CAP 5th Generation Revamp: Revenankh

Status
Not open for further replies.

Deck Knight

Blast Off At The Speed Of Light! That's Right!
is a Forum Moderator Alumnusis a Top CAP Contributor Alumnusis a Top Smogon Media Contributor Alumnus
This thread will discuss the revamping of Revenankh.

The following is all canonical data for Revenankh:

Revenankh:

frontnormal-mrevenankh.png


Height: 6' 0"
Weight: 96.8 lbs / 44 kg
Evolution: Revenankh
Type: Ghost/Fighting
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Mummy (DW): (Innate) This Pokemon's skin has a lasting curse on it. When strucky by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.

Stats: 90 / 105 / 90 / 65 / 110 / 65

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20

4th Gen Level-Up Moves:
0 Wrap
0 Bide
5 Sand Tomb
9 Wring Out
13 Rock Tomb
18 Arm Thrust
23 Mean Look
26 Glare
29 Shadow Punch
33 Revenge
38 Power Whip
44 Hammer Arm
52 Punishment
62 Moonlight

Egg Moves:
Curse
Destiny Bond
Force Palm
Mach Punch
Memento
Nasty Plot
Shadow Sneak

4th Gen Tutor Moves:
Ancientpower
Helping Hand
Ice Punch
Knock Off
Ominous Wind
Pain Split
Spite
Sucker Punch
Superpower
Trick
Vacuum Wave

4th Gen TMs:
TM01 Focus Punch
TM06 Toxic
TM08 Bulk Up
TM10 Hidden Power
TM11 Sunny Day
TM12 Taunt
TM15 Hyper Beam
TM17 Protect
TM20 Safeguard
TM21 Frustration
TM26 Earthquake
TM27 Return
TM30 Shadow Ball
TM31 Brick Break
TM32 Double Team
TM37 Sandstorm
TM39 Rock Tomb
TM41 Torment
TM42 Facade
TM43 Secret Power
TM44 Rest
TM45 Attract
TM52 Focus Blast
TM56 Fling
TM58 Endure
TM60 Drain Punch
TM63 Embargo
TM68 Giga Impact
TM77 Psych Up
TM78 Captivate
TM80 Rock Slide
TM82 Sleep Talk
TM83 Natural Gift
TM85 Dream Eater
TM87 Swagger
TM90 Substitute
HM04 Strength
HM06 Rock Smash

1. 5th Generation Moves

Here is the list of 5th Generation Moves
.

5th Gen Moves currently on Revenankh:
Hex (Egg)
Wide Guard (Egg)


TM Moves: What TMS should Revenankh learn in addition to any currently existing ones.

Note: Round is the only new universal TM.

5th Gen (and other) added TMs currently on Revenankh:
Telekinisis
Smack Down
Psychic (Added TM)
Low Sweep
Round
Echoed Voice
Retaliate
Bulldoze
Work Up

2. Hidden Ability:

Revenank's current Hidden Ability is Mummy. At one point it had Mold Breaker but Mummy just seemed to fit. However I'm open to different suggestions for a Hidden Ability. It does take up a lot of Cofagrigus' air and Rev is pretty strong without it.

3. Older Generation Moves

Are there any older moves that were missed that might be viable on Revenankh? In general I view Revenankh as a guardian type of Pokemon so it should have a few throwing and grappling moves like Vital Throw and Submission.

Discussion Guidelines:

Movepools are assumed to be stripped down to 4th Gen level. 5th Gen added moves are listed for convenience. If you propose an addition of a move, please provide at least two sentences with reasoning consistent with the flavor or competitive needs of the Pokemon. Do the same with abilities: The key here is reasoning. CAPs are already fairly strong, so if you can make a solid argument for an expansion (be it even something as simple as the Pokemon's theme.)
 
I would be in favour of adding ThunderPunch to Rev's movepool from 4th Gen Tutors. It already gets Ice Punch, and while I can see it not getting Fire Punch from a flavour standpoint (he'll end up burning himself to a crisp), practically every Ghost type off the top of my head can use some form of Electric attack. I see no reason for Revenankh to differ.
 
