NFE match! Fanal vs. Ullarwarlord!

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training
3v3 NFE singles
3 days DQ
2 recoveries/ 5 chills
ASB arena
BRANG ET.

All Abilities
No Items
Switch = KO

OH, REEEEEEEEF?

UllarWarlord said:
Thanks for reffing!


<Voodoll> [Huggable] (Female)
Nature: Naive (+Speed, -Sp. Def.)
Type: Normal/Dark
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Insomnia (Type: Innate)
This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Normalize (Type: Can be disabled)
This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-enducing and other properties. The Pokemon's Normal-type attacks have four (4) more Base Attack Power.

Cursed Body (Type: Innate) [DW, Locked]
When this Pokemon is struck by an opponents attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 81 (+, 23% accuracy boost)
Size Class: 2
Weight Class: 2
Base Rank Total: 14
Total Moves: 16

EC: 2/6
MC: 2
DC: 2/5

Attacks:
Astonish
Copycat
Mimic
Pain Split
Spite
Grudge
Charge
Follow Me
Pin Missile
Frustration
Dark Pulse

Screech
Psycho Cut
Mach Punch

Substitute
Work Up
Thunder Wave
Psychic

<Dratini> [Charos] (Male)
Nature: Relaxed (+Def. -Speed)
Type: Dragon
Dragon:
Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:

Shed Skin: (Type: Innate)
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Marvel Scale: (Type: Innate) [DW, Locked]
This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 43 (-, 10% decrease in evasion)
Size Class: 2
Weight Class: 1
Base Rank Total: 13
Total Moves: 13

EC: 1/9
MC: 0
DC: 1/5


Attacks:

Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Dragon Rush
Outrage

Dragon Dance
Aqua Jet
Dragon Pulse

Sunny Day
Flamethrower
Safeguard


<Beldum> [Major Q10] (Genderless)
Nature: Quiet (+SpA, -Spe)
Type: Steel/Psychic
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Clear Body: (Type: Innate)
This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

Light Metal: (Type: Innate) [DW, Locked]
The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Stats:

HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 26 (-, 10% decrease evasion)
Size Class: 1
Weight Class: 4 (95.2 kg)
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Take Down

Iron Defense
Iron Head
Zen Headbutt
Fanal said:

Snorunt(*) Hali(F)
Nature: Timid

Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 58 (+ 12 accuracy)
Size Class:Class 1
Weight Class: Class 2
Base Rank Total: 12

EC: 0/6
MC: 0
DC: 0/5

Abilities:

Inner Focus:
(Innate)When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ice Body:
(Innate)This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Moody:(DW Locked)
( Innate)This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Attacks:

Powder Snow(*)
Leer(*)
Double Team(*)
Bite(*)
Icy Wind(*)
Headbutt(*)
Protect(*)

Block(*)
Disable(*)
Spikes(*)

Shadow Ball(*)
Hidden Power(Fighting 7)(*)
Ice Beam(*)

Moves Total:13



Wooper(*) Starov(M)
Nature: Sassy

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1
SpD: Rank 2(+)
Spe: 13 (15/1.15; -10 evasion) (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 9

EC: 0/6
MC: 0
DC: 0/5

Abilities:

Damp:
(Innate)This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Water Absorb:
(Innate)This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Unaware:(DW Locked)
( Innate)When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

Attacks:

Water Gun(*)
Tail Whip(*)
Mud Sport(*)
Mud Shot(*)
Slam(*)
Mud Bomb(*)
Amnesia(*)

Curse(*)
Recover(*)
Safeguard(*)

Toxic(*)
Earthquake(*)
Scald(*)

Moves Total:13



Venipede(*) Pence(M)
Nature: Adamant

Type:
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:
HP: 90
Atk: Rank 3(+)
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 2
Spe: 57
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
DC: 0/5

Abilities:

Poison Point:
(Can be Disabled.)
This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Swarm:
(Innate)
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Quick Feet:(DW Locked)
(Innate)
This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.

Attacks:

Defense Curl(*)
Rollout(*)
Poison Sting(*)
Screech(*)
Pursuit(*)
Protect(*)
Poison Tail(*)
Bug Bite(*)


Pin Missile(*)
Rock Climb(*)
Take Down(*)

Double Team(*)
Facade(*)
Poison Jab(*)

Moves Total:14
Fanal sends out poke -> Ullar sends out poke and gives orders -> Fanal gives orders -> Quagsires refs
 

Ullar

card-carrying wife-guy
is a Smogon Discord Contributor

Hm...a Wooper. Based on the rest of his team, we're gonna have to match this well, so...

Go Major Q10!

Zen Headbutt -> Take Down -> Zen Headbutt

If he uses Curse, use Iron Defense, but never twice in a row.
 
