TheWolfe vs. Orcinus Duo! May Heaven grant you fortune!

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What's this? More fools seek to ascend my tower?
TheWolfe][B]Battle type[/B]: 2v2 Strongmon Singles [B]DQ Time[/B]: 2 days [B]Restrictions[/B]: 2 recoveries/5 chills [B]Substitutions[/B]: 2 [B]Music[/B]: [URL="http://www.youtube.com/watch?v=Ch9jV4abwS4&feature=related said:
Super Smash Land - Tower of Heaven[/URL]
Arena: Tower of Heaven


The Tower of Heaven is an ancient structure that stretches deep into the clouds, the heavens, and far beyond. It is composed of a material similar to rock, but far more durable and nearly impossible to break. Most of the structure is open-air giving a good glimpse of the clear sky. Moss and other small plant life have grown on the outcropping on the rock-like material with small butterflies flying about. There are small streams and pools of water within the structure for Water attacks and Water Pokemon. The battle will take place within one of the many chambers of the tower.

All moves can be used within the Tower of Heaven. However, there is a catch. Within my hands is the Book of Laws. At the end of each round, I'll write down a new law. The laws restrict what attacks, actions, or commands you may or may not take in battle. Violation of any law in battle will still allow you to perform the command, however the offender will be struck down with a lightning bolt that deals 10 damage flat and ignores abilities, weakness, and resistance. The lightning bolt cannot be deflected, dodged, evaded, or otherwise blocked. It will hit the Pokemon behind a Substitute, find its way through Double Team, and will go through Wonder Guard. Pokemon that are immune to Electric attacks by ability or typing will still be struck down and will gain no benefit such as Motor Drive's Speed boost. Violation of multiple laws in an action will drop down multiple lightning bolts on the offender depending on how many laws they've broken in a given action.

For instance, Pikachu decides to use Thunderbolt on a Staryu. If I restrict the usage of Thunderbolt, Pikachu will be smote once for 10 damage. If I restrict the usage of Thunderbolt and all Electrical attacks, Pikachu will be hit twice for 20 damage. Finally, if I restrict the usage of Thunderbolt, Electrical attacks, and super-effective moves, Pikachu will be struck thrice for 30 damage.

If there's any questions or need clarification on anything, PM me.

Summary: All moves can be used initially, however new laws added in each round will restrict what commands can be used. Violation of any law will be penalized with a lightning bolt dealing 10 damage flat ignoring typing and abilities. Combatants can be penalized multiple times in an action.
Reffing Typon vs Pwnemon

Also, accepting

Items On
Switch=KO
Sequences Off
One Ability
I imagine neither one of you realizes just how dangerous what you're about to attempt is. I also imagine neither of you care. Those little creatures of yours might, though. Speaking of which, let's meet these poor saps...

TheWolfe

Roy - Blaziken (M)
Nature: Naive (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage; Subtracts One (1) Rank From Special Defense)
Type: Fire - Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting - Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
KOs: 8

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two.
Speed Boost: (Dream World; Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4
SpD: Rank 2
Spe: 92 + 10 accuracy
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5

Attacks:
-Scratch
-Growl
-Focus Energy
-Ember
-Peck
-Sand Attack
-Fire Spin

-Double Kick
-Flamethrower
-Sky Uppercut
-Quick Attack
-Fire Punch
-Hi Jump Kick
-Blaze Kick
-Brave Bird

-Featherdance
-Low Kick
-Baton Pass

-Fire Pledge
-Bounce
-Endure
-Counter
-Reversal
-Knock Off

-Dig
-Substitute
-Flame Charge

-Hidden Power: Ice 7
-Shadow Claw
-Toxic
-Rock Slide
-Focus Punch
-Sunny Day
-Overheat
-Solarbeam
-Earthquake
-Aerial Ace

Total Moves: 37


Hype Dog - Swampert (F)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy on opponent’s attacks.)
Type: Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
KOs: 9

Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two.
Damp: (Dream World; Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 52 - 10 evasion
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 1
DC: 5/5

