list of status effects (you roll for Para before Confusion) and it wore off Action three
  22. jayjinde

    jayjinde

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    Box, you know he has another Pokemon, right?

    Anyways, the round begins with Horatio firing off another Ice Beam. Samurai uses another of its favorite move, Confusion.

    Due to Horatio charging an attack, Samurai is able to fire off another Confusion quickly. When Horatio releases its attack, if fires off a DRACO METEOR STORM! not only near destroying the arena, but dealing an almost fatal blow to Samurai, but it still fainted.

    Horatio's powerful attack took a large portion of its energy, as well as some of its attack power.

    Rolls (open)

    177 (Ice Beam Crit, yes)
    5871 (Ice Beam Freeze, no)
    7355 (Full Paralysis, no)
    5806 (Confusion Crit, no)
    7043 (Confusion Confuse, no)
    343 (Full Paralysis, yes)
    4020 (Draco Meteor Storm Hit, yes)
    5942 (Draco Meteor Storm Crit, no)

    Calcs (open)

    Confusion: (5 + 3 + 3) = 11 DMG
    Ice Beam: (10 + 3 + 1.5) = 14.5 DMG
    Draco Meteor Storm:
    BAP: 14 * 2.25 = 31.5 BAP
    Energy Use: (10 + (10 + 4) - 1) * 2 = 46 EN
    Damage: (31.5 + 1.5 + 3) = 36 DMG


    Post-Round:
    [​IMG]
    Samurai
    HP: KO
    EN: KO
    2/2/4/2/43
    SC:1 / WC:2 / Subs: 0
    Status: Legally Dead for 6-1/2 minutes
    [​IMG]
    Horatio
    HP: 11
    EN: 8
    3/2/3/2/43
    SC:2 / WC:1 / Subs: 1
    Status: -3 SpA (-4 due to Draco Meteor Storm, degraded)

    (1d17, 7) Flying is the next stage, so Flying moves get +2 BAP, and Ground moves lose 10 Acc.

    Engineer, send out your last Pokemon, then Box chooses his last actions, then Eng chooses his last actions, then I do the reffing.
  23. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

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    [​IMG]
    Toshi, this should be no problem for you.

    Force Palm - Ice Punch - Force Palm
    IF (Evasive Agility is used) THEN (Use Vacuum Wave the first and third instances, Quick Attack the second; if Evasive Agility is comboed with ExtremeSpeed then chill instead)
  24. Box

    Box

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    And that, as they say, is that.

    Summon the Draco Meteors
  25. jayjinde

    jayjinde

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    The final round begins with Toshi using the force of its palm to launch Horatio a good distance and faints it. Engineer Wins!

    Calc:
    6 + 3 + 3 = 12 DMG
    Rewards:
    Engineer Pikachu: 2CC
    Kame: 1EC, 2MC, 1DC, 1KOC
    Samurai: 1EC, 2MC, 1DC, 1KOC
    Toshi: 1EC, 2MC, 1DC, 1KOC

    Box: 2CC
    Gale: 1EC, 2MC, 1DC
    Wing: 1EC, 2MC, 1DC, 1KOC
    Horatio: 1EC, 2MC, 1DC, 1KOC

    Me: 6UC
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