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Old Dec 12th, 2011, 10:34:46 AM   #1
LouisCyphre
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Default 2v2 Doubles [yarnusvshartiwg vs. Leethoof] A Shade of Gray!

...


Squirtwig the water turtle that isnt from gen 1
Cole Claw the salad


Quote:
Originally Posted by Fat yarnusvshartiwg View Post
Anyone want a battle?
2v2 doubles
2 day DQ
Standard Restrictions

NFEs only

Normal gym:
All moves are usable
Resistances are only *.85
Fighting type moves become neutral against normal types
Quote:
Originally Posted by Fat Leethoof View Post
let's go yarnus
abilities: all
items: training
switch=irrelevant
Leethoof assigns items.
Yarnus assigns items and gives orders.
Leethoof gives orders.
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15:31 <DHR> isnt cocke supposed to go up your nose?

Last edited by Leethoof; Jan 15th, 2012 at 9:47:31 PM.
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Old Dec 12th, 2011, 2:00:16 PM   #2
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Just to speed things up, I'll post my actions now

Y!um, soak the coleslaw with your spit, then call a thunderbolt onto the 8th turtle pokemon, and lastly spit on it again. If your food tries to dig out of the way, slap it with your spit-covered tongue.
Muddy Water(coleslaw), Thunderbolt(squirtwig), Muddy Water (cole slaw)
If coleslaw digs, Lick + Muddy water(coleslaw) on A1 or A2, defense curl on A3

Pow!, let's use your new moves: Break the turtles shell until it breaks, screech your battle cry, then punch its newly weakened shell. if it dives counter-strike with all your might.
Brock Break(squirtwig), Screech(squirtwig), Brick Break(squirtwig)
If dive, counter.

Last edited by Yarnus of Bethany; Dec 12th, 2011 at 4:15:26 PM.
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Old Dec 12th, 2011, 7:29:54 PM   #3
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Yarnus, a couple things just for future reference: Muddy Water hits all opponents (and allies!), and Dive is a special attack, so counter will do nothing.

I'll give an Exp Share to Cole Claw.

Cole Claw: Sandstorm -> Rock Blast Pow! -> X-Scissor Pow!

Squirtwig: Wide Guard -> Waterfall Pow! -> Wide Guard
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Old Dec 12th, 2011, 9:52:57 PM   #4
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The data audit thread says Muddy Water only attacks 3 opponents, not allies, unlike surf and discharge, which hit everyone.

Also, unless I read the data incorrectly, dive is physical. Maybe it was a typo?

But thanks for the help!

Last edited by Yarnus of Bethany; Dec 13th, 2011 at 8:46:37 PM.
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Old Dec 14th, 2011, 8:08:25 PM   #5
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Leethoof, should we get a sub-ref?
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Old Dec 14th, 2011, 8:09:07 PM   #6
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Nah, let's wait some more. Lou is a good ref, I wouldn't want to give him up :p.
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Old Dec 14th, 2011, 11:42:11 PM   #7
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I'm a good ref with the worst imaginable schedule

Now that I remember this exists, reffing!
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15:31 <DHR> isnt cocke supposed to go up your nose?
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Old Dec 15th, 2011, 4:58:21 AM   #8
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Muddy Water hits all adjacent foes only, and Dive is physical.

Another fun fact: Wide Guard doesn't have an energy cost algorithm, it only ever costs 6 before STAB.

HP: 90 / 90 En: 100% Speed: 19 Ranks: 3/4/2/3 Status:
HP: 90 / 90 En: 100% Speed: 75 Ranks: 3/2/1/3 Status:
HP: 100 / 100 En: 100% Speed: 26 Ranks: 2/3/3/3 Status:
HP: 90 / 90 En: 100% Speed: 85 Ranks: 4/2/1/2 Status:

Turn 1

Squirtwig used Wide Guard!
Squirtwig protected his team!
-5 En

Pow! used Brick Break on Squirtwig!
Critical Roll: 625 > 1490 (No)
(6 - 2 - 1 + 6 - 6) * 1.5 = 4.5 ~ 5 Damage
-6 En

Cole Claw used Sandstorm!
The weather became sandstorm!
-9 En

Yum! used Muddy Water!
Squirtwig protected his team!
-7 En
-2 HP (Sandstorm)

Turn 2

Pow! used Screech on Squirtwig!
Attack Roll: 8500 > 9745 (Miss)
Pow!'s attack missed!
-5 En
-2 HP (Sandstorm)