Attacks:
-Tackle
-Growl
-Mud Slap
-Water Gun
-Bide
-Foresight
-Mud Sport

-Mud Shot
-Mud Bomb
-Earthquake
-Protect
-Endeavor
-Whirlpool

-Counter
-Yawn
-Uproar

-Mirror Coat
-Water Pledge
-Avalanche
-Ice Punch
-Refresh
-Earth Power

-Scald
-Ice Beam
-Rock Smash

-Hidden Power: Electric 7
-Toxic
-Waterfall
-Endure
-Rain Dance
-Brick Break
-Stone Edge
-Roar
-Bulldoze
-Substitute

Total Moves: 35


Serenity - Togekiss (F)
Nature: Bold (Adds 1 to Defense; Subtracts 1 from Attack)
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
KOs: 8
Original Trainer: rickheg

Abilities:
Hustle: (Can Be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck: (Dream World; Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Stats:
Togekiss
HP: 100
Atk: Rank 1
Def: Rank 4
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 1
DC: 5/5

Attacks:
-Air Slash
-AncientPower
-Aura Sphere
-Bestow
-Charm
-Encore
-Extrasensory
-Extremespeed
-Flamethrower
-Follow Me
-Grass Knot
-Growl
-Heal Bell
-Hyper Beam
-Light Screen
-Metronome
-Morning Sun
-Nasty Plot
-Protect
-Psycho Shift
-Reflect
-Roost
-Shadow Ball
-Sky Attack
-Sunny Day
-Sweet Kiss
-Thunder Wave
-Toxic
-Tri Attack
-Wish
-Yawn

Total Moves: 31


VS.

Orcinus Duo

Nommy (Snorlax) (F)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Thick Fat:
Type: Innate
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Immunity:
Type: Innate
This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.

Gluttony (Dream World UNLOCKED):
Type: Innate
This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:
HP: 125
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 25 (-)
Evasion: -10%
Size Class: 4
Weight Class: 9
Base Rank Total: 22

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Metronome
Odor Sleuth
Tackle
Defence Curl
Amnesia
Belly Drum
Yawn
Lick
Recycle
Screech
Chip Away

Counter
Double Edge
Substitute

Earthquake
Rock Slide
Toxic
Body Slam
Outrage
Focus Punch
Stockpile
Rollout
Whirlpool
Heavy Slam
Crunch
Surf
Flamethrower
Thunderbolt
Zen Headbutt
Psychic
Snatch
Brick Break
Ice Beam
Endure
Shadow Ball
Fire Punch
Focus Blast
Protect

Gengar(*) Purple Boss (M)
Nature: Timid

Type: Poison/Ghost
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate:
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.


Stats:

HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 127 (+)
Accuracy: +17%
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 0

Attacks:
Hypnosis(*)
Lick(*)
Spite(*)
Mean Look(*)
Curse(*)
Night Shade(*)
Confuse Ray(*)
Sucker Punch(*)
Shadow Punch

Will-O-Wisp(*)
Astonish(*)
Disable(*)

Sludge Bomb(*)
Substitute(*)
Thunderbolt(*)
Shadow Ball
Toxic
Energy Ball
Taunt
Pain split
Hex
Dark Pulse
Venoshock
Dream Eater
Protect
Torment
Bide
Focus Blast
Destiny Bond
Endure
Counter
Perish Song


Now, I have no patience for humans who can't listen to directions. You must act in this order, or else I will smite you:
Wolfe sends out his first pokemon, item and ability
Orcinus does the same + orders
Wolfe orders

And then, I will dictate your fate. May Heaven grant you fortune.
 
Orcinus, you are aware that Snorlax is in a roleplay right? :P But it's okay, you can use him here too.


Serenity - Togekiss (F)
Item: Enigma Berry
Ability: Serene Grace
 
I personally couldn't care less about whether or not Nommy's in a roleplay, but if you want to switch him out for someone else, then go ahead.
 

