Its_A_Random vs waterwarrior at Club Technochocolate (feat. DJ Objection)

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Let's do some rotation!

OPEN CHALLENGE
3v3 NFE Rotation Singles
2 Day DQ Time
2 Recoveries/2 Substitutions/5 Chills per mon
Arena: The Turntables
Field Type: Neutral
Complexity: Moderate
Format: Rotation

Restrictions: No Weather, No Digging, No Seismic Activity, No Water Source, Artificial Field, Limited Ceiling, No Sound Based Moves, Indoor Arena

Description: Well, everyone's shrunk down to about a 100th of our real size & we're on your average Turntable that a DJ would use. The Turntable itself is about 1x2 metres in size, & about 1.5m tall. The discs that the Pokemon are on are Vinyl LP's & off the LP's is solid metal. The turntables are constantly in use & are blaring out with random music, rendering any sound-based move useless. Now, the fun part of this battle is that neither player gets the freedom to rotate their Pokemon to whatever they please, that's because the DJ of the Club (i.e. The Referee) will play around with them & rotate around instead.
At the beginning of the first round & at the end of every round the referee will use the power of RNG to rotate & decide the matchup for the next round. e.g. Trainer 1 has an Excadrill, Golurk, & Garchomp, while Trainer 2 has a Hippowdon, Gliscor & Camerupt. The ref will roll the RNG & rolls a 1 for Trainer 1 & a 3 for Trainer 2. So the matchup for the second round will be Excadrill vs. Camerupt.

Summary: Spinning around a lot, blaring music, constantly randomised matchups.


Who's up for a round of Rotation?
This. Sounds. So. Awesome.

Switch = Well, yes. No? Kinda...
All abilities
items = training
Team Its_A_Random


Deino [DAD] (M)
NATURE: Brave (-10% Evasion)

TYPE
Dark
: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

ABILITIES
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

STATS
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 33 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/9
MC: 0
DC: N/A

ATTACKS (14)
PHYSICAL
Bite
Crunch
Fire Fang
Headbutt
Ice Fang
Tackle

SPECIAL
Dragon Rage
Dragonbreath
Earth Power

OTHER

Focus Energy
Protect
Roar
Taunt
Torment

Slakoth [Behemoth] (M)
NATURE: Brave (-10% Evasion)

TYPE
Normal
: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

ABILITIES
Truant: (Trait) This Pokemon is naturally lazy, and only attacks twice every round, forsaking the second action of a round. Its Confusion stage will not be checked and it will not hit itself in confusion during the second action. It recovers 3% energy during each Truant turn. Truant can be altered or shifted by Skill Swap, Role Play, Gastro Acid, or Mummy, but is not changed by Entrainment, Simple Beam, or Worry Seed.

STATS
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 26 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 0/9
MC: 0
DC: N/A

ATTACKS (12)

PHYSICAL
Body Slam
Faint Attack
Hammer Arm
Scratch

SPECIAL
Flamethrower
Ice Beam
Thunderbolt

OTHER

Amnesia
Encore
Slack Off
Sleep Talk
Yawn

Shuppet [Banshee] (M)
NATURE: Quiet (-10% Evasion)

TYPE
Ghost
: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

ABILITIES
Insomnia
: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
Frisk: (Innate) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

STATS
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 39 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

ATTACKS (13)
PHYSICAL
Gunk Shot
Knock Off
Shadow Sneak

SPECIAL
Night Shade
Thunderbolt

OTHER

Curse
Disable
Imprison
Screech
Spite
Taunt
Torment
Will-O-Wisp


Team waterwarrior


Wartortle* (Squirts) Female
Nature: Timid
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent
: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Rain Dish (DW ability- LOCKED): (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Stats:

HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 67 (58x1.15)
Acc increase: 8% ((67^2)/580)
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 4/9
MC: 0
DC: 2/5

Attacks:
Tackle*
Tail Whip*
Bubble*
Withdraw*
Water Gun*
Bite*
Rapid Spin*
Protect*
Water Pulse*
Iron Defense
Hydro Pump

Aqua Ring*
Yawn*
Brine*

Surf*
Ice Beam*
Double Team*
Hidden Power (Grass- 7)
Scald

Total Moves: 19


Dratini (Draco) Male
Nature: Adamant
Type: Dragon
Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (DW ability, LOCKED): (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 50
Size Class: 2
Weight Class: 1
Base Rank Total: 13

EC: 3/9
MC: 0
DC: 0/5

Attacks:
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility

Dragon Dance
ExtremeSpeed
Dragon Rush

Waterfall
Toxic
Dragon Tail

Total moves: 13


Munchlax (Heavy) Male
Nature: Brave (+Atk, -Spe)
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (DW ability- LOCKED): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:
HP: 120
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 4 (5/1.15)
Size Class: 1
Weight Class: 5
Base Rank Total: 16