Cole Claw used Rock Blast on Pow!
Hits: 1-4; 5; 6 = 6 (5 Hits)
Critical Roll: 625 > 2315 (No)
Critical Roll: 625 > 3653 (No)
Critical Roll: 625 > 4147 (No)
Critical Roll: 625 > 8662 (No)
Critical Roll: 625 > 9307 (No)
(15 + 3 + 4.5 - 3) = 19.5 ~ 20 Damage
-5 En

Yum! used Thunderbolt on Squirtwig!
Critical Roll: 625 > 3975 (No)
Effect Roll: 1000 > 173 (Yes)
(10 - 2 - 1 + 4.5 - 4.5) * 1.5 = 10.5 ~ 11 Damage
Squirtwig was paralyzed!
-7 En
-2 HP (Sandstorm)

Squirtwig used Waterfall on Pow!
Paralysis Roll: 1500 > 2508 (No)
Critical Roll: 625 > 871 (No)
(8 + 3 + 4.5 - 3) = 12.5 ~ 13 Damage
-5 En

Turn 3

Squirtwig used Wide Guard!
Paralysis Roll: 1500 > 9891 (No)
Squirtwig protected his team!
-6 En

Pow! used Brick Break on Squirtwig!
Critical Roll: 625 > 2374 (No)
(6 - 2 - 1 + 6 - 6) * 1.5 = 4.5 ~ 5 Damage
-6 En
-2 HP (Sandstorm)

Cole Claw used X-Scissor on Pow!
Critical Roll: 625 > 6492 (No)
(8 + 3 + 4.5 - 3) = 12.5 ~ 13 Damage
-5 En

Yum! used Muddy Water!
Squirtwig protected his team!
-7 En
-2 HP (Sandstorm)

Squirtwig makes no bones about demonstrating its incredible abilities - between those and his defensive moves, he will be hard to break.


HP: 69 / 90 En: 85% Speed: 19 Ranks: 3/4/2/3 Status: Paralysis (10%)
HP: 90 / 90 En: 81% Speed: 75 Ranks: 3/2/1/3 Status:
HP: 94 / 100 En: 79% Speed: 26 Ranks: 2/3/3/3 Status:
HP: 40 / 90 En: 83% Speed: 85 Ranks: 4/2/1/2 Status:

Now, Leethoof gives orders.
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15:31 <DHR> isnt cocke supposed to go up your nose?

Last edited by LouisCyphre; Dec 20th, 2011 at 1:43:28 AM.
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Old Dec 15th, 2011, 8:37:27 AM   #9
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Just remember that Cole Claw gets a guaranteed 3 hits on Rock Blast, due to Bug typing description.

Squirtwig: Rock Slide -> Aqua Tail (Pow!) -> Waterfall (Pow!)
IF Pow! is Bouncin in the air, THEN target Yum!.
IF Pow! gets ded, THEN target Yum!

Cole Claw: Rock Blast (Pow!) -> X-Scissor (Pow!) -> Rock Blast (Pow!)
IF Pow! is Bouncin in the air, THEN target Yum!.
IF Pow! gets ded, THEN target Yum!
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Old Dec 15th, 2011, 12:12:16 PM   #10
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Okay, Pow!, it doesn't look like we will win, but let's try to stay alive till next round. Redirect the attacks to your friend for the first action, run away for the second action, then counter-attack the turtle, circumventing its really good defenses.
Bounce (coleslaw), Evasive Agility, Counter (squirtwig)

Yum!, you're in a better position, so let's attack. I hope this isn't considered cheap, but knock off coleslaw's XP share for Pow! to pick up, then disable Rock Blast, then flood them with your spit.
Knock Off (coleslaw), Disable (Rock Blast), Muddy Water

Remember that resistances are *.85,.but it's up to you whether it activates solid rock.

Last edited by Yarnus of Bethany; Dec 18th, 2011 at 2:01:12 PM. Reason: What time zone I am in
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Old Dec 17th, 2011, 11:38:29 PM   #11
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It just so happens to be my day off tomorrow. You can wait about twelve hours from this post, right?
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15:31 <DHR> isnt cocke supposed to go up your nose?
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Old Dec 18th, 2011, 5:15:44 PM   #12
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I really don't want to be rude or impatient, but when do you think you will be able to ref?

Last edited by Yarnus of Bethany; Dec 18th, 2011 at 5:57:01 PM.
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Old Dec 19th, 2011, 5:13:53 AM   #13
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I would've reffed earlier but I have been terrible. This week should be my last week of being terrible.