Orcinus Duo

Banned deucer.
GO NOMMY, IMMUNITY, LIFE ORB

AVENGE YOURSELF

Body Slam-Heavy Slam-Body Slam
If Reflect, Brick Break
If Yawn, protect but not consecutively
 
TheWolfe:

Serenity @ Enigma Berry
HP: 100
EN: 100
Spe: 80
Ability: Serene Grace
Status ailments: None
Buffs/debuffs: None
Other: None

VS.

Orcinus Duo:

Nommy @ Life Orb
HP: 125
EN: 100
Spe: 25
Ability: Immunity
Status ailments: None
Buffs/debuffs: Anti-speed nature (-10 evasion)
Other: None​


Round 1: You two took too long. This is normally the part where I smite you.
♫Stairway to Revelation


I've got no patience for slow workers either. Keep that in mind next time, mortals.

Well now. I suppose you fools are going to turn on each other in order to reach the top. This ought to be good.

What's this, Wolfe? Have your Togekiss use Air Slash to keep that Snorlax from attacking? Not a bad start. Of course, that Aura Sphere won't save you from Orcinus's Heavy Slam. And...oh? Another Air Slash? You fight dirty, don't you? Well, I guess I'll just have to punish you for that...

*Lightning strikes about fifteen feet from the pokemon, leaving behind scorched stone and a huge, golden tablet.*

This is the Book of Laws. From now on you will act as it tells you, or else I'm going to smite you. And to start with...

Thou shalt not scare.

This should be funny.

Order: Togekiss, Snorlax

Action 1
Serenity used Air Slash!
-Hit chance: Irrelevant due to Nature = Hit
-Crit chance (Crit <= 625 unless stated otherwise): 108 = crit
-Damage: 8 + 3 + 3 + 6 - 6 = 14 damage
-Effect chance (Flinch <= 6000): 3730 = flinch
Nommy flinched and couldn't move!
Numbers:
-Togekiss: -5 EN
-Snorlax: -14 HP

Action 2
Serenity used Aura Sphere!
-Hit chance: Irrelevant = Hit
-Crit chance: 6955 = no
-Damage: (9 + 6 - 6) * 1.5 = 13.5 damage
Nommy used Heavy Slam!
-Hit chance: Irrelevant = Hit
-Crit chance: 1309 = no
-Damage: 4 + (2 * (9 - 3)) + 3 + 6 - 6 = 19 damage
-Energy Cost: 5 + (9 / 1.5) = 11 EN
Nommy was hurt by his Life orb! (-2 HP Snorlax)
Numbers:
-Togekiss: -19 HP, -7 EN
-Snorlax: -15.5 HP, -11 EN

Action 3
Serenity used Air Slash!
-Hit chance: Irrelevant due to Nature = Hit
-Crit chance: 7938 = no
-Damage: 8 + 3 + 6 - 6 = 11 damage
-Effect chance (Flinch <= 6000): 1130 = Flinch
Nommy flinched and couldn't move!
Numbers:
-Togekiss: -5 EN
-Snorlax: -11 HP

Final Numbers:
-Togekiss: -19 HP, -17 EN
-Snorlax: -41 (40.5) HP, -11 EN

TheWolfe:

Serenity @ Enigma Berry
HP: 81
EN: 83
Spe: 80
Ability: Serene Grace
Status ailments: None
Buffs/debuffs: None
Other: None

VS.

Orcinus Duo:

Nommy @ Life Orb
HP: 84
EN: 89
Spe: 25
Ability: Immunity
Status ailments: None
Buffs/debuffs: Anti-speed nature (-10 evasion)
Other: None

Laws:
Thou shalt not scare (Flinch-inducing moves are prohibited)​


Now then, Wolfe...how will you react to this? May Heaven grant you fortune.
 


"Whoops." :P

Aura Sphere ~ Tri Attack ~ Aura Sphere
Sub (1): IF Snorlax uses Heavy Slam, THEN use Charm.
Sub (2): IF Snorlax uses Yawn, THEN use Protect once.
 
TheWolfe:

Serenity @ Enigma Berry
HP: 81
EN: 83
Spe: 80
Ability: Serene Grace
Status ailments: None
Buffs/debuffs: None
Other: None

VS.