Turn 1:

Beldum used Zen Headbutt!
No accuracy check due to -speed (rolled 6142/10000 anyways)
Crit = 8991/10000 = No
Flinch = 557/10000 = FLINCH
( 8+ 3 + 3 -3) * 1) = 11 damage
-5 energy

Wooper flinched!

Turn 2:

Beldum used Take Down!
Accuracy = 265/10000 = MISS
-( 6 + 4/2.5) = 8 energy (rounded up)

Wooper cooled down!
(If you could flinch, put some sort of alternate action for the second action so this doesn’t happen again)

Turn 3:
Beldum used Zen Headbutt!
No accuracy check due to -speed (rolled 6142/10000 anyways)
Crit = 8260/10000 = No
Flinch = 9533/10000 = FLINCH
( 8+ 3 + 3 -3) * 1) = 11 damage
-5 energy

Wooper used Earthquake!
Crit = 6685/10000 = No
(10 + 3 +3 - 4.5)*1.5 = 17 damage
-6 energy



HP: 73
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 26 (-, 10% decrease evasion)
Size Class: 1
Weight Class: 4 (95.2 kg)
Base Rank Total: 13
Energy: 82

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Take Down

Iron Defense
Iron Head
Zen Headbutt





Stats:
HP: 68
Atk: Rank 2
Def: Rank 2
SpA: Rank 1
SpD: Rank 2(+)
Spe: 13 (15/1.15; -10 evasion) (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 9
Energy :94

Attacks:

Water Gun(*)
Tail Whip(*)
Mud Sport(*)
Mud Shot(*)
Slam(*)
Mud Bomb(*)
Amnesia(*)

Curse(*)
Recover(*)
Safeguard(*)

Toxic(*)
Earthquake(*)
Scald(*)

Moves Total:13

Fanal gives actions -> Ullar gives actions -> Quagsires refs
 
Well, that didn't turn out as planned.

Mud Slap->Groundshaker(Earthquake+Eartquake combo)-> cooldown
If flinch on A2 then Earthquake on A2
 
Turn 1:
Beldum used Take Down!
Accuracy = 1756/10000 = Hit
Crit = 659/10000 = no
(10 + 3 - 3) = 10 damage
-( 6 + 4/2.5) = 7 energy (rounded down)

Wooper used Mud Slap!
Crit = 6867/10000 = No
-1 stage of accuracy
(4+3+3-4.5)*1.5 = 8 damage
-3 energy


Turn 2:
Beldum used Zen Headbutt!
Accuracy = 3203/10000 = hit
Crit = 702/10000 = No
Flinch = 6896/10000 = No
( 8 + 3 + 3 -3) * 1) = 11 damage
-5 energy


Wooper used a double earthquake combo!
Crit = 243/10000 = CRIT
Automiss.
(23+3+3+3-4.5)*1.5*0 = 0 damage
-(EC + (7+4))*2 = 36 energy

Turn 3:

Beldum used Take Down!
Accuracy = 3179/10000 = Hit
Crit = 5257/10000 = no
(10 + 3 - 3) = 10 damage
-( 6 + 4/2.5) = 8 energy (rounded up)

Wooper is chillaxin'




HP: 65
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 26 (-, 10% decrease evasion)
Size Class: 1
Weight Class: 4 (95.2 kg)
Base Rank Total: 13
Energy: 62

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Take Down

Iron Defense
Iron Head
Zen Headbutt





Stats:
HP: 37
Atk: Rank 2
Def: Rank 2
SpA: Rank 1
SpD: Rank 2(+)
Spe: 13 (15/1.15; -10 evasion) (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 9
Energy :55

Attacks:

Water Gun(*)
Tail Whip(*)
Mud Sport(*)
Mud Shot(*)
Slam(*)
Mud Bomb(*)
Amnesia(*)

Curse(*)
Recover(*)
Safeguard(*)

Toxic(*)
Earthquake(*)
Scald(*)

Moves Total:13

Ullar gives actions -> Fanal gives actions -> Quagsires refs
 
That went better than last time.

Mud Slap->Mud Bomb->Mud Slap

This should finish him if my calcs are correct. Which they probably aren't
 
Turn 1:
Wooper used Mud Slap!
Crit = 6970/10000 = No
(4+3+3-4.5)*1.5 = 8 damage
-3 energy

Beldum used Take Down + Zen Headbutt combo!
Accuracy = 6925/10000 = Hit
Crit = 8802/10000 = no
Flinch = 2104 = no
(18 + 3 + 3 - 3) = 21 damage!
-18 energy

Turn 2:

Beldum is chillaxin'

Wooper used mud bomb!
Hit = 7335/10000 = Hit
Crit = 4765/1000 = no
Accuracy = 8316/10000 = no

(7+3+1.5-3) * 1.5 = 11 damage!
-6 energy

Turn 3:

Beldum used Zen Headbutt!
Accuracy = 2542/10000 = hit (Keep in mind, clear body prevents accuracy drops)
Crit = 4770/10000 = No
Flinch = 6628/10000 = No
( 8 + 3 + 3 -3) * 1) = 11 damage
-5 energy


Wooper used Mud Slap!
Crit = 1406/10000 = No
(4+3+3-4.5)*1.5 = 8 damage
-3 energy
Beldum faints!