Yarvus, please bold your actions next round at the bottom of your post next time so I don't have to tell it from your flavor, as such:

"Alright, Val, time to roast 'em and toast 'em! Alternate between your volts and your fire to really lay down some hurt!"

Valentine - Thunderbolt | Flamethrower | Thunderbolt
If Pokémon uses Move, then Retort.


You don't have to be so formal about it, but don't leave your actions just in the flavor.

Exp. Share functions as long as one of your mons held it at any point in the battle, regardless of if it was lost or gained partway through.

Lastly, you have some really aggravating nicknames. My instincts of typing [/b] directly after a "!" were in full force here.

HP: 69 / 90 En: 85% Speed: 19 Ranks: 3/4/2/3 Status: Paralysis (10%)
HP: 90 / 90 En: 81% Speed: 75 Ranks: 3/2/1/3 Status:
HP: 94 / 100 En: 79% Speed: 26 Ranks: 2/3/3/3 Status:
HP: 40 / 90 En: 83% Speed: 85 Ranks: 4/2/1/2 Status:

Turn 1

Pow! sprang up!

Cole Claw used Rock Blast on Yum!
Attack Roll: 9500 > 9543 (god dammit random.org now I look lazy)
Cole Claw's attack missed!
-5 En

Yum! used Knock Off on Cole Claw!
Critical Roll: 625 > 9675 (No)
(4 + 6 - 3) = 7 Damage
Yum! knocked off Cole Claw's Exp. Share!
-3 En
-2 HP (Sandstorm)

Squirtwig used Rock Slide!
Paralysis Roll: 1000 > 4596 (No)
Targets Pow! and Yum!
-5 En

Pow!:
Pow! avoided the attack!

Yum!:
Attack Roll: 9000 > 5419 (Hit)
Critical Roll: 625 > 8471 (No)
(6 + 3 + 4.5 - 4.5) = 9 Damage

Pow! used Bounce on Cole Claw!
Attack Roll: 8500 > 7980 (Hit)
Critical Roll: 625 > 1202 (No)
Status Roll: 3000 > 3474 (No)
(8 + 6 - 3) * 0.85 = 9.35 ~ 9 Damage
-10 En
-2 HP (Sandstorm)

Pow! picked up the Exp. Share!

Turn 2

Pow! used Agility[Evasive]!
-7 En
-2 HP (Sandstorm)

Cole Claw used X-Scissor on Pow!
Cole Claw's attack missed!
-5 En

Yum! used Disable [Rock Blast] on Cole Claw!
Cole Claw's Rock Blast was disabled!
-7 En
-2 HP (Sandstorm)

Squirtwig used Aqua Tail on Pow!
Paralysis Roll: 1000 > 5476 (No)
Squirtwig's attack missed!
-7 En

Turn 3

Cole Claw used Rock Blast on Pow!
But it failed!
-5 En

Yum! used Muddy Water!
Targets Cole Claw and Squirtwig!
-7 En
-2 HP (Sandstorm)

Cole Claw:
Attack Roll: 8500 > 9418 (Miss)
Cole Claw avoided the attack!

Squirtwig:
Attack Roll: 9500 > 9870 (Miss)
Squirtwig avoided the attack!

()

Squirtwig used Waterfall on Pow!
Paralysis Roll: 1000 > 1589 (No)
Critical Roll: 625 > 696 (No)
Flinch Roll: 2000 > 9055 (No)
(8 + 3 + 4.5 - 3) = 12.5 ~ 13 Damage
-5 En

Pow used Counter!
13 * 1.5 = 19.5 ~ 20 Damage
-13 En
-2 HP (Sandstorm)

Pow! begins by leaping into the air, easily avoiding all of the rocks his foes are tossing about. Yum! takes the time to knock Cole Claw's item to the ground for Pow to collect on landing.

Missing no beats, Pow! takes off around the arena again, this time out and around as Cole Claw and Squirtwig pursue with their unconnected attacks. Yum! uses this bought time to make Cole Claw forget Rock Blast.

Cole Claw is tripped up by Yum!'s disabling, leaving him idle as Yum! tries to swap the arena in saliva, finding simply no fluid with which to work. Squirtwig finally collides with Pow!, who returns the impact as best he can.


HP: 51 / 90 En: 70% Speed: 19 Ranks: 3/4/2/3 Status: Paralysis (5%)
HP: 72 / 90 En: 74% Speed: 75 Ranks: 3/2/1/3 Status: Rock Blast Disabled (4 Actions)
HP: 79 / 100 En: 65% Speed: 26 Ranks: 2/3/3/3 Status:
HP: 19 / 90 En: 50% Speed: 85 Ranks: 4/2/1/2 Status:


Now, yarvus gives orders.
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15:31 <DHR> isnt cocke supposed to go up your nose?

