Because Putting Random Stuff Together is the Best Idea Ever [Peaked 23rd, w/ a former dark horse]






Um. Hi. I’m sorry I don’t have a fancy title.
(Which I’m totally horrible at but okay):
Please say hello to what may be the most peculiar creations in the fourth generation, and the first set that got me in Togekiss-mode. I chose this thing mostly because it’s able to tank hits, heal teammates, and when conditions are great (which most of the time they are), sweep freely on its own. What I like most about this thing is that it destroys many defensively-oriented teams, so this is pretty much a given.
The Dynamic Duo, complete with overall synergy in terms of strategy, typing, and cuteness. Scratch that last thing. Anyways, I knew that Togekiss had a tendency to be taken down by random Stone Edges, Bullet Punches, and physical Ice-type attacks, so Jirachi is pretty much the ideal switch-in to these things. Also, it provides paralysis support, which is pretty nice, but not totally necessary for Togekiss.
If there’s anything that I hate about the duo, it’s being cornered/worn own by a Terrakion, Heatran, or Tyranitar waiting in the wings for them. Dugtrio wasn’t my first choice (replacements shown below), but its Focus Sash set allows me to lure in and trap these threats. The only thing remotely threatening to it is Choice Scarf Terrakion.
Heatran provided valuable resistances, and really packed a punch against some important threats that the last three have trouble with. Messing with weather teams didn’t hurt either, and Dugtrio’s always there to trap other Heatran, so there it goes.
Forgive me for using a completely exploitable Pokemon, but Azelf is essential to my team’s success by providing fast offensive support. Reasons for its particular use will be covered below.
I found that I was easily foiled by speed-boosting sweepers, and by itself, Salamence makes a great snowball sweeper/revenge killer with its Choice Scarf set. Really, once it gets going, it’s pretty hard to stop it, which is why I chose it over other revenge killers.
The Team
Surt (Heatran) (M) @ Air Balloon
Trait: Flash Fire
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Sunny Day
- Fire Blast
- SolarBeam
- Hidden Power Ice
Named after the Norse God of fiery realms. This is a Heatran set that successfully fitted itself into the analysis, and for good reason. It’s my recipe for ruining weather and ruining bulky Water-types expecting to take a weak Life Orb Hidden Power Grass or Fire Blast. Sunny Day is pretty essential, weakening Water-type attacks and hitting Grass-weak Pokemon harder than Life Orb Hidden Power Grass ever could (unboosted SolarBeam hits harder than LO HP Grass, so don’t recommend that), giving me a means of luring Rotom-W and using Hidden Power Ice for Dragon-types.
Isis (Togekiss) (F) @ Leftovers
Trait: Serene Grace
EVs: 236 HP / 20 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Nasty Plot
- Roost
- Heal Bell
- Air Slash
Named after the Egyptian Goddess of salvation and solidarity. Also my Dark Horse, making #3 in the Dark Horse Project’s Hall of Fame. Now, the set itself probably requires explanation. I don’t really know where to start, but tl;dr, it’s a wonderful jewel that I probably will never replace anytime soon. Reaasons why I think Togekiss is pretty nice is that whilst it sets up or heals, it won’t mind status at all due to Heal Bell. I mean, dang. This, combined with a stinging Air Slash, makes Togekiss almost hard to stop with defensive Pokemon. Even Chansey and Blissey have no way to stop it, while being forced to status over and over again and getting flinched. Think of it like Calm Mind Suicune or Latias; like these two, Togekiss requires multiple boosts, but it can get them easily, and it works rather well as a defensive sweeper. If the tides are too high for Togekiss, it uses Heal Bell to patch up teammates, keeping itself healthy with Roost all the while.
So you may be wondering why I’m using a Timid nature and maximized Speed, since Togekiss isn’t all that fast. All that Speed could’ve gone into bulk or SpA, right? While both are tempting, the prospect of outrunning Lucario, unboosted Dragonite, Heatran, and Toxicroak are more of a priority than anything else. Additionally, many threats aim to outspeed maximum Speed Adamant Dragonite, which would put me at a disadvantage if Togekiss were Taunted. 236 HP suffices enough to sponge off Volt Switches from Rotom-W, and offers overall bulk.
Pixie (Jirachi) @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 160 Atk / 96 Spd
Jolly Nature (+Spe, -SAtk)
- Substitute
- Body Slam
- Iron Head
- Fire Punch
Named after a species of common creatures in literature/media, especially those concerning Shakespearean plays. Since Dugtrio already provides Stealth Rock support, and I didn’t want to use wish support, or Specially Defensive Jirachi (seriously, so many things are prepared for it, and it’s too slow for any offensive momentum), this set became relevant to my interests. This is also Togekiss’s partner in crime for obvious reasons, but it can provide parahax in desperate situations. Even if I had the option of using SpD Jirachi, I’d always use this set because it’s not as easily taken advantage of (courtesy of Substitute), and hits harder against things that normally take advantage of it, such as Magnezone, Scizor, and Ferrothorn. Resistances against Bullet Punch, Ice Shard, Dragon-types moves, and other typing-based benefits don’t hurt either, and this especially works well against various types of teams.
