This thread will discuss the revamping of Fidgit.
The following is all canonical data for Fidgit:
Notes: The pre-vo movepools for 4th Gen are effectively shortened versions of Fidgit's movepool. This will be the case for all of the CAP projects.
1. 5th Generation Moves
Here is the list of 5th Generation Moves.
5th Gen Moves currently on Fidgit:
Sand-Attack (Level-Up)
Magic Room (Level-Up)
Wonder Room (Level-Up)
Air Slash (Level-Up)
Entrainment (Level-Up)
Heal Pulse (Level-Up)
Razor Wind (Level-Up)
Wide Guard (Level-Up)
Chip Away (Egg Move)
Quick Guard (Egg Move)
TM Moves: What TMS should Fidgit learn in addition to any currently existing ones.
Note: Round is the only new universal TM.
5th Gen (and other) added TMs currently on Fidgit:
Venoshock
Telekinesis
Sludge Wave
Low Sweep
Round
Echoed Voice
Energy Ball (Added TM)
Ally Switch
Quash
Acrobatics
Retaliate
Struggle Bug
Bulldoze
2. Hidden Ability:
Fidgit's current Hidden Ability is Prankster, while Breezi's is Unburden. These abilities speak abundantly to Fidgit's function as a support mon and Breezi to its flavor. In general I like them but your opinions may vary.
3. Older Generation Moves
Are there any older moves that were missed that might be viable on Fidgit?
Suffice it to say Fidgit already has almost every conceivable support move (outside statuses) in older generations, it's mostly a question of which 5th generation moves to add to its list. There's a few oddball ones like Mist and Haze, and looking over the discussion we had at the time (July 2008 lol) we didn't rule anything out.
Discussion Guidelines:
Movepools are assumed to be stripped down to 4th Gen level. 5th Gen added moves are listed for convenience. If you propose an addition of a move, please provide at least two sentences with reasoning consistent with the flavor or competitive needs of the Pokemon. Do the same with abilities: The key here is reasoning. CAPs are already fairly strong, so if you can make a solid argument for an expansion (be it even something as simple as the Pokemon's theme.)
The following is all canonical data for Fidgit:
Breezi:
Height: 1’0.
Weight: 6.6 lbs / 3 kg
Evolution: Breezi --> level up /w Iron Ball --> Fidgit
Type: Poison/Flying
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Unburden(DW): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.
Stats: 55 / 36 / 49 / 70 / 45 / 85
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 85
Size Class: 1
Weight Class: 1
Base Rank Total: 14
4th Gen Level-Up Moves:
0 Gust
0 Tailwind
5 Encore
9 Rapid Spin
14 Knock Off
19 Copycat
25 Whirlwind
30 Body Slam
35 Sludge Bomb
41 Toxic Spikes
49 Gravity
53 Heal Block
59 Me First
67 Lucky Chant
Egg Moves:
Disable
Follow Me
Me First
Metronome
Mimic
Sand Tomb
Spikes
Wish
4th Gen Tutor Moves:
Block
Earth Power
Gastro Acid
Gravity
Helping Hand
Icy Wind
Knock Off
Mud-Slap
Ominous Wind
Snore
Swift
Tailwind
Twister
4th Gen TMs:
TM06 Toxic
TM10 Hidden Power
TM11 Sunny Day
TM12 Taunt
TM16 Light Screen
TM17 Protect
TM18 Rain Dance
TM20 Safeguard
TM21 Frustration
TM26 Earthquake
TM27 Return
TM30 Shadow Ball
TM32 Double Team
TM33 Reflect
TM36 Sludge Bomb
TM37 Sandstorm
TM40 Aerial Ace
TM41 Torment
TM42 Facade
TM43 Secret Power