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile

Double-Edge
Counter
Zen Headbutt

Return
Earthquake
Flamethrower

Total moves: 16


How it's gonna go down

  • I use an RNG to decide which two pokemon start the battle
    • Roll a D3 for Its_A_Random's pokemon (1 = Deino, 2 = Slakoth, 3 = Shuppet): 3 - Shuppet
    • Roll a D3 for waterwarrior's pokemon (1 = Wartortle, 2 = Dratini, 3 = Munchlax): 1 - Wartortle
  • Its_A_Random chooses an item
  • waterwarrior chooses an item and then orders
  • Its_A_Random orders
  • I ref this

Team Its_A_Random


Banshee (M) @ ???
HP: 90 | EN: 100 | Spe: 39 (-)
Ranks: 3/2/4/2 | Total: 14
Size: 1 | Weight: 1
Abilities: Insomnia, Frisk
Other: None

Team waterwarrior


Squirts (F) @ ???
HP: 90 | EN: 100 | Spe: 67 (+) (Acc boost: 8%)
Ranks: 2/3/3/3 | Total: 16
Size: 2 | Weight: 2
Abilities: Torrent
Other: None
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Wow, this is going to be fun for Random's brand new Pokemon...Meh first matchup...Still could be worse...And since I have 0 Training Items...
|
|

DAD @ Nothing | Behemoth @ Nothing | Banshee @ Nothing

Go Banshee...
 
Well then, one question remains... How much of a dick do I want to be with my Dratini?
Meh, I'll be nice. Go, all of you, and take this Amulet Coin, Squirts!

Hydro Pump -> Scald -> Hydro Pump
If he uses Thunderbolt AND you are not Taunted, use Protect and push actions back, but not consecutively.

Edit: god damn it >.>
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
And it seems that taking a slow approach to this may help...

Thunderbolt
> Disable (Squirts' Protect) > Thunderbolt
 
By the way, this battle is going to be using the new Truant rules that can be found in the implementation thread.

Team Its_A_Random


Banshee (M) @ Nothing
HP: 90 | EN: 100 | Spe: 39 (-)
Ranks: 3/2/4/2 | Total: 14
Size: 1 | Weight: 1
Abilities: Insomnia, Frisk
Other: None

Team waterwarrior


Squirts (F) @ Amulet Coin
HP: 90 | EN: 100 | Spe: 67 (+) (Acc boost: 8%)
Ranks: 2/3/3/3 | Total: 16
Size: 2 | Weight: 2
Abilities: Torrent
Other: None

Welcome to Club Technochocolate! Tonight's gonna be a night to remember because we're hosting a pokemon battle on the turntables! Its_A_Random has brought with him DAD the Deino (what does that stand for? Death And Destruction?), Behemoth the Slakoth and Banshee the Shuppet, while his opponent waterwarrior will be using Squirts the Wartortle, Alduin the Dratini and Heavy the Munchlax. All right DJ The Cheat, hit it!

And it looks like first two pokemon to fight are Banshee and Squirts. The Shuppet goes straight for the Thunderbolt, but this is deflected by Squirts' shell as she Protects herself from the attack before striking back with a Hydro Pump. Wow, for a moment I thought that was going to miss! Banshee appears to do ... nothing at all? Well, whatever works for him I guess. Now he's firing another Thunderbolt, and this time the Wartortle's attempts to protect herself aren't working. I wonder why that could be? Perhaps the Shuppet tapped into Squirts' mind and Disabled her protective actions?

No time to think about that now though, as the turntables are turning! Banshee the Shuppet looks like he'll be sticking around for another round, but Squirts has been shifted to the sidelines with Heavy the Munchlax being sent to the front. How will this affect the battle?

Team Its_A_Random


Banshee (M) @ Nothing
HP: 73 | EN: 79 | Spe: 39 (-)
Ranks: 3/2/4/2 | Total: 14
Size: 1 | Weight: 1
Abilities: Insomnia, Frisk
Other: None

Team waterwarrior


Heavy (M) @ Nothing
HP: 120 | EN: 100 | Spe: 4 (-)
Ranks: 4/2/2/3 | Total: 16
Size: 1 | Weight: 5
Abilities: Pick Up, Thick Fat
Other: None


Squirts (F) @ Amulet Coin
HP: 73 | EN: 79 | Spe: 67 (+) (Acc boost: 8%)
Ranks: 2/3/3/3 | Total: 16
Size: 2 | Weight: 2
Abilities: Torrent
Other: Protect disabled (4 actions)


Banshee uses Thunderbolt for 7 energy
Roll a D16 for crit: 16 - no crit
No paralysis roll due to Protect
Squirts would take (10+(4-3)*1.5)*1.5=17.25 damage


Squirts uses Protect for (7+(17.25/2.5))=13.9 energy (round to 14)
Banshee's Thunderbolt is cockblocked