The EVs ensure that Jirachi will always outrun Mamoswine, with the exception of the Choice Scarf set, and lure + hammer it to death with Iron Head. I used to use an Adamant nature, but damn, Mamoswine became annoying for half the Pokemon on my team.
Ardha (Azelf) @ Choice Band
Trait: Levitate
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spe, -SAtk)
- Explosion
- Trick
- U-turn
- Zen Headbutt
Named after a Hindu deity of perfection and balance. As I mentioned above, Azelf performs well on this team for a few reasons. It’s essentially my lead/glue Pokemon in every match, and most of the time, many will be under the impression that this Azelf is just a standard Stealth Rock lead. This Azelf’s true role, however, is to blow up or switch (ala U-turn) against things that I don’t like. Even though Explosion doesn’t halve the opponent’s defense this generation, it’s still has a base power of 250, which hits pretty damn hard. Choice Band was chosen over Life Orb mainly because it gave Azelf a chance of KOing defensive Politoed, whereas Life Orb didn’t achieve the same results. A banded U-turn also hits surprisingly hard against Tyranitar and many Psychic-types (comes close to a KO against Latios, and puts Celebi users in a tight spot), and also provides me a means of scouting switch-ins (Got a Balloon Heatran or Tyranitar? I’ll just break it with U-turn and send in Dugtrio). Additionally, the Choice item + Trick combo is pretty handy against cocky defensive threats, and after all’s been said and done, boom.
Replaced: Choice Band Dragonite (because being outsped and burned by Ninetails was totally lame)
Asura (Dugtrio) (M) @ Focus Sash
Trait: Arena Trap
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Reversal
- Stone Edge
- Stealth Rock
Named after a Hindu deity representing sin, violence, and the imminent desire for enlightenment. Some of my Pokemon have trouble with certain threats, especially Tyranitar and Heatran. Since I would prefer to get rid of them as soon as possible, Dugtrio became a natural choice. Additional benefits include a free switch-in to Electric-type attacks, revenge killing, and Stealth Rock support. The only move worth changing is Stone Edge, which ensures I’m not entirely helpless by SubDisable Gengar and Trick Latios. Pretty simple.
Hacate (Salamence) (F) @ Choice Scarf
Trait: Moxie
EVs: 4 HP / 252 Atk / 252 Spd
Naughty Nature (+Atk, -SDef)
- Outrage
- Dragon Claw
- Earthquake
- Fire Blast
Named after the female leader of the Weird Sisters (aka the three witches of fate) in Shakespeare’s MacBeth. Choice Scarf Salamence is a pretty mean Pokemon, and, as said before, my primary revenge killer / offensive late-game Pokemon. To be honest, though, it’s only here because I wanted to use it, and I had trouble with a few fast Pokemon, so the choice was hasty at best. It doesn’t help that Salamence takes Stealth Rock damage, and it easily vulnerable to common revenge killers, so this is essentially the most disposable Pokemon on the team. When it gets going, though, it does it REALLY well.
Threat List
(aka stuff that convinces me there's no hope in the world, but I get over that feeling in a few minutes)
Final Stuff
(after reading that obnoxious block of sprites and text)
Holy crap, this is going to be awkward, since this is my first time making an RMT. Like ever.
“But AG, you’re an OU QC member! You had to have posted an RMT! Why are you making yourself look lame like this?! D:”
Because everybody has to start somewhere.
And previously, I didn’t want people totally predicting me just because I posted this. Long story short, thanks to several people who teased me about it, I was all “screw it, I’ll make another team,” and thus this RMT was born in my free time.
Without further ado, here’s the team! I honestly have no idea what kind of strategy it employs, but it focuses more on disruption (aka anti-metagame) than setting up for a sweep. At the same time, it’s pretty offensive and straightforward the way I play it, which has always suited me since I’m too impatient to use things like Blissey or Ferrothorn. It's also a modified variant of my Dark Horse team, so take that as you will.
The Team-Building Process“But AG, you’re an OU QC member! You had to have posted an RMT! Why are you making yourself look lame like this?! D:”
Because everybody has to start somewhere.
And previously, I didn’t want people totally predicting me just because I posted this. Long story short, thanks to several people who teased me about it, I was all “screw it, I’ll make another team,” and thus this RMT was born in my free time.
Without further ado, here’s the team! I honestly have no idea what kind of strategy it employs, but it focuses more on disruption (aka anti-metagame) than setting up for a sweep. At the same time, it’s pretty offensive and straightforward the way I play it, which has always suited me since I’m too impatient to use things like Blissey or Ferrothorn. It's also a modified variant of my Dark Horse team, so take that as you will.
(Which I’m totally horrible at but okay):

