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Old Jan 8th, 2012, 5:10:37 PM   #1
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Default Ability Battle! Flamestrike vs. Glacier Knight!

Quote:
Originally Posted by Fat Flamestrike View Post
3v3 Singles challenge to Glacier!
Switch=OK
3 day DQ
2 recovers/5 chills
Glacier chooses arena
Quote:
Originally Posted by Fat Glacier Knight View Post
I accept the challenge
No Items
All Abilities
Arena:
Library of Abilities

Field Type- Neutral
Complexity- Moderate
Format- Singles/Doubles/Triples
Restrictions- Artificial arena, low ceiling, no seismic acitivity, always all abilities

Library of Abilites:
Somewhere deep in the empirical city (no not the famous one, the lesser known empirical city), lies a forgotten place of magical literature, The Etheral Libraries. This majestic palace of a place is getting older due to no one taking care of it, but it still holds a pwerful secret; The books! they hold descriptive passages of every known ability of man and pokemon. and since this place is magic, when you battle here the books come alive! they miss being used (refer to the kitchen ware fom beauty and the beast), and they will willignly let you use their power! As you send a pokemon in, two random books will soar straight into your pokemon, and with a flash of power, they will be incapable of using their original abilites! but fret not, they will have two new abilites! weather its for good or worse, we know not, but it sure does make for an intersting battle!

Ref RNGs two abilites for each pokemon. If a pokemon is FE then they get 3 RNG'd abilities.

The arena is 200 feet by 200 feet, square shaped. the walls of this arena are tall and dusty book shelves, and the floor is covered in a deep pruple and gold carpet, giving the place an old but magical feel. there are some lights, not too much though. every pokemon can see just fine though
Quote:
Originally Posted by Fat Glacier Knight
he never said NFE or FE, so.....

...


...




...

Quote:
Originally Posted by Fat Flamestrike
Sludgestrike the Nidorino

Musclestrike the Gurdurr

Joystrike the Chansey
Will change ability descriptions shortly, but here they are in raw form:


Nidorino Turboblaze Moody
Gurdurr Serene Grace Heatproof
Chansey Sheer Force Magnet Pull
Sylcar Light Metal Unburden
Cloyster Magic Guard Harvest Magic Bounce
Snorunt Solar Power Flash Fire

<Flamestrike> you send out
<UllarWarlord> baiz all, cya tonite.
<Flamestrike> i send out and order
<Flamestrike> you order
<Flamestrike> quag refs
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Last edited by Quagsires; Feb 19th, 2012 at 9:42:58 PM.
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Old Jan 8th, 2012, 5:30:11 PM   #2
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Glacier stepped into the creaky old library, feeling the hidden power within its walls. the sky was a dim gray, and very little light was present. still, Glacier could pick out all the books and misconformities in the darkness, including one Brandon, his opponent for the night. Lets see if we call beat this guy again, he thought cautiously. he never failed to forget he lost the first match between the two. He reached into his pocket and pulled out a shiny yellow ball, and with a flick of the wrist his Trusty Snorunt burst into the musty battle room. "We can do this! Bring all you got!"
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Old Jan 8th, 2012, 5:37:43 PM   #3
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Brandon marveled at the powers from the ancient library as he faced Glacier in yet another strange yet amazing place. Seeing that Glacier already had Snorunt out and ready to fight, Brandon didn't waste any time. "Alright, let's go Musclestrike! Start with a Hammer Arm, follow up with a Stone Edge, and finish off with another Hammer Arm! If Hammer Arm is disabled A3, then use a Drain Punch instead!"

Summary:
Hammer Arm -> Stone Edge -> Hammer Arm
If Hammer Arm is disabled A3 use Drain Punch instead
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Old Jan 8th, 2012, 5:56:16 PM   #4
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Glacier drew in a deep breath as a massive bulk stumbled onto the field, but he knew if he kept his cool he could pervail. Hard to be cool when your snorunt suddenly starts exuberating Flaming energy. "haha is this a joke?" he calls out to no one in particular, and as the Gurrdurr charges in he quickly focuses up and commands his partner.

"Ok Artica! Your opponent is a tough cookie! Make 4 Clones with double team to confuse him, and then pummel him with some frosty Ice Beams!"

Double Team (4)~Ice Beam~ Ice Beam
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Old Jan 12th, 2012, 9:28:30 PM   #5
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Turn 1:

Snorunt used double team!
four clones created!
-16 energy

Gurdurr used hammer arm!
hit = 1101/10000 = clone 1 destroyed!
-1 stage of speed
-6 energy

Turn 2:
Snorunt used ice beam!
freeze = 2161/10000 = no
crit = 8813/10000 = no
(10+3+4.5-3) = 15 damage (rounded up)!
-6 energy

Gurdurr used stone edge!
hit = 3153/10000 = hit a clone
clone = 6451/10000 = clone 4 destroyed!
-7 energy

Turn 3:
Snorunt used ice beam!
freeze = 6426/10000 = no
crit = 1394/10000 = no
(10+3+4.5-3) = 15 damage (rounded up)!
-10 energy

Gurdurr used hammer arm!
hit = 7105/10000 = hit
crit = 5035/10000 = no
(10+3+7.5-3)*1.5 = 26 damage!
-1 stage of speed
-6 energy



...



