The Will to Kill! (peaked 1241)

Double01

Hate it or love it the under dog's on top
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Introduction:​

Hello fellow Smogonites! Double01 back again with another RMT. This time I decided to take a stab at the RU tier as I have already done NU. If you guys have read my first RMT you will know that I'm very a stall orientated player. I wanted to make a stall in the RU tier and post a RMT on it. Sadly it hasn't turned out as I expected it to. I tried for a good few weeks trying to make the perfect stall team but sadly came up short only peaking near the 2nd page. I'm not saying stall is impossible it's just I might not have the patience to find the perfect formula to counter most or all of the RU threats in the game. I always salute players using stall in RU especially the ones higher up in the rankings. That being said I decided to go the complete other route making a very heavy/hyper-offensive team. This team is very successful but it still has flaws like any team and I'll point them out later in this RMT. I don't think this team has reached its full potential and I want YOU guys to help me get the best possible team. My goal is to get into 1300's and eventually #1 on the ladder. I believe with the help of your participation I will reach that goal some day. That being said I will tell you my team and building process.

Team Building Process:
The Team building process is a little blurry to me since, I've had tried many pokemon, but I'll do the best I can.
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Omastar was the my first pokemon and the inspiration for the team. He is a deadly sweeper and became under rated for its fraility and weakness to fighting. Next I needed a pokemon to handle those fighting types so I thought scarf Moltres would do the perfect job as well as revenge killing tons of pokes.
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I was still weak to water and sort of wanted to have an FWG core. Lilligant is an extremely deadly pokemon that can set up at any point in the game. He completes the FWG core and adds another threat to the team. So Lilligant was added to the team.
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I'm not exactly sure why or how I decided to pick this poke but it just came to me. So far I had all Sp atk pokemon and wanted to add some physical presence. After testing a few sets of Sharpedo I decided MixPedo was the best set by far. Many opponents still expect a physical sharpedo and bring in there physical wall until I hit them with a Hydro Pump. Sharpedo in general is a extremely deadly late game sweeper.
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I realized testing team that poison spikes was extremely annoying to the team and stopped many sweeps. I still wanted an offensive presence and realized that Swords Dance Scolipede was a highly under rated sweeper. Many people just assume that its a spiker set until i set up a Swords Dance and begin to wreck their team.
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I have had many pokemon in this last spot ranging from Honchkrow, Porygon Z, Medicham and many more. But the weakness to Honchkrow was unbearable so I decided to use Klinklang. It checks Honchkrow nicely and is able to set up and potentially sweep. And This is the final team that got me this high up the ladder.
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A Closer Look:

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Scolipede (M) @ Focus Sash
Trait: Swarm
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Megahorn
- Earthquake
- Rock Slide

I often put Scolipede as the lead position in the team preview so people think that I'll lead with it and that it's a spiker set. I sometimes lead with it if I see the opponent with an Uxie or a Claydol. Because they also usually set up SR which allows me set up first turn and start a mini sweep at least. Some people must be thinking, "WHAT NEVER SET UP FIRST TURN!!!" Most of my pokes are glass cannons so if I set up I can put a dent into pratically any poke. Megahorn, Earthquake, and Rock Slide make perfect coverage. I believe I put on Jolly to out speed base 110 pokes and below. Focus sash may seem weird at first but it has saved my ass so many times. Allowing me to survive the one attack from Scarf Moltres or something could save the game for me. Also focus sash activates swarm making a +2 Megahorn insanely powerful. I'll try to add some calcs after this is done.

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Moltres @ Choice Scarf
Trait: Pressure
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Fire Blast
- Air Slash
- Hidden Power [Grass]
- AncientPower

Moltres servers an extremely important role. It kills fighting types so Omastar and Sharpedo are able to sweep. It also serves as a excellent revenge killer. If by the off chance Omastar or Lilligant are able to set up on me I have Moltres to clean them up. I know I don't have a rapid spinner but it can switch in 2 times and basically revenge 2 pokes. Moltres has the power to sweep. Just because it is carrying a CS doesn't mean I haven't killed numerous pokemon with Moltres. I chose Timid just so I can at least speed tie Lilligant at +1. Hp grass is a coverage move against rock and water types. Ancient Power may seem weird but it gives me an advantage against other Moltres's. I have tried other Scarfers such as Medicham but Moltres is a much more reliable revenge killer because of its massive sp atk stat. The only down side is the 4x weakness to rock but I have to make sacrifices for Moltres.