Please say hello to what may be the most peculiar creations in the fourth generation, and the first set that got me in Togekiss-mode. I chose this thing mostly because it’s able to tank hits, heal teammates, and when conditions are great (which most of the time they are), sweep freely on its own. What I like most about this thing is that it destroys many defensively-oriented teams, so this is pretty much a given.


The Dynamic Duo, complete with overall synergy in terms of strategy, typing, and cuteness. Scratch that last thing. Anyways, I knew that Togekiss had a tendency to be taken down by random Stone Edges, Bullet Punches, and physical Ice-type attacks, so Jirachi is pretty much the ideal switch-in to these things. Also, it provides paralysis support, which is pretty nice, but not totally necessary for Togekiss.



If there’s anything that I hate about the duo, it’s being cornered/worn own by a Terrakion, Heatran, or Tyranitar waiting in the wings for them. Dugtrio wasn’t my first choice (replacements shown below), but its Focus Sash set allows me to lure in and trap these threats. The only thing remotely threatening to it is Choice Scarf Terrakion.




Heatran provided valuable resistances, and really packed a punch against some important threats that the last three have trouble with. Messing with weather teams didn’t hurt either, and Dugtrio’s always there to trap other Heatran, so there it goes.





Forgive me for using a completely exploitable Pokemon, but Azelf is essential to my team’s success by providing fast offensive support. Reasons for its particular use will be covered below.






I found that I was easily foiled by speed-boosting sweepers, and by itself, Salamence makes a great snowball sweeper/revenge killer with its Choice Scarf set. Really, once it gets going, it’s pretty hard to stop it, which is why I chose it over other revenge killers.
The Team

Surt (Heatran) (M) @ Air Balloon
Trait: Flash Fire
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Sunny Day
- Fire Blast
- SolarBeam
- Hidden Power Ice
Named after the Norse God of fiery realms. This is a Heatran set that successfully fitted itself into the analysis, and for good reason. It’s my recipe for ruining weather and ruining bulky Water-types expecting to take a weak Life Orb Hidden Power Grass or Fire Blast. Sunny Day is pretty essential, weakening Water-type attacks and hitting Grass-weak Pokemon harder than Life Orb Hidden Power Grass ever could (unboosted SolarBeam hits harder than LO HP Grass, so don’t recommend that), giving me a means of luring Rotom-W and using Hidden Power Ice for Dragon-types.

