Glacier "Fights" Ullar

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challenging Glacier

1v1 Singles
DQ: 3 Days
Infinichills and Recovers
ASB Arena
NO I DONT WANNA FIGHT YOU CANT MAKE MEEEEEE

all abilities
no switching (derp)
no items (dont have any derp)

is there a ref in the house?




<Charmeleon> [Mimring] (Male)
Nature: Modest (+SpA, -Att)
Type: Fire/Flying
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.​

Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.​

Abilities:
Blaze: (Type: Innate)
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)​

Solar Power: (Type: Innate) [DW, Unlocked]
When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2)​

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Total Moves: 23​

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Heat Wave
Dragon Claw
Shadow Claw
Air Slash
Scratch(*)
Growl(*)
Ember(*)
Smokescreen(*)
Dragon Rage(*)
Scary Face(*)
Fire Fang(*)
Flamethrower
Inferno
Fire Spin​

Dragon Dance(*)
Dragon Rush(*)
Metal Claw(*)
Flare Blitz
Counter​

Brick Break(*)
Dig(*)
Hone Claws(*)
Sunny Day​

Thunderpunch​

Fire Pledge​






Machamp [Ninja] (male)

Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)​

Info on Ninja: because of Glacier's limited strength he gets sent on easy missions by the ice knights. one day while he was on one of these tasks (one of the ice Knights received a venomous wound from a seviper and needed medicine asap) he took a shortcut through some uncharted woods, where he encountered Ninja. the pokemon attacked and managed to take out most of the team before Glacier thought quickly and caught the weakened champ. ever since then when Truffles was down for the count Glacier would use Ninja to save the day. Ninja is strong but hard-headed, usually taking Fernando's taunts and getting into fights with the monkey. because he is the newest addition isn't as close as the others are, but glacier makes the effort to include him in so he feels welcomed. Ninja enjoys breaking things with his fists and is secretly a pretty decent cook​


Type:
Fighting: (summary) Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.​

Abilities:
Guts: (innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard: (innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.
Steadfast: (DW) (innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.​

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 55
Size Class: 3
Weight Class: 5
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 3/5​

Attacks:
Wide Guard
Low Kick
Leer
Focus Energy
Karate chop
Foresight
Low Sweep
Seismic Toss
Revenge
Vital Throw
Dynamic Punch​

Light Screen
Thunder Punch
Rolling Kick
Ice Punch​

Bulk Up
Brick Break
Focus Blast
Poison Jab
Protect​




I present to you, a battle for the ages. In which each action will be reffed with a haikou. not always on topic.

to start the match. I present this to you.


Oh my Awesomeness
How do you count thy pants blue
Troll Pikachu Troll​
 
Glacier, technically ullar would send first, but since pokemon are already out you start. and fixing ninja's stats now
 
Ok Ninja, time to show whos a champ!

Dynamic Punch~Thunder Punch~ Thunder Punch
If Mimring uses counter, then use Bulk Up and push the commands down the line
If Mimring uses Dig, then use Light screen and push the commands down the line

take your pick ullar. take my attacks or counter them and watch me set up
 
Hey guys sorry. Heres the reffing. Super suprise business attack.​

Ive got the reffing. Posting now.

Preround


HP: 100
Atk: Rank 6
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 55
EN: 100
Orders: Dynamic Punch ~ Thunder Punch ~ Thunder Punch
Buffs:
Debuffs:



HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 100
EN: 100
Orders: Sunny Day ~ Firespin ~ Air Slash
Buffs:
Debuffs:


Round 1
The battle Begins
Charizard Calls forth a drought
Machamp Confuse Punch*!

Round 2
Charizard's running failure
This is the Power of fail
Machamp's Fist of thor

Round 3
Charizard No Miss!
The Air is mirmring's weapon.
Machamp Flinches Back

*Intense Confusion
A1
Char uses sunny day
-10 Energy

Machamp Uses Dpunch
crit 7442/10000
-8 EN


-1HP (char's Solar Power)

A2
Char uses Fire Spin
Confusion <5000 is hit = 24/10000
hits himself
4-1.5=2.5=3 Damage

Mach Uses Tpunch
Crit 3478/10000 = No
Para 3374/10000 = No
(8+4.5)1.5=18.75=19 Damage
-6 EN


-1hp char (Solar Power)

A3
Char uses Air Slash
Crit 9763/10000 = no
Flinch 316/10000 = Yes
(11+3+3)*1.5 = 25.5 = 26 damage
-6 En

Machamp Flinches


-1hp char (SP)


HP: 74
Atk: Rank 6
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 55
EN: 86
Buffs:
Debuffs:



HP: 75
Atk: Rank 2
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 100
EN: 84
Buffs: Solar Power
Debuffs: Confused (2 Actions)

Sunny 3 More Rounds
 

Ullar

card-carrying wife-guy
is a Smogon Discord Contributor
DAMMIT JUST SHORT OF TWO SUBS.

Heat Wave -> Air Slash -> Heat Wave
If he uses Thunderpunch, Counter.
 
Flamestrike to the rescue!