Squirts uses Hydro Pump for 7 energy
Roll a D100 for accuracy (boosted to 98%): 94 - hit
Roll a D16 for crit: 14 - no crit
Banshee takes (12+3+(3-2)*1.5)=16.5 damage

Banshee uses Disable for 7 energy
Squirts' Protect is disabled for 6 actions

Squirts' Disable counter drops to 5

Squirts cannot use Protect due to Disable

Banshee uses Thunderbolt for 7 energy
Roll a D16 for crit: 12 - no crit
Roll a D100 for paralysis: 56 - no paralysis
Squirts takes (10+(4-3)*1.5)*1.5=17.25 damage

Squirts' Disable counter drops to 4

Roll a D3 for Its_A_Random's pokemon (1 = Deino, 2 = Slakoth, 3 = Shuppet): 3 - Shuppet
Roll a D3 for waterwarrior's pokemon (1 = Wartortle, 2 = Dratini, 3 = Munchlax): 3 - Munchlax


Its_A_Random, you're up now.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
And Banshee is stuck to fight a Munchlax...Great...

Will-O-Wisp > Gunk Shot > Thunderbolt
(Once Only) IF Heavy uses Odour Sleuth, THEN Taunt AND push actions back
IF Will-O-Wisp misses, THEN use it again next action
 
Hmm... A bit of a sticky situation we got here, but I might just have an ace up my sleeve yet... (besides the 15% miss chance)

Metronome (Psycho Shift/ Aromatherapy/ Heal Bell/ Dark Void/ Will-o-Wisp/ Mirror Move/ Shadow Force/ Toxic/ Heavy Slam/ Water Spout) -> Zen Headbutt -> Metronome (Psycho Shift/ Aromatherapy/ Heal Bell/ Thunder Wave/ Draco Meteor/ Blue Flare/ Avalanche/ Head Smash/ Metal Burst/ Crunch)
If Will-o-Wisp misses on A1, then change the first 3 moves to Safeguard, Spore, and Disable (Will-o-Wisp)
If Heavy is not burned on A3, then change the first 3 moves to Mirror Coat, Shadow Force, and Spore

Metronome is cool, yo
 
waterwarrior, for Mirror Move, just in case it gets selected, you need to specify which move you'd be reflecting because it can reflect any one of the last three moves that Shuppet used.
 
Team Its_A_Random


Banshee (M) @ Nothing
HP: 73 | EN: 79 | Spe: 39 (-)
Ranks: 3/2/4/2 | Total: 14
Size: 1 | Weight: 1
Abilities: Insomnia, Frisk
Other: None

Team waterwarrior


Heavy (M) @ Nothing
HP: 120 | EN: 100 | Spe: 4 (-)
Ranks: 4/2/2/3 | Total: 16
Size: 1 | Weight: 5
Abilities: Pick Up, Thick Fat
Other: None


Squirts (F) @ Amulet Coin
HP: 73 | EN: 79 | Spe: 67 (+) (Acc boost: 8%)
Ranks: 2/3/3/3 | Total: 16
Size: 2 | Weight: 2
Abilities: Torrent
Other: Protect disabled (4 actions)


Heavy the Munchlax finds himself face to face with Banshee and prepares to strike, only to be burned by a Will-O-Wisp. However, it turns out the Munchlax has some untapped power inside it and is using its special Metronome power to call upon it. The power manifests itself in the form of a Toxic cloud that the Shuppet accidentally inhales. The poisons will gradually sap at his strength. Banshee tries to respond with a Gunk Shot, but his poisonous matter misses Heavy entirely! The same cannot be said for Heavy's Zen Headbutt strike. Annoyed, Banshee tries to even things up with a Thunderbolt, and to be fair, he strikes true this time. Once again, though, Heavy swings his arms to the techno beat like a Metronome, and this time he produces a pleasant odour that could be used in Aromatherapy. The therapeutic scent relieves the Munchlax of his burn, but does nothing to help Banshee with his poison.

And DJ The Cheat spins those turntables around again. It appears Heavy will be sticking around for another round, but Banshee has been shifted to the sidelines in favour of DAD the Deino. Maybe this will help Team Its_A_Random?

Team Its_A_Random


DAD (M) @ Nothing
HP: 90 | EN: 100 | Spe: 33 (-)
Ranks: 4/2/2/2 | Total: 13
Size: 1 | Weight: 2
Abilities: Hustle
Other: None


Banshee (M) @ Nothing
HP: 62 | EN: 57 | Spe: 39 (-)
Ranks: 3/2/4/2 | Total: 14
Size: 1 | Weight: 1
Abilities: Insomnia, Frisk
Other: Toxic (2 DPA)


Team waterwarrior


Heavy (M) @ Nothing
HP: 104 | EN: 64 | Spe: 4 (-)
Ranks: 4/2/2/3 | Total: 16
Size: 1 | Weight: 5
Abilities: Pick Up, Thick Fat
Other: None