Isis (Togekiss) (F) @ Leftovers
Trait: Serene Grace
EVs: 236 HP / 20 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Nasty Plot
- Roost
- Heal Bell
- Air Slash
Named after the Egyptian Goddess of salvation and solidarity. Also my Dark Horse, making #3 in the Dark Horse Project’s Hall of Fame. Now, the set itself probably requires explanation. I don’t really know where to start, but tl;dr, it’s a wonderful jewel that I probably will never replace anytime soon. Reaasons why I think Togekiss is pretty nice is that whilst it sets up or heals, it won’t mind status at all due to Heal Bell. I mean, dang. This, combined with a stinging Air Slash, makes Togekiss almost hard to stop with defensive Pokemon. Even Chansey and Blissey have no way to stop it, while being forced to status over and over again and getting flinched. Think of it like Calm Mind Suicune or Latias; like these two, Togekiss requires multiple boosts, but it can get them easily, and it works rather well as a defensive sweeper. If the tides are too high for Togekiss, it uses Heal Bell to patch up teammates, keeping itself healthy with Roost all the while.
So you may be wondering why I’m using a Timid nature and maximized Speed, since Togekiss isn’t all that fast. All that Speed could’ve gone into bulk or SpA, right? While both are tempting, the prospect of outrunning Lucario, unboosted Dragonite, Heatran, and Toxicroak are more of a priority than anything else. Additionally, many threats aim to outspeed maximum Speed Adamant Dragonite, which would put me at a disadvantage if Togekiss were Taunted. 236 HP suffices enough to sponge off Volt Switches from Rotom-W, and offers overall bulk.

Pixie (Jirachi) @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 160 Atk / 96 Spd
Jolly Nature (+Spe, -SAtk)
- Substitute
- Body Slam
- Iron Head
- Fire Punch
Named after a species of common creatures in literature/media, especially those concerning Shakespearean plays. Since Dugtrio already provides Stealth Rock support, and I didn’t want to use wish support, or Specially Defensive Jirachi (seriously, so many things are prepared for it, and it’s too slow for any offensive momentum), this set became relevant to my interests. This is also Togekiss’s partner in crime for obvious reasons, but it can provide parahax in desperate situations. Even if I had the option of using SpD Jirachi, I’d always use this set because it’s not as easily taken advantage of (courtesy of Substitute), and hits harder against things that normally take advantage of it, such as Magnezone, Scizor, and Ferrothorn. Resistances against Bullet Punch, Ice Shard, Dragon-types moves, and other typing-based benefits don’t hurt either, and this especially works well against various types of teams.
The EVs ensure that Jirachi will always outrun Mamoswine, with the exception of the Choice Scarf set, and lure + hammer it to death with Iron Head. I used to use an Adamant nature, but damn, Mamoswine became annoying for half the Pokemon on my team.

Ardha (Azelf) @ Choice Band
Trait: Levitate
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spe, -SAtk)
- Explosion
- Trick
- U-turn
- Zen Headbutt
Named after a Hindu deity of perfection and balance. As I mentioned above, Azelf performs well on this team for a few reasons. It’s essentially my lead/glue Pokemon in every match, and most of the time, many will be under the impression that this Azelf is just a standard Stealth Rock lead. This Azelf’s true role, however, is to blow up or switch (ala U-turn) against things that I don’t like. Even though Explosion doesn’t halve the opponent’s defense this generation, it’s still has a base power of 250, which hits pretty damn hard. Choice Band was chosen over Life Orb mainly because it gave Azelf a chance of KOing defensive Politoed, whereas Life Orb didn’t achieve the same results. A banded U-turn also hits surprisingly hard against Tyranitar and many Psychic-types (comes close to a KO against Latios, and puts Celebi users in a tight spot), and also provides me a means of scouting switch-ins (Got a Balloon Heatran or Tyranitar? I’ll just break it with U-turn and send in Dugtrio). Additionally, the Choice item + Trick combo is pretty handy against cocky defensive threats, and after all’s been said and done, boom.
Replaced: Choice Band Dragonite (because being outsped and burned by Ninetails was totally lame)

Asura (Dugtrio) (M) @ Focus Sash
Trait: Arena Trap
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Reversal
- Stone Edge
- Stealth Rock
Named after a Hindu deity representing sin, violence, and the imminent desire for enlightenment. Some of my Pokemon have trouble with certain threats, especially Tyranitar and Heatran. Since I would prefer to get rid of them as soon as possible, Dugtrio became a natural choice. Additional benefits include a free switch-in to Electric-type attacks, revenge killing, and Stealth Rock support. The only move worth changing is Stone Edge, which ensures I’m not entirely helpless by SubDisable Gengar and Trick Latios. Pretty simple.

