1. New to the forums? Check out our Mentorship Program!
    Our mentors will answer your questions and help you become a part of the community!
  2. Welcome to Smogon Forums! Please take a minute to read the rules.

Completed Its_A_Random vs waterwarrior at Club Technochocolate (feat. DJ Objection)

Discussion in 'ASB' started by Objection, Mar 2, 2012.

Thread Status:
Not open for further replies.
  1. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    Team Its_A_Random

    DAD the Deino (open)
    [​IMG]
    Deino [DAD] (M)
    NATURE: Brave (-10% Evasion)

    TYPE
    Dark
    : Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    ABILITIES
    Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    STATS
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 33 (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: N/A

    ATTACKS (14)
    PHYSICAL
    Bite
    Crunch
    Fire Fang
    Headbutt
    Ice Fang
    Tackle

    SPECIAL
    Dragon Rage
    Dragonbreath
    Earth Power

    OTHER

    Focus Energy
    Protect
    Roar
    Taunt
    Torment
    Behemoth the Slakoth (open)
    [​IMG]
    Slakoth [Behemoth] (M)
    NATURE: Brave (-10% Evasion)

    TYPE
    Normal
    : Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    ABILITIES
    Truant: (Trait) This Pokemon is naturally lazy, and only attacks twice every round, forsaking the second action of a round. Its Confusion stage will not be checked and it will not hit itself in confusion during the second action. It recovers 3% energy during each Truant turn. Truant can be altered or shifted by Skill Swap, Role Play, Gastro Acid, or Mummy, but is not changed by Entrainment, Simple Beam, or Worry Seed.

    STATS
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 26 (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 12

    EC: 0/9
    MC: 0
    DC: N/A

    ATTACKS (12)

    PHYSICAL
    Body Slam
    Faint Attack
    Hammer Arm
    Scratch

    SPECIAL
    Flamethrower
    Ice Beam
    Thunderbolt

    OTHER

    Amnesia
    Encore
    Slack Off
    Sleep Talk
    Yawn
    Banshee the Shuppet (open)
    [​IMG]
    Shuppet [Banshee] (M)
    NATURE: Quiet (-10% Evasion)

    TYPE
    Ghost
    : Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    ABILITIES
    Insomnia
    : (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
    Frisk: (Innate) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
    Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    STATS
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 39 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC: 0/6
    MC: 0
    DC: 0/5

    ATTACKS (13)
    PHYSICAL
    Gunk Shot
    Knock Off
    Shadow Sneak

    SPECIAL
    Night Shade
    Thunderbolt

    OTHER

    Curse
    Disable
    Imprison
    Screech
    Spite
    Taunt
    Torment
    Will-O-Wisp


    Team waterwarrior

    Squirts the Wartortle (open)

    [​IMG]
    Wartortle* (Squirts) Female
    Nature: Timid
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Torrent
    : (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    Rain Dish (DW ability- LOCKED): (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

    Stats:

    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 67 (58x1.15)
    Acc increase: 8% ((67^2)/580)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 16

    EC: 4/9
    MC: 0
    DC: 2/5

    Attacks:
    Tackle*
    Tail Whip*
    Bubble*
    Withdraw*
    Water Gun*
    Bite*
    Rapid Spin*
    Protect*
    Water Pulse*
    Iron Defense
    Hydro Pump

    Aqua Ring*
    Yawn*
    Brine*

    Surf*
    Ice Beam*
    Double Team*
    Hidden Power (Grass- 7)
    Scald

    Total Moves: 19

    Alduin the Dratini (open)

    [​IMG]
    Dratini (Draco) Male
    Nature: Adamant
    Type: Dragon
    Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Marvel Scale (DW ability, LOCKED): (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 50
    Size Class: 2
    Weight Class: 1
    Base Rank Total: 13

    EC: 3/9
    MC: 0
    DC: 0/5

    Attacks:
    Wrap
    Leer
    Thunder Wave
    Twister
    Dragon Rage
    Slam
    Agility

    Dragon Dance
    ExtremeSpeed
    Dragon Rush

    Waterfall
    Toxic
    Dragon Tail

    Total moves: 13

    Heavy the Munchlax (open)

    [​IMG]
    Munchlax (Heavy) Male
    Nature: Brave (+Atk, -Spe)
    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
    Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Gluttony (DW ability- LOCKED): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Stats:
    HP: 120
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 3
    Spe: 4 (5/1.15)
    Size Class: 1
    Weight Class: 5
    Base Rank Total: 16

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Metronome
    Odor Sleuth
    Tackle
    Defense Curl
    Amnesia
    Lick
    Recycle
    Screech
    Chip Away
    Stockpile

    Double-Edge
    Counter
    Zen Headbutt

    Return
    Earthquake
    Flamethrower

    Total moves: 16


    How it's gonna go down

    • I use an RNG to decide which two pokemon start the battle
      • Roll a D3 for Its_A_Random's pokemon (1 = Deino, 2 = Slakoth, 3 = Shuppet): 3 - Shuppet
      • Roll a D3 for waterwarrior's pokemon (1 = Wartortle, 2 = Dratini, 3 = Munchlax): 1 - Wartortle
    • Its_A_Random chooses an item
    • waterwarrior chooses an item and then orders
    • Its_A_Random orders
    • I ref this