Squirts (F) @ Amulet Coin
HP: 73 | EN: 79 | Spe: 67 (+) (Acc boost: 8%)
Ranks: 2/3/3/3 | Total: 16
Size: 2 | Weight: 2
Abilities: Torrent
Other: Protect disabled (4 actions)


Banshee uses Will-O-Wisp for 7 energy
Roll a D100 for accuracy (boosted to 85%): 7 - hit
Heavy is burned

Heavy uses Metronome for 7 energy
Roll a D10 for move: 8 - Toxic
Heavy uses Toxic for 7 energy
Accuracy boosted to 100%
Banshee is badly poisoned

Heavy takes 2 burn damage
Banshee takes 1 poison damage

Banshee uses Gunk Shot for 8 energy
Roll a D100 for accuracy (boosted to 80%): 98 - miss

Heavy uses Zen Headbutt for 6 energy
Accuracy boosted to 100%
Roll a D16 for crit: 11 - no crit
No flinch roll because Banshee has already acted
Banshee takes (8+(4-2)*1.5-3)=8 damage

Heavy takes 2 burn damage
Banshee takes 1 poison damage

Banshee uses Thunderbolt for 7 energy
Roll a D16 for crit: 3 - no crit
Roll a D100 for paralysis: 72 - no paralysis
Heavy takes (10+(4-3)*1.5)=11.5 damage

Heavy uses Metronome for 7 energy
Roll a D10 for move: 2 - Aromatherapy
Heavy uses Aromatherapy for 9 energy
Heavy is cured of its burn

Banshee takes 1 poison damage

Roll a D3 for Its_A_Random's pokemon (1 = Deino, 2 = Slakoth, 3 = Shuppet): 1 - Deino
Roll a D3 for waterwarrior's pokemon (1 = Wartortle, 2 = Dratini, 3 = Munchlax): 3 - Munchlax


waterwarrior, your orders first please.
 
Metronome: Absolutely amazing move, but the energy cost is TOO DAMN HIGH.

Return -> Double-Edge -> Return
If he uses Crunch, change that action to Counter, but not consecutively (no Torment shenanigans for you!)
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
A damage race you want, a Damage race you get, even though we'll most likely lose that...

(Enable Hustle)

Bite > Headbutt > Bite
 
Team Its_A_Random


DAD (M) @ Nothing
HP: 90 | EN: 100 | Spe: 33 (-)
Ranks: 4/2/2/2 | Total: 13
Size: 1 | Weight: 2
Abilities: Hustle
Other: Hustle enabled


Banshee (M) @ Nothing
HP: 62 | EN: 57 | Spe: 39 (-)
Ranks: 3/2/4/2 | Total: 14
Size: 1 | Weight: 1
Abilities: Insomnia, Frisk
Other: Toxic (2 DPA)


Team waterwarrior


Heavy (M) @ Nothing
HP: 104 | EN: 64 | Spe: 4 (-)
Ranks: 4/2/2/3 | Total: 16
Size: 1 | Weight: 5
Abilities: Pick Up, Thick Fat
Other: None


Squirts (F) @ Amulet Coin
HP: 73 | EN: 79 | Spe: 67 (+) (Acc boost: 8%)
Ranks: 2/3/3/3 | Total: 16
Size: 2 | Weight: 2
Abilities: Torrent
Other: Protect disabled (4 actions)


As soon as DAD comes into the battle, he Bites Heavy hard and fast. This sudden attack frightens Heavy and, instead of fighting back, he screams that he is not a Sandvich. The Deino follows up by Headbutting Heavy, making him angry enough to charge straight into DAD. However, this attack is Double-Edged, and Heavy hurts himself a little in the process. A second Bite attack from DAD once again scares Heavy into inaction, just before the turntables turn again. This time, DAD remains in the battle but Heavy is rotated out in favour of ... wait, I've got one source telling me the Dratini's name is Alduin, and another telling me it's Draco. Which is it?

Meanwhile, Behemoth sees that he isn't needed and takes a nap.

Team Its_A_Random


DAD (M) @ Nothing
HP: 70 | EN: 89 | Spe: 33 (-)
Ranks: 4/2/2/2 | Total: 13
Size: 1 | Weight: 2
Abilities: Hustle
Other: Hustle enabled


Banshee (M) @ Nothing
HP: 62 | EN: 57 | Spe: 39 (-)
Ranks: 3/2/4/2 | Total: 14
Size: 1 | Weight: 1
Abilities: Insomnia, Frisk
Other: Toxic (2 DPA)


Team waterwarrior


Alduin or Draco (M) @ Nothing
HP: 90 | EN: 100 | Spe: 50
Ranks: 4/2/1/2 | Total: 13
Size: 2 | Weight: 1
Abilities: Shed Skin
Other: None


