Hello Smogon!!
After a lot of frustration from being stuck at the middle of the ladder, I started building a new team from scratch and I wanted this to be different from the common volt-turning teams and the new Gen V infected Hyper Offense or Set Up teams. Clearly I started building a Stall Team.... And Guess what, I got in Top 1000 with this simply great Team on Smogon Ladder..
I worked a lot on this, keeping all the neccessary things for making a Stall team, reading Other RMTs and finally came with a successful team.
EDIT : After the advises given, I tried some changes on my team and tested it, and those changes helped my rank more on the ladder, So I decided to make those changes permanent. I have done all the changes with RED.
Basically, this team works on team synergy, and stalling by status and thus covering nearly the whole of metagame. This team also deals with the weathers, and the pokemon that try to abuse them. Ferro, Heatran And Tentacruel all lays Diff. status so that at each turn someone is there laying something. Jellicent Blocks the valuable hazards to be spun and provides a good answer to other stall teams. Gliscor acts as a strong physical wall in my team and manages threat like Terrakion with ease. Dragonite acts as A Tank and a late game staller cum sweeper.
I tested this team and it really worked wonder. I found few major threats to this team, otherwise all that was really needed to win after this was skill to play and the biggest thing of Pokemon Metagame : - LUCK !!!!!!
I would sincerely Like you to rate my team and tell me its weakness (if any), any possible changes I should make and how my team is overall. I wont mind Luvdisc at all :P After all I would be glad to have some after so much of trying to build a good team for months (Finally reached 883 Rank on Smogon Ladder, my best rank so far)... As a Proof :
Heatran
@ Leftovers
Trait: Flash Fire
EVs: 248 HP / 142 SDef / 120 Spd
Calm Nature (+SDef, -Atk)
- Lava Plume
- Stealth Rock
- Protect
- Roar
Synergy
On Karpman's suggestions I am running Roar over Earth Power. Protect is a lot crucial to me, and I am not going to change it anyway..Roar is great on Stall teams and for the residual damage.
I run Earth Power over Roar because Heatran With only Lava Plume is easy to corner, and besides Earth Power has really helped me in killing some slow water switch ins after taking entry damage. Also, since Heatran is my main answer to sun teams, EP is essential here.
The main job of heatran is to kill ferro, skarm, forretress and magnezone. For scizor, I have my entire team to deal with. Thats why the EV spread ensure him to outspeed modest magnezones (timid magnezones are too weak to possibly damage my heatran). Also I never use my Heatran against opposing heatran (unless they are paralyzed by Ferro) because I am always unsure whose Earth Power will go first, and I dont want to kill my heatran for simply nothing. So outspeeding Heatran is also not my concern. This EV spread makes him a real tank to Sp. Attacks. Good answer to opposing Jirachi and Celebi. It can also take Focus blast from gengar and pair it with my leftovers + protect I have always managed to 2HKO Gengar suucessfully.
Now comes synergy. Ferro effectively lure fire type attacks. This gives Heatran either a Free turn for SR or it simply powers up Lava Plume for damaging the next switch in before retreating. Protect scouting EQ And Gliscor Flying Type comes in handy a majority of time, as do Lati@s Surfs and Draco Meteors with Jellicent. Gliscor is immune to Ground Attacks and resists Fighting attacks like hell. Heatran tanks special HP Ice for Gliscor.
Ferrothorn
@ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 208 Def / 48 SDef
Relaxed Nature (+Def, -Spd)
- Spikes
- Leech Seed
- Thunder Wave
- Power Whip
Synergy
The first quetion that pops is Why to run Thunder Wave when I have toxic spikes and lava plume for 2 status already. The reason is that all the common switch ins to Ferro are immune to toxic spikes (Heatran, Magnezone, Scizor, Fire Punch Dragonite) and most of them dont mind burns either (excluding Scizor). But By paralyzing them on their switch, I can deal with them with so ease.. My heatran can smash other heatran and magnezone by Earth power without fearing to get KO'ed myself as I always move first than them. Since half of the Ferro switch ins generally use it as a setup fodder, this move solves that issue completely (excluding Reuniclus). Leech Seeds work the same as TW, but it generally causes more frustration on paralyzed foes due to severe hax. A good thing to pass on to my Dragontie.