Last edited by LouisCyphre; Dec 20th, 2011 at 1:54:11 AM.
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Old Dec 19th, 2011, 2:38:45 PM   #14
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Resistances are only *.85, therefore bounce should do 11*1.5*.85, or 14 damage.

But on to actions: Pow, we can try to stay alive another round, though the muddy water hax was terrib. Fake Squirtwig out, then use your agility to evade attacks, then Bounce down onto coleslaw. If he uses dig on A3, use fire punch instead.

Yum!, use the Muddy Water on the floor to flood the rocks. Then throw flames at the coleslaw. Lastly, repeat the first action ( Muddy Water ) unless either Wide Guard is used or both rocks attack Pow, if the former then Thunder Bolt Sqirtwig, and if the latter then protect pow.
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Old Dec 19th, 2011, 2:50:42 PM   #15
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Actually, there is no 1.5 in that equation, so you deal 9.35 or 9 damage. In ASB, the STAB modifier is +3 damage before weakness and resistance.
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Old Dec 19th, 2011, 4:22:24 PM   #16
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nitty pickys


Anyways, time to make ded normal types.

Squirtwig: Protect -> Rock Slide -> Wide Guard

Cole Claw: X-Scissor (Pow!) -> Cross Poison (Yum!) -> X-Scissor (Yum!)
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Old Dec 19th, 2011, 4:51:49 PM   #17
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The 1.5 is from flying being super-effective against bug.
Also, I'd like to order my actions again because you didn't post sandstorm damage.

Last edited by Yarnus of Bethany; Dec 19th, 2011 at 5:17:06 PM.
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Old Dec 20th, 2011, 1:42:13 AM   #18
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Yarvus, that's not how weakness and resistance work. If it were, then Anorith would take *1.005 damage (1.5 * 0.67) from flying-type attacks under normal conditions.

We use both types to determine weakness or resistance before looking for modifiers; therefore your adjusted modifiers are x2.25, x1.5, x1.0, x0.85, and 0.7225.

I will, however, edit in sandstorm damage. That was a rather large oversight on my part.

Leethoof: I'm an idiot; it is redirected. I just somehow got the idea that Yum! was in midair.

edit: Fuck me, Rock Blast misses anyways.

yarvus reorders, then Leethoof reorders.
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Last edited by LouisCyphre; Dec 20th, 2011 at 1:54:34 AM.
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Old Dec 20th, 2011, 10:16:38 AM   #19
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All right, whatever. I'll just make sure to include that in the arena description next time.

Fire Punch + Fake Out (coleslaw), cooldown, Fire Punch (coleslaw)
If no protect for squirtwig, then Fake out + Brick Break (squirteig)
If protect for both, chill-Fake out + Brick Break(squirtwig)-cooldown

Yum!
Thunderbolt, Thunder Bolt, Thunder Bolt(all squirtwig)
If squirtwig protects, change action to flamethrower (coleslaw), unless both protect, in which use defense curl. If squirtwig is not protected on A2.and is not diving (combos count), change that action to thunderbolt + thunderbolt. If squirtwig is not protected on A1, use Muddy Water.

Last edited by Yarnus of Bethany; Dec 22nd, 2011 at 8:45:19 AM.
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Old Dec 20th, 2011, 10:30:34 AM   #20
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You can't combo three moves. This should be apparent by the lack of triple-combo rulings in the Data Audit.
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Old Dec 20th, 2011, 11:30:30 AM   #21
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Fixed.
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Old Dec 21st, 2011, 10:28:35 PM   #22
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I can't ref this until you give your single-target moves actions. Actually, Leethoof doesn't even get to reorder until you do so.
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Old Dec 22nd, 2011, 8:55:50 AM   #23
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I think the targets were pretty obvious but nonetheless I changed them.
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Old Dec 22nd, 2011, 9:29:22 AM   #24
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There can never be "pretty obvious". The day you assume someone's targets is the day you get it wrong.
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Old Dec 22nd, 2011, 10:06:02 AM   #25
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I do believe this is the best course of action...

Squirtwig: Flinch ~ Waterfall (Pow!) ~ Aqua Jet (Pow!)

Cole Claw: Cross Poison (Yum!) ~ Mud Sport ~ X-Scissor (Yum!)
IF Pow! is not KOed on A3, THEN target Pow! with X-Scissor.
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