Hacate (Salamence) (F) @ Choice Scarf
Trait: Moxie
EVs: 4 HP / 252 Atk / 252 Spd
Naughty Nature (+Atk, -SDef)
- Outrage
- Dragon Claw
- Earthquake
- Fire Blast
Named after the female leader of the Weird Sisters (aka the three witches of fate) in Shakespeare’s MacBeth. Choice Scarf Salamence is a pretty mean Pokemon, and, as said before, my primary revenge killer / offensive late-game Pokemon. To be honest, though, it’s only here because I wanted to use it, and I had trouble with a few fast Pokemon, so the choice was hasty at best. It doesn’t help that Salamence takes Stealth Rock damage, and it easily vulnerable to common revenge killers, so this is essentially the most disposable Pokemon on the team. When it gets going, though, it does it REALLY well.
Threat List
(aka stuff that convinces me there's no hope in the world, but I get over that feeling in a few minutes)
1. Terrakion
I hate this thing. Seriously. It gets super effective coverage against three of my Pokemon, and it can easily dent the rest with a STAB move alone. Every time I meet a team with it, I constantly have to worry about what kind is it: Choice Band, SubSD, or Choice Scarf (most dangerously of all). With luck, I can get it down with Dugtrio, Azelf, or Jirachi, but that's it. Tough stuff.
2. Landorus
"So...is it scarved or is it holding an Expert Belt? Augh. Gotta lead with Azelf." Either way, this thing gets pretty annoying thanks to its ability to throw out Stone Edge, Earthquake, and U-turn, which would put its team at an advantage against mine. With Scarf, it outruns Salamence, KOes Togekiss, and messes up Azelf and Dugtrio. I usually rely on paralyzing it, but it's still a threat discounting that.
3. Tyranitar
Damn. I really don't know whether this thing has Stone Edge or not, but regardless of that, this is a threat to the success of Heatran and Togekiss. I usually assume that these things are leads, which is why I would wear it down with a Banded U-turn from Azelf, then trap it with Dugtrio. Actually, if it's used as a lead, it's going to die no matter what, but nevertheless, a preserved Tyranitar is a bad Tyranitar. A Specially Defensive mixed Tyranitar is completely manageable.
Minor Threats that can usually be handled (still still annoying though)
-Politoed (Explosion, Sunny Day Heatran, Togekiss)
-Rotom-W (Salamence, Roost, Sub Jirachi)
-Jolteon (Dugtrio, Salamence)
-SmashPass (Sub Jirachi and a little luck)
I hate this thing. Seriously. It gets super effective coverage against three of my Pokemon, and it can easily dent the rest with a STAB move alone. Every time I meet a team with it, I constantly have to worry about what kind is it: Choice Band, SubSD, or Choice Scarf (most dangerously of all). With luck, I can get it down with Dugtrio, Azelf, or Jirachi, but that's it. Tough stuff.
2. Landorus
"So...is it scarved or is it holding an Expert Belt? Augh. Gotta lead with Azelf." Either way, this thing gets pretty annoying thanks to its ability to throw out Stone Edge, Earthquake, and U-turn, which would put its team at an advantage against mine. With Scarf, it outruns Salamence, KOes Togekiss, and messes up Azelf and Dugtrio. I usually rely on paralyzing it, but it's still a threat discounting that.
3. Tyranitar
Damn. I really don't know whether this thing has Stone Edge or not, but regardless of that, this is a threat to the success of Heatran and Togekiss. I usually assume that these things are leads, which is why I would wear it down with a Banded U-turn from Azelf, then trap it with Dugtrio. Actually, if it's used as a lead, it's going to die no matter what, but nevertheless, a preserved Tyranitar is a bad Tyranitar. A Specially Defensive mixed Tyranitar is completely manageable.
Minor Threats that can usually be handled (still still annoying though)
-Politoed (Explosion, Sunny Day Heatran, Togekiss)
