SoS and Smas-er, Rediamond, 2v2 Doubs (Ref Darkamber)

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E: Launching another challenge

2 vs 2 FE doubles (send two Pokemon to ref)
2 subs
36 hour DQ
Unlimited recovers/chills
ASB Arena
I'll take this one.
Switch = Banana
Items = On
All Abilities

Scylant (F) [Scadi]
Type: Ice/Bug
Nature: Mild (+SpAtt, -Def)

Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

EC: 6/6
MC: 1
DC: 5/5

HP: 100
Atk: Rank 4
Def-: Rank 2
SpA+: Rank 5
SpD: Rank 3
Spe: 121
Size Class: 3
Weight Class: 4
Base Rank Total: 21

Moves: 33
Leer
Leech Life
Focus Energy
Bug Bite
Ice Shard
Slash
Icy Wind
Icicle Spear
Hail
Icicle Crash
Bug Buzz
Avalanche
Sheer Cold
Icy Wind
Ice Punch
Ice Beam

Earth Power
Spikes
Counter
Superpower

Blizzard
X-Scissor
Rock Slide
Acrobatics
Taunt
Double Team
Dig
U-Turn
Hone Claws
Toxic
Venoshock
Hidden Power Rock 6
Hyper Beam
Earthquake
Focus Punch


Heracross [Corpus] (M)
Nature: Adamant (+1Att, -1SpAtt)

Type:
Bug/Fight: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:
HP: 100
Atk+: Rank 6
Def: Rank 3
SpA-: Rank 1
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 19

MC: 0
DC: 5/5

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Moxie:(Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. [DreamLocked]

Attacks: 43
Night Slash
Tackle
Leer
Horn Attack
Endure
Fury Attack
Ariel Ace
Brick Break
Counter
Megahorn
Close Combat
Reversal
Feint

Bide
Revenge
Flail
Double Edge
Focus Punch

Earthquake
Rock Slide
Double Team
Shadow Claw
Rain Dance
Frustration
Smack Down
Dig
Rock Tomb
Return
Facade
Rest
Attract
Thief
Focus Blast
False Swipe
Fling
Retaliate
Giga Impact
Stone Edge
Struggle Bug
Bulldoze
Swagger
Substitute



Pyroak "Phloem" (M)
Nature: Bashful - no effect

Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:
HP: 120
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 60
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 3
DC: 5/5

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Attacks:
Levelup:
Absorb
Pound
Sweet Scent
Growth
Ember
Leech Seed
Bullet Seed
Flame Wheel
Giga Drain
Synthesis
Leaf Tornado
Flame Burst
Petal Dance
Lava Plume
Fire Spin
Wood Hammer
Flare Blitz
Zap Cannon

TM:
Flamethrower
Will-O-Wisp
Protect

Egg:
Aromatherapy
Seed Bomb
Earth Power
Counter
Revenge
Earthquake

Move Total: 27


Salamence "Elphaba" (F)
Nature: Mild - adds rank to special attack, subtracts rank from defense.

Type: Dragon/Flying
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

EC: 9/9
MC: 1
DC: 5/5

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. Command: (Ability: Intimidate)
Moxie: (Innate, DW): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 100
Size Class: 4
Weight Class: 5
Base Rank Total: 22

Attacks:
Levelup:
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Crunch
Zen Headbutt
Fire Fang
Thunder Fang
Fly
Dragon Tail

TM:
Flamethrower
Dragon Claw
Protect
Toxic
Rock Slide

Egg:
Dragon Dance
Hydro Pump
Twister

Tutor:
Draco Meteor

Move Total: 21


Um, I forgot how to do this. Is it not

Red Items
SoS Items+Moves
Red Moves?
 
Nope, accident. Sorry Red, just needed to train these two in particular. Especially Elphie, I have plans for her.

Phloem@Expert Belt, Elphaba@Muscle Band

Phloem: Lava Plume >>> Flamethrower (Syclant) >>> Lava Plume
If Syclant uses Dig A2, redirect to Heracross.
If Heracross uses Bide A1, AND the first sub is activated, use Protect A3.

Elphaba: Fly (Heracross) >>> Flamethrower Heracross >>> Fly Heracross
If Heracross uses Bide A1, and Phloem's second sub is not activated, use Protect A3.
If Heracross uses Dig, redirect to Syclant.
 
Heracross: Counter~Stone Edge Salamence~Rock Slide
-If Mence is KO'd switch attack to Pyroak

Scylant: Ice Beam Salamence~Ice Beam Salamence~Hidden Power Pyroak
 
I made DQ. Off to a good start.

redia you have the wrong-gendered scylant sprite

Team K.I.N.D.L.I.N.G.