Machamp (Ninja)
HP: 74
Atk: Rank 6
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 55
Energy: 86


Charizard (Mimring)
HP: 75
Atk: Rank 2
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 100
Energy: 84
Confused (1 action)
Solar Power (+2 BAP to special attacks, 1 DPA)

Here we go! Mimring starts off with a roar and sends a scorching Heat Wave, but Ninja is ready for it and Protects himself from the Sun-boosted attack! However, this leaves him open to the follow-up, a powerful Air Slash! The impact stuns Ninja, and he flinches, missing the chance to attack! Seeing the opportunity, Mimring launches another powerful Heat Wave, but Ninja recovers just in time to throw up another Protect, but those shields are chewing up energy at an alarming rate! Mimring has a solid advantage now, can Ninja make a comeback?


Machamp (Ninja)
HP: 50
Atk: Rank 6
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 55
Energy: 58

Charizard (Mimring)
HP: 73
Atk: Rank 2
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 100
Energy: 67
Confused (1 action)
Solar Power (+2 BAP to special attacks, 1 DPA)

Sun for 2 more rounds

Action 1:
Ninja used Protect -> 7 energy, all attacks against Ninja this action nullified
Mimring used Heat Wave
-> RNG roll to hit self (1-5000 to hit self) -> 6785 (success)
-> RNG roll to crit (1-625 to crit) -> 7440 (no crit)
10[BP] + 3[STAB] + 3[Stat Dif.] + 3[Sun] + 2[Solar Power] = 21 damage nullified, 6 energy, Protect uses up 7 extra energy

Mimring -> 1 damage due to Solar Power

Action 2:
Mimring snapped out of confusion and used Air Slash
-> RNG roll to crit (1-625 to crit) -> 9871 (no crit)
-> RNG roll to flinch (1-3000 to flinch) -> 2569 (flinch)
(8[BP] + 3[STAB] + 3[Stat Dif.] + 2[Solar Power]) * 1.5[SE] = 24 damage, 5 energy
Ninja flinched

Mimring -> 1 damage due to Solar Power

Action 3:
Ninja used Protect -> 7 energy, all attacks against Ninja this action nullified
Mimring used Heat Wave
-> RNG roll to crit (1-625 to crit) -> 1343 (no crit)
10[BP] + 3[STAB] + 3[Stat Dif.] + 3[Sun] + 2[Solar Power] = 21 damage nullified, 6 energy, Protect uses up 7 extra energy

Glacier Knight, you're up!
 
Eh, air slash hax. YOU ARE NOT A TOGEKISS. ITS 30% CHANCE O.0

Thunder Punch x3
if charizard uses counter any and all actions, change attack to Leer.
 

Machamp (Ninja)
HP: 50
Atk: Rank 6
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 55
Energy: 58


Charizard (Mimring)
HP: 73
Atk: Rank 2
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 100
Energy: 67
Solar Power (+2 BAP to special attacks, 1 DPA)

Mimring wastes no time, nailing Ninja with another Air Slash! This time Ninja braces himself though, and he's able to retaliate with a ThunderPunch! However, a second Air Slash leaves him in a dire situation, and while he does connect with another ThunderPunch, a final Air Slash puts him down for the count, giving the win to Mimring and UllarWarlord!

Congratulations UllarWarlord!

Machamp (Ninja)
HP: KO
Atk: Rank 6
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 55
Energy: KO

Charizard (Mimring)
HP: 34
Atk: Rank 2
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 100
Energy: 40
Solar Power (+2 BAP to special attacks, 1 DPA)

Sun for 1 more round

Action 1:
Mimring used Air Slash
-> RNG roll to crit (1-625 to crit) -> 7738 (no crit)
-> RNG roll to flinch (1-3000 to flinch) -> 5408 (no flinch)
(8[BP] + 3[STAB] + 3[Stat Dif.] + 2[Solar Power]) * 1.5[SE] = 24 damage, 5 energy
Ninja used ThunderPunch
-> RNG roll to crit (1-625 to crit) -> 2067 (no crit)
-> RNG roll to paralyze (1-1000 to paralyze) -> 5418 (no paralysis)
(8[BP] + 4[Stat Dif.]) * 1.5[SE] = 18 damage, 6 energy

Mimring -> 1 damage due to Solar Power

Action 2:
Mimring used Air Slash
-> RNG roll to crit (1-625 to crit) -> 9247 (no crit)
-> RNG roll to flinch (1-3000 to flinch) -> 5986 (no flinch)
(8[BP] + 3[STAB] + 3[Stat Dif.] + 2[Solar Power]) * 1.5[SE] = 24 damage, 5 + 4[Consecutive move use] = 9 energy
Ninja used ThunderPunch
-> RNG roll to crit (1-625 to crit) -> 5177 (no crit)
-> RNG roll to paralyze (1-1000 to paralyze) -> 9687 (no paralysis)
(8[BP] + 4[Stat Dif.]) * 1.5[SE] = 18 damage, 6 + 4[Consecutive move use] = 10 energy

Mimring -> 1 damage due to Solar Power

Action 3:
Mimring used Air Slash
-> RNG roll to crit (1-625 to crit) -> 4414 (no crit)
-> RNG roll to flinch (1-3000 to flinch) -> 4010 (no flinch)
(8[BP] + 3[STAB] + 3[Stat Dif.] + 2[Solar Power]) * 1.5[SE] = 24 damage, 5 + 8[Consecutive move use] = 13 energy, Ninja KOed

Mimring -> 1 damage due to Solar Power

Rewards:
UllarWarlord: 2 CC
Mimring the Charizard: 3 MC, 1 KOC

Glacier Knight: 2 CC
Ninja the Machamp: 2 MC, 1 DC

Me: 2 UC
Pikapwnd: 1 UC

Good game guys!
 
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