-Rotom-W (Salamence, Roost, Sub Jirachi)
-Jolteon (Dugtrio, Salamence)
-SmashPass (Sub Jirachi and a little luck)
Final Stuff
(after reading that obnoxious block of sprites and text)
As a note, I dislike using the standards unless they’re relevant to my playstyle, which is fast and free. This sorta explains the absence of staples such as Ferrothorn (everybody’s prepared for it), Gliscor (wtf am I supposed to do with something that’s so exploitable?), and Latias (lol Magnezone/Fighting-type support).
...and that’s my team. It’s not exactly organized with an orthodox strategy in mind, but I think that knowing your own team, your own mentality, and working around the team’s flaws will get you sky-high. As you can see, this team is based around handling various types of teams, but as most of us are aware of, being a jack of all trades makes you a master of none. I want the battle to be at my side at all times, which is why my Pokemon are so varied and there’s no specific strategy. As for entry hazards, three are crippled by it, but it’s really no bother since I can easily heal it off, and Salamence generally doesn’t give a damn (sometimes it does though!). In the end, it's all about me stopping whatever my opponent has planned.
Also, I'm so sorry you readers had to read all that text.
...and that’s my team. It’s not exactly organized with an orthodox strategy in mind, but I think that knowing your own team, your own mentality, and working around the team’s flaws will get you sky-high. As you can see, this team is based around handling various types of teams, but as most of us are aware of, being a jack of all trades makes you a master of none. I want the battle to be at my side at all times, which is why my Pokemon are so varied and there’s no specific strategy. As for entry hazards, three are crippled by it, but it’s really no bother since I can easily heal it off, and Salamence generally doesn’t give a damn (sometimes it does though!). In the end, it's all about me stopping whatever my opponent has planned.
Surt (Heatran) (M) @ Air Balloon Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Sunny Day
- Fire Blast
- SolarBeam
- Hidden Power [Ice]
Hacate (Salamence) (M) @ Choice Scarf
Trait: Moxie
EVs: 252 Atk / 4 SAtk / 252 Spd
Naughty Nature (+Atk, -SDef)
- Outrage
- Dragon Claw
- Earthquake
- Fire Blast
Isis (Togekiss) (M) @ Leftovers
Trait: Serene Grace
EVs: 236 HP / 20 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Nasty Plot
- Roost
- Heal Bell
- Air Slash
Asura (Dugtrio) (M) @ Focus Sash
Trait: Arena Trap
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Reversal
- Stealth Rock
- Stone Edge
Ardha (Azelf) @ Choice Band
Trait: Levitate
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Explosion
- Trick
- U-turn
- Zen Headbutt
Pixie (Jirachi) @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 160 Atk / 96 Spd
Jolly Nature (+Spd, -SAtk)
- Substitute
- Body Slam
- Iron Head
- Fire Punch
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Sunny Day
- Fire Blast
- SolarBeam
- Hidden Power [Ice]
Hacate (Salamence) (M) @ Choice Scarf
Trait: Moxie
EVs: 252 Atk / 4 SAtk / 252 Spd
Naughty Nature (+Atk, -SDef)
- Outrage
- Dragon Claw
- Earthquake
- Fire Blast
Isis (Togekiss) (M) @ Leftovers
Trait: Serene Grace
EVs: 236 HP / 20 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Nasty Plot
- Roost
- Heal Bell
- Air Slash
Asura (Dugtrio) (M) @ Focus Sash
Trait: Arena Trap
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Reversal
- Stealth Rock
- Stone Edge
Ardha (Azelf) @ Choice Band
Trait: Levitate
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Explosion
- Trick
- U-turn
- Zen Headbutt
Pixie (Jirachi) @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 160 Atk / 96 Spd
Jolly Nature (+Spd, -SAtk)
- Substitute
- Body Slam
- Iron Head
- Fire Punch