Orcinus Duo:

Nommy @ Life Orb
HP: 84
EN: 89
Spe: 25
Ability: Immunity
Status ailments: None
Buffs/debuffs: Anti-speed nature (-10 evasion)
Other: None

Laws:
Thou shalt not scare (Flinch-inducing moves are prohibited)​


Round 2: And now you're just being lazy

So. The two of you have decided to respectively spam Charm and Heavy Slam over and over. Are you doing this to spite me, or are you just that boring? I know mortals tend to abuse each other's Plan Bs, but this is just pathetic. Henceforth...

Thou shalt not spam.

Now let's see a real battle.

Order: Togekiss, Snorlax

Action 1
Serenity used Charm!
-Hit chance: Irrelevant = Hit
Nommy's attack sharply fell! (-2 Atk, will decay after A2)
Nommy used Heavy Slam!
-Hit chance: Irrelevant = Hit
-Crit chance: 1748 = no
-Damage: 4 + (2 * (9 - 3)) + 3 + 6 - 6 - 3.5 = 15.5 damage
-Energy cost: 5 + (9 / 1.5) = 11 EN
Nommy was hurt by his life orb! (-2 HP Snorlax)
Numbers:
-Togekiss: -15.5 HP, -5 EN
-Snorlax: -2 HP, -11 EN

Action 2
Serenity used Charm!
-Hit chance: Irrelevant = Hit
Nommy's attack sharply fell! (-4 Atk, will decay next action)
Nommy used Heavy Slam!
-Hit chance: Irrelevant = Hit
-Crit chance: 9614 = no
-Damage: 4 + (2 * (9 - 3)) + 3 + 6 - 6 - 7 = 12 damage
-Energy cost: 5 + (9 / 1.5) + 4 = 15 EN
Nommy was hurt by his life orb! (-2 HP Snorlax)
Numbers:
-Togekiss: -12 HP, -9 EN
-Snorlax: -2 HP, -15 EN

Action 3
Serenity used Charm!
-Hit chance: Irrelevant = Hit
Nommy's attack sharply fell! (-5 Atk, will decay next action)
Nommy used Heavy Slam!
-Hit chance: Irrelevant = Hit
-Crit chance: 9614 = no
-Damage: 4 + (2 * (9 - 3)) + 3 + 6 - 6 - 8.75 = 10.25 damage
-Energy cost: 5 + (9 / 1.5) + 8 = 19 EN
Nommy was hurt by his life orb! (-2 HP Snorlax)
Numbers:
-Togekiss: -10.25 HP, -13 EN
-Snorlax: -2 HP, -19 EN

Final numbers:
-Togekiss: -38 (37.75) HP, -27 EN
-Snorlax: -6 HP, -45 EN

TheWolfe:

Serenity @ Enigma Berry
HP: 43
EN: 56
Spe: 80
Ability: Serene Grace
Status ailments: None
Buffs/debuffs: None
Other: None

VS.

Orcinus Duo:

Nommy @ Life Orb
HP: 78
EN: 44
Spe: 25
Ability: Immunity
Status ailments: None
Buffs/debuffs: Anti-speed nature (-10 evasion), -5 attack (will decay next action)
Other: None

Laws:
Thou shalt not scare (Flinch-inducing moves are prohibited)
Thou shalt not spam
(Using a move multiple times in a row is prohibited)


It's your turn, Orcinus. May Heaven grant you fortune.
 

Orcinus Duo

Banned deucer.
"lol"

Yawn-Surf-Flamethrower
If light screen, then brick break
If encore...
-A2, then replace A2 with protect
-A2 and A3, then replace A1 with Rest


using moves multiple times in a row but having said moves fail shouldn't incur a penalty so...

if it does please let me reorder
 

Orcinus Duo

Banned deucer.
Well ok.

Yawn-Surf-Flamethrower
If light screen, then brick break
If encore...
-nonconsecutively, then protect
-on A1, consecutive or not, then protect
-A2 and A3, then replace A1 with surf. This sub overrides the first.
 