Another thing is having Gyro Ball over a status move or Power Whip. I dont know which pokemon take more damage from Gyro Ball but not from Power Whip... Ice types are rare in OU and ofc Abomasnow and Kyurem Have HP Fire and speed To roast me before I can Gyro-Ko them. So I think this moveset is fine from all prosepects.
EV spread too is the basic one, magnimizing its overall def. Good answer to All Water Pokemons, Rotom-W (excluding Trick), Hippodowns and all other grass type and choiced Landorus and Electric Pokemons like Jolteon.
As part as synergy is concerned, it completes the FerroCent strategy and works good deal with Heatran.
Gliscor
@ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 184 Def / 72 Spd
Impish Nature (+Def, -SAtk)
- Substitute
- Protect
- Earthquake
- Taunt
Synergy
Gliscor Replaced Sigilyph and is now doing a splendid job. The set I have chosen is so perfectly well to use on stall teams, that half of the players start banging their keyboard after knowing their pokemon have lost their PPs. Its main job is to act as status absorber, Physical wall and a potential PP staller. As always, It has an excellent synergy with my Tentacruel. It also acts as a Fighting Buffer keeping Terrakion at bay, A pokemon who was a potential threat to my team.
But for the best part, Ferrothorn's And Dragonite's TW is what makes this set godly. After a pokemon is paralyzed, it always goes slower than Gliscor, which means Gliscor can use Subs + Protect with impunity stalling Rotom-W's Hydro Pump, Choice Lati@s Surf, Porygon (and family)'s Ice Beam, Starmie Surf/Hydro, Choice Politoed Hydro Pump and what else. Taunt is for Bulk Up Breloom, SD Gliscor, SD Scizor, Subs Terrakion, Skarmory and Forretress.
Tentacruel
@ Leftovers
Trait: Rain Dish
EVs: 252 HP / 236 Def / 20 Spd
Bold Nature (+Def, -Atk)
- Toxic Spikes
- Rapid Spin
- Scald
- Knock Off
Synergy
The best Spinner I have. As long as he is alive, I really never mind Entry Hazards. Good Support with Toxic Spikes, Spinning, and the best Knock Off. Knock Off's big deal is it shows opponent item along with removing them permanently for the rest of the game. This way I know which set the pokemon is using. This little piece of information can really turn the tables around during late game. It also a pretty good thing against Gastrodon and other stall pokemons, and Brelooms who think switching in Tenta is a safe option. Chansey and All other Eviolite users are also screwed due to this (other Being Dusclops, and Porygon2). With Leftovers gone, and scald's Burn burning, Things go down pretty quickly.
Many say that Tenta is overshadowed because of Jelli. But hey, Jelli cant spin ofc, and it is weak to grass and lacks Knock Off. Besides Tenta has rain Dish + immuntiy to toxic which Jellicent seriously lacks. In terms of synergy, Gliscor and Tenta seriously makes a great combo. Other than Psychic, both resist each other weakness and provides a good coverage since Gliscor really needs Toxic support for effectively stalling.
Jellicent
@ Leftovers
Trait: Water Absorb
EVs: 248 HP / 216 Def / 44 Spd
Bold Nature (+Def, -Atk)
- Surf
- Will-O-Wisp
- Recover
- Taunt
Synergy
On Silent Storm suggestion replacing Shadow Ball with Will~O~Wisp.