Musclestrike the Gurdurr
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Old Jan 14th, 2012, 2:07:50 PM   #6
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"Uh-oh, i think this is going to turn out messy..."

Ok Artica, things are going to be rough. Start off by Disabling Hammer Arm, for that move will surely end your battle quickly. if he decides to Drain Punch instead then cook up some more clones with Double Team (4)! Now if you dont have up clones by now do that with another Double Team (4), but if you already have then launch an Ice Beam! finish up regardless of previous moves with a chilly Ice Beam.

Disable Hammer Arm(Double Team if gurrdurr Drain Punches~Double Team(Ice beam if Snorunt Double Teamed a1)~Ice Beam
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Old Jan 14th, 2012, 2:17:44 PM   #7
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Brandon was annoyed by Double Team, but there wasn't a thing he could do about it with Musclestrike. "Alright Musclestrike, use Protect to block that Disable, then Hammer Arm Snorunt! Finish off with another Hammer Arm!"

Summary:
Protect -> Hammer Arm -> Hammer Arm
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Old Jan 14th, 2012, 11:27:56 PM   #8
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he has protect. oh my derp. -________-
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Old Jan 15th, 2012, 10:19:53 PM   #9
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Wow. I didn't think this room could get any dustier or more studious, but it just did with that protection of all the decay within the room as well as himself, while Glacier seemed intent on disabling him from doing so (and doing just as much as standing still). Guess he saw that didn't work, so he's just going to...

umm...

(Which is he again? Is he the one with the..)

...Yeah, I'm just going to give up and let Musclestrike hit one to see what happens...

...And that COMPLETELY ANNIHILATED THE FAKE SNORUNT. I see why Snorunt wants to disable that arm, it's just deadly in the hands of its trainer. Who would've guessed he would be able to lead a mon to STRIKE their opponent squarely and cleanly? It's almost as if there's a bit more than a coincidence...

And, of course, the best idea when you've just been pummeled by a pokemon is to attack it and make it quite clear which clone is coming from. I mean, what could that possibly do for good besides annoy it with a beam of ice? It's not like it's going to do anything other than damage and freeze...

...

Whoever is making this hax, they need to stop. It's so much more fun when you can just see two mons fighting and destroying ancient libraries that are probably worth millions yet no one cares about.

Turn 1:

Gurdurr used protect!
Gurdurr protected itself!
-7 energy

Snorunt used disable!
Glacier's derp is herp!
-7 energy!

Turn 2:

Snorunt used Double team!
Four clones created!
-16 energy

Gurdurr used hammer arm!
1371/10000 = clone 1 hit!
-1 stage of speed
-6 energy

Turn 3:
Snorunt used ice beam!
freeze = 850/10000 = FREEZE
2545/10000 =1 action
crit = 4876/10000 = no
(10+3+4.5-3) = 15 damage (rounded up)!
-6 energy

Gurdurr is frozen solid!



...



Musclestrike the Gurdurr

Three clones around snorunt
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Old Jan 15th, 2012, 10:24:06 PM   #10
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"Ugh, well Musclestrike once you get out of there try to hit him with a Hammer Arm, follow up with a Drain Punch then finish off with another Hammer Arm. If Hammer Arm gets disabled at any time then go for Stone Edge instead. And try not to get frozen again..."

Summary:
Hammer Arm -> Drain Punch -> Hammer Arm
If he uses Disable (Hammer Arm) replace all remaining uses of Hammer Arm with Stone Edge
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Old Jan 15th, 2012, 11:42:44 PM   #11
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"Wow Artica! you sure are putting some dedication into this match!"

Lets take our chances and Ice Beam first turn. if you weren't hit then create a Blizzard! if he did hammer arm you successfullly a1, then your clones are gone! Protect against the Drain Punch. now last action, Ice Beam

Ice Beam~Blizzard (if hit by hammer arm a1 then Protect)~Ice Beam
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Old Jan 21st, 2012, 5:16:19 PM   #12
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Turn 1:
Snorunt used ice beam!
freeze = 8309/10000 = no
crit = 2306/10000 = no
(10+3+4.5-3) = 15 damage (rounded up)!
-10 energy

Gurdurr used hammer arm!
484/10000 = clone 1 hit!
-1 stage of speed
-6 energy

Turn 2:
Snorunt used blizzard
hit = 2197/10000 = MISS
-7 energy

Gurdurr used drain punch!
hit = 1419/10000 = Clone
-11 energy

Turn 3:

Snorunt used ice beam!
freeze = 5466/10000 = no
crit = 5204/10000 = no
(10+3+4.5-3) = 15 damage (rounded up)!
-6 energy

Gurdurr used hammer arm!
964/10000 = clone 1 hit!
-1 stage of speed
-6 energy


...