TheWolfe:

Serenity @ Enigma Berry
HP: 43
EN: 56
Spe: 80
Ability: Serene Grace
Status ailments: None
Buffs/debuffs: None
Other: None

VS.

Orcinus Duo:

Nommy @ Life Orb
HP: 78
EN: 44
Spe: 25
Ability: Immunity
Status ailments: None
Buffs/debuffs: Anti-speed nature (-10 evasion), -5 attack (will decay next action)
Other: None

Laws:
Thou shalt not scare (Flinch-inducing moves are prohibited)
Thou shalt not spam
(Using a move multiple times in a row is prohibited)


Round 3: Shed your humanity

So, the mortals continue their pointless struggle. That Snorlax seems to be fooling around, Yawning like that...and for some reason the Togekiss Protects against it, and then Roosts upon the ground. Damn it, I said I wanted a REAL battle!

And it looks like Orcinus's Snorlax is all too willing to oblige me, Surfing upon a tidal wave somehow generated by one of the fountains and smacking that creature around. Finally taking the hint, she Attacks with some kind of Triangle that paralyzes this Nommy fellow, but it doesn't stop him from letting loose a Flamethrower and scorching half my tower's plants, the thoughtless wretch.

You know, you two make me quite angry. Not only do you persist in trying to defy me, but you ruin this haven for the rest of us! I'm going to make you pay for this...by demanding you shed your humanity!

Thou shalt not touch a living thing.

Order: Togekiss, Snorlax

Action 1 (Priority: Togekiss, Snorlax)
Serenity used Protect!
Serenity protected herself!
Nommy used Yawn!
Serenity protected herself!
Numbers:
-Togekiss: -6 EN
-Snorlax: -6 EN

Action 2
Serenity used Roost!
Serenity recovered 20 HP!
-Energy Cost: (100 / 10) + 2 - 1 = 11 EN
Nommy used Surf!
-Hit chance: Irrelevant = Hit
-Crit chance: 4255 = no
-Damage: 10 + 3 + 6 - 6 = 13 damage
Nommy was hurt by his life orb! (-2 HP Snorlax)
Numbers:
-Togekiss: +7 HP, -11 EN
-Snorlax: -2 HP, -7 EN

Action 3
Serenity used Tri-attack!
-Hit chance: Irrelevant = Hit
-Crit chance: 7835 = no
-Damage: 8 + 3 + 7.5 - 6 = 12.5 damage
-Effect chance (ailment <= 4000): 1756 = Yes
-Status ailment (1-3333, burn; 3334-6666, paralysis; 6667-10000, freeze): 5791 = paralysis
Nommy was paralyzed! (15%)
-Move chance (Paralyzed <= 1500): 5231 = move
Nommy used Flamethrower!
-Hit chance: Irrelevant = Hit
-Crit chance: 3392 = no
-Damage: 10 + 3 + 6 - 6 = 13 damage
-Effect chance (Burn <= 1000): 3528 = no
Nommy was hurt by his life orb! (-2 HP Snorlax)
Numbers:
-Togekiss: -13 HP, -5 EN
-Snorlax: -14.5 HP, -7 EN

Final Numbers:
-Togekiss: -6 HP, -22 EN
-Snorlax: -17 (16.5) HP, -20 EN


TheWolfe:

Serenity @ Enigma Berry
HP: 37
EN: 34
Spe: 80
Ability: Serene Grace
Status ailments: None
Buffs/debuffs: None
Other: None

VS.

Orcinus Duo:

Nommy @ Life Orb
HP: 61
EN: 24
Spe: 6 (25 / 4)
Ability: Immunity
Status ailments: Paralysis (10%)
Buffs/debuffs: Anti-speed nature (-10 evasion), -2 attack (will decay next action)
Other: None

Laws:
Thou shalt not scare (Flinch-inducing moves are prohibited)
Thou shalt not spam
(Using a move multiple times in a row is prohibited)
Thou shalt not touch a living thing
(Direct contact with any lifeform, whether it be your foe or vines on the wall, is prohibited)


May Heaven grant you fortune, Wolfe.
 