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Klinklang @ Leftovers
Trait: Plus
EVs: 132 HP / 252 Atk / 124 Spd
Adamant Nature (+Atk, -SAtk)
- Shift Gear
- Gear Grind
- Return
- Substitute

The most recent member to the family is Klinklang. I brought it in as a hard counter to MoxieKrow. Luckily I have yet to see a Superpower/Heatwave Krow which could wreck major havoc to the team. Good thing they are unexistant. Once I switch into Honchkrow I can usually scare it off and set up a substitute. If it decides to just brave bird me I can kill it with Gear Grind. Substitute is very important to prevent status. Klinklang also helps me defeath the infamous Death12 endeavor team because I am able to kill his 2 sashers with gear grind. Just like all of my members it has the ability to sweep through unprepared teams. The evs may seem a little weird but with 124 speed evs I'm able to out speed base 100 scarfers after one shift gear which is crucial when dealing with scarf krookodile and typhlosion. Klinklang is probly the weakest member but with out it Honchkrow just runs right over my team. He also deals with blizzspam teams pretty nicely resisting there blizzards while hitting them back with super effective gear grinds.

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Lilligant (F) @ Life Orb
Trait: Own Tempo
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Quiver Dance
- Giga Drain
- Sleep Powder
- Hidden Power [Rock]

Lilligant is cute but deadly. It is a good mid game sweeper being able to switch in to a water type and then sleep powdering the switch in. After one quiver dance speed ties max speed scarfed base 90s such as moltres. Also is faster than max speed neutral nature speed scarfed Krookodile. I chose to go with the Life orb and Giga Drain Combo. Because giga drain can still deal massive damage but also heal her back up from life orb recoil. Hp Rock imo is much better than hp fire. Since, Moltres, entei and honchkrow are much more common than ferroseed and other grass types. Lilligant checks non insomnia honchkrow pretty good with sleep powder and then koing it with hp rock. I sound like a broken record but just like all my other pokes it can and will sweep through unready teams. It also is a great Boufallant lure allowing me to double switch into another pokemon so i have switch advantage.

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Sharpedo (M) @ Life Orb
Trait: Speed Boost
EVs: 132 Atk / 252 SAtk / 124 Spd
Rash Nature (+SAtk, -SDef)
- Protect
- Crunch
- Hydro Pump
- Ice Beam

Mixpedo is the best late game sweeper in the game. It is a great Sp atk but has the ability to beat common special walls such as Munchlax thanks to Crunch. I laugh at people who bring in there physically defensive Qwilfishes while I 2hko them with Hydro Pump. It's only real counters are fighting type pokes and Ferroseed. Both are dealt with Moltres which make these 2 an excellent duo. Ice beam is there to deal with grass types and flying types. Unfortunately Sharpedo is literally a glass cannon but if nothing can touch him than he won't die. Rash nature is to increase the Sp Atk while not decreasing its Atk. Sharpedo does live against a honchkrow sucker punch but then dieing to life orb damage after the next attack. Protect is also good for gaining a speed boost and scouting there attack. Some players might predict my protect and set up a speed boost themselves and thats when I attack them. Once the priority is out of the way Sharpedo is an elite sweeper and should not be taken lightly.

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Omastar (M) @ Focus Sash
Trait: Swift Swim
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Shell Smash
- Hydro Pump
- Ice Beam
- Hidden Power [Grass]

And last but definitely not least OMASTAR! He is definitely the star of my team. (no pun intended) Your probably noticing the Focus Sash I have on him. This is because I often lead with him depending on team preview. The focus sash lets me live the mach punch and then kill them off with a hydro pump. Most teams only carry one priority user and once there fighting type is gone then I can begin to sweep through. Although I'm not carrying Life orb this forces me to use Hydro Pump over Surf. Its a very high risk high reward tactic but most of my team is like that. After a shell smash it can out speed neutral speed scarf Rotom-C. People forget how powerful Omastar is. Modest nature is again because I am not running life orb and it secures me important Ohkos. It 2hko both Sp def Ferroseed and Munchlax with Hydro Pump. I will try to add damage Calcs after I'm done typing this so everyone can see the true power Omastar holds. Omastar has been mostly forgotten in the meta for it being weak to fighting but Omastar is still a deadly threat.