TM44 Rest
TM45 Attract
TM46 Thief
TM48 Skill Swap
TM49 Snatch
TM56 Fling
TM58 Endure
TM76 Stealth Rock
TM77 Psych Up
TM78 Captivate
TM82 Sleep Talk
TM83 Natural Gift
TM84 Poison Jab
TM87 Swagger
TM89 U-turn
TM90 Substitute
TM92 Trick Room
Fidgit:
Height: 3’ 1”
Weight: 116.6 lbs / 53 kg
Evolution: Breezi --> level up /w Iron Ball --> Fidgit
Type: Poison/Ground
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Stats: 95 / 76 / 109 / 90 / 80 / 105
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 105
Size Class: 2
Weight Class: 4
Base Rank Total: 20
4th Gen Level-Up Moves:
0 Gust
0 Tailwind
0 Comet Punch
0 Helping Hand
5 Encore
9 Rapid Spin
14 Knock Off
19 Copycat
25 Whirlwind
30 Body Slam
35 Sludge Bomb
41 Toxic Spikes
49 Gravity
53 Heal Block
59 Earth Power
67 Lucky Chant
Egg Moves:
Disable
Follow Me
Me First
Metronome
Mimic
Sand Tomb
Spikes
Wish
4th Gen Tutor Moves:
Block
Earth Power
Gastro Acid
Gravity
Helping Hand
Icy Wind
Knock Off
Mud-Slap
Ominous Wind
Snore
Swift
Tailwind
Twister
4th Gen TMs:
TM06 Toxic
TM10 Hidden Power
TM11 Sunny Day
TM12 Taunt
TM15 Hyper Beam
TM16 Light Screen
TM17 Protect
TM18 Rain Dance
TM20 Safeguard
TM21 Frustration
TM26 Earthquake
TM27 Return
TM30 Shadow Ball
TM32 Double Team
TM33 Reflect
TM36 Sludge Bomb
TM37 Sandstorm
TM39 Rock Tomb
TM40 Aerial Ace
TM41 Torment
TM42 Facade
TM43 Secret Power
TM44 Rest
TM45 Attract
TM46 Thief
TM48 Skill Swap
TM49 Snatch
TM56 Fling
TM58 Endure
TM68 Giga Impact
TM71 Stone Edge
TM76 Stealth Rock
TM77 Psych Up
TM78 Captivate
TM80 Rock Slide
TM82 Sleep Talk
TM83 Natural Gift
TM84 Poison Jab
TM87 Swagger
TM89 U-turn
TM90 Substitute
TM92 Trick Room
HM06 Rock Smash
HM08 Rock Climb

Height: 1’0.
Weight: 6.6 lbs / 3 kg
Evolution: Breezi --> level up /w Iron Ball --> Fidgit
Type: Poison/Flying
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Unburden(DW): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.
Stats: 55 / 36 / 49 / 70 / 45 / 85
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 85
Size Class: 1
Weight Class: 1
Base Rank Total: 14
4th Gen Level-Up Moves:
0 Gust
0 Tailwind
5 Encore
9 Rapid Spin
14 Knock Off
19 Copycat
25 Whirlwind
30 Body Slam
35 Sludge Bomb
41 Toxic Spikes
49 Gravity
53 Heal Block
59 Me First
67 Lucky Chant
Egg Moves:
Disable
Follow Me
Me First
Metronome
Mimic
Sand Tomb
Spikes
Wish
4th Gen Tutor Moves:
Block
Earth Power
Gastro Acid
Gravity
Helping Hand
Icy Wind
Knock Off
Mud-Slap
Ominous Wind
Snore
Swift
Tailwind
Twister
4th Gen TMs:
TM06 Toxic
TM10 Hidden Power
TM11 Sunny Day
TM12 Taunt
TM16 Light Screen
TM17 Protect
TM18 Rain Dance
TM20 Safeguard
TM21 Frustration
TM26 Earthquake
TM27 Return
TM30 Shadow Ball
TM32 Double Team
TM33 Reflect
TM36 Sludge Bomb
TM37 Sandstorm
TM40 Aerial Ace
TM41 Torment
TM42 Facade
TM43 Secret Power
TM44 Rest
TM45 Attract
TM46 Thief
TM48 Skill Swap
TM49 Snatch
TM56 Fling
TM58 Endure
TM76 Stealth Rock
TM77 Psych Up
TM78 Captivate
TM82 Sleep Talk
TM83 Natural Gift
TM84 Poison Jab
TM87 Swagger
TM89 U-turn
TM90 Substitute
TM92 Trick Room
Fidgit:

Height: 3’ 1”
Weight: 116.6 lbs / 53 kg
Evolution: Breezi --> level up /w Iron Ball --> Fidgit
Type: Poison/Ground
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Stats: 95 / 76 / 109 / 90 / 80 / 105
