Hey look it's you guys again. Same players, new arena huh? Should be interesting.
Engineer Pikachu:
Numel (Fuji) (M)
Nature: Quiet (Special Attack increased by *, -15% Speed, -10% Evasion)
Type: Fire / Ground
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Simple: (Innate) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.
Own Tempo (LOCKED): (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Stats: 60 / 60 / 40 / 65 / 45 / 35
HP: 90
Atk: ** (2)
Def: ** (2)
SpA+: **** (4)
SpD: ** (2)
Spe-: 30 (35 / 1.15)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
Evolution Counter: 2 / 6
Move Counter: 0
Dream Counter: 1 / 5
Attacks:
Growl
Tackle
Ember
Magnitude
Focus Energy
Flame Burst
Take Down
Amnesia
Lava Plume
Earth Power
AncientPower (#)
Endure (#)
Yawn (#)
Protect (#)
Fire Blast (#)
Will-o-Wisp (#)
Move Count: 16
Dusclops (Yukai) (F)
Nature: Brave (Attack increased by *, -15% Speed, -10% Evasion)
Kills: 1
Type: Ghost
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Ability:
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Stats: 40 / 70 / 130 / 60 / 130 / 25
HP: 90
Atk+: **** (4)
Def: ***** (5)
SpA: ** (2)
SpD: ***** (5)
Spe-: 21 (25 / 1.15)
Size Class: 1
Weight Class: 2
Base Rank Total: 12
Evolution Counter: 5 / 9
Move Counter: 2
Dream Counter: Not Applicable.
Levitate: The Pokemon hovers above the ground, avoiding all Bulldoze, Earthquake, Fissure, and Magnitude for three (3) actions. Earth Power's effectiveness is reduced by 3 BAP. Dig and Dive will also be avoided unless the user is above Size Class four (4), is 3.5m or longer, or has Levitate or the Flying type.
Command Type: Specific Pokemon | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Attacks:
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Will-o-Wisp
Evil Eye
Fire Punch
Ice Punch
ThunderPunch
Gravity
Bind
Destiny Bond (#)
Imprison (#)
Pain Split (#)
Toxic (#)
Ice Beam (#)
Psychic (#)
Charge Beam
Flash
Taunt
Rock Slide
Move Count: 24
Murkrow (Yacho) (M)
Nature: Lonely (Attack increased by *, Defense decreased by *)
Kills: 1
Type: Dark / Flying
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Prankster (LOCKED): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Stats: 60 / 85 / 42 / 85 / 42 / 91
HP: 90
Atk+: **** (4)
Def-: * (1)
SpA: *** (3)
SpD: ** (2)
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 15
Evolution Counter: 2 / 6
Move Counter: 0
Dream Counter: 2 / 5
Attacks:
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance
FeatherDance (#)
Perish Song (#)
Sky Attack (#)
Heat Wave
Calm Mind (#)
Shadow Ball (#)
Hidden Power [Fighting 7] (#)
Protect
Move Count: 15
VS.
smashlloyd20:
Windows XP [Metang] (M)
Nature: Brave (+1 Atk, Spe/1.15, -10 Eva)
Type: Steel/Psychic
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW Locked): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 3
Spe: 43 (-)
Size Class: 2
Weight Class: 6 (202.5 kg)
Base Rank Total: 16
EC: 4/9
MC: 4
DC: 2/5
Attacks:
Take Down
Magnet Rise
Metal Claw
Confusion
Scary Face
Iron Defense
Zen Headbutt
Iron Head
Nubnuts [Pineco] (M)
Nature: Sassy (+1 Special Defense, Spe/1.15, -10 Eva)
Type: Bug
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Abilities:
Sturdy (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Overcoat (DW Locked): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 13 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 2/6
MC: 4
DC: 2/5
Attacks:
Tackle
Protect
Selfdestruct
Bug Bite
Take Down
Rapid Spin
Bide
Natural Gift
Counter
Reflect
Revenge
Toxic
Light Screen
Payback
Spinner [Klang] (-)
NATURE: Quiet (+1 Special Attack, -10% Evasion)
TYPE
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
ABILITIES
Plus: (Innate)This Pokemon possesses a positive electrical charge, when a Pokemon with Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Minus, the boost does not stack.
Minus: (Innate) This Pokemon possesses a negativeelectrical charge, when a Pokemon with Plus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Plus, the boost does not stack.
Clear Body (DW Locked): (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
STATS
Klang
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 43 (-)
Size Class: 1
Weight Class: 4
Base Rank Total: 16
EC: 4/9
MC: 7
DC: 3/5
ATTACKS
Vicegrip
Charge
Thundershock
Gear Grind
Bind
Shift Gear
Lock-On
Zap Cannon
Toxic
Thunder Wave
Volt Switch
Well, I recognize a few of these guys! Anyway, right now that device is off so you guys don't need to worry about it. Engineer, send out your Pokemon and let's get started!
Engineer, you're up!
And who did you bring this time?OPEN CHALLENGE
2v2 NFE Singles
2 Day DQ
No Recovers / Infinite Chills
Switch = KO
Items ON
ONE Ability
Arena: Type Changing Arena
It's the standard arena, except somebody has implanted a strange device in the middle of the field! For the duration of the first round, this device is off. After the end of each round, though, it beeps and suddenly alters the elemental makeup of the arena, giving certain benefits to certain types and detriments to some other ones. Each time the makeup is altered, a random type is chosen. All attacking moves whose types hit the chosen type for super-effective damage have 2 more BAP, while all attacking moves whose types hit the chosen type for not very effective or zero damage have 2 less BAP.
Engineer Pikachu:

Numel (Fuji) (M)
Nature: Quiet (Special Attack increased by *, -15% Speed, -10% Evasion)
Type: Fire / Ground
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Simple: (Innate) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.
Own Tempo (LOCKED): (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Stats: 60 / 60 / 40 / 65 / 45 / 35
HP: 90
Atk: ** (2)
Def: ** (2)
SpA+: **** (4)
SpD: ** (2)
Spe-: 30 (35 / 1.15)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
Evolution Counter: 2 / 6
Move Counter: 0
Dream Counter: 1 / 5
Attacks:
Growl
Tackle
Ember
Magnitude
Focus Energy
Flame Burst
Take Down
Amnesia
Lava Plume
Earth Power
AncientPower (#)
Endure (#)
Yawn (#)
Protect (#)
Fire Blast (#)
Will-o-Wisp (#)
Move Count: 16

Dusclops (Yukai) (F)
Nature: Brave (Attack increased by *, -15% Speed, -10% Evasion)
Kills: 1
Type: Ghost
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Ability:
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Stats: 40 / 70 / 130 / 60 / 130 / 25
HP: 90
Atk+: **** (4)
Def: ***** (5)
SpA: ** (2)
SpD: ***** (5)
Spe-: 21 (25 / 1.15)
Size Class: 1
Weight Class: 2
Base Rank Total: 12
Evolution Counter: 5 / 9
Move Counter: 2
Dream Counter: Not Applicable.
Levitate: The Pokemon hovers above the ground, avoiding all Bulldoze, Earthquake, Fissure, and Magnitude for three (3) actions. Earth Power's effectiveness is reduced by 3 BAP. Dig and Dive will also be avoided unless the user is above Size Class four (4), is 3.5m or longer, or has Levitate or the Flying type.
Command Type: Specific Pokemon | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Attacks:
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Will-o-Wisp
Evil Eye
Fire Punch
Ice Punch
ThunderPunch
Gravity
Bind
Destiny Bond (#)
Imprison (#)
Pain Split (#)
Toxic (#)
Ice Beam (#)
Psychic (#)
Charge Beam
Flash
Taunt
Rock Slide
Move Count: 24

Murkrow (Yacho) (M)
Nature: Lonely (Attack increased by *, Defense decreased by *)
Kills: 1
Type: Dark / Flying
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Prankster (LOCKED): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Stats: 60 / 85 / 42 / 85 / 42 / 91
HP: 90
Atk+: **** (4)
Def-: * (1)
SpA: *** (3)
SpD: ** (2)
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 15
Evolution Counter: 2 / 6
Move Counter: 0
Dream Counter: 2 / 5
Attacks:
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance
FeatherDance (#)
Perish Song (#)
Sky Attack (#)
Heat Wave
Calm Mind (#)
Shadow Ball (#)
Hidden Power [Fighting 7] (#)
Protect
Move Count: 15
smashlloyd20:

Windows XP [Metang] (M)
Nature: Brave (+1 Atk, Spe/1.15, -10 Eva)
Type: Steel/Psychic
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW Locked): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 3
Spe: 43 (-)
Size Class: 2
Weight Class: 6 (202.5 kg)
Base Rank Total: 16
EC: 4/9
MC: 4
DC: 2/5
Attacks:
Take Down
Magnet Rise
Metal Claw
Confusion
Scary Face
Iron Defense
Zen Headbutt
Iron Head

Nubnuts [Pineco] (M)
Nature: Sassy (+1 Special Defense, Spe/1.15, -10 Eva)
Type: Bug
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Abilities:
Sturdy (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Overcoat (DW Locked): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 13 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 2/6
MC: 4
DC: 2/5
Attacks:
Tackle
Protect
Selfdestruct
Bug Bite
Take Down
Rapid Spin
Bide
Natural Gift
Counter
Reflect
Revenge
Toxic
Light Screen
Payback

Spinner [Klang] (-)
NATURE: Quiet (+1 Special Attack, -10% Evasion)
TYPE
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
ABILITIES
Plus: (Innate)This Pokemon possesses a positive electrical charge, when a Pokemon with Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Minus, the boost does not stack.
Minus: (Innate) This Pokemon possesses a negativeelectrical charge, when a Pokemon with Plus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Plus, the boost does not stack.
Clear Body (DW Locked): (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
STATS
Klang
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 43 (-)
Size Class: 1
Weight Class: 4
Base Rank Total: 16
EC: 4/9
MC: 7
DC: 3/5
ATTACKS
Vicegrip
Charge
Thundershock
Gear Grind
Bind
Shift Gear
Lock-On
Zap Cannon
Toxic
Thunder Wave
Volt Switch
Engineer, you're up!