Final Conclusion:

My team is a very high risk high reward playing style. I make very risky predictions that sometimes cost me the game but other times wins me games. If I hit all of my sleep powders/hydro pumps I most likely won the game. But we all know pokemon is never like that and I have to play around the low accuracy moves. I have beaten many out standing players such as Brohoof and others. I believe once Honchkrow gets banned next round my team will improve ten folds because Honchkrow is by far the biggest threat to my team since it can stop my sweeps and then it can start sweeping itself. Hopefully I can reach #1 on the ladder so i can help ban Honchkrow :P lol jk. But I do want you guys help contribute to my team and help me reach records I personally I have never reached before. Remember, no suggestion is a bad suggestion, so feel free to go all out and be as critical as you want. Imma post a threat list and some damage calcs later today once I have had a nice long nap.
Final Look:
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Exportable
Scolipede (M) @ Focus Sash
Trait: Swarm
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Megahorn
- Earthquake
- Rock Slide

Moltres @ Choice Scarf
Trait: Pressure
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Fire Blast
- Air Slash
- Hidden Power [Grass]
- AncientPower

Klinklang @ Leftovers
Trait: Plus
EVs: 132 HP / 252 Atk / 124 Spd
Adamant Nature (+Atk, -SAtk)
- Shift Gear
- Gear Grind
- Return
- Substitute

Lilligant (F) @ Life Orb
Trait: Own Tempo
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Quiver Dance
- Giga Drain
- Sleep Powder
- Hidden Power [Rock]

Sharpedo (M) @ Life Orb
Trait: Speed Boost
EVs: 132 Atk / 252 SAtk / 124 Spd
Rash Nature (+SAtk, -SDef)
- Protect
- Crunch
- Hydro Pump
- Ice Beam

Omastar (M) @ Focus Sash
Trait: Swift Swim
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Shell Smash
- Hydro Pump
- Ice Beam
- Hidden Power [Grass]
 
Red - Major Threat
Orange - Somewhat of a Threat
Yellow - Minor Threat

Honchkrow- As you guys have heard me say before Honchkrow can be a major threat to the team. Stab priority with its power can end my sweeps and then threaten of a sweep of its own. If I see this poke in team preview Klinklang is a must to keep alive. If the opponent doesnt have any hazards than omastar and moltres can take a hit. Luckily no one runs a Mixkrow else it wouldve been even more of a threat.
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Sharpedo- Sharpedo can be threat if I get caught off guard but I usually can take care of it with Moltres or one of my sashers. If its a physical set my Lilligant can take a hit and then kill it.
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Porygon-Z- Porygon-z is usually either a choice or specs set. If its choiced then its easy to predict. Moltres can out speed it and ko it and klinklang can take a hit and then set up a gear shift then ko it. If it is a Nasty plot set it can easily be revenged
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Entei- Entei is pretty diverse poke but I can handle most sets well. The only set that I have is the CB set because no one wants to take a CB extreme speed. But CB sets can easily get predicted because if it locks itself into extreme speed Klinklang can come in and set up. also Moltres has air slash to do a number on entei.
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Gallade- I don't see much of these tbh. Its either a bulk up set that moltres can 2hko or a life orb attacking set that moltres also 2hkos.
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Durant- Durant isn't to common either, most sets are just hone claws set that Moltres can kill. Hydro Pump from Sharpedo Ohkos. Not much of a threat
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Moltres- Moltres is pretty easy to deal with either my moltres if its scarfed since most dont run a timid scarf and they usually dont run Aincent Power. If its a life orb set then Sharpedo can get a speed boost then OHko also if it lacks hp grass Omastar can set up on it.
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Electivire- Electivire just isn't very good with out a speed boost. Lilligant can out speed and sleep then set up. I have no electric moves so don't even have to worry about giving it a boost. Sharpedo can out speed after +1 and kill.
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Galvantula- Sharpedo can ohko with Hydro Pump, Moltres revenge kills. I don't know any of the sets that Galvantula runs because he isn't to common.
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Sceptile- Omastar can set up shell smash while he giga drains and then ko it with ice beam. Sceptile can't really do much to scolipede unless its a unburden flight gem one but those are pretty rare. Sceptile can be a threat if it gets an unburden boost but Moltres walls it pretty good.
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Krookodile- Krookodile is a deadly late game sweeper especially the scarf set. The only downside of it is that it has to lock its self into a move. So if it uses Stone edge then Klinklang or Lilligant can wall it. If it uses Earthquake then Moltres forces it to switch out.
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Manectric- I hardly face these but they can be annoying with specs switcheroo set. I usually can take advantage of it locking its self and killing it with Moltres. Sharpedo can out speed if its not scarf after a speed boost and ko with hydro pump.
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Lilligant- Pretty easy to deal with because it has 4MSS it has hp fire Moltres owns it and if it has hp rock then Klinklang laughs it.
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Gorebyss- I have yet to see one of these after the ss+baton pass ban but I don't think it would be to difficult to deal with. Moltres can revenge with hp grass.
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Primeape-
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Typhlosion-
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Omastar-
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Rotom-C-
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Scyther-
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Medicham-
Sneasel-
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Hariyama-
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Snover (Hail)-
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Qwilfish-
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Feraligatr-
Tauros-