Scylant (Scadi) (F) @ Pecha Berry
HP: 100 | EN: 100 | Spe: 121
Ranks: 4/2/5/3 | Total: 21
Size: 3 | Weight: 4
Abilities: Compoundeyes, Mountaineer, Technician
Other: N / A
Actions: Ice Beam (Salamence) ~ Ice Beam (Salamence) ~ Hidden Power Rock (Pyroak)


Heracross (Corpus) (M) @ Muscle Band
HP: 100 | EN: 100 | Spe: 85
Ranks: 6/3/1/3 | Total: 19
Size: 3 | Weight: 4
Abilities: Guts, Swarm, Moxie
Other: N / A
Actions: Counter ~ Stone Edge (Salamence) ~ Rock Slide

The SOS Brigade


Pyroak (Phloem) (M) @ Expert Belt
HP: 120 | EN: 100 | Spe: 60
Ranks: 3/4/3/3 | Total: 20
Size: 4 | Weight: 5
Abilities: Rock Head, Battle Armor, Chlorophyll
Other: N / A
Actions: Lava Plume ~ Flamethrower (Scylant) ~ Lava Plume


Salamence (Elphaba) (F) @ Muscle Band
HP: 120 | EN: 100 | Spe: 100
Ranks: 5/2/5/3 | Total: 22
Size: 4 | Weight: 5
Abilities: Intimidate, Moxie
Other: N / A
Actions: Fly ~ Flamethrower ~ Fly (HERACROSS)

Round 1: nope.avi

Elphaba bares her fangs and scares the pokeblocks out of her enemies, lowering their attack...FOREVER.

Scadi gets the first strike with a deadly Ice Beam on Elphaba, who performs a quick tactical retreat, flying up into the sky. Phloem, his partner safely out of the way, sprays an explosion of lava and ash at his opponents in a powerful Lava Plume. Counterteaming is fun. Elphaba drops from the sky and wrecks Corpus with a Fly, but this is all according to keikaku, for the Heracross counters with a game-changing Counter that takes away half of Elphaba's health in one shot!

And the rest of it is promptly removed by Scadi's second critical Ice Beam, KO'ing her! Not so intimidating now, huh? Corpus follows up with a powerful Stone Edge on Phloem, but the last man standing for SoS isn't done yet, roasting Scadi with a searing Flamethrower!

The two bugs gang up on Phloem with Hidden Power Rock and Stone Edge, dealing some substantial hurt, but Phloem takes it and dishes it back out with a second Lava Plume!

Well, that really didn't go how I expected it would. It's still anyone's game, though!

Team K.I.N.D.L.I.N.G.



Scylant (Scadi) (F) @ Pecha Berry
HP: 18 | EN: 77 | Spe: 121
Ranks: 4/2/5/3 | Total: 21
Size: 3 | Weight: 4
Abilities: Compoundeyes, Mountaineer, Technician
Other: -1 Attack


Heracross (Corpus) (M) @ Muscle Band
HP: 27 | EN: 65 | Spe: 85
Ranks: 6/3/1/3 | Total: 19
Size: 3 | Weight: 4
Abilities: Guts, Swarm, Moxie
Other: -1 Attack

The SOS Brigade


Pyroak (Phloem) (M) @ Expert Belt
HP: 67 | EN: 83 | Spe: 60
Ranks: 3/4/3/3 | Total: 20
Size: 4 | Weight: 5
Abilities: Rock Head, Battle Armor, Chlorophyll
Other: N / A


Salamence (Elphaba) (F) @ Muscle Band
HP: 0 | EN: 0 | Spe: 100
Ranks: 5/2/5/3 | Total: 22
Size: 4 | Weight: 5
Abilities: Intimidate, Moxie
Other: N / A

Scylant Ice Beam v Salamence = (12 + 3 + 3) * 2.25 = (41 Damage, 7 Energy)
Pyroak Lava Plume v Scylant = (8 + 3 + 2) * 2.25 * .75 = (22 Damage, 5 Energy)
Pyroak Lava Plume v Heracross = (8 + 3 + 2) * 1.5 * .75 = (15 Damage)
Salamence Fly v Heracross = (9 + 1 + 3 + 1.5) * 2.25 = (33 Damage, 10 Damage)
Heracross Counter v Salamence = (50 Damage, 22 Energy)

Scylant Ice Beam v Salamence = (12 + 3 + 3 + 3) * 2.25 = (47 Damage, 11 Energy)
Heracross Stone Edge v Pyroak = (10 + 1 +2.5) * 1.5 -1.75 = (19 Damage, 7 Energy)
Pyroak Flamethrower v Scylant = (12 + 3 + 2) * 2.25 = (38 Damage, 7 Energy)

Scylant Hidden Power Rock = (9 + 3) * 1.5 = (18 Damage, 5 Energy)
Heracross Rock Slide = ((8 + 1 + 2.5) * 1.5) - 1.75 = (16 Damage, 6 Energy)
Pyroak Lava Plume v Scylant = (8 + 3 + 2) * 2.25 * .75 = (22 Damage, 5 Energy)
Pyroak Lava Plume v Heracross = (8 + 3 + 2) * 1.5 * .75 = (15 Damage)

Scylant: -82 HP, -23 Energy
Heracross: -63 HP, -35 Energy
Salamence: lol
Pyroak: -53 HP, -17 Energy


redia go

also i haven't reffed in months so if you see any fuckups tell me
 
Heracross: Endure~Flail~Flail
IF Protect actions two or three, use Rain Dance

Scylant: Rock Slide~Rock Slide~Rock Slide
IF Protect, use Hone Claws
 
Team K.I.N.D.L.I.N.G.