Actually, Nommy's Attack should be -4 this round, since stats only decay at the end of a round, but I could be wrong.



"Good thing her Aura Sphere makes its mark." :P

Aura Sphere ~ Tri Attack ~ Aura Sphere
Sub: IF Snorlax uses Heavy Slam, THEN use Reflect and push actions down.
Sub (2): IF Snorlax uses Yawn, THEN use Protect non consecutively.
 
I'm pretty sure that only applies to single-stage de/buffs like growl or harden. Multi-stage moves last for only two actions before decaying.
 
TheWolfe:

Serenity @ Enigma Berry
HP: 37
EN: 34
Spe: 80
Ability: Serene Grace
Status ailments: None
Buffs/debuffs: None
Other: None

VS.

Orcinus Duo:

Nommy @ Life Orb
HP: 61
EN: 24
Spe: 6 (25 / 4)
Ability: Immunity
Status ailments: Paralysis (10%)
Buffs/debuffs: Anti-speed nature (-10 evasion), -2 attack (will decay next action)
Other: None

Laws:
Thou shalt not scare (Flinch-inducing moves are prohibited)
Thou shalt not spam
(Using a move multiple times in a row is prohibited)
Thou shalt not touch a living thing
(Direct contact with any lifeform, whether it be your foe or vines on the wall, is prohibited)


Round 4: And once again, nothing much happens

Mortals are guilty of many sins.

You two in particular, however, are guilty of a great and terrible sin - wasting my time.

Sure, Wolfe, your Togekiss threw in a Tri-Attack to keep this fight going, but what about Protecting over nothing? And you, Orcinus...is that really all your Snorlax can do? Yawn and just laze around? I have no tolerance for this! I want some action, dammit! And I'm going to force it out of you!

Thou shalt not slack off.

Order: Togekiss, Snorlax

Action 1 (Priority: Togekiss, Snorlax)
Serenity used Protect!
Serenity protected herself!
-Move chance (Paralyzed <= 1000): 1109 = move
Nommy used Yawn!
Serenity protected herself!
Numbers:
-Togekiss: -6 EN
-Snorlax: -6 EN

Action 2
Serenity used Tri-attack!
-Hit chance: Irrelevant = Hit
-Crit chance: 4576 = no
-Damage: 8 + 3 + 7.5 - 6 = 12.5 damage
-Effect chance (Ailment <= 4000): 7834 = no
-Move chance (Paralyzed <= 1000): 5959 = move
Nommy used Chill!
Nommy recovered 12 EN!
Numbers:
-Togekiss: -5 EN
-Snorlax: -12.5 HP, +12 EN

Action 3 (Priority: Togekiss, Snorlax)
Serenity used Protect!
Serenity protected herself!
-Move chance (Paralyzed <= 1000): 8157 = move
Nommy used Yawn!
Serenity protected herself!
Numbers:
-Togekiss: -6 EN
-Snorlax: -6 EN

Final numbers:
-Togekiss: -17 EN
-Snorlax: -13 (12.5) HP


TheWolfe:

Serenity @ Enigma Berry
HP: 37
EN: 17
Spe: 80
Ability: Serene Grace
Status ailments: None
Buffs/debuffs: None
Other: None

VS.

Orcinus Duo:

Nommy @ Life Orb
HP: 48
EN: 24
Spe: 6 (25 / 4)
Ability: Immunity
Status ailments: Paralysis (5%)
Buffs/debuffs: Anti-speed nature (-10 evasion)
Other: None

Laws:
Thou shalt not scare (Flinch-inducing moves are prohibited)
Thou shalt not spam
(Using a move multiple times in a row is prohibited)
Thou shalt not touch a living thing
(Direct contact with any lifeform, whether it be your foe or vines on the wall, is prohibited)
Thou shalt not slack off
(You must use at least one damaging attack per round)


May Heaven grant you fortune, Orcinus.
 
Aura Sphere ~ Chill ~ Aura Sphere
I see what you did there. Don't take it personally; I'm just trying to be in character.