Squirts (F) @ Amulet Coin
HP: 73 | EN: 79 | Spe: 67 (+) (Acc boost: 8%)
Ranks: 2/3/3/3 | Total: 16
Size: 2 | Weight: 2
Abilities: Torrent
Other: Protect disabled (4 actions)


Heavy (M) @ Nothing
HP: 54 | EN: 57 | Spe: 4 (-)
Ranks: 4/2/2/3 | Total: 16
Size: 1 | Weight: 5
Abilities: Pick Up, Thick Fat
Other: None


DAD uses Bite for 3 energy
Roll a D100 for accuracy (reduced to 80%): 4 - hit
Roll a D16 for crit: 16 - no crit
Roll a D100 for flinch: 6 - flinch
Heavy takes (6+3+(4-2)*1.5+3)=15 damage

Heavy flinches

DAD uses Headbutt for 5 energy
Roll a D100 for accuracy (reduced to 80%): 36 - hit
Roll a D16 for crit: 15 - no crit
Roll a D100 for flinch: 56 - no flinch
Heavy takes (7+(4-2)*1.5+3)=13 damage

Heavy uses Double-Edge for (6+(5/2.5)-1)=7 energy
Roll a D16 for crit: 11 - no crit
DAD takes (ceil(10+(5/1.5))+3+(4-2)*1.5)=20 damage
Heavy takes (20/3)=6.67 recoil damage

DAD uses Bite for 3 energy
Roll a D100 for accuracy (reduced to 80%): 9 - hit
Roll a D16 for crit: 3 - no crit
Roll a D100 for flinch: 19 - flinch
Heavy takes (6+3+(4-2)*1.5+3)=15 damage

Heavy flinches

Roll a D3 for Its_A_Random's pokemon (1 = Deino, 2 = Slakoth, 3 = Shuppet): 1 - Deino
Roll a D3 for waterwarrior's pokemon (1 = Wartortle, 2 = Dratini, 3 = Munchlax): 2 - Dratini


Its_A_Random, your orders first please.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Hooray, we're going to take a lot of damage this round...Hustle remains enabled...

Ice Fang
> Dragonbreath > Ice Fang
IF Aludin uses Agility (Evade) successfully, THEN Replace that action with Focus Energy (Or Chill if triggered again), pushing actions back IF Ice Fang was subbed
 
Actually, due to him being in a Homestar Runner-inspired arena, hes Trogdor now.

My Dratini has an identity crisis :(

Dragon Rush -> Thunder Wave -> Dragon Rush
Please, RNG gods, avenge those flinches...
 
My Dratini has an identity crisis :(
Just for that, I'm calling him Identity Crisis.

Team Its_A_Random


DAD (M) @ Nothing
HP: 70 | EN: 89 | Spe: 33 (-)
Ranks: 4/2/2/2 | Total: 13
Size: 1 | Weight: 2
Abilities: Hustle
Other: Hustle enabled


Banshee (M) @ Nothing
HP: 62 | EN: 57 | Spe: 39 (-)
Ranks: 3/2/4/2 | Total: 14
Size: 1 | Weight: 1
Abilities: Insomnia, Frisk
Other: Toxic (2 DPA)


Team waterwarrior


Identity Crisis (M) @ Nothing
HP: 90 | EN: 100 | Spe: 50
Ranks: 4/2/1/2 | Total: 13
Size: 2 | Weight: 1
Abilities: Shed Skin
Other: None


Squirts (F) @ Amulet Coin
HP: 73 | EN: 79 | Spe: 67 (+) (Acc boost: 8%)
Ranks: 2/3/3/3 | Total: 16
Size: 2 | Weight: 2
Abilities: Torrent
Other: Protect disabled (4 actions)


Heavy (M) @ Nothing
HP: 54 | EN: 57 | Spe: 4 (-)
Ranks: 4/2/2/3 | Total: 16
Size: 1 | Weight: 5
Abilities: Pick Up, Thick Fat
Other: None


I'll leave that Dratini to decide on a name later. Right now, he's too busy Dragon Rushing DAD, delivering a powerful blow to the darker dragon. DAD retaliates by imbuing his teeth with cold energy and chomping Identity Crisis with an Ice Fang. Suddenly, though, he finds his muscles not doing what his mind wants them to! A well-timed Thunder Wave from Identity Crisis has left DAD immobile ... but that doesn't stop him from showing the Dratini his Dragonbreath. Annoyed, Identity Crisis charges forward again, but it seems DAD has found his mobility again and, while his Ice Fang connects, the Dratini's Dragon Rush does not!

DJ The Cheat suddenly needs to go to the bathroom, so he runs off and leaves the turntables as they are. But then suddenly he pops back for a brief moment and turns one of the turntables so that Behemoth the Slakoth is at the front of the battle. This causes him to wake up and the sight of an angry Dratini sets him on edge.