The best spinner out there as everyone knows. Only one thing I will mention here - Shadow Ball over Will~O~Wisp. Thing is I dont need any immediate burn on any pokemon. Ferro is there for Haxorus, Scizor is too weak to do anything beside Pursuit (that too only 25%) and swords dance variants always lack Superpower, which means heatran can wall him and KO him all night long. Shadow ball is a Serious answer to opposing Jellicent (incase they win the speed tie) and Starmie, the only spinner which Jellicent hates due to Thunder Bolt. Its good against Espeon too. But the best use is against Calm mind Reuniclus(Calm mind set generally lacks Shadow Ball 95% time), a pokemon who otherwise is dangerous for my team. Otherwise Handles too many threats which You all know, so no need to mention.
Dragonite
@ Leftovers
Trait: Multiscale
EVs: 252 HP / 252 SDef / 4 Spd
Careful Nature (+SDef, -SAtk)
- Substitute
- Thunder Wave
- Dragon Tail
- Roost
Synergy
Say hello to this mighty def beast. I mean he is so so amazing, that if I could, I would really marry him (lol, ofc its a joke :p but seriously man, He is the real MIGHTY DRAGON). After laying all the hazards, killing all the spinners and spreading all kinds of status (3 lol) to every opposing pokemon, Dragonite really send all the players to Pallet Town. Paralyzed and burned Pokemon are far too weak to penetrate the Subs + Multiscale defense my dragonite boast, while poisoned pokemon Dont really stand more than 2 turns. Paralysis especially make this set more threatening due to the hax and combine this with Dragon tail and Hazards damage, Its something which no other dragon or Skarmory's lame Whirlwind can do. It makes my team complete providing extra Synergy with my team members, and provides an answer to many sun teams, QD Volcarona (lacking HP Rock), Salamence, Jirachi, Lati@s etc etc.
Reuniclus and Calm Mind Jirachi + Subs + Thunder in Rain are two another threats, because first is partially immune to status while the latter Subs is hard to break given the Calm Mind boost and superb typing in Rain and perfect Thunder coverage.
But basically I need help against Brelooms and Gliscors, and Landorus If I can.
This team otherwise work fine, in weathers too.
In rain teams, Gliscor is there for toxicroak, Heatran walls Tornadus like Hell And Can burn Him with Lava Plume and then protect stall. For the majority Water pokemon, Ferro and Jellicent are always there, And Gliscor can deal with opposing Ferrothorn, in case Heatran fails to do so. Generally Sp. Rain Dragonites are seen on Rain Teams, and Heatran is a good answer to them. (Just Escape Jirachi!!)
In sun teams, Gliscor EQ. Gliscor is a good answer to Venusaur lacking HP Ice. Dragonite walls majority of sun teams due to its terrific defenses, and Generally Sun Teams are weak to SR, and so Dragon Tail OHKOes nearly the entire team, while Jellicent deals with Donphan better.
In Sand Teams, Ferro deals with Hippodown as it is immune to toxic, and can seed him to stop his Roar Menance from where Tentacruel can come in and while tanking atleast 1 EQ, 2HKO Hippo with scald. Tyranitar is better burnt than paralyzed. Anyway Gliscor is a good answer to him, and protect helps scouting Ice Beams. Terrakion is also managed by Jelli and Gliscor. The only threat is Landorus, especially the Life Orb one.
Never seen any hail teams on Smogon Server except one or two where everything was quite easy. Heatran seriously walls Glaceon and Lava Plume always KO her.
So as stated, there are more or less, 3-4 threats to this team but if played well, those too can be eliminated..
So this is this. I hope you guys liked my team. I really had worked hard building this. I appreciate all sort of constructive comments. Just tell me if you find some serious flaw in my team and if in any way I can fix that and also if there is some better chance to deal with the aforementioned threats. Thanks Guys for taking time rating my team :) And yea don't hesitate in Luvdiscing This Team if you liked it... ;P
And Yea, here is the importable code if you like to test this team yourself (I have reached 883 rank on smogon ladder with this, Just wish that I make up to Top 100, my true dream really..):
After a lot of frustration from being stuck at the middle of the ladder, I started building a new team from scratch and I wanted this to be different from the common volt-turning teams and the new Gen V infected Hyper Offense or Set Up teams. Clearly I started building a Stall Team.... And Guess what, I got in Top 1000 with this simply great Team on Smogon Ladder..