We just had a bit of a think on IRC and the general consensus was that Mummy isn't really suitable on Revenankh. While it's incredible flavour-wise it does really remove Cofagrigus' niche. Here are some alternatives that can be discussed:


  • Sand Veil
  • Cursed Body
  • Overcoat
  • Sand Force
  • Steadfast
  • Defiant
  • Unnerve
  • Regenerator
  • Pressure

Obviously there are some options there which are more powerful than others.
 
I think that Revenankh is actually fairly balanced; it's not as overpowering as some of the other CAPs, but it's definitely good.

For move additions, I think that reinforcing the "guardian" concept results in the addition of two moves, Quick Guard and Circle Throw. As Revenankh already possesses Wide Guard in its movepool, Quick Guard doesn't seem too much of a stretch, especially since it does guard things. In the same vein, the "Throw" moves seem to fit naturally on Revenankh, hence Circle Throw; I suppose that Vital Throw could be added as well to support this logic.

Since Revenankh is a mummy and all, I think that Constrict should be added in with Bind.

For taking out moves, I honestly don't see Revenankh using Telekinesis. Making a Pokemon float in the air requires some psychic power (as mentioned by move descriptions), and I don't think that Revenankh has the mental power necessary to make a move like this work. Likewise, Psychic is a bit extraneous and stretches the boundaries a bit.
 
I'm actually a little pissed with Rev getting not one but two exclusive abilities when people was screaming to the air that Kit couldn't get Ilusion for the same reason, so while Rev's ability couldn't fit more unto him, i'll have to say:

jas61292 said:
I would just like to say that I, am completely opposed to Kit getting Illusion. While it's not like Zoroark is a legendary or anything, the Illusion ability is something unique to it's species that, flavor wise, does not make sense on any other Pokemon, real or CAP. I personally believe things like that are made exclusive for a reason and should stay as such.

Change Kit with Rev and Illusion with Mummy and now is Cofagrigus that get's it supposed unique ability removed, so i'll go with something in the lines of

Looking to the abilities I like Afthermath or Cursed Body (As an abiity that could be like a mummy curse for profaning the body or a dead man by touching it (and destroying it)), Insomnia (He woke up from a long dream, and he's a ghost, he doesn't need to sleep ever again), Levitate (well... he is floting), Sand Force (he gets strenght from being in his enviroment, and would be interesting to see extra power vs moonlight recovery as to what rev would choose) and even Pressure (he looks scary, and many ghost have it, something that will hit everything at least neutraly with his STABs doesn sound something that would put some pressure on anyone)

PS: I also agree that Psychic and Telekinesis don't sound like moves that Rev should be able to usesince they require the kind of brain power that Rev seems to lack (does he even have a brain?)
 
I'm agreeing with Cursed Body being the best replacement to Mummy.

Admittedly, this could be extremely annoying in addition to Rev's already great bulk, but from a flavor standpoint this is top-notch and doesn't infringe on any Pokemon's niche.

And to the above who don't think Rev should have Psychic: there are much more nonsensical users of the move and it's arguably a staple on Ghost-types.
 
As far as Telekinesis, ALL Ghosts get that, including Shedinja and Froslass who grow into the type. Psychic isn't as universal, but it's pretty darn close. It wasn't an Egg Move in 4th Gen though so I'm loathe to include it. I might entertain Extrasensory though in lieu of that. (No Ghosts or Fighters get that move, but it is on a collection of esoteric normal types and a few other oddities. Rev could learn it by breeding with Chimecho.)

Right now Sand Force, Steadfast, and Infiltrator appeal to me. Sand Force because it gives Rev a niche in One Ability battles while not adding to its power in All Abilities. Steadfast because Rev is immune to Fake Out but weak to a fair number of flinch moves in Extrasensory and Air Slash, while it resists Arena-wide Rock Slides, and Infiltrator since it just seems like a guardian can break through opposing defenses.
 