Scylant (Scadi) (F) @ Pecha Berry
HP: 18 | EN: 77 | Spe: 121
Ranks: 4/2/5/3 | Total: 21
Size: 3 | Weight: 4
Abilities: Compoundeyes, Mountaineer, Technician
Other: -1 Attack
Actions: ROCK SLIIIIIDE


Heracross (Corpus) (M) @ Muscle Band
HP: 27 | EN: 65 | Spe: 85
Ranks: 6/3/1/3 | Total: 19
Size: 3 | Weight: 4
Abilities: Guts, Swarm, Moxie
Other: -1 Attack
Actions: Endure ~ FLAIL

The SOS Brigade



Pyroak (Phloem) (M) @ Expert Belt
HP: 67 | EN: 83 | Spe: 60
Ranks: 3/4/3/3 | Total: 20
Size: 4 | Weight: 5
Abilities: Rock Head, Battle Armor, Chlorophyll
Other: N / A
Actions: Flamethrower (Scylant) ~ Synthesis ~ Flamethrower (Heracross)

Round 2: Epic Flail

ROCK SLIDE! Although Elphaba is, to all intents and purposes, a corpse, the memory of her snarling face still dulls Scadi's barrage. Corpus uses Endure, the stupidest move in the game, next to Bide. Damn you Athenodoros. Anyway, he's basically invincible for now, unless lucky burnhax. But that would never happen.

Nope.

Anyway, Phloem goes for the kill on the less-durable Scadi with a Flamethrower, and succeeds in broiling the bug into submission, KO'd!

Flail does a thoroughly mediocre amount of damage, Synthesis recovers more damage.

Corpus is really Flailing around all over the place. Phloem cooks him with another Flamethrower, which, funnily enough, ends up doing exactly 26 damage. Hah.

Team K.I.N.D.L.I.N.G.



Scylant (Scadi) (F) @ Pecha Berry
HP: 0 | EN: 0 | Spe: 121
Ranks: 4/2/5/3 | Total: 21
Size: 3 | Weight: 4
Abilities: Compoundeyes, Mountaineer, Technician
Other: -1 Attack


Heracross (Corpus) (M) @ Muscle Band
HP: 1 | EN: 34 | Spe: 85
Ranks: 6/3/1/3 | Total: 19
Size: 3 | Weight: 4
Abilities: Guts, Swarm, Moxie
Other: -1 Attack

The SOS Brigade



Pyroak (Phloem) (M) @ Expert Belt
HP: 65 | EN: 55 | Spe: 60
Ranks: 3/4/3/3 | Total: 20
Size: 4 | Weight: 5
Abilities: Rock Head, Battle Armor, Chlorophyll
Other: N / A

Heracross Endure (15 Energy)
Scylant Rock Slide v Pyroak = 8 * 1.5 - 1.75 = (10 Damage, 6 Energy)
Pyroak Flamethrower v Scylant = (12 + 3 + 2) * 2.25 = (38 Damage, 6 Energy)

Heracross Flail v Pyroak = 8 - 1.75 = (6 Damage, 6 Energy)
Pyroak Synthesis = (+20 HP, 16 Energy)

Heracross Flail v Pyroak = 8 - 1.75 = (6 Damage, 10 Energy)
Pyroak Flamethrower v Heracross = (12 + 3 + 2) * 1.5 = (26 Damage, 6 Energy)

Scylant: ded
Heracross: -26 HP, -31 Energy
Pyroak: -2 HP, -28 Energy


sos
 
Dig+Stone Edge (burst out of the ground and stab)~Cooldown~Stone Edge

I probably still lose, but a man can dream.

GG, and I need a sub for ASM if you're interested.
 
GOD DAMMIT GUYS WHY DO YOU HAVE TO POST A COMBO WITH YOUR DYING BREATH

WHAT HAVE I EVER DONE TO YOU

Round 3: Endgame

Okay, I get it now. Lava Plume combo misses. That was actually pretty genius.

Dig+Stone Edge = ((18 + 2.5 + 2) * 1.5) - 1.75 = (32 Damage, 26 Energy).

Another Stone Edge and he runs out of energy and dies.

Unless consecutive energy cost doesn't work like that. In which case it does

Heracross Stone Edge v Pyroak = (10 + 1 +2.5) * 1.5 -1.75 = (19 Damage, 7 Energy)

and Pyroak kills it anyway.

Rediamond+SOS 2 UC
Pyroak Mence Heracross Scylant 3 MC
Me something
 
GG Red, that combo actually had me very worried at the end. Must remember that little trick.

Thanks DA, but you also forgot the KOC for Pyroak and Syclant.
 
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