Stats:
HP: 5
Atk: Rank 2
Def: Rank 2
SpA: Rank 1
SpD: Rank 2(+)
Spe: 13 (15/1.15; -10 evasion) (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 9
Energy :43

Attacks:

Water Gun(*)
Tail Whip(*)
Mud Sport(*)
Mud Shot(*)
Slam(*)
Mud Bomb(*)
Amnesia(*)

Curse(*)
Recover(*)
Safeguard(*)

Toxic(*)
Earthquake(*)
Scald(*)

Moves Total:13




HP: 38
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 26 (-, 10% decrease evasion)
Size Class: 1
Weight Class: 4 (95.2 kg)
Base Rank Total: 13
Energy: 38

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Take Down

Iron Defense
Iron Head
Zen Headbutt
 

Ullar

card-carrying wife-guy
is a Smogon Discord Contributor

I'm feeling 'generous' today. I'll let you use one of those moves. Oh, and yay Normalize.

25 HP Substitute -> Psychic -> Psychic
 
Ruling that is relevant and I am just learning about:
Levitate:

Type: Trait

This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude
. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Pokemon with this ability: Gastly, Haunter, Gengar, Koffing, Weezing, Misdreavus, Unown, Vibrava, Flygon, Lunatone, Solrock, Baltoy, Claydol, Duskull, Chimecho, Latias, Latios, Mismagius, Chingling, Bronzor, Bronzong, Carnivine, Rotom, Uxie, Mesprit, Azelf, Cresselia, Giratina (Origin Forme), Tynamo, Eelektrik, Eelektross, Cryogonal, Hydreigon, Rebble, Bolderdash, Stratagem, Nohface.

Pokemon that have the Levitate Trait without the ability (based on anime precedent, advanced wings, etc.):

Beedrill, Venomoth, Mew, Celebi, Dustox, Shedinja, Shuppet, Beldum, Jirachi, Deoxys, Victini, Accelgor, Volcarona.

tl; dr, I have to go back and make every earthquake a miss. Beldum is easily still around then.I'll need both trainers to confirm their actions. This does not affect wooper in any form.
 
Beldum used Zen headbutt!
Unnecessary.
Unnecessary as well.
Also unnecessary
( 8 + 3 -3) * 1) = 8 damage
-5 energy

Wooper faints!

Need new mon, Fanal




HP: 38
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 26 (-, 10% decrease evasion)
Size Class: 1
Weight Class: 4 (95.2 kg)
Base Rank Total: 13
Energy: 33
 
Double Team (2 clones)->Shadow Ball->Hidden Power (Fighting/7)
If Iron Head then Protect but not more than once in a row.
 

Ullar

card-carrying wife-guy
is a Smogon Discord Contributor

Hm...let's get CRAFTY.


Zen Headbutt + Iron Defense combo to make a psuedo, more powerful Iron Head -> cooldown -> Iron Head
 
Turn 1:

Snorout used double team!
2 clones created!
-8 energy

Beldum used Zen Headbutt + Iron defense combo!
hit = 1279/10000 = MISS
+1 defense
1 clone down!
-11 energy

Turn 2:

Snorout used Shadow Ball!
Drop = 2912/10000 = no
crit = 1265/10000 = no
(8+3-3) = 8 damage!
-6 energy

Beldum is chillaxin'

Turn 3:

Snorout used protect!
Snorout protected itself!
-7 energy

Beldum used Iron head!
Snorout protected itself!
crit = 4938/10000
(8+3+3-3)*1.5 = 16.5 = -6 energy from snorout!
-5 energy



HP: 30
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 26 (-, 10% decrease evasion)
Size Class: 1
Weight Class: 4 (95.2 kg)
Base Rank Total: 13
Energy: 17



Snorunt(*) Hali(F)

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 58 (+ 12 accuracy)
Size Class:Class 1
Weight Class: Class 2
Base Rank Total: 12
Energy: 74
 

Ullar

card-carrying wife-guy
is a Smogon Discord Contributor

ASNPOIGABPG. Well, let's try this again...

Take Down -> Iron Head -> Iron Head
If he uses Protect, Chill.
 
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