    Team Its_A_Random

    [​IMG]
    Banshee (M) @ ???
    HP: 90 | EN: 100 | Spe: 39 (-)
    Ranks: 3/2/4/2 | Total: 14
    Size: 1 | Weight: 1
    Abilities: Insomnia, Frisk
    Other: None

    Team waterwarrior

    [​IMG]
    Squirts (F) @ ???
    HP: 90 | EN: 100 | Spe: 67 (+) (Acc boost: 8%)
    Ranks: 2/3/3/3 | Total: 16
    Size: 2 | Weight: 2
    Abilities: Torrent
    Other: None
  2. Its_A_Random

    Its_A_Random Solves issues recursively
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,306
    Wow, this is going to be fun for Random's brand new Pokemon...Meh first matchup...Still could be worse...And since I have 0 Training Items...
    [​IMG] | [​IMG] | [​IMG]
    DAD @ Nothing | Behemoth @ Nothing | Banshee @ Nothing

    Go Banshee...
  3. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,529
    Well then, one question remains... How much of a dick do I want to be with my Dratini?
    Meh, I'll be nice. Go, all of you, and take this Amulet Coin, Squirts!

    Hydro Pump -> Scald -> Hydro Pump
    If he uses Thunderbolt AND you are not Taunted, use Protect and push actions back, but not consecutively.

    Edit: god damn it >.>
  4. Its_A_Random

    Its_A_Random Solves issues recursively
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,306
    And it seems that taking a slow approach to this may help...

    Thunderbolt
    > Disable (Squirts' Protect) > Thunderbolt
  5. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    By the way, this battle is going to be using the new Truant rules that can be found in the implementation thread.

    Team Its_A_Random

    [​IMG]
    Banshee (M) @ Nothing
    HP: 90 | EN: 100 | Spe: 39 (-)
    Ranks: 3/2/4/2 | Total: 14
    Size: 1 | Weight: 1
    Abilities: Insomnia, Frisk
    Other: None

    Team waterwarrior

    [​IMG]
    Squirts (F) @ Amulet Coin
    HP: 90 | EN: 100 | Spe: 67 (+) (Acc boost: 8%)
    Ranks: 2/3/3/3 | Total: 16
    Size: 2 | Weight: 2
    Abilities: Torrent
    Other: None

    Welcome to Club Technochocolate! Tonight's gonna be a night to remember because we're hosting a pokemon battle on the turntables! Its_A_Random has brought with him DAD the Deino (what does that stand for? Death And Destruction?), Behemoth the Slakoth and Banshee the Shuppet, while his opponent waterwarrior will be using Squirts the Wartortle, Alduin the Dratini and Heavy the Munchlax. All right DJ The Cheat, hit it!

    And it looks like first two pokemon to fight are Banshee and Squirts. The Shuppet goes straight for the Thunderbolt, but this is deflected by Squirts' shell as she Protects herself from the attack before striking back with a Hydro Pump. Wow, for a moment I thought that was going to miss! Banshee appears to do ... nothing at all? Well, whatever works for him I guess. Now he's firing another Thunderbolt, and this time the Wartortle's attempts to protect herself aren't working. I wonder why that could be? Perhaps the Shuppet tapped into Squirts' mind and Disabled her protective actions?

    No time to think about that now though, as the turntables are turning! Banshee the Shuppet looks like he'll be sticking around for another round, but Squirts has been shifted to the sidelines with Heavy the Munchlax being sent to the front. How will this affect the battle?

    Team Its_A_Random

    [​IMG]
    Banshee (M) @ Nothing
    HP: 73 | EN: 79 | Spe: 39 (-)
    Ranks: 3/2/4/2 | Total: 14
    Size: 1 | Weight: 1
    Abilities: Insomnia, Frisk
    Other: None

    Team waterwarrior

    [​IMG]
    Heavy (M) @ Nothing
    HP: 120 | EN: 100 | Spe: 4 (-)
    Ranks: 4/2/2/3 | Total: 16
    Size: 1 | Weight: 5
    Abilities: Pick Up, Thick Fat
    Other: None

    Benched (open)
    [​IMG]
    Squirts (F) @ Amulet Coin
    HP: 73 | EN: 79 | Spe: 67 (+) (Acc boost: 8%)
    Ranks: 2/3/3/3 | Total: 16
    Size: 2 | Weight: 2
    Abilities: Torrent
    Other: Protect disabled (4 actions)


    Raw data (open)
    Banshee uses Thunderbolt for 7 energy
    Roll a D16 for crit: 16 - no crit
    No paralysis roll due to Protect
    Squirts would take (10+(4-3)*1.5)*1.5=17.25 damage


    Squirts uses Protect for (7+(17.25/2.5))=13.9 energy (round to 14)
    Banshee's Thunderbolt is cockblocked

    Squirts uses Hydro Pump for 7 energy
    Roll a D100 for accuracy (boosted to 98%): 94 - hit
    Roll a D16 for crit: 14 - no crit
    Banshee takes (12+3+(3-2)*1.5)=16.5 damage

    Banshee uses Disable for 7 energy
    Squirts' Protect is disabled for 6 actions

    Squirts' Disable counter drops to 5

    Squirts cannot use Protect due to Disable

    Banshee uses Thunderbolt for 7 energy
    Roll a D16 for crit: 12 - no crit
    Roll a D100 for paralysis: 56 - no paralysis
    Squirts takes (10+(4-3)*1.5)*1.5=17.25 damage

    Squirts' Disable counter drops to 4

    Roll a D3 for Its_A_Random's pokemon (1 = Deino, 2 = Slakoth, 3 = Shuppet): 3 - Shuppet
    Roll a D3 for waterwarrior's pokemon (1 = Wartortle, 2 = Dratini, 3 = Munchlax): 3 - Munchlax


    Its_A_Random, you're up now.
  6. Its_A_Random

    Its_A_Random Solves issues recursively
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,306
    And Banshee is stuck to fight a Munchlax...Great...