I worked a lot on this, keeping all the neccessary things for making a Stall team, reading Other RMTs and finally came with a successful team.
EDIT : After the advises given, I tried some changes on my team and tested it, and those changes helped my rank more on the ladder, So I decided to make those changes permanent. I have done all the changes with RED.
Team Building
1. I started with weather in my stall team and so I chose the physical wall Hippodown for this purpose.
2. Stall teams require at least 2 entry hazards to be effective, so I chose Ferro and Sp. Def Heatran for this purpose, both laying Spikes, And SR.
3. Now I needed to Block the incoming Spins, and at the same time spin the hazards laid at my side. Jellicent was the best pokemon for the first purpose, and after thinking a lot, I chose Tentacruel for the second purpose over Forretress.
4. Now after everything was intact, I needed a Shuffler and a pokemon that is capable of covering the remaining weakness of my team. Immediately Dragonite struck my mind.
5. But then I noticed, Dragonite doesnt love sandstorm, and that my team was weak to Landorus and Gliscor. Also my team had a major flaw against fighting type pokemons. So after a lot of considering, testing and thinking, I replaced my Hippodown With Sigilyph, and which really made my team more strong.
6. Terrakion Began to pose a great threat to my team overall, so I decided to change Sigilyph For Gliscor. It worked well on my team, so I decided to make the change permanent.
6. Terrakion Began to pose a great threat to my team overall, so I decided to change Sigilyph For Gliscor. It worked well on my team, so I decided to make the change permanent.
Introduction
Basically, this team works on team synergy, and stalling by status and thus covering nearly the whole of metagame. This team also deals with the weathers, and the pokemon that try to abuse them. Ferro, Heatran And Tentacruel all lays Diff. status so that at each turn someone is there laying something. Jellicent Blocks the valuable hazards to be spun and provides a good answer to other stall teams. Gliscor acts as a strong physical wall in my team and manages threat like Terrakion with ease. Dragonite acts as A Tank and a late game staller cum sweeper.
I tested this team and it really worked wonder. I found few major threats to this team, otherwise all that was really needed to win after this was skill to play and the biggest thing of Pokemon Metagame : - LUCK !!!!!!
I would sincerely Like you to rate my team and tell me its weakness (if any), any possible changes I should make and how my team is overall. I wont mind Luvdisc at all :P After all I would be glad to have some after so much of trying to build a good team for months (Finally reached 883 Rank on Smogon Ladder, my best rank so far)... As a Proof :
Getting Closer
Heatran
@ Leftovers
Trait: Flash Fire
EVs: 248 HP / 142 SDef / 120 Spd
Calm Nature (+SDef, -Atk)
- Lava Plume
- Stealth Rock
- Protect
- Roar
Synergy
Ground - Dragonite, Gliscor
Water - Dragonite, Jellicent, Ferrothorn, Tentacruel
Fight - Dragonite, Gliscor, Jellicent, Tentacruel
Water - Dragonite, Jellicent, Ferrothorn, Tentacruel
Fight - Dragonite, Gliscor, Jellicent, Tentacruel
On Karpman's suggestions I am running Roar over Earth Power. Protect is a lot crucial to me, and I am not going to change it anyway..Roar is great on Stall teams and for the residual damage.
I run Earth Power over Roar because Heatran With only Lava Plume is easy to corner, and besides Earth Power has really helped me in killing some slow water switch ins after taking entry damage. Also, since Heatran is my main answer to sun teams, EP is essential here.