As for Psychic: Poliwrath gets it too, along with Lucario. Neither have connection to Psychic-types, and both are fairly "mystic." The only Ghosts to lack Psychic are Rotom and Shedinja. I'd personally argue that Rev should get it.

As for the current move list:

Telekinesis: Type-move requirements. Hands down this is kept. Definite keep.
Smack Down: Eh, maybe. Plenty of Fighting-types get it by TM. Keep.
Psychic (Added TM): Sure. It isn't exactly taboo on Fighting-types, and 90% of Ghost types (lol Shedinja/Rotom) get it. Keep it.
Low Sweep: Lol, no. Rev has no legs to trip its foes with. Don't keep it.
Round: Eh, it's fairly common. All TM-learners get Round, so Ankh should, too. Definite keep.
Echoed Voice: Eh, why not. Keep it.
Retaliate: Fairly common on Fighting-types and makes flavor sense. Definite keep.
Bulldoze: Move-move requirement with EQ. Definite keep.
Work Up: A lot of Fighters get it via TM. Keep.
Hex and Wide Guard are both worth keeping IMO.
 
I agree with Engineer on his entire post; I also agree with SoS's suggestion of ThunderPunch. As an ability, I support Cursed Body, since, as Gerard pointed out, it works well as a Mummy's curse. Additionally, five other Pokemon get it, so it's not really stealing much from any other Pokemon.

As far as moves go, I also support adding Grudge, Poison Jab, and Nightmare. Rev already gets Memento, and Grudge and Memento are pretty similar in concept. Grudge also fits thematically with Cursed Body as an ability. Many human-esque Fighting-types get Poison Jab, and I think Rev is human enough for it to work. It doesn't really give him too much extra coverage, either. Nightmare is a generic Ghost move, and, again, it works with Cursed Body in spiting his adversaries. Rev doesn't get any sleeping moves anyway, so it's gimmicky in doubles at best.

EDIT: Wow, I'm slow.
 
Low Sweep: Lol, no. Rev has no legs to trip its foes with. Don't keep it.
Round: Eh, it's fairly common. All TM-learners get Round, so Ankh should, too.

Low Sweep is not specifically tethered to the legs, as dropping down and sweeping out someones legs with ones arms is a reasonably common move in martial arts.
 
... I'm going to guess she uses telekinesis, but that's off topic.

Supporting Cursed Body as the DW ability, if only to make Rev even more annoying :)
 
Gothitelle likely has legs if its prevolutions are anything to go by. They're hidden under her gothtower dress.

but yeah, I'm convinced. While I'm still not sure it's the best option, I'm not adamantly opposed anymore.
 
I think it's really pathetic to compare Illusion to Mummy, seriously Zoroark is pretty impressively rare by ingame standards (especially compared to Cofagrigus) and Illusion is a much more powerful ability than Mummy. And nobody even uses Cofagrigus, I doubt they would just because of Mummy anyways. But c'mon, it already has it, it fits Revenankh incredibly well, please just don't mess with that lol. Not to mention Revenankh already has Air Lock........

"am I biased??"
 
"am I biased??"

Yes, but then again so am I for wanting Mummy removed. In its stead, I would support Sand Force mainly.

I also can't see Low Sweep working on Revenankh, though my imagination is most likely tapping into my BatCAP experiences mainly.

I would support Psychic being replaced by Extrasensory.
 
An update:

Revenankh:

frontnormal-mrevenankh.png


Height: 6' 0"
Weight: 96.8 lbs / 44 kg
Evolution: Revenankh
Type: Ghost/Fighting
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Infiltrator (DW): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Stats: 90 / 105 / 90 / 65 / 110 / 65

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20

4th Gen Level-Up Moves:
0 Wrap
0 Bide
5 Sand Tomb
9 Wring Out
13 Rock Tomb
18 Arm Thrust
23 Mean Look
26 Glare
29 Shadow Punch
33 Revenge
38 Power Whip
44 Hammer Arm
52 Punishment
62 Moonlight