    Will-O-Wisp > Gunk Shot > Thunderbolt
    (Once Only) IF Heavy uses Odour Sleuth, THEN Taunt AND push actions back
    IF Will-O-Wisp misses, THEN use it again next action
  7. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,529
    Hmm... A bit of a sticky situation we got here, but I might just have an ace up my sleeve yet... (besides the 15% miss chance)

    Metronome (Psycho Shift/ Aromatherapy/ Heal Bell/ Dark Void/ Will-o-Wisp/ Mirror Move/ Shadow Force/ Toxic/ Heavy Slam/ Water Spout) -> Zen Headbutt -> Metronome (Psycho Shift/ Aromatherapy/ Heal Bell/ Thunder Wave/ Draco Meteor/ Blue Flare/ Avalanche/ Head Smash/ Metal Burst/ Crunch)
    If Will-o-Wisp misses on A1, then change the first 3 moves to Safeguard, Spore, and Disable (Will-o-Wisp)
    If Heavy is not burned on A3, then change the first 3 moves to Mirror Coat, Shadow Force, and Spore

    Metronome is cool, yo
  8. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,529
    Bump for Objection
  9. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    waterwarrior, for Mirror Move, just in case it gets selected, you need to specify which move you'd be reflecting because it can reflect any one of the last three moves that Shuppet used.
  10. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,529
    Sorry about that, but Ill go with Will-o-Wisp.
  11. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    Team Its_A_Random

    [​IMG]
    Banshee (M) @ Nothing
    HP: 73 | EN: 79 | Spe: 39 (-)
    Ranks: 3/2/4/2 | Total: 14
    Size: 1 | Weight: 1
    Abilities: Insomnia, Frisk
    Other: None

    Team waterwarrior

    [​IMG]
    Heavy (M) @ Nothing
    HP: 120 | EN: 100 | Spe: 4 (-)
    Ranks: 4/2/2/3 | Total: 16
    Size: 1 | Weight: 5
    Abilities: Pick Up, Thick Fat
    Other: None

    Benched (open)
    [​IMG]
    Squirts (F) @ Amulet Coin
    HP: 73 | EN: 79 | Spe: 67 (+) (Acc boost: 8%)
    Ranks: 2/3/3/3 | Total: 16
    Size: 2 | Weight: 2
    Abilities: Torrent
    Other: Protect disabled (4 actions)


    Heavy the Munchlax finds himself face to face with Banshee and prepares to strike, only to be burned by a Will-O-Wisp. However, it turns out the Munchlax has some untapped power inside it and is using its special Metronome power to call upon it. The power manifests itself in the form of a Toxic cloud that the Shuppet accidentally inhales. The poisons will gradually sap at his strength. Banshee tries to respond with a Gunk Shot, but his poisonous matter misses Heavy entirely! The same cannot be said for Heavy's Zen Headbutt strike. Annoyed, Banshee tries to even things up with a Thunderbolt, and to be fair, he strikes true this time. Once again, though, Heavy swings his arms to the techno beat like a Metronome, and this time he produces a pleasant odour that could be used in Aromatherapy. The therapeutic scent relieves the Munchlax of his burn, but does nothing to help Banshee with his poison.

    And DJ The Cheat spins those turntables around again. It appears Heavy will be sticking around for another round, but Banshee has been shifted to the sidelines in favour of DAD the Deino. Maybe this will help Team Its_A_Random?

    Team Its_A_Random

    [​IMG]
    DAD (M) @ Nothing
    HP: 90 | EN: 100 | Spe: 33 (-)
    Ranks: 4/2/2/2 | Total: 13
    Size: 1 | Weight: 2
    Abilities: Hustle
    Other: None

    Benched (open)
    [​IMG]
    Banshee (M) @ Nothing
    HP: 62 | EN: 57 | Spe: 39 (-)
    Ranks: 3/2/4/2 | Total: 14
    Size: 1 | Weight: 1
    Abilities: Insomnia, Frisk
    Other: Toxic (2 DPA)


    Team waterwarrior

    [​IMG]
    Heavy (M) @ Nothing
    HP: 104 | EN: 64 | Spe: 4 (-)
    Ranks: 4/2/2/3 | Total: 16
    Size: 1 | Weight: 5
    Abilities: Pick Up, Thick Fat
    Other: None

    Benched (open)
    [​IMG]
    Squirts (F) @ Amulet Coin
    HP: 73 | EN: 79 | Spe: 67 (+) (Acc boost: 8%)
    Ranks: 2/3/3/3 | Total: 16
    Size: 2 | Weight: 2
    Abilities: Torrent
    Other: Protect disabled (4 actions)


    Raw data (open)
    Banshee uses Will-O-Wisp for 7 energy
    Roll a D100 for accuracy (boosted to 85%): 7 - hit
    Heavy is burned