TheWolfe:

Serenity @ Enigma Berry
HP: 37
EN: 17
Spe: 80
Ability: Serene Grace
Status ailments: None
Buffs/debuffs: None
Other: None

VS.

Orcinus Duo:

Nommy @ Life Orb
HP: 48
EN: 24
Spe: 6 (25 / 4)
Ability: Immunity
Status ailments: Paralysis (5%)
Buffs/debuffs: Anti-speed nature (-10 evasion)
Other: None

Laws:
Thou shalt not scare (Flinch-inducing moves are prohibited)
Thou shalt not spam
(Using a move multiple times in a row is prohibited)
Thou shalt not touch a living thing
(Direct contact with any lifeform, whether it be your foe or vines on the wall, is prohibited)
Thou shalt not slack off
(You must use at least one damaging attack per round)

Round 5: Enough with relaxing! I wanna smite someone!

Well, at least something is actually going on this time. The Togekiss keeps dropping Aura Spheres, while that Snorlax lets loose another Surf from a nearby fountain. When they aren't attacking, they're Chilling. Good, some action for once.

And yet NEITHER OF YOU WILL LET ME HAVE MY SMITING TIME. One of you is eventually going to slip up. And when that happens, I'm going to enjoy dropping that lightning bolt. But for now, let's make things even harder for you and not give the creatures a chance to rest.

Thou shalt not heal.

Order: Togekiss, Snorlax

Action 1
Serenity used Aura Sphere!
-Hit chance: Irrelevant = Hit
-Crit chance: 836 = OHHHHHHHHHHHHHH...
-Damage: (9 + 7.5 - 6) * 1.5 = 15.75 damage
-Move chance (Paralyzed <= 500): 2058 = move
Nommy used Chill!
Nommy recovered 12 EN!
Numbers:
-Togekiss: -7 EN
-Snorlax: -15.75 HP, +12 EN

Action 2
Serenity used Chill!
Serenity recovered 12 EN!
-Move chance (Paralyzed <= 500): 521 = JUST FUCKING BARELY.
Nommy used Surf!
-Hit chance: Irrelevant = Hit
-Crit chance: 5921 = no
-Damage: 10 + 3 + 6 - 6 = 13 damage
Nommy was hurt by his life orb! (-2 HP Snorlax)
Numbers:
-Togekiss: -13 HP, +12 EN
-Snorlax: -2 HP, -7 EN

Action 3
Serenity used Aura Sphere!
-Hit chance: Irrelevant = Hit
-Crit chance: 9019 = NOPE.
-Damage: (9 + 7.5 - 6) * 1.5 = 15.75 damage
-Move chance (Paralyzed <= 500): 2623 = move
Nommy used Chill!
Nommy recovered 12 EN!
Numbers:
-Togekiss: -7 EN
-Snorlax: -15.75 HP, +12 EN

Final numbers:
-Togekiss: -13 HP, -2 EN
-Snorlax: -32 (31.5) HP, +17 EN

TheWolfe:

Serenity @ Enigma Berry
HP: 24
EN: 15
Spe: 80
Ability: Serene Grace
Status ailments: None
Buffs/debuffs: None
Other: None

VS.

Orcinus Duo:

Nommy @ Life Orb
HP: 16
EN: 41
Spe: 25
Ability: Immunity
Status ailments: None
Buffs/debuffs: Anti-speed nature (-10 evasion)
Other: None

Laws:
Thou shalt not scare (Flinch-inducing moves are prohibited)
Thou shalt not spam
(Using a move multiple times in a row is prohibited)
Thou shalt not touch a living thing
(Direct contact with any lifeform, whether it be your foe or vines on the wall, is prohibited)
Thou shalt not slack off
(You must use at least one damaging attack per round)
Thou shalt not heal
(Recovery moves and chills are prohibited)

 
Aura Sphere ~ Chill ~ Aura Sphere
Sub: IF Snorlax uses Endure on A1, THEN use Toxic and push actions down.
Sub (2): IF Snorlax uses Protect on A1, THEN Chill and push actions down.
 
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