Team Its_A_Random


Behemoth (M) @ Nothing
HP: 90 | EN: 100 | Spe: 26 (-)
Ranks: 3/2/2/2 | Total: 12
Size: 1 | Weight: 2
Abilities: Truant
Other: None


DAD (M) @ Nothing
HP: 46 | EN: 75 | Spe: 33 (-)
Ranks: 4/2/2/2 | Total: 13
Size: 1 | Weight: 2
Abilities: Hustle
Other: Hustle enabled, 20% paralysis


Banshee (M) @ Nothing
HP: 62 | EN: 57 | Spe: 39 (-)
Ranks: 3/2/4/2 | Total: 14
Size: 1 | Weight: 1
Abilities: Insomnia, Frisk
Other: Toxic (2 DPA)


Team waterwarrior


Identity Crisis (M) @ Nothing
HP: 37 | EN: 81 | Spe: 50
Ranks: 4/2/1/2 | Total: 13
Size: 2 | Weight: 1
Abilities: Shed Skin
Other: None


Squirts (F) @ Amulet Coin
HP: 73 | EN: 79 | Spe: 67 (+) (Acc boost: 8%)
Ranks: 2/3/3/3 | Total: 16
Size: 2 | Weight: 2
Abilities: Torrent
Other: Protect disabled (4 actions)


Heavy (M) @ Nothing
HP: 54 | EN: 57 | Spe: 4 (-)
Ranks: 4/2/2/3 | Total: 16
Size: 1 | Weight: 5
Abilities: Pick Up, Thick Fat
Other: None


Identity Crisis uses Dragon Rush for 6 energy
Roll a D100 for accuracy (boosted to 85%): 51 - hit
Roll a D16 for crit: 5 - no crit
Roll a D100 for flinch: 96 - no flinch
DAD takes (10+3+(4-2)*1.5)*1.5=24 damage

DAD uses Ice Fang for 5 energy
Roll a D100 for accuracy (reduced to 76%): 63 - hit
Roll a D16 for crit: 10 - no crit
No flinch roll because Identity Crisis has already acted
Roll a D100 for freeze: 15 - no freeze
Identity Crisis takes (7+(4-2)*1.5+3)*1.5=19.5 damage

Identity Crisis uses Thunder Wave for 7 energy
DAD is inflicted with 25% paralysis

Roll a D100 for paralysis: 73 - no paralysis
DAD uses Dragonbreath for 4 energy
Roll a D16 for crit: 5 - no crit
Roll a D100 for paralysis: 71 - no paralysis
Identity Crisis takes (6+3+(2-2)*1.5)*1.5=13.5 damage

Identity Crisis uses Dragon Rush for 6 energy
Roll a D100 for accuracy (boosted to 85%): 97 - miss

Roll a D100 for paralysis: 42 - no paralysis
DAD uses Ice Fang for 5 energy
Roll a D100 for accuracy (reduced to 76%): 48 - hit
Roll a D16 for crit: 16 - no crit
No flinch roll because Identity Crisis has already acted
Roll a D100 for freeze: 47 - no freeze
Identity Crisis takes (7+(4-2)*1.5+3)*1.5=19.5 damage

Roll a D3 for Its_A_Random's pokemon (1 = Deino, 2 = Slakoth, 3 = Shuppet): 2 - Slakoth
Roll a D3 for waterwarrior's pokemon (1 = Wartortle, 2 = Dratini, 3 = Munchlax): 2 - Dratini


OK, that should be the last time you guys have a delay that long. waterwarrior, your orders please.
 
Fuck. Just plain fuck. This is why the first thing I'm going to do is teach this son of a bitch Outrage. Well, whoever the fuck you are, go out with a bang!

Dragon Rush combo -> cooldown -> Dragon Rush combo
If the combo misses, change A2 to waterwarrior running on stage and beating the fuck out of that Slakoth

EDIT: GODDAMNIT, I NEEDED THAT FREE COOLDOWN
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
waterwarrior said:
Thank Arceus for outdated Truant descriptions
Objection said:
By the way, this battle is going to be using the new Truant rules that can be found in the implementation thread.
You were saying...Now Behemoth, pounce!

Ice Beam > Scratch > Ice Beam
 
Team Its_A_Random


Behemoth (M) @ Nothing
HP: 90 | EN: 100 | Spe: 26 (-)
Ranks: 3/2/2/2 | Total: 12
Size: 1 | Weight: 2
Abilities: Truant
Other: None


DAD (M) @ Nothing
HP: 46 | EN: 75 | Spe: 33 (-)
Ranks: 4/2/2/2 | Total: 13
Size: 1 | Weight: 2
Abilities: Hustle
Other: Hustle enabled, 20% paralysis


Banshee (M) @ Nothing
HP: 62 | EN: 57 | Spe: 39 (-)
Ranks: 3/2/4/2 | Total: 14
Size: 1 | Weight: 1
Abilities: Insomnia, Frisk
Other: Toxic (2 DPA)