    Heavy uses Metronome for 7 energy
    Roll a D10 for move: 8 - Toxic
    Heavy uses Toxic for 7 energy
    Accuracy boosted to 100%
    Banshee is badly poisoned

    Heavy takes 2 burn damage
    Banshee takes 1 poison damage

    Banshee uses Gunk Shot for 8 energy
    Roll a D100 for accuracy (boosted to 80%): 98 - miss

    Heavy uses Zen Headbutt for 6 energy
    Accuracy boosted to 100%
    Roll a D16 for crit: 11 - no crit
    No flinch roll because Banshee has already acted
    Banshee takes (8+(4-2)*1.5-3)=8 damage

    Heavy takes 2 burn damage
    Banshee takes 1 poison damage

    Banshee uses Thunderbolt for 7 energy
    Roll a D16 for crit: 3 - no crit
    Roll a D100 for paralysis: 72 - no paralysis
    Heavy takes (10+(4-3)*1.5)=11.5 damage

    Heavy uses Metronome for 7 energy
    Roll a D10 for move: 2 - Aromatherapy
    Heavy uses Aromatherapy for 9 energy
    Heavy is cured of its burn

    Banshee takes 1 poison damage

    Roll a D3 for Its_A_Random's pokemon (1 = Deino, 2 = Slakoth, 3 = Shuppet): 1 - Deino
    Roll a D3 for waterwarrior's pokemon (1 = Wartortle, 2 = Dratini, 3 = Munchlax): 3 - Munchlax


    waterwarrior, your orders first please.
  12. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,529
    Metronome: Absolutely amazing move, but the energy cost is TOO DAMN HIGH.

    Return -> Double-Edge -> Return
    If he uses Crunch, change that action to Counter, but not consecutively (no Torment shenanigans for you!)
  13. Its_A_Random

    Its_A_Random Solves issues recursively
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,306
    A damage race you want, a Damage race you get, even though we'll most likely lose that...

    (Enable Hustle)

    Bite > Headbutt > Bite
  14. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,529
    Bumpity bump bump...
  15. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    Team Its_A_Random

    [​IMG]
    DAD (M) @ Nothing
    HP: 90 | EN: 100 | Spe: 33 (-)
    Ranks: 4/2/2/2 | Total: 13
    Size: 1 | Weight: 2
    Abilities: Hustle
    Other: Hustle enabled

    Benched (open)
    [​IMG]
    Banshee (M) @ Nothing
    HP: 62 | EN: 57 | Spe: 39 (-)
    Ranks: 3/2/4/2 | Total: 14
    Size: 1 | Weight: 1
    Abilities: Insomnia, Frisk
    Other: Toxic (2 DPA)


    Team waterwarrior

    [​IMG]
    Heavy (M) @ Nothing
    HP: 104 | EN: 64 | Spe: 4 (-)
    Ranks: 4/2/2/3 | Total: 16
    Size: 1 | Weight: 5
    Abilities: Pick Up, Thick Fat
    Other: None

    Benched (open)
    [​IMG]
    Squirts (F) @ Amulet Coin
    HP: 73 | EN: 79 | Spe: 67 (+) (Acc boost: 8%)
    Ranks: 2/3/3/3 | Total: 16
    Size: 2 | Weight: 2
    Abilities: Torrent
    Other: Protect disabled (4 actions)


    As soon as DAD comes into the battle, he Bites Heavy hard and fast. This sudden attack frightens Heavy and, instead of fighting back, he screams that he is not a Sandvich. The Deino follows up by Headbutting Heavy, making him angry enough to charge straight into DAD. However, this attack is Double-Edged, and Heavy hurts himself a little in the process. A second Bite attack from DAD once again scares Heavy into inaction, just before the turntables turn again. This time, DAD remains in the battle but Heavy is rotated out in favour of ... wait, I've got one source telling me the Dratini's name is Alduin, and another telling me it's Draco. Which is it?

    Meanwhile, Behemoth sees that he isn't needed and takes a nap.

    Team Its_A_Random

    [​IMG]
    DAD (M) @ Nothing
    HP: 70 | EN: 89 | Spe: 33 (-)
    Ranks: 4/2/2/2 | Total: 13
    Size: 1 | Weight: 2
    Abilities: Hustle
    Other: Hustle enabled

    Benched (open)
    [​IMG]
    Banshee (M) @ Nothing
    HP: 62 | EN: 57 | Spe: 39 (-)
    Ranks: 3/2/4/2 | Total: 14
    Size: 1 | Weight: 1
    Abilities: Insomnia, Frisk
    Other: Toxic (2 DPA)


    Team waterwarrior

    [​IMG]
    Alduin or Draco (M) @ Nothing
    HP: 90 | EN: 100 | Spe: 50
    Ranks: 4/2/1/2 | Total: 13
    Size: 2 | Weight: 1
    Abilities: Shed Skin
    Other: None

    Benched (open)
    [​IMG]
    Squirts (F) @ Amulet Coin
    HP: 73 | EN: 79 | Spe: 67 (+) (Acc boost: 8%)
    Ranks: 2/3/3/3 | Total: 16
    Size: 2 | Weight: 2
    Abilities: Torrent
    Other: Protect disabled (4 actions)