Defensive Threats:
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Claydol-
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Moltres-
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Uxie-
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Clefable-
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Gligar-
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Ferroseed-
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Dusknoir-
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Quagsire-
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Cofagrigus-
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Drapion-
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Steelix-
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Mandibuzz-
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Poliwrath-
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Aggron-
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Miltank-
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Tangela-
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Weezing-
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Hariyama-
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Snover (Hail)-
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Qwilfish-
Munchlax-
Lickitung-
 
Imma just bump the thread and tried to get some conversation going. I was thinking of replacing Klinklang with a either a Life Orb Entei or a Subsplit Rotom to help counter Honchkrow. And with the krookodile moving to UU soon Rotom Wont be pursuit bait anymore. Any thoughts on that and pls suggest some other pokes that might work well in klinklangs place or any other pokes. I'm about to work on damage calcs for some pokes. Hope you guys rate!

Peace, Double01
 
Just a nitpick but with no spinner Stealth Rocks are gonna mess up Moltres and break Omastar's Focus Sash. Maybe add a spinner to help this problem. If you use a spinner probaly should use it over Moltres as Speed Boost Sharpedo is already a great revenge killer. That is really it as I do not play in the RU tier.
 
@Charlie Scene I can't really get rid of moltres sadly for a spinner else Fighting types would absolutely wreck my team. I usually lead with Omastar unless I see the opponent has a ferroseed or another hard counter. I usually don't need to switch in my moltres more twice. My games usually last under 25 moves so I don't do alot of switching. Thnx for reply
 
Hey I really like your team. I used something similar just a little while ago. I was just thinking that your team could really use some hazards/screens support. You could use something like Smeargle in the lead spot. With a moveset of Stealth Rocks, Spikes, Spore, and Whirlwind it does pretty well.
 
who would i replace though? Because although i miss hazards it's just so all my members are so important. I already have a sleep inducer in Lilligant, so i don't think smeargle would help me to much. Thnx for the comment though!
 
Hey there Double, I've played this team quite a few times, and you play it really well! Stupid Klinklang :( Anyway, i can see that you have some problems with SubCM Entei, which i think is even more deadly than the CB version. I would suggest running a physical Water type move on Sharpedo. I would suggest this over Protect, as people tend to see Protect coming from a mile away. Anyway, great team, i might start using a SubCM Entei of my own just to beat you! GL man.
 
I could see you having some problems with strong physical flying-types such as Braviary, as much of your team is weak to its Brave Bird/Superpower STAB moves. Toxic spikes gets its Guts ability going for free, too.
 
Hey there Double, I've played this team quite a few times, and you play it really well! Stupid Klinklang :( Anyway, i can see that you have some problems with SubCM Entei, which i think is even more deadly than the CB version. I would suggest running a physical Water type move on Sharpedo. I would suggest this over Protect, as people tend to see Protect coming from a mile away. Anyway, great team, i might start using a SubCM Entei of my own just to beat you! GL man.
Hey thanks for the reply I think I might have played u a few times since ur probly only one running sub cm entei :) but anyways don't you think 2 water attacks might seem a little reduntant, also protect is great for scouting mach punch and just getting a quick speed boost. I'm definitely going to try waterfall over protect though :)

I could see you having some problems with strong physical flying-types such as Braviary, as much of your team is weak to its Brave Bird/Superpower STAB moves. Toxic spikes gets its Guts ability going for free, too.
Thanks for the reply Angry! Well first of all most braviary's run scarf so it has to lock itself into the move so if it chooses Superpower then Scolipede and Moltres wall it if it chooses BB then Omastar and Klinklang can set up. I don't have t-spikes either thnx for reply though!
 
Hi, i have fought you numerous times (ballsack on PO) and I must say this team is very good, although HP fire over ice beam on sharpedo to beat ferroseed
 
Imma try hp fire actually but I'm a little afraid that itwont have the power to beat bulky grass types but imma try hp fire because ferroseed can be annoying thanks for the suggestion
 
Hey, Double, pretty nice team. Definite props for using offensive Scolipede. I use one in OU to great success.
However, the thing that sticks out a me is your huge weakness to Moltres. Nothing on your team bar Omastar and Moltres can take a STAB move from Moltres, and Omastar dies to HP Grass.
You cite your Moltres's Ancientpower as your way of dealing with it, and that would be fairly effective. However, you lack a user of Rocks on your team, so enemy Moltres are free to switch in and out for free, and assuming thy have Rocks up, your Moltres will be going down pretty fast.
What I suggest is adding, in place of Scolipede (so sad to see him go, I really love him) is Regirock.