The main job of heatran is to kill ferro, skarm, forretress and magnezone. For scizor, I have my entire team to deal with. Thats why the EV spread ensure him to outspeed modest magnezones (timid magnezones are too weak to possibly damage my heatran). Also I never use my Heatran against opposing heatran (unless they are paralyzed by Ferro) because I am always unsure whose Earth Power will go first, and I dont want to kill my heatran for simply nothing. So outspeeding Heatran is also not my concern. This EV spread makes him a real tank to Sp. Attacks. Good answer to opposing Jirachi and Celebi. It can also take Focus blast from gengar and pair it with my leftovers + protect I have always managed to 2HKO Gengar suucessfully.
Now comes synergy. Ferro effectively lure fire type attacks. This gives Heatran either a Free turn for SR or it simply powers up Lava Plume for damaging the next switch in before retreating. Protect scouting EQ And Gliscor Flying Type comes in handy a majority of time, as do Lati@s Surfs and Draco Meteors with Jellicent. Gliscor is immune to Ground Attacks and resists Fighting attacks like hell. Heatran tanks special HP Ice for Gliscor.
Ferrothorn
@ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 208 Def / 48 SDef
Relaxed Nature (+Def, -Spd)
- Spikes
- Leech Seed
- Thunder Wave
- Power Whip
Synergy
Fire - Dragonite, Jellicent, Heatran, Tentacruel
Fight - Dragonite, Gliscor, Jellicent, Tentacruel
Fight - Dragonite, Gliscor, Jellicent, Tentacruel
Another thing is having Gyro Ball over a status move or Power Whip. I dont know which pokemon take more damage from Gyro Ball but not from Power Whip... Ice types are rare in OU and ofc Abomasnow and Kyurem Have HP Fire and speed To roast me before I can Gyro-Ko them. So I think this moveset is fine from all prosepects.
EV spread too is the basic one, magnimizing its overall def. Good answer to All Water Pokemons, Rotom-W (excluding Trick), Hippodowns and all other grass type and choiced Landorus and Electric Pokemons like Jolteon.
As part as synergy is concerned, it completes the FerroCent strategy and works good deal with Heatran.
Gliscor
@ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 184 Def / 72 Spd
Impish Nature (+Def, -SAtk)
- Substitute
- Protect
- Earthquake
- Taunt
Synergy
Ice - Jellicent, Heatran, Tentacruel
Water - Ferrothorn, Tentacruel, Jellicent, Dragonite
Water - Ferrothorn, Tentacruel, Jellicent, Dragonite
But for the best part, Ferrothorn's And Dragonite's TW is what makes this set godly. After a pokemon is paralyzed, it always goes slower than Gliscor, which means Gliscor can use Subs + Protect with impunity stalling Rotom-W's Hydro Pump, Choice Lati@s Surf, Porygon (and family)'s Ice Beam, Starmie Surf/Hydro, Choice Politoed Hydro Pump and what else. Taunt is for Bulk Up Breloom, SD Gliscor, SD Scizor, Subs Terrakion, Skarmory and Forretress.
Tentacruel
@ Leftovers
Trait: Rain Dish
EVs: 252 HP / 236 Def / 20 Spd
Bold Nature (+Def, -Atk)
- Toxic Spikes
- Rapid Spin
- Scald
- Knock Off
Synergy
Ground - Dragonite, Gliscor
Electric - Ferrothorn
Psychic - Heatran, Ferrothorn
Electric - Ferrothorn
Psychic - Heatran, Ferrothorn
The best Spinner I have. As long as he is alive, I really never mind Entry Hazards. Good Support with Toxic Spikes, Spinning, and the best Knock Off. Knock Off's big deal is it shows opponent item along with removing them permanently for the rest of the game. This way I know which set the pokemon is using. This little piece of information can really turn the tables around during late game. It also a pretty good thing against Gastrodon and other stall pokemons, and Brelooms who think switching in Tenta is a safe option. Chansey and All other Eviolite users are also screwed due to this (other Being Dusclops, and Porygon2). With Leftovers gone, and scald's Burn burning, Things go down pretty quickly.