    [​IMG]
    Heavy (M) @ Nothing
    HP: 54 | EN: 57 | Spe: 4 (-)
    Ranks: 4/2/2/3 | Total: 16
    Size: 1 | Weight: 5
    Abilities: Pick Up, Thick Fat
    Other: None


    Raw data (open)
    DAD uses Bite for 3 energy
    Roll a D100 for accuracy (reduced to 80%): 4 - hit
    Roll a D16 for crit: 16 - no crit
    Roll a D100 for flinch: 6 - flinch
    Heavy takes (6+3+(4-2)*1.5+3)=15 damage

    Heavy flinches

    DAD uses Headbutt for 5 energy
    Roll a D100 for accuracy (reduced to 80%): 36 - hit
    Roll a D16 for crit: 15 - no crit
    Roll a D100 for flinch: 56 - no flinch
    Heavy takes (7+(4-2)*1.5+3)=13 damage

    Heavy uses Double-Edge for (6+(5/2.5)-1)=7 energy
    Roll a D16 for crit: 11 - no crit
    DAD takes (ceil(10+(5/1.5))+3+(4-2)*1.5)=20 damage
    Heavy takes (20/3)=6.67 recoil damage

    DAD uses Bite for 3 energy
    Roll a D100 for accuracy (reduced to 80%): 9 - hit
    Roll a D16 for crit: 3 - no crit
    Roll a D100 for flinch: 19 - flinch
    Heavy takes (6+3+(4-2)*1.5+3)=15 damage

    Heavy flinches

    Roll a D3 for Its_A_Random's pokemon (1 = Deino, 2 = Slakoth, 3 = Shuppet): 1 - Deino
    Roll a D3 for waterwarrior's pokemon (1 = Wartortle, 2 = Dratini, 3 = Munchlax): 2 - Dratini


    Its_A_Random, your orders first please.
  16. Its_A_Random

    Its_A_Random Solves issues recursively
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,306
    Hooray, we're going to take a lot of damage this round...Hustle remains enabled...

    Ice Fang
    > Dragonbreath > Ice Fang
    IF Aludin uses Agility (Evade) successfully, THEN Replace that action with Focus Energy (Or Chill if triggered again), pushing actions back IF Ice Fang was subbed
  17. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,529
    Actually, due to him being in a Homestar Runner-inspired arena, hes Trogdor now.

    My Dratini has an identity crisis :(

    Dragon Rush -> Thunder Wave -> Dragon Rush
    Please, RNG gods, avenge those flinches...
  18. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,529
    Is something going on irl Objection, or do you just constantly forget this? :S
  19. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    Just for that, I'm calling him Identity Crisis.

    Team Its_A_Random

    [​IMG]
    DAD (M) @ Nothing
    HP: 70 | EN: 89 | Spe: 33 (-)
    Ranks: 4/2/2/2 | Total: 13
    Size: 1 | Weight: 2
    Abilities: Hustle
    Other: Hustle enabled

    Benched (open)
    [​IMG]
    Banshee (M) @ Nothing
    HP: 62 | EN: 57 | Spe: 39 (-)
    Ranks: 3/2/4/2 | Total: 14
    Size: 1 | Weight: 1
    Abilities: Insomnia, Frisk
    Other: Toxic (2 DPA)


    Team waterwarrior

    [​IMG]
    Identity Crisis (M) @ Nothing
    HP: 90 | EN: 100 | Spe: 50
    Ranks: 4/2/1/2 | Total: 13
    Size: 2 | Weight: 1
    Abilities: Shed Skin
    Other: None

    Benched (open)
    [​IMG]
    Squirts (F) @ Amulet Coin
    HP: 73 | EN: 79 | Spe: 67 (+) (Acc boost: 8%)
    Ranks: 2/3/3/3 | Total: 16
    Size: 2 | Weight: 2
    Abilities: Torrent
    Other: Protect disabled (4 actions)

    [​IMG]
    Heavy (M) @ Nothing
    HP: 54 | EN: 57 | Spe: 4 (-)
    Ranks: 4/2/2/3 | Total: 16
    Size: 1 | Weight: 5
    Abilities: Pick Up, Thick Fat
    Other: None


    I'll leave that Dratini to decide on a name later. Right now, he's too busy Dragon Rushing DAD, delivering a powerful blow to the darker dragon. DAD retaliates by imbuing his teeth with cold energy and chomping Identity Crisis with an Ice Fang. Suddenly, though, he finds his muscles not doing what his mind wants them to! A well-timed Thunder Wave from Identity Crisis has left DAD immobile ... but that doesn't stop him from showing the Dratini his Dragonbreath. Annoyed, Identity Crisis charges forward again, but it seems DAD has found his mobility again and, while his Ice Fang connects, the Dratini's Dragon Rush does not!

    DJ The Cheat suddenly needs to go to the bathroom, so he runs off and leaves the turntables as they are. But then suddenly he pops back for a brief moment and turns one of the turntables so that Behemoth the Slakoth is at the front of the battle. This causes him to wake up and the sight of an angry Dratini sets him on edge.