5th Gen Level-Up Moves:
0 Wrap
0 Bide
5 Sand Tomb
8 Wring Out
12 Rock Tomb
15 Arm Thrust
19 Mean Look
22 Glare
25 Shadow Punch
28 Vital Throw
33 Revenge
38 Power Whip
44 Hammer Arm
52 Punishment
55 Grudge
62 Moonlight

Egg Moves:
Counter
Curse
Destiny Bond
Force Palm
Hex
Mach Punch
Memento
Nasty Plot
Shadow Sneak
Submission
Wide Guard

4th Gen Tutor Moves:
Ancientpower
Helping Hand
Ice Punch
Knock Off
Mud-Slap
Ominous Wind
Pain Split
Spite
Sucker Punch
Superpower
Trick
Vacuum Wave

4th Gen TMs:
TM01 Focus Punch
TM06 Toxic
TM08 Bulk Up
TM10 Hidden Power
TM11 Sunny Day
TM12 Taunt
TM15 Hyper Beam
TM17 Protect
TM20 Safeguard
TM21 Frustration
TM26 Earthquake
TM27 Return
TM30 Shadow Ball
TM31 Brick Break
TM32 Double Team
TM37 Sandstorm
TM39 Rock Tomb
TM41 Torment
TM42 Facade
TM43 Secret Power
TM44 Rest
TM45 Attract
TM52 Focus Blast
TM56 Fling
TM58 Endure
TM60 Drain Punch
TM63 Embargo
TM68 Giga Impact
TM77 Psych Up
TM78 Captivate
TM80 Rock Slide
TM82 Sleep Talk
TM83 Natural Gift
TM85 Dream Eater
TM87 Swagger
TM90 Substitute
HM04 Strength
HM06 Rock Smash

5th Gen TMs:
TM06 Toxic
TM08 Bulk Up
TM10 Hidden Power
TM11 Sunny Day
TM12 Taunt
TM15 Hyper Beam
TM17 Protect
TM19 Telekinesis
TM20 Safeguard
TM21 Frustration
TM23 Smack Down
TM26 Earthquake
TM27 Return
TM29 Psychic
TM30 Shadow Ball
TM31 Brick Break
TM32 Double Team
TM37 Sandstorm
TM39 Rock Tomb
TM41 Torment
TM42 Facade
TM44 Rest
TM45 Attract
TM47 Low Sweep
TM48 Round
TM49 Echoed Voice
TM52 Focus Blast
TM56 Fling
TM63 Embargo
TM66 Payback
TM67 Retaliate
TM68 Giga Impact
TM77 Psych Up
TM78 Bulldoze
TM80 Rock Slide
TM83 Work Up
TM84 Poison Jab
TM85 Dream Eater
TM87 Swagger
TM90 Substitute
TM94 Rock Smash
HM04 Strength

So on this draft, Revenankh has everything it already had plus Vital Throw and Grudge (Level-Up) as well as Submission (Egg) and Poison Jab (TM). Mud-Slap has also been added back as it is a canonical 4th Gen Tutor. Mummy has been replaced by Infiltrator.

I thought about Circle Throw and ThunderPunch. I rejected the latter since Revenankh can't phaze now and I think adding that utility to it would be a bit too much. ThunderPunch I'll wait until Grey is released (or whatever the third game will be) and see what kind of tutors those have, and update all CAP Pokemon from there.

In general I like how it looks and I think the new moves work. As far as Infiltrator, it's also the Hidden Ability of Spiritomb, another tomb-based Ghost Pokemon. Infiltrator allows it to get through Screens and even Glare through Safeguard, so it has a fair bit of utility. I think this will end up being the final.

Hidden Ability:
Revenankh's Hidden Ability is now Infiltrator.

Added/Moved Attacks:
Superpower is now a Previous Gen Tutor Only.
Drain Punch is now Past Gen TM Only.
Mud-Slap is now available as a 4th Gen Tutor Move.
Vital Throw and Grudge are now available as Level-Up Moves.
Submission is now available as an Egg Move.
Poison Jab is now available as a TM Move.
 
Status
Not open for further replies.
Back
Top