Team waterwarrior


Identity Crisis (M) @ Nothing
HP: 37 | EN: 81 | Spe: 50
Ranks: 4/2/1/2 | Total: 13
Size: 2 | Weight: 1
Abilities: Shed Skin
Other: None


Squirts (F) @ Amulet Coin
HP: 73 | EN: 79 | Spe: 67 (+) (Acc boost: 8%)
Ranks: 2/3/3/3 | Total: 16
Size: 2 | Weight: 2
Abilities: Torrent
Other: Protect disabled (4 actions)


Heavy (M) @ Nothing
HP: 54 | EN: 57 | Spe: 4 (-)
Ranks: 4/2/2/3 | Total: 16
Size: 1 | Weight: 5
Abilities: Pick Up, Thick Fat
Other: None


Despite being a bit slow to start, Behemoth the Slakoth lands an Ice Beam before Identity Crisis can do anything. It turns out, however, that the Dratini was preparing to launch a powerful attack. And ... WHAM! Behemoth takes the full force of a Super Dragon Rush that knocks him a short way back! While Identity Crisis cools down, Behemoth starts to feel tired and all he can do is Scratch the Dratini. But then his energy comes back for just enough time for him to give Identity Crisis brain freeze with another Ice Beam, and that is the first KO of the match! No time to celebrate though, as the turntables are turning again. It looks like DAD the paralysed Deino will have to face Squirts the Wartortle who cannot protect herself. How will their handicaps affect the battle?

Team Its_A_Random


DAD (M) @ Nothing
HP: 46 | EN: 75 | Spe: 33 8.25 (-)
Ranks: 4/2/2/2 | Total: 13
Size: 1 | Weight: 2
Abilities: Hustle
Other: Hustle enabled, 20% paralysis


Behemoth (M) @ Nothing
HP: 61 | EN: 84 | Spe: 26 (-)
Ranks: 3/2/2/2 | Total: 12
Size: 1 | Weight: 2
Abilities: Truant
Other: Sluggish (1 action), 1 KOC


Banshee (M) @ Nothing
HP: 62 | EN: 57 | Spe: 39 (-)
Ranks: 3/2/4/2 | Total: 14
Size: 1 | Weight: 1
Abilities: Insomnia, Frisk
Other: Toxic (2 DPA)


Team waterwarrior


Squirts (F) @ Amulet Coin
HP: 73 | EN: 79 | Spe: 67 (+) (Acc boost: 8%)
Ranks: 2/3/3/3 | Total: 16
Size: 2 | Weight: 2
Abilities: Torrent
Other: Protect disabled (4 actions)


Identity Crisis (M) @ Nothing
HP: KO | EN: 46


Heavy (M) @ Nothing
HP: 54 | EN: 57 | Spe: 4 (-)
Ranks: 4/2/2/3 | Total: 16
Size: 1 | Weight: 5
Abilities: Pick Up, Thick Fat
Other: None


Behemoth uses Ice Beam for 7 energy
Roll a D16 for crit: 5 - no crit
Roll a D100 for freeze: 87 - no freeze
Identity Crisis takes (10+(2-2)*1.5)*1.5=15 damage
Behemoth is Sluggish for 1 action

Identity Crisis uses a combo of Dragon Rush and Dragon Rush for ((7+11)*2-1)=35 energy
Roll a D10k for accuracy (56.25%, boosted to 66.25%): 3877 - hit
Roll a D16 for crit: 5 - no crit
No flinch roll because Behemoth has already acted
Behemoth takes (10*2.25+3+(4-2)*1.5)=28.5 damage

Identity Crisis cools down

Behemoth uses Scratch for 2 energy
Roll a D16 for crit: 5 - no crit
Identity Crisis takes (4+3+(3-2)*1.5)=8.5 damage
Behemoth's Sluggish counter drops to 0

Behemoth uses Ice Beam for 7 energy
Roll a D16 for crit: 8 - no crit
Roll a D100 for freeze: 33 - no freeze
Identity Crisis takes (10+(2-2)*1.5)*1.5=15 damage
Identity Crisis is KO'd by the attack
Behemoth is Sluggish for 1 action

Roll a D3 for Its_A_Random's pokemon (1 = Deino, 2 = Slakoth, 3 = Shuppet): 1 - Deino
Roll a D2 for waterwarrior's pokemon (1 = Wartortle, 2 = Munchlax): 1 - Wartortle


Its_A_Random, you're up first.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Good, we have the first KO & now we need to maximise our advantages. Hustle remains on, & I have a feeling that this may be DAD's final stand...

Crunch > Bite > Crunch
IF Squirts uses Double Team (Any # Clones), THEN Roar, pushing actions back IF Crunch was subbed
 
My sub totally would've saved me there... Along with Objection using the new Truant because he's a meanie. Lets try this though...

Permafrost beam (Ice Beam combo) -> cooldown -> Surf
If I did my calcs roght, this should KO that damned Deino...
 