Many say that Tenta is overshadowed because of Jelli. But hey, Jelli cant spin ofc, and it is weak to grass and lacks Knock Off. Besides Tenta has rain Dish + immuntiy to toxic which Jellicent seriously lacks. In terms of synergy, Gliscor and Tenta seriously makes a great combo. Other than Psychic, both resist each other weakness and provides a good coverage since Gliscor really needs Toxic support for effectively stalling.
Jellicent
@ Leftovers
Trait: Water Absorb
EVs: 248 HP / 216 Def / 44 Spd
Bold Nature (+Def, -Atk)
- Surf
- Will-O-Wisp
- Recover
- Taunt
Synergy
Grass - Heatran, Ferrothorn, Dragonite, Sigilyph
Ghost - Ferrothorn, Heatran
Dark - Ferrothorn, Heatran
Electric - Ferrothorn
Ghost - Ferrothorn, Heatran
Dark - Ferrothorn, Heatran
Electric - Ferrothorn
On Silent Storm suggestion replacing Shadow Ball with Will~O~Wisp.
The best spinner out there as everyone knows. Only one thing I will mention here - Shadow Ball over Will~O~Wisp. Thing is I dont need any immediate burn on any pokemon. Ferro is there for Haxorus, Scizor is too weak to do anything beside Pursuit (that too only 25%) and swords dance variants always lack Superpower, which means heatran can wall him and KO him all night long. Shadow ball is a Serious answer to opposing Jellicent (incase they win the speed tie) and Starmie, the only spinner which Jellicent hates due to Thunder Bolt. Its good against Espeon too. But the best use is against Calm mind Reuniclus(Calm mind set generally lacks Shadow Ball 95% time), a pokemon who otherwise is dangerous for my team. Otherwise Handles too many threats which You all know, so no need to mention.
Dragonite
@ Leftovers
Trait: Multiscale
EVs: 252 HP / 252 SDef / 4 Spd
Careful Nature (+SDef, -SAtk)
- Substitute
- Thunder Wave
- Dragon Tail
- Roost
Synergy
Dragon - Heatran, Ferrothorn
Ice - Jellicent, Heatran, Tentacruel
Rock - Ferrothorn
Ice - Jellicent, Heatran, Tentacruel
Rock - Ferrothorn
Say hello to this mighty def beast. I mean he is so so amazing, that if I could, I would really marry him (lol, ofc its a joke :p but seriously man, He is the real MIGHTY DRAGON). After laying all the hazards, killing all the spinners and spreading all kinds of status (3 lol) to every opposing pokemon, Dragonite really send all the players to Pallet Town. Paralyzed and burned Pokemon are far too weak to penetrate the Subs + Multiscale defense my dragonite boast, while poisoned pokemon Dont really stand more than 2 turns. Paralysis especially make this set more threatening due to the hax and combine this with Dragon tail and Hazards damage, Its something which no other dragon or Skarmory's lame Whirlwind can do. It makes my team complete providing extra Synergy with my team members, and provides an answer to many sun teams, QD Volcarona (lacking HP Rock), Salamence, Jirachi, Lati@s etc etc.
Aftermath
As seen, this team covers majority of the OU metagame. But there is no team which is completely invincible.Reuniclus and Calm Mind Jirachi + Subs + Thunder in Rain are two another threats, because first is partially immune to status while the latter Subs is hard to break given the Calm Mind boost and superb typing in Rain and perfect Thunder coverage.
But basically I need help against Brelooms and Gliscors, and Landorus If I can.
This team otherwise work fine, in weathers too.
In rain teams, Gliscor is there for toxicroak, Heatran walls Tornadus like Hell And Can burn Him with Lava Plume and then protect stall. For the majority Water pokemon, Ferro and Jellicent are always there, And Gliscor can deal with opposing Ferrothorn, in case Heatran fails to do so. Generally Sp. Rain Dragonites are seen on Rain Teams, and Heatran is a good answer to them. (Just Escape Jirachi!!)
