Open Challenge is open.
3v3 FE Singles
2 Day DQ
2 Recoveries/5 Chills per mon
2 Subs per mon
Arena: Ref's Choice, No ASB Arena or Unown Soup or any variations of said arenas
Anyone?
Eh, might as well accept this.
Switch=KO
No Items
All abilities
Arena: Tunnel of Speed
The pokemon are in a seemingly-endless tunnel, in which there is no external water source and no natural elements such as rocks and grass. The enclosed spaces mean weather and SolarBeam cannot be used, but digging and seismic moves can still work as normal.
During the battle, the pokemon will be running through the tunnel, gradually picking up speed. At the end of each round, every active pokemon gains +1 speed which does not decay at all. However, also at the end of each round, the appearance of an obstacle will be announced. This obstacle will appear on action 1, action 2 or action 3 of the following round (a 1 in 3 chance of each). It takes the form of a wall that has one gap either in the top, bottom, left or right (a 1 in 4 chance of each). On that action, pokemon can be ordered to go left, right, up or down to avoid the obstacle. These commands cost no energy and cannot be encored or prevented by moves. A pokemon that does not use the correct command to avoid the obstacle takes 5 damage plus 5 damage per speed boost (speed drops do not lower the damage) and any speed boosts the pokemon does have are reset.
Team Its_A_Random

Gliscor(*) [Capers] (M)
NATURE: Impish
TYPE
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
ABILITIES
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Poison Heal (DW Unlocked): (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. Their Toxic counter will still go up should their ability be disabled.
STATS
HP: 100
Atk: Rank 3
Def: Rank 6 (+)
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
ATTACKS (64)
PHYSICAL
Acrobatics
Aerial Ace
Aqua Tail
Brick Break
Bulldoze
Counter
Dig
Earthquake*
Facade
Faint Attack*
Feint
Fire Fang
Frustration
Fury Cutter*
Giga Impact
Guillotine
Ice Fang
Iron Tail
Knock Off*
Natural Gift
Night Slash*
Poison Jab
Poison Sting*
Quick Attack*
Return
Rock Tomb
Rock Slide*
Sand Tomb
Sky Attack
Slash
Stone Edge
Strength
Thief
Thunder Fang
U-Turn
X-Scissor
SPECIAL
Hyper Beam
Round
Sludge Bomb
Venoshock
OTHER
Agility*
Attract
Baton Pass*
Defog
Double Team
Endure
Harden*
Hone Claws
Power Trick
Protect
Rain Dance
Rest
Roost
Sand-Attack*
Sandstorm
Screech
Sleep Talk
Substitute
Sunny Day
Swagger
Swords Dance*
Taunt
Torment
Toxic

Garchomp [Choragon] (M)
NATURE: Mild (NC)
TYPE
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
ABILITIES
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Rough Skin (DW Unlocked): (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
STATS
HP: 110
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 102
Size Class: 4
Weight Class: 4
Base Rank Total: 22
EC: 9/9
MC: 1
DC: 5/5
ATTACKS (41)
PHYSICAL
Aerial Ace
Aqua Tail
Body Slam
Brick Break
Crunch
Dig
Dragon Claw
Dragon Rush
Dragon Tail
Dual Chop
Earthquake
Facade
Fire Fang
Iron Head
Outrage
Poison Jab
Return
Rock Slide
Sand Tomb
Shadow Claw
Slash
Tackle
Take Down
Thrash
SPECIAL
Draco Meteor
Dragon Rage
Earth Power
Flamethrower
Hyper Beam
Surf
OTHER
Double Team
Endure
Hone Claws
Protect
Rest
Roar
Sand-Attack
Sandstorm
Sleep Talk
Stealth Rock
Substitute

Colossoil [Megawhal] (M)
NATURE: Adamant
TYPE
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
ABILITIES
Rebound: (Can Be Activated) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure (DW Unlocked): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
STATS
HP: 120
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 95
Size Class: 5
Weight Class: 10
Base Rank Total: 22
EC: 6/6
MC: 0
DC: 5/5
ATTACKS (43)
PHYSICAL
Bite
Body Slam
Bounce
Brick Break
Crunch
Dig
Dragon Tail
Earthquake
Fire Fang
Horn Attack
Horn Drill
Magnitude
Megahorn
Payback
Peck
Pursuit
Rapid Spin
Retaliate
Rock Slide
Smack Down
Stone Edge
Strength
Sucker Punch
Tackle
Thunder Fang
U-Turn
SPECIAL
Bubblebeam
Dark Pulse
Mud Bomb
Mud Shot
Muddy Water
Sludge Wave
OTHER
Double Team
Encore
Endure
Leer
Protect
Quash
Rest
Stockpile
Taunt
Torment
Toxic
Team Temperantia

Exeggutor- Valentine (M)
Nature: Modest (SpA increased by 1; SpD decreased by 1)
Type: Grass/Psychic
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Harvest (DW): (Innate) At the end of each round, this Pokemon recylces a held berry that was consumed during that round. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest will not regrow it. The Berry is consumed at the end of the battle.
Stats:
Hp: 100
Atk(-): 2
Def: 3
SpA(+): 6
SpD: 3
Spe: 55
SC: 3
WC: 5
BRT: 19
EC: 6/6
MC: 1
DC: 2/5
Attacks:
Seed Bomb
Stomp
Confusion
Barrage
Uproar
Hypnosis
Reflect
Leech Seed
Bullet Seed
Stun Spore
Poisonpowder
Sleep Powder
Solarbeam
Giga Drain
Synthesis
Leaf Storm
Psychic
Telekinesis
Light Screen
Hidden Power (7, Fire)
Total Moves: 21

Cloyster- Boreas (M)
Nature: Hasty (Def decreased by 1, Spe increased by 15%, Accuracy also increased) [Acc modifier= 8%]
Type: Water/Ice
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Abilities:
Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Skill Link: (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
Overcoat (DW=Unlocked): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Stats:
Hp: 90
Atk: 3
Def(-): 6
SpA: 3
SpD: 2
Spe: 81 (70x1.15=80.5)
SC: 3
WC: 5
BRT: 20
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Toxic Spikes
Spike Cannon
Tackle
Aurora Beam
Withdraw
Supersonic
Icicle Spear
Protect
Leer
Clamp
Shell Smash
Hydro Pump
Razor Shell
Brine
Spikes
Ice Shard
Rock Blast
Rapid Spin
Bubblebeam
Ice Beam
Surf
Payback
Hidden Power (Electric, 7)
Total Moves: 23

Roserade- Titania (F)
Nature: Timid (Decrease Atk by *, Increase speed by 15%, Accuracy increase) [75^2/290= 10%]
Type: Grass/Poison
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Natural Cure: (Innate)This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.
Technician (DW=Unlocked): (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Stats:
HP: 90
Atk(-): 2
Def: 2
SpA: 5
SpD: 4
Spe: 104 (90*1.15=103.5, rounded up)
SC: 2
WC: 2
BRT: 19
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Weather Ball
Sweet Scent
Absorb
Growth
Poison Sting
Leech Seed
Grasswhistle
Water Sport
Stun Spore
Mega Drain
Worry Seed
Aromatherapy
Ingrain
Synthesis
Magical Leaf
Sleep Powder
Giga Drain
Extrasensory
Sludge Bomb
Solarbeam
Venoshock
Toxic
Hidden Power (Ground, 6)
Rain Dance
Sunny Day
Swagger
Total Moves: 26
Its_A_Random, your first mon please. And then you all know how it goes from here.