Regirock @ Leftovers
Trait: Clear Body
EVs: 252 HP / 56 Def / 200 SDef
Impish Nature (+Def, -SAtk)
- Stealth Rock
- Thunder Wave / Toxic
- Rock Slide
- Drain Punch / Earthquake / Hammer Arm

Drain Punch is his only form of recovery outside of Rest, and you can move some SDef EVs to Atk to make Regirock a tank.
Regirock also helps to deal with Honchkrow. The Defense EVs are so that it is never 2HKO'd by Superpower.

Also, just nitpicking, Own Tempo Lilligant should run Petal Dance for more damage output.

Overall, a very good team, and I'm glad to assist you!
 
Hey immanency thanks for the feedback! Imma definitely going to test out regirock over scolipede. I always wanted to have sr on the team but never found the right guy to give it to me. my only concern is that I will add another weakness to fighting and getting rid of a fighting resist. I already have 3 fighting weaknesses in sharpedo omastar and klinklang I am afraid if I add another fightings are just going to eat my team up once moltres goes down I could be in major trouble. Maybe I could add a different poke that doesthe thing as regirock but doesn't have the fighting weakness?

The only reason I have own tempo is because of just annoyers 'mons. Though petal dance adds a lot more power I will be locked into that move for 2-3 turns just waiting for someone to set up on me. also I will be forced to run leftoes or else I won't have any form of recovery. Thanks for the reply!

Ps I'm going on vacation tomorrow and will be away from wifi for about a week so don't be alarmed if I'm not replying to your guys comments. Keep the conversation and suggestions going bye!
 
Imma just bump the thread and tried to get some conversation going. I was thinking of replacing Klinklang with a either a Life Orb Entei or a Subsplit Rotom to help counter Honchkrow. And with the krookodile moving to UU soon Rotom Wont be pursuit bait anymore. Any thoughts on that and pls suggest some other pokes that might work well in klinklangs place or any other pokes. I'm about to work on damage calcs for some pokes. Hope you guys rate!

Peace, Double01
Bad idea.

The only way you can reliably counter it is with a tough steel type, like Klingklang, or something that resists its sucker punches and outspeeds its Brave Birds, such as Scarf Primeape. I'd keep klingklang.

Finally, you are in dire need of a spinner, as you have moltres and two focus sashes on your team.
 
Hey immanency thanks for the feedback! Imma definitely going to test out regirock over scolipede. I always wanted to have sr on the team but never found the right guy to give it to me. my only concern is that I will add another weakness to fighting and getting rid of a fighting resist. I already have 3 fighting weaknesses in sharpedo omastar and klinklang I am afraid if I add another fightings are just going to eat my team up once moltres goes down I could be in major trouble. Maybe I could add a different poke that doesthe thing as regirock but doesn't have the fighting weakness?

The only reason I have own tempo is because of just annoyers 'mons. Though petal dance adds a lot more power I will be locked into that move for 2-3 turns just waiting for someone to set up on me. also I will be forced to run leftoes or else I won't have any form of recovery. Thanks for the reply!

Ps I'm going on vacation tomorrow and will be away from wifi for about a week so don't be alarmed if I'm not replying to your guys comments. Keep the conversation and suggestions going bye!

Darn, I actually did not think about that... Very true... However, Regirock's gargantuan physical bulk can help it take a Close Combat from a Gallade or a Hariyama barring a Choice Band (and perhaps even then), and it can then cripple them with Thunder Wave or Toxic, depending on your choice of status. Beware, though, as Hariyama has Guts to gain Atk from the status...

This is actually a rather big problem... I'll think about this and come back to you.
 
Hey immanency back from vacation have yet to play this team with the new tier shifts coming imma be excited for any new comers coming down to the ru tier such as aero, sigilyph, an nidoqueen may be interesting. I won't be missing krookodile or qwilfish either :). I'll give you guys an update on how the team fares against the new comers.

EDIT: Hey I just looked at the new tier shifts and noticed cress and sigi are coming down along with aero. I was thinking instead klinklang or maybe even scolipede switching it for a life orb aerodactyl with the moves Stone Edge/Earthquake/Roost/Taunt I think aero will be a great way of dealing with cress and sigi thanks to taunt and still be able to check honchkrow resisting both of it's stabs. Any thoughts, would really appreciate feed back!

Peace, Double01
 
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