In sun teams, Gliscor EQ. Gliscor is a good answer to Venusaur lacking HP Ice. Dragonite walls majority of sun teams due to its terrific defenses, and Generally Sun Teams are weak to SR, and so Dragon Tail OHKOes nearly the entire team, while Jellicent deals with Donphan better.
In Sand Teams, Ferro deals with Hippodown as it is immune to toxic, and can seed him to stop his Roar Menance from where Tentacruel can come in and while tanking atleast 1 EQ, 2HKO Hippo with scald. Tyranitar is better burnt than paralyzed. Anyway Gliscor is a good answer to him, and protect helps scouting Ice Beams. Terrakion is also managed by Jelli and Gliscor. The only threat is Landorus, especially the Life Orb one.
Never seen any hail teams on Smogon Server except one or two where everything was quite easy. Heatran seriously walls Glaceon and Lava Plume always KO her.
So as stated, there are more or less, 3-4 threats to this team but if played well, those too can be eliminated..
So this is this. I hope you guys liked my team. I really had worked hard building this. I appreciate all sort of constructive comments. Just tell me if you find some serious flaw in my team and if in any way I can fix that and also if there is some better chance to deal with the aforementioned threats. Thanks Guys for taking time rating my team :) And yea don't hesitate in Luvdiscing This Team if you liked it... ;P
And Yea, here is the importable code if you like to test this team yourself (I have reached 883 rank on smogon ladder with this, Just wish that I make up to Top 100, my true dream really..):
Dragonite (M) @ Leftovers
Trait: Multiscale
EVs: 252 HP / 252 SDef / 4 Spd
Careful Nature (+SDef, -SAtk)
- Substitute
- Thunder Wave
- Dragon Tail
- Roost
Ferrothorn (M) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 208 Def / 48 SDef
Relaxed Nature (+Def, -Spd)
- Spikes
- Leech Seed
- Thunder Wave
- Power Whip
Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 184 Def / 72 Spd
Impish Nature (+Def, -SAtk)
- Substitute
- Protect
- Earthquake
- Taunt
Tentacruel (F) @ Leftovers
Trait: Rain Dish
EVs: 252 HP / 236 Def / 20 Spd
Bold Nature (+Def, -Atk)
- Toxic Spikes
- Rapid Spin
- Scald
- Knock Off
Jellicent (M) @ Leftovers
Trait: Water Absorb
EVs: 248 HP / 216 Def / 44 Spd
Bold Nature (+Def, -Atk)
- Surf
- Will-O-Wisp
- Recover
- Taunt
Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 248 HP / 200 SDef / 60 Spd
Calm Nature (+SDef, -Atk)
- Lava Plume
- Stealth Rock
- Protect
- Roar
Trait: Multiscale
EVs: 252 HP / 252 SDef / 4 Spd
Careful Nature (+SDef, -SAtk)
- Substitute
- Thunder Wave
- Dragon Tail
- Roost
Ferrothorn (M) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 208 Def / 48 SDef
Relaxed Nature (+Def, -Spd)
- Spikes
- Leech Seed
- Thunder Wave
- Power Whip
Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 184 Def / 72 Spd
Impish Nature (+Def, -SAtk)
- Substitute
- Protect
- Earthquake
- Taunt
Tentacruel (F) @ Leftovers
Trait: Rain Dish
EVs: 252 HP / 236 Def / 20 Spd
Bold Nature (+Def, -Atk)
- Toxic Spikes
- Rapid Spin
- Scald
- Knock Off
Jellicent (M) @ Leftovers
Trait: Water Absorb
EVs: 248 HP / 216 Def / 44 Spd
Bold Nature (+Def, -Atk)
- Surf
- Will-O-Wisp
- Recover
- Taunt
Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 248 HP / 200 SDef / 60 Spd
Calm Nature (+SDef, -Atk)
- Lava Plume
- Stealth Rock
- Protect
- Roar