    Team Its_A_Random

    [​IMG]
    Behemoth (M) @ Nothing
    HP: 90 | EN: 100 | Spe: 26 (-)
    Ranks: 3/2/2/2 | Total: 12
    Size: 1 | Weight: 2
    Abilities: Truant
    Other: None

    Benched (open)
    [​IMG]
    DAD (M) @ Nothing
    HP: 46 | EN: 75 | Spe: 33 (-)
    Ranks: 4/2/2/2 | Total: 13
    Size: 1 | Weight: 2
    Abilities: Hustle
    Other: Hustle enabled, 20% paralysis

    [​IMG]
    Banshee (M) @ Nothing
    HP: 62 | EN: 57 | Spe: 39 (-)
    Ranks: 3/2/4/2 | Total: 14
    Size: 1 | Weight: 1
    Abilities: Insomnia, Frisk
    Other: Toxic (2 DPA)


    Team waterwarrior

    [​IMG]
    Identity Crisis (M) @ Nothing
    HP: 37 | EN: 81 | Spe: 50
    Ranks: 4/2/1/2 | Total: 13
    Size: 2 | Weight: 1
    Abilities: Shed Skin
    Other: None

    Benched (open)
    [​IMG]
    Squirts (F) @ Amulet Coin
    HP: 73 | EN: 79 | Spe: 67 (+) (Acc boost: 8%)
    Ranks: 2/3/3/3 | Total: 16
    Size: 2 | Weight: 2
    Abilities: Torrent
    Other: Protect disabled (4 actions)

    [​IMG]
    Heavy (M) @ Nothing
    HP: 54 | EN: 57 | Spe: 4 (-)
    Ranks: 4/2/2/3 | Total: 16
    Size: 1 | Weight: 5
    Abilities: Pick Up, Thick Fat
    Other: None


    Raw data (open)
    Identity Crisis uses Dragon Rush for 6 energy
    Roll a D100 for accuracy (boosted to 85%): 51 - hit
    Roll a D16 for crit: 5 - no crit
    Roll a D100 for flinch: 96 - no flinch
    DAD takes (10+3+(4-2)*1.5)*1.5=24 damage

    DAD uses Ice Fang for 5 energy
    Roll a D100 for accuracy (reduced to 76%): 63 - hit
    Roll a D16 for crit: 10 - no crit
    No flinch roll because Identity Crisis has already acted
    Roll a D100 for freeze: 15 - no freeze
    Identity Crisis takes (7+(4-2)*1.5+3)*1.5=19.5 damage

    Identity Crisis uses Thunder Wave for 7 energy
    DAD is inflicted with 25% paralysis

    Roll a D100 for paralysis: 73 - no paralysis
    DAD uses Dragonbreath for 4 energy
    Roll a D16 for crit: 5 - no crit
    Roll a D100 for paralysis: 71 - no paralysis
    Identity Crisis takes (6+3+(2-2)*1.5)*1.5=13.5 damage

    Identity Crisis uses Dragon Rush for 6 energy
    Roll a D100 for accuracy (boosted to 85%): 97 - miss

    Roll a D100 for paralysis: 42 - no paralysis
    DAD uses Ice Fang for 5 energy
    Roll a D100 for accuracy (reduced to 76%): 48 - hit
    Roll a D16 for crit: 16 - no crit
    No flinch roll because Identity Crisis has already acted
    Roll a D100 for freeze: 47 - no freeze
    Identity Crisis takes (7+(4-2)*1.5+3)*1.5=19.5 damage

    Roll a D3 for Its_A_Random's pokemon (1 = Deino, 2 = Slakoth, 3 = Shuppet): 2 - Slakoth
    Roll a D3 for waterwarrior's pokemon (1 = Wartortle, 2 = Dratini, 3 = Munchlax): 2 - Dratini


    OK, that should be the last time you guys have a delay that long. waterwarrior, your orders please.
  20. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,529
    Fuck. Just plain fuck. This is why the first thing I'm going to do is teach this son of a bitch Outrage. Well, whoever the fuck you are, go out with a bang!

    Dragon Rush combo -> cooldown -> Dragon Rush combo
    If the combo misses, change A2 to waterwarrior running on stage and beating the fuck out of that Slakoth

    EDIT: GODDAMNIT, I NEEDED THAT FREE COOLDOWN
  21. Its_A_Random

    Its_A_Random Solves issues recursively
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,306
    You were saying...Now Behemoth, pounce!

    Ice Beam > Scratch > Ice Beam
  22. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    Team Its_A_Random

    [​IMG]
    Behemoth (M) @ Nothing
    HP: 90 | EN: 100 | Spe: 26 (-)
    Ranks: 3/2/2/2 | Total: 12
    Size: 1 | Weight: 2
    Abilities: Truant
    Other: None

    Benched (open)
    [​IMG]
    DAD (M) @ Nothing
    HP: 46 | EN: 75 | Spe: 33 (-)
    Ranks: 4/2/2/2 | Total: 13
    Size: 1 | Weight: 2
    Abilities: Hustle
    Other: Hustle enabled, 20% paralysis

    [​IMG]
    Banshee (M) @ Nothing
    HP: 62 | EN: 57 | Spe: 39 (-)
    Ranks: 3/2/4/2 | Total: 14
    Size: 1 | Weight: 1
    Abilities: Insomnia, Frisk
    Other: Toxic (2 DPA)


    Team waterwarrior

    [​IMG]
    Identity Crisis (M) @ Nothing
    HP: 37 | EN: 81 | Spe: 50
    Ranks: 4/2/1/2 | Total: 13
    Size: 2 | Weight: 1
    Abilities: Shed Skin
    Other: None