Musclestrike the Gurdurr

NO CLONES around snorunt
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Last edited by Quagsires; Jan 21st, 2012 at 10:55:55 PM.
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Old Jan 22nd, 2012, 5:52:08 PM   #13
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"You have more health than he.....But you are near energy exhaustion. we have to give up a little of the former to get back the latter!"

Chill~Chill~Double Team (4)
If Gurrdurr uses Drain Punch a1, then Disable it and change the last two actions to Chill~Chill

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Old Jan 22nd, 2012, 5:56:17 PM   #14
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"We've finally got him cornered! Hit him with a Stone Edge then finish him off with a Super Hammer Arm!"

Summary:
Stone Edge -> Hammer Arm + Hammer Arm -> Hammer Arm
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Old Jan 22nd, 2012, 9:24:47 PM   #15
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Turn 1:

Snorunt Chilled!
+12 energy

Gurdurr used stone edge!
hit = 5009/10000 = hit
crit = 5197/10000 = no
(10+7.5-3)*1.5 = 22 damage!
-8 energy

Turn 2:

Snorunt chilled!
+12 energy

Gurdurr used hammer arm + hammer arm combo!
hit = 2827/10000 = hit
crit = 1365/10000 = no
-2 stages of speed
(23 +3+7.5-3)*1.5 = 46 damage!
-(10+6)*2 = 32 energy
Snorunt fainted:(



Musclestrike the Gurdurr

New mon Glacier!
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Old Jan 22nd, 2012, 9:40:47 PM   #16
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"Well, this upsets me. But you did swell for the matchup Artica! i'm proud of you! Take a little break, and in the mean time Drake will avenge you!"
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Old Jan 22nd, 2012, 9:55:23 PM   #17
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"You've done amazingly Musclestrike, just try to get one more Hammer Arm in there before you go down!"

Summary:
Hammer Arm x3
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Old Jan 24th, 2012, 7:57:13 PM   #18
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"With 2 energy left you can't do much."

Double Team (4)~Ice Beam~ Razor Shell
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Old Jan 25th, 2012, 3:41:29 PM   #19
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Cloyster used double team!
4 clones created!
-16 energy

Gurdurr used hammer arm!
3713/10000 = hit!
9049/10000 = CLOYSTER HIT!
crit = 7552/10000 = no
(10+3+7.5-8.5)*1.5 = 18 damage!
-1 stage of speed
-6 energy
Gurdurr faints!

New mon, flamestrike




...
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Old Jan 25th, 2012, 7:26:43 PM   #20
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gurrdurr had only 2 energy left, 1/3rd of what was required to do a hammer arm. in the past when i tried a combination that cost more energy than i had, it failed. wouldn't the same thing apply here? even if its not a combonation?
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Old Jan 25th, 2012, 10:16:41 PM   #21
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Welcome to the land of ref discretion Glacier. Aside from the fact that you are always able to do a combo as long as you have the energy to use each of the comboed moves separately, nothing has been codified with regards to using the last of your energy on a move. Some people make it hit full power, some people make it hit weaker, and some people make it fail entirely. Go complain to Deck/SDS to finally fucking codify it; until then it's up to Quagsire :/

EDIT: Apparently the official ruling is that moves work at full power no matter what, and if you use up all your energy you get the full power move then faint. The only exception is combos where you can't afford to use the two moves being comboed together (ie Rock Slide + Stone Edge with only 6 energy left)


Brandon recalled Musclestrike, thanking him for his amazing effort. "Alright, let's go Sludgestrike!"
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Old Jan 25th, 2012, 11:41:44 PM   #22
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eh, okey dokey. bleah :/ posting actions soon
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Old Jan 26th, 2012, 3:43:13 PM   #23
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And yeah, that's how I've always done it, since some combos I've reffed required 100+ energy yet were performed at full power.

And you're incredibly unlucky. Just saying...
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Old Jan 26th, 2012, 5:06:22 PM   #24
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'Ok drake let's pummel this pokemon! Show him your defensive bulk and offensive power!"

Razor Shell~Mud Shot~Razor Shell
if nidorino uses counter, then replace action with Surf

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Old Jan 27th, 2012, 1:57:39 PM   #25
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"He might take physical attacks well but let's see him try to take some special ones! Start with a Thunderbolt, then Disable Razor Shell! Finish off with another Thunderbolt!"

Summary:
Thunderbolt -> Disable (Razor Shell) -> Thunderbolt
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