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 105
Size Class: 2
Weight Class: 4
Base Rank Total: 20
4th Gen Level-Up Moves:
0 Gust
0 Tailwind
0 Comet Punch
0 Helping Hand
5 Encore
9 Rapid Spin
14 Knock Off
19 Copycat
25 Whirlwind
30 Body Slam
35 Sludge Bomb
41 Toxic Spikes
49 Gravity
53 Heal Block
59 Earth Power
67 Lucky Chant
Egg Moves:
Disable
Follow Me
Me First
Metronome
Mimic
Sand Tomb
Spikes
Wish
4th Gen Tutor Moves:
Block
Earth Power
Gastro Acid
Gravity
Helping Hand
Icy Wind
Knock Off
Mud-Slap
Ominous Wind
Snore
Swift
Tailwind
Twister
4th Gen TMs:
TM06 Toxic
TM10 Hidden Power
TM11 Sunny Day
TM12 Taunt
TM15 Hyper Beam
TM16 Light Screen
TM17 Protect
TM18 Rain Dance
TM20 Safeguard
TM21 Frustration
TM26 Earthquake
TM27 Return
TM30 Shadow Ball
TM32 Double Team
TM33 Reflect
TM36 Sludge Bomb
TM37 Sandstorm
TM39 Rock Tomb
TM40 Aerial Ace
TM41 Torment
TM42 Facade
TM43 Secret Power
TM44 Rest
TM45 Attract
TM46 Thief
TM48 Skill Swap
TM49 Snatch
TM56 Fling
TM58 Endure
TM68 Giga Impact
TM71 Stone Edge
TM76 Stealth Rock
TM77 Psych Up
TM78 Captivate
TM80 Rock Slide
TM82 Sleep Talk
TM83 Natural Gift
TM84 Poison Jab
TM87 Swagger
TM89 U-turn
TM90 Substitute
TM92 Trick Room
HM06 Rock Smash
HM08 Rock Climb
Notes: The pre-vo movepools for 4th Gen are effectively shortened versions of Fidgit's movepool. This will be the case for all of the CAP projects.
1. 5th Generation Moves
Here is the list of 5th Generation Moves.
5th Gen Moves currently on Fidgit:
Sand-Attack (Level-Up)
Magic Room (Level-Up)
Wonder Room (Level-Up)
Air Slash (Level-Up)
Entrainment (Level-Up)
Heal Pulse (Level-Up)
Razor Wind (Level-Up)
Wide Guard (Level-Up)
Chip Away (Egg Move)
Quick Guard (Egg Move)
TM Moves: What TMS should Fidgit learn in addition to any currently existing ones.
Note: Round is the only new universal TM.
5th Gen (and other) added TMs currently on Fidgit:
Venoshock
Telekinesis
Sludge Wave
Low Sweep
Round
Echoed Voice
Energy Ball (Added TM)
Ally Switch
Quash
Acrobatics
Retaliate
Struggle Bug
Bulldoze
2. Hidden Ability:
Fidgit's current Hidden Ability is Prankster, while Breezi's is Unburden. These abilities speak abundantly to Fidgit's function as a support mon and Breezi to its flavor. In general I like them but your opinions may vary.
3. Older Generation Moves
Are there any older moves that were missed that might be viable on Fidgit?
Suffice it to say Fidgit already has almost every conceivable support move (outside statuses) in older generations, it's mostly a question of which 5th generation moves to add to its list. There's a few oddball ones like Mist and Haze, and looking over the discussion we had at the time (July 2008 lol) we didn't rule anything out.
Discussion Guidelines:
Movepools are assumed to be stripped down to 4th Gen level. 5th Gen added moves are listed for convenience. If you propose an addition of a move, please provide at least two sentences with reasoning consistent with the flavor or competitive needs of the Pokemon. Do the same with abilities: The key here is reasoning. CAPs are already fairly strong, so if you can make a solid argument for an expansion (be it even something as simple as the Pokemon's theme.)