    Benched (open)
    [​IMG]
    Squirts (F) @ Amulet Coin
    HP: 73 | EN: 79 | Spe: 67 (+) (Acc boost: 8%)
    Ranks: 2/3/3/3 | Total: 16
    Size: 2 | Weight: 2
    Abilities: Torrent
    Other: Protect disabled (4 actions)

    [​IMG]
    Heavy (M) @ Nothing
    HP: 54 | EN: 57 | Spe: 4 (-)
    Ranks: 4/2/2/3 | Total: 16
    Size: 1 | Weight: 5
    Abilities: Pick Up, Thick Fat
    Other: None


    Despite being a bit slow to start, Behemoth the Slakoth lands an Ice Beam before Identity Crisis can do anything. It turns out, however, that the Dratini was preparing to launch a powerful attack. And ... WHAM! Behemoth takes the full force of a Super Dragon Rush that knocks him a short way back! While Identity Crisis cools down, Behemoth starts to feel tired and all he can do is Scratch the Dratini. But then his energy comes back for just enough time for him to give Identity Crisis brain freeze with another Ice Beam, and that is the first KO of the match! No time to celebrate though, as the turntables are turning again. It looks like DAD the paralysed Deino will have to face Squirts the Wartortle who cannot protect herself. How will their handicaps affect the battle?

    Team Its_A_Random

    [​IMG]
    DAD (M) @ Nothing
    HP: 46 | EN: 75 | Spe: 33 8.25 (-)
    Ranks: 4/2/2/2 | Total: 13
    Size: 1 | Weight: 2
    Abilities: Hustle
    Other: Hustle enabled, 20% paralysis

    Benched (open)
    [​IMG]
    Behemoth (M) @ Nothing
    HP: 61 | EN: 84 | Spe: 26 (-)
    Ranks: 3/2/2/2 | Total: 12
    Size: 1 | Weight: 2
    Abilities: Truant
    Other: Sluggish (1 action), 1 KOC

    [​IMG]
    Banshee (M) @ Nothing
    HP: 62 | EN: 57 | Spe: 39 (-)
    Ranks: 3/2/4/2 | Total: 14
    Size: 1 | Weight: 1
    Abilities: Insomnia, Frisk
    Other: Toxic (2 DPA)


    Team waterwarrior

    [​IMG]
    Squirts (F) @ Amulet Coin
    HP: 73 | EN: 79 | Spe: 67 (+) (Acc boost: 8%)
    Ranks: 2/3/3/3 | Total: 16
    Size: 2 | Weight: 2
    Abilities: Torrent
    Other: Protect disabled (4 actions)

    Benched (open)
    [​IMG]
    Identity Crisis (M) @ Nothing
    HP: KO | EN: 46

    [​IMG]
    Heavy (M) @ Nothing
    HP: 54 | EN: 57 | Spe: 4 (-)
    Ranks: 4/2/2/3 | Total: 16
    Size: 1 | Weight: 5
    Abilities: Pick Up, Thick Fat
    Other: None


    Raw data (open)
    Behemoth uses Ice Beam for 7 energy
    Roll a D16 for crit: 5 - no crit
    Roll a D100 for freeze: 87 - no freeze
    Identity Crisis takes (10+(2-2)*1.5)*1.5=15 damage
    Behemoth is Sluggish for 1 action

    Identity Crisis uses a combo of Dragon Rush and Dragon Rush for ((7+11)*2-1)=35 energy
    Roll a D10k for accuracy (56.25%, boosted to 66.25%): 3877 - hit
    Roll a D16 for crit: 5 - no crit
    No flinch roll because Behemoth has already acted
    Behemoth takes (10*2.25+3+(4-2)*1.5)=28.5 damage

    Identity Crisis cools down

    Behemoth uses Scratch for 2 energy
    Roll a D16 for crit: 5 - no crit
    Identity Crisis takes (4+3+(3-2)*1.5)=8.5 damage
    Behemoth's Sluggish counter drops to 0

    Behemoth uses Ice Beam for 7 energy
    Roll a D16 for crit: 8 - no crit
    Roll a D100 for freeze: 33 - no freeze
    Identity Crisis takes (10+(2-2)*1.5)*1.5=15 damage
    Identity Crisis is KO'd by the attack
    Behemoth is Sluggish for 1 action

    Roll a D3 for Its_A_Random's pokemon (1 = Deino, 2 = Slakoth, 3 = Shuppet): 1 - Deino
    Roll a D2 for waterwarrior's pokemon (1 = Wartortle, 2 = Munchlax): 1 - Wartortle


    Its_A_Random, you're up first.
  23. Its_A_Random

    Its_A_Random Solves issues recursively
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,306
    Good, we have the first KO & now we need to maximise our advantages. Hustle remains on, & I have a feeling that this may be DAD's final stand...

    Crunch > Bite > Crunch
    IF Squirts uses Double Team (Any # Clones), THEN Roar, pushing actions back IF Crunch was subbed
  24. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,529
    My sub totally would've saved me there... Along with Objection using the new Truant because he's a meanie. Lets try this though...