Team Its_A_Random


DAD (M) @ Nothing
HP: 46 | EN: 75 | Spe: 33 8.25 (-)
Ranks: 4/2/2/2 | Total: 13
Size: 1 | Weight: 2
Abilities: Hustle
Other: Hustle enabled, 20% paralysis


Behemoth (M) @ Nothing
HP: 61 | EN: 84 | Spe: 26 (-)
Ranks: 3/2/2/2 | Total: 12
Size: 1 | Weight: 2
Abilities: Truant
Other: Sluggish (1 action), 1 KOC


Banshee (M) @ Nothing
HP: 62 | EN: 57 | Spe: 39 (-)
Ranks: 3/2/4/2 | Total: 14
Size: 1 | Weight: 1
Abilities: Insomnia, Frisk
Other: Toxic (2 DPA)


Team waterwarrior


Squirts (F) @ Amulet Coin
HP: 73 | EN: 79 | Spe: 67 (+) (Acc boost: 8%)
Ranks: 2/3/3/3 | Total: 16
Size: 2 | Weight: 2
Abilities: Torrent
Other: Protect disabled (4 actions)


Identity Crisis (M) @ Nothing
HP: KO | EN: 46


Heavy (M) @ Nothing
HP: 54 | EN: 57 | Spe: 4 (-)
Ranks: 4/2/2/3 | Total: 16
Size: 1 | Weight: 5
Abilities: Pick Up, Thick Fat
Other: None


While DAD and Squirts fight each other, DJ The Cheat goes to get a drink. The Deino tries to Crunch the Wartortle's shell between his teeth, but the only thing he sinks his teeth into is the arena floor. Suddenly, he is almost completely frozen by a Permafrost Beam from Squirts! DAD gets back on his feet while Squirts cools down and manages to Bite her in the tail. Then DJ The Cheat returns with his drink, but before he can take a sip, he gets splashed in the eye by a small droplet from Squirts' Hydro Pump. That's nothing compared to the watery blast DAD took from that attack though, and he is knocked out. But while he is rotated out for Banshee the Shuppet, Squirts remains on the front line.

Team Its_A_Random


Banshee (M) @ Nothing
HP: 62 | EN: 57 | Spe: 39 (-)
Ranks: 3/2/4/2 | Total: 14
Size: 1 | Weight: 1
Abilities: Insomnia, Frisk
Other: Toxic (2 DPA)


DAD (M) @ Nothing
HP: KO | EN: 67


Behemoth (M) @ Nothing
HP: 61 | EN: 84 | Spe: 26 (-)
Ranks: 3/2/2/2 | Total: 12
Size: 1 | Weight: 2
Abilities: Truant
Other: Sluggish (1 action), 1 KOC


Team waterwarrior


Squirts (F) @ Amulet Coin
HP: 59 | EN: 36 | Spe: 67 (+) (Acc boost: 8%)
Ranks: 2/3/3/3 | Total: 16
Size: 2 | Weight: 2
Abilities: Torrent
Other: Protect disabled (1 action)


Identity Crisis (M) @ Nothing
HP: KO | EN: 46


Heavy (M) @ Nothing
HP: 54 | EN: 57 | Spe: 4 (-)
Ranks: 4/2/2/3 | Total: 16
Size: 1 | Weight: 5
Abilities: Pick Up, Thick Fat
Other: None


Roll a D100 for paralysis: 92 - no paralysis
DAD uses Crunch for 5 energy
Roll a D100 for accuracy (reduced to 80%): 96 - miss

Squirts uses a combo of Ice Beam and Ice Beam for ((7+11)*2)=36 energy
Roll a D16 for crit: 8 - no crit
Roll a D100 for freeze (boosted to 20%): 81 - no freeze
DAD takes (10*2.25+(3-2)*1.5)*1.5=36 damage

Squirts' Disable counter drops to 3

Squirts cools down

Roll a D100 for paralysis: 58 - no paralysis
DAD uses Bite for 3 energy
Roll a D100 for accuracy (reduced to 80%): 22 - hit
Roll a D16 for crit: 2 - no crit
No flinch roll because Squirts has already acted
Squirts takes (6+3+(4-3)*1.5+3)=13.5 damage

Squirts' Disable counter drops to 2

Squirts uses Hydro Pump for 7 energy
Roll a D100 for accuracy (boosted to 98%): 9 - hit
Roll a D16 for crit: 8 - no crit
DAD takes (12+3+(3-2)*1.5)*0.67=11.055 damage
DAD has <=0.5 HP and is KO'd by the attack

Squirts' Disable counter drops to 1

Roll a D2 for Its_A_Random's pokemon (1 = Slakoth, 2 = Shuppet): 2 - Shuppet
Roll a D2 for waterwarrior's pokemon (1 = Wartortle, 2 = Munchlax): 1 - Wartortle


waterwarrior, your orders please.
 
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