    Permafrost beam (Ice Beam combo) -> cooldown -> Surf
    If I did my calcs roght, this should KO that damned Deino...
  25. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    Team Its_A_Random

    [​IMG]
    DAD (M) @ Nothing
    HP: 46 | EN: 75 | Spe: 33 8.25 (-)
    Ranks: 4/2/2/2 | Total: 13
    Size: 1 | Weight: 2
    Abilities: Hustle
    Other: Hustle enabled, 20% paralysis

    Benched (open)
    [​IMG]
    Behemoth (M) @ Nothing
    HP: 61 | EN: 84 | Spe: 26 (-)
    Ranks: 3/2/2/2 | Total: 12
    Size: 1 | Weight: 2
    Abilities: Truant
    Other: Sluggish (1 action), 1 KOC

    [​IMG]
    Banshee (M) @ Nothing
    HP: 62 | EN: 57 | Spe: 39 (-)
    Ranks: 3/2/4/2 | Total: 14
    Size: 1 | Weight: 1
    Abilities: Insomnia, Frisk
    Other: Toxic (2 DPA)


    Team waterwarrior

    [​IMG]
    Squirts (F) @ Amulet Coin
    HP: 73 | EN: 79 | Spe: 67 (+) (Acc boost: 8%)
    Ranks: 2/3/3/3 | Total: 16
    Size: 2 | Weight: 2
    Abilities: Torrent
    Other: Protect disabled (4 actions)

    Benched (open)
    [​IMG]
    Identity Crisis (M) @ Nothing
    HP: KO | EN: 46

    [​IMG]
    Heavy (M) @ Nothing
    HP: 54 | EN: 57 | Spe: 4 (-)
    Ranks: 4/2/2/3 | Total: 16
    Size: 1 | Weight: 5
    Abilities: Pick Up, Thick Fat
    Other: None


    While DAD and Squirts fight each other, DJ The Cheat goes to get a drink. The Deino tries to Crunch the Wartortle's shell between his teeth, but the only thing he sinks his teeth into is the arena floor. Suddenly, he is almost completely frozen by a Permafrost Beam from Squirts! DAD gets back on his feet while Squirts cools down and manages to Bite her in the tail. Then DJ The Cheat returns with his drink, but before he can take a sip, he gets splashed in the eye by a small droplet from Squirts' Hydro Pump. That's nothing compared to the watery blast DAD took from that attack though, and he is knocked out. But while he is rotated out for Banshee the Shuppet, Squirts remains on the front line.

    Team Its_A_Random

    [​IMG]
    Banshee (M) @ Nothing
    HP: 62 | EN: 57 | Spe: 39 (-)
    Ranks: 3/2/4/2 | Total: 14
    Size: 1 | Weight: 1
    Abilities: Insomnia, Frisk
    Other: Toxic (2 DPA)

    Benched (open)
    [​IMG]
    DAD (M) @ Nothing
    HP: KO | EN: 67

    [​IMG]
    Behemoth (M) @ Nothing
    HP: 61 | EN: 84 | Spe: 26 (-)
    Ranks: 3/2/2/2 | Total: 12
    Size: 1 | Weight: 2
    Abilities: Truant
    Other: Sluggish (1 action), 1 KOC


    Team waterwarrior

    [​IMG]
    Squirts (F) @ Amulet Coin
    HP: 59 | EN: 36 | Spe: 67 (+) (Acc boost: 8%)
    Ranks: 2/3/3/3 | Total: 16
    Size: 2 | Weight: 2
    Abilities: Torrent
    Other: Protect disabled (1 action)

    Benched (open)
    [​IMG]
    Identity Crisis (M) @ Nothing
    HP: KO | EN: 46

    [​IMG]
    Heavy (M) @ Nothing
    HP: 54 | EN: 57 | Spe: 4 (-)
    Ranks: 4/2/2/3 | Total: 16
    Size: 1 | Weight: 5
    Abilities: Pick Up, Thick Fat
    Other: None


    Raw data (open)
    Roll a D100 for paralysis: 92 - no paralysis
    DAD uses Crunch for 5 energy
    Roll a D100 for accuracy (reduced to 80%): 96 - miss

    Squirts uses a combo of Ice Beam and Ice Beam for ((7+11)*2)=36 energy
    Roll a D16 for crit: 8 - no crit
    Roll a D100 for freeze (boosted to 20%): 81 - no freeze
    DAD takes (10*2.25+(3-2)*1.5)*1.5=36 damage

    Squirts' Disable counter drops to 3

    Squirts cools down

    Roll a D100 for paralysis: 58 - no paralysis
    DAD uses Bite for 3 energy
    Roll a D100 for accuracy (reduced to 80%): 22 - hit
    Roll a D16 for crit: 2 - no crit
    No flinch roll because Squirts has already acted
    Squirts takes (6+3+(4-3)*1.5+3)=13.5 damage

    Squirts' Disable counter drops to 2

    Squirts uses Hydro Pump for 7 energy
    Roll a D100 for accuracy (boosted to 98%): 9 - hit
    Roll a D16 for crit: 8 - no crit
    DAD takes (12+3+(3-2)*1.5)*0.67=11.055 damage
    DAD has <=0.5 HP and is KO'd by the attack

    Squirts' Disable counter drops to 1

    Roll a D2 for Its_A_Random's pokemon (1 = Slakoth, 2 = Shuppet): 2 - Shuppet
    Roll a D2 for waterwarrior's pokemon (1 = Wartortle, 2 = Munchlax): 1 - Wartortle


    waterwarrior, your orders please.
Thread Status:
Not open for further replies.

Users Viewing Thread